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Old 06-24-2008, 01:17 AM
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Maximvs Maximvs is offline
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Quote:
Originally Posted by Wheelsim View Post
yeah isnt there a glitch where the crew on the ghostships.. im not sure if it happens on the other 2 but they just keep coming out. I had 2 crew friends with 30+ noto and we kept killing them but they never stopped coming out.. then my friend said it was a glitch we couldnt get out of. So...
This isnt a glitch - they are ghosts... they can respawn just like the undead on land.

If you board a Ghost Flaggy and can leave one alive... eventually you'll see them all start to come back! This is annoying though with where there is a clitch - and thats one one of the skellys is off the ship (floating just off the bow for example) and you have to get him before the rest start to 'regenerate'. Usually means quick work with Daggers, Gernades or if close enough Staffs... otherwise they just keep coming, and coming, and coming

As for Ghost Ships in general - the levels dictate the damage they do I find... A L19 Phantom shoots lighting at me and its Lighting Damage is minor on my War Frigate... yet... pull that stunt on a L35 Black Halibringer and his Lighting Frys 1/2 the ship in a single blast! Theri levels definitely play a part to their ammo strength.

Also, the Flaggys are tougher - they automatically seem to get the high level ammo no matter what Level of the craft (so the L11 Sloop and the L22 Cerebrus seem to both do major damage from their weapons).

Thats what I've noticed so far...

Edit: Sorry Rabbit, see you got the answer posted down farther in the thread... the eyes not working so well now - too tired I guess