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I used to prefer to work in substandard locations to avoid intrusions from other players. Unfortunately, for me, I don't really have that option anymore. So, yes, I do usually hop servers; however, I won't waste more than 20-30 minutes on hopping and traveling back to an area. At that point, I'm most likely to just give up for the day.
Personally, the most annoying part of the problem is that it generally creates player-to-player stress, and no one ever seems to question why the game's programmers are so unable to find other means than a total lack of level-appropriate resources to slow down Notoriety advancement at the higher levels. Why are my only decent options Tormenta Cave (widely scattered mobs, but at least they're level-appropriate), and a handful of Stump pairings at different locations. To me, it's every bit as bad as them not being able to figure out some sort of compelling story-based reason to extend quests, so they just tack on a bunch of time-wasters like schlepping drinks back and forth across a tavern.
OK, so it would be nice if other players always chose to give us the space we desire, but they're getting their time wasted the same way as I am. The real culprit is the game maker, for their CHOICE to not provide adequate resources for the higher level players. Worse yet, it smacks of desperation to retain higher level players, even at the cost of wasting their time on non-compelling, time-wasting gameplay.
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