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Old 05-17-2008, 03:09 AM
Samantha Wildhound's Avatar
Samantha Wildhound Samantha Wildhound is offline
I do not like bats!
Samantha Wildhound's Primary Pirate Info

Join Date: Feb 2008
Posts: 206
Samantha Wildhound is scurvy dog
I definately use flourish and thrust, bladestorm, maxxed.

I think endurance is worthless for cutlass, as well as cleave. (simply because id rather do an extra 2k of damage rather than have a measly 125 hp, i put it into storm, since most high level enemies take off 100+ hp a hit, thats one extra hit..or cut his life in half..hmm)


For Dagger i like throw dirt and finesse (2 on dirt and maxxed finesse, the charge time is perfect, as it is ready right as they come off blindness)

worthless skills to me are probably the last 2 combo moves, as if you boost all of them, you can do the cut, swipe, /dirt/knife throws, into swipe again, doing some decent damage, and continuing a nasty cycle.

Cannon,

I think round shot is worthless to max, but i did the mistake of that, (dont get me wrong its still decent damage, but considering i had done this before the ammo upgrades, its redundant now, as you'll never run out of ammo unless youre a horrible shot.
chain and grape are too (grape only needs a few hits to take down a mast, it IS strong, but its range is so pathetic and its arc is so hard to aim..its been reduced to using it merely as entertainment, breaking the masts off grappled ships.
chain is good for the occasional stuck on the ship bug, or shot gunning the deck hands, but since theres no pvp, it sees limited use.

fury is decent, and fast, but short range (cannonball range) and lags me a bit.

lightning is definately fun to use maxxed, but in such a way it makes most other ammo types useless, it may not be fast but its the highest damaging cannonball, and does great on both sails and hulls, whereas other types just fly through the sails.

im not sure about firebrand, id like to know its maxxed damage, and if its usefull on sails as well, never tried it much.

i like rapid reload, and shoot maxxed, but shoot can be eliminated if youre a lightning user.


sailing

I dont like take cover at all, contrary to what people tell me, i still cant get it to work whatsoever.

leadership just causes lag with my shipmates, but it does give you a few prescious seconds to fire another broadside or speed up an almost finished full sail or ramming speed in the case that youre gonna sink...so its not entirely worthless.

treasure sense i dont like, i have it maxxed or nearly maxxed i cant remember, on one pirate, and not even unlocked on another pirate of the same level, and honestly, i make about the same money, and in the end, a high level will make more than enough money and run out of things to buy, so i dumped it on useful passives like windcatcher, i love that skill, ive proved it countless times on my own, outracing other sloops, and even a few light ones in a straight beeline.

doll

i dont like the doll at all, so i never use it other than to heal myself or others,

so i maxxed heal and life drain, as well as cure,

i never bothered with the passives much, so i really dont have much to say on them.

staff

not much of a staff user,

desolation is worthless (the most damage ive ever gotten on it with the devils anvil monkey was 3k, but it usually hits around 2-2,500) it was useful with the now fixed staff glitch, for clearing flag ships and multiple enemies in their mid 20's to level 30, with one hit kills. but considering now, it takes at least 10 seconds to fully charge, has a very small radius, which means, you will have to be taking hits the whole time it charges if solo, doing the same damage as a bladestorm or 2 flame skulls, plus halfs your life..no thanks, ill stick with other staff skills like flame skull, i can get off two for more damage (3k) than casting desolation once, for less damage, and no health loss.

banish i dont like, its great fro rep, but i accidently clicked on it twice, so it does about 1000 damage to a gypsy, still worthless as it doesnt justify the cost or time to not even take half of its life, unless i need a slow buildup and high voodoo drain skill to kill a brigand..yeah.

with and flame skull are about the only 2 worth using at this point for me.

casting speed, i wouldnt get it this time over (seemed to knock off maybe 2 seconds for 5 dots.

the skills that regenerate voodoo faster and up the damage by 25% could be useful to the ones who use voodoo alot, as well as the one that lets you cut down on voodoo cast costs, makes the staf pretty customizable, high damage, slow casts, or weak but fast, or a mix..kinda like the doll, you can pretty much have it suit your needs and playing style.

grenades

i like stink pot and seige, both maxxed, stink has a decent radius without demolitions, good for clustered enemies, and maxxed, does just a little less damage than the standard explosive. now that we can carry alot more, im happy.
seige maxxed is fun to use, one hit kills on 30 and unders, and 2-3 on the highest levels. just dont blow yourself up, they do alot more damage to you than they do to the enemy ( i once did over 3k damage on myself =)

most of the passives other than the one that ups your HP regen, are pretty pointless at this point for me, may not be so if youre a pvper, but ive never been hit with a cannonball, and ive never been threatened by a grenadier to the point of wishing his pathetic perfect shot grenades did less damage.

all in all, i have come to like grenades, using long volley, and avoid the standard throw completely, aiming down towards the ground a bit, so my nades fly like a baseball, they are utterly fun that way.


pistol i dont use much admittedly, i kept my flintlock that barbossa gave me, so i have one shot to make it count, i upped the range, the damage of take aim, and the standard lead, as well as my accuracy since i couldnt stand to see those precious knives i bought miss so much. i also maxed hex eater simply because its decent when helping friends level, and to make up for the fact i have one shot.