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I can sort of see how people would want guild servers, but at the same time... I can't. Isn't the one of points of being in a guild and having it posted beneath your name to show the mini-community within the game? Don't you feel a sense of pride when you're running by other players and the name of your guild is there in gleaming white announcing that, yes, you are a member of Pirate Guild 9124575165.2? I think the level and unlimited access servers are more reasonable. Guild servers would just be self-indulgent and elitist, but the others would help lighten the load.
And as for the guild bonuses, I'm agreeing with the others who say that they're not fair. My guild has a whopping four members, including myself. Three of us are friends offline, and one is just a guy (a basic access player) I've helped out several who wanted to join -- even though he knows we're small and relatively useless as far as "strength" is concerned. We started out just wanting some literary themed name for our guild, and mostly use it as a way to be on different servers and still be able to talk without having to whisper. If there was a notoriety bonus for guilds that overrode the crew bonus, my friends and I would be out of luck, and all because we don't always want to crew together but we do like to keep tabs. We have our own little lives on the game and they don't always overlap with one another. Our friends lists aren't all the same and we don't always have the same quests to work on. For us, those guild bonuses would be absolutely useless. That's been pointed out by several people, but as it would affect me directly, I feel the need to say it again. =)
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