Quote:
Originally Posted by Maxximvs
I know this doesnt work with Hexed Voodoo NPC's... had a guy L12 at Tormenta yesterday come in and start wacking away at the Molusk I was taking... and he was able to do it no problem (now... this is a catch-22 - if the Molusk turned away to hit him - I'd probably lose the REP I had on him because of the reset... but he would die... so its 'Keep the REP and let him live' or 'lose the REP and let him die...' hmmm
But - for those trying to help Level up a lower Guildie - since it appears the Voodoo'ers still remained Hexed you can hex them and they can swing away without damage... Say Padres Beah or El Sudron first - then Tormenta
Just an observation 
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That's a hard decision, keep the rep, let him live, lose it, let him die. But let's say your a fully-mastered lvl 40 killing vets at Kingshead for the DXD ranks, and someone comes in and attacks, the 0 rep means nothing to you but it's just annoying when someone interferes. Or if you are leveling in Tormenta and someone comes in and attacks what you are, stealing your rep...
So what Disney should do is make it optional, have something like an "Only Attack You" or "Attack Everyone In It's Range" as something to have on an enemies so-called detail panel, (far-fetched I know lol). If your leveling yourself or helping a guildie, and someone comes in, let the person interfering live so it won't reset, But if your alone in Kings, at 40 fully-mastered, someone comes, let him die. You wouldn't even be getting rep to start with but why put up with annoying people like that when you have options?
Kinda crazy but it would help