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I think the deny / accept on people teleporting to you is probably one of the better ideas for helping control stowaways. Not only for ships, but recently I was with a guildy that was showing me something in tight quarters with many higher level enemies. Then I got the message that (noob_friend_01) is coming to visit you. I just told my guildy I didn't invite them, waited for noob to get there, then told them now wasn't a good time.
Sure would have been nice if I could have just denied them off the start. There are some helpless noobs that I keep around to help out from time to time. Cause random people did that for me. But there are times I have to work on myself to stay ahead enough to help them out.
Deny / Accept I believe works well because it can't be used for MORE griefing (referring to a captain walking everyone off the plank, taking all plunder for himself). BUT it also doesn't solve the problem of letting your crew members have people TP to them.
The bottom line would still have to be 'know your crew' I normally don't start a crew until I've talked to everyone about it, then we'll meet at a port and crew up. There may be a lot of children or griefers, but there should be some type of defense for people with common sense. For now, if I'm in anchor range and it happens, I'll do the loading screen trick mentioned above, if out at sea, I *may* give them a chance to join crew, if not, I'll ask them to leave nicely, if they don't, I'll threaten a petition, if they still stay, I'll maroon / petition / switch servers.
As far as the person who had a smaller vessel firing on 'their' enemy ship - well, it's pirates, it's competitive, I look at that as fair game. It wasn't just Pirates vs loot ships, it was pirates vs pirates vs pirates to be able to be vs loot ships. I'm sure there were pirate rivalries, it comes with the life style. But from a game / real life aspect, I'd probably send a whisper asking them not to fire on my ships again, or just sail to another area.
I'm probably too nice.
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