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You and your small band of misfits manage to sneak past the patrols inside the small camp over to a large stack of cargo that sits off in the corner. Ravaging through the items in the crates you find three different caches of weapons, each with enough weapons to equip every man in your crew. However, the crates are locked, meaning they will cause quite the sound when you open them; this means you can only choose one type of weapon to supply your crew.
Which items do you choose for battle?
A. Heavy, long, EITC industrial iron broadswords - good range and a mighty punch, though they take more time and energy to swing. They are also so large that hitting your fellow pirates in such an enclosed space is imminent.
B. Small yet well-balanced Navy cutlasses - They are notably shorter than most cutlasses you would find, but their blades are finer and cut through the air like a fresh blade. They're the same swords the soldiers in the encampment are using.
C. Protruding and sharp British Navy bayonets - You won't be able to fire them because of the Code, but the Navy doesn't know that! They could easily be used to intimidate the nearby soldiers, and provide a sharp blade at the tip of the weapon if battle calls forth.
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