
03-07-2012, 04:45 PM
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Blacksmith
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Join Date: Jan 2012
Location: Rumrunner's Isle
Posts: 498
My Mood:
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Quote:
Originally Posted by Crimson Rose
On some of the runs I've been on, the Captain wants a hunter crippled early on and then left until the end of the run, at which point it will be sunk before the final run-in to port.
I have had Captains "shouting" at me (or others) not to sink a hunter, or calling people rude names if they do. Is this someone who is misunderstanding the situation?
And why, when they have had every single mast shot off, do the hunters keep moving?
Crimson Rose
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It is based on her initial description I answered the way I did. She did not specified that they were getting Ship Materials. She wrote it as if they were getting just normal plunder. One can if they only sink skeletons. But the moment they hit one Navy or EITC, then they alert the Hunter. Some prefer to keep that Hunter mode from continuing while they sink as many Navy and EITCs as they like without being forced to prematurely port.
Of course, they used that other tactic as described in your replies. Makes it easier to sink that one giant tub. But you don't need that if you really know how to use that sea glitch. So it would help for Crimson to clarify her post before another one chimes in assuming what she meant by it.
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