Quote:
Originally Posted by Captain Del
As I stated before, not every bug can be fixed on the Test server because updates tend to act differently between Open and Test. After fixing the problems that they had on Test, they moved the update to Open to see how it would react with the game so they could fix anything that was left over that went to screw around on the live servers. Just because the Known Issues were posted with the Release Notes does not mean that they neglected them on Test; rather, it was the result of the coding of the update clashing with that of the Open server, and as with every update, they could only be fixed ON the Live server.
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View this in any way you can. Computer logic or common sense. Why is it that none of the fixed bugs on test are a problem on live? Why is it that those random issues had to be tested on live?(which btw makes no sense). Why couldn't they be fixed on test since they definitely have the ability to then take the content to live where normal fixes get transferred just fine? Why does every fixed bug on test work perfectly fine on live when fixed on test first? Again, I love this content and in no way would I want to see it bugged. In the transferring of content from test to live, it's usually lag, delays and DCs that increase or change. If it wasn't that way then we wouldn't be able to find the live issues on test. Look back in potcos history. Most issues if not all were added due to content not being ready for live on test or rushed release. Big updates are horror to the game as they crash the game for days... It would be smart if they learned from the past and at least made sure the same problems don't occur...