Alright, let's see if I can get all my thoughts down together...
I think we all agree with the glitches section, though I did want to refer to this one.
Below I have included my commentary in italicized form.
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Originally Posted by leo
*Swift Foot Glitch/Potion Glitch- Yes
*Leadership bug - Wouldn't know from experience, but yes.
*Enemies Disappear - This is a necessary fix. I believe this has a lot to do with how they have made the enemies interact with their setting, and purely physical graphics glitches. God knows I'm tired of that Brinescum disappearing off of the Tormenta bridge. Perhaps a simple fix, perhaps not, but I believe that when they took out the ability to "fly", as it was called, this... shall we call it "layer" of the game was weakened as well.
*Boarding Permission fail - Yes
*In-wall Movement - As much as I myself enjoy wall glitches, you give a valid point; a game of excellent quality should not have such small glitches as this. They seem as if they would be a simple fix, yet it doesn't happen.
*Front cannon fail - Never experienced this myself, but I don't make a habit of taking the front cannon of a war sloop. Since you brought it up, however, we'll go with just a yes.
*Pirate ship bumping - Ship bumping has never made me want to quit sailing. I find it a rather mundane topic to bring up, as it is, in fact, realistic. Now, I know realism doesn't really hold much credit in this game, but really, if my ship bumped another one and smoothly slid off, I think I would be even more disappointed with it. I realize you're a very dedicated SVSer, and I see where this is a problem from your point of view, but honestly, I would rather they spent their time on other glitches.
*Going through pirates - I'm not sure if you're arguing for the coin flip to be brought back, or for the... we'll call them "personal bubbles" to be brought back. When the developers made coin flip, I'm willing to bet they didn't have the idea that it would have been used in such inappropriate ways, otherwise it wouldn't have been put out in the first place. The players did it, the players deserve to not use it anymore. It is, unfortunately, one of those "Whole being punished for the few" situations. As for adding back in the personal bubbles... well, I only feel the need to point to Abassa Tortuga or various, crowded events (such as GM events or some POF Parties) and say that it wouldn't end well. The Caribbean has gotten a lot bigger since the days of not being able to pass through people. If they didn't have that little thing, I get the feeling things would be way too chaotic.
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Again, we'll go with Yes, I agree until I go into quote form again.
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Originally Posted by leo
6. Basics limitations - To this, I give a nice, big NO. Trust me, I am all for respect to those with Basic Access and helping out those with Basic Access, etc, etc, but Disney - No, not just Disney, POTCO itself - needs to make money from this game so they can give us everything you've mentioned. Ending the Basic Access Black Pearl quest at Carver is exactly what is necessary; That single person to give them a taste of what they can have. Level 20? 5 more levels and they'll be halfway (if we're talking purely Notoriety numbers, not exact rep) to mastery, and a third of the way to Mastery at level 10 weapons. Besides, if they only have the Carver quest, there's not a whole lot they can do to level up other than weapon grinding, and we all know how fun and appealingthat is. How can POTCO make money if they allow that much freedom? Basic Access isn't meant to be fun; it's meant to lure people into paying for the game by taunting them with what they don't have. Really, basics have it pretty decent. 3 out of 6 weapons, now they can change clothes with various colors, various, yet limited (as it should be) variations on the weapons they have. I can agree to Light Frigate, because I don't think anyone really uses that as UA anyway, but really, Basic Access is fine where it is.
7. Guild Features - Guild message board is a good idea for events and such, but a guild hall MIGHT be pushing it. Guild Bank I can see as well, but it also depends on how it's set up. I don't really feel the need to elaborate on my own whole scheme of that at the moment though.
8. Infamy - I think Infamy is fine where it's at. I don't find it easy to level it, but, referring back to your SVS habits, I don't spend the majority of my time doing that either. Perhaps it's different from your perspective, but from what I call a common pirate perspective, it's perfect.
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Quote:
Originally Posted by leo
*Make 3-5 separate servers for SvS only.
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I'm a fan of the separate SVS/PVP servers idea. There's a lot of people that would spend all day in there, I'm sure. Why crowd the regular servers with that lag? The problem I see with this one is the work it would take into establishing those servers, and also these:
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There should be some sort of boundaries such as you cannot go further than Padres, Cuba, Rumrunners, etc.
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As annoying as it is when someone runs away from you in SVS, they should still have that ability to run. Otherwise, why have the full map at all? That's what the Edge of the World is for. Besides, I doubt true privateers would have that nice little rocky arena, and would, in fact, have to search for their prey.
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not if you have more than 1000 bounty or only if you sink and are respawned back to your home island.
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I dislike the 1000 bounty idea. If it's the player's ship, it's the player's ship, and they should have complete control over that. Again, it's annoying if it happens, but it happens. It's up to the individual.
Quote:
Originally Posted by leo
*Pirates can get in these servers only by logging in and can get out only by logging out. This is to reduce drama, no teleporting when in battle, and no interfering of friends/guildies when fighting. etc.
*ONLY 40+ LEVELS CAN LOG INTO THESE SERVERS. This is for fairness in respect to the fights between pirates and to encourage players to level up. This would also encourage low levels to level up and be a reward to veteran player and pirates for achieving level 40+.
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Logging in and out of the servers sounds too tiresome and complicated. A player should just be allowed to switch into the servers. People can't teleport into or out of the battle at the moment anyway. If a person wants to get out, they should just have an End Pirate VS Pirate Mode button.
Also, I'm not fond of the level 40+ idea. Yes, higher level players do need more for them, but that's why we have things like the Queen Anne's Revenge and the Bounty Hunters. I don't think it would provide a very high incentive for leveling up if players were able to search for PVP anyway. If there's going to be fairness in fights between levels, make certain servers level restricted. Server A would be for 1-20, B would be 20-40, and C 40+ (Just shooting out numbers here, not real giant ideas).
And there's my very long, drawn out 2 (it might have made it all the way up to 10, actually) cents. Cheers!
Last edited by Crestshot; 07-16-2011 at 08:41 AM..
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