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Well, its all about personal preference. I know with my big Pirate, it was very hard to max nades, much less get any reps for them without using smoke (only 1 point). Heres Angels build:
Combat Skills
1/5 Throw
1/5 Volley
Ammo Skills
3/5 Explosives
1/5 Stink Pot
1/5 Fire Bombs
1/5 Smoke Bombs
2/5 Siege Charge
Passive Skills
5/5 Determination
1/5 Demolitions
5/5 Toughness
5/5 Ignore Pain
If I had it all to do all over, I would remove the demolitions (since close range it hurts more then it does good), and put the extra skill points from the standard nade on the siege. THose are fun to use for a fast kill. Also, no stink pot.
Hunters build is as follows:
Combat Skills
1/5 Throw
1/5 Volley
Ammo Skills
1/5 Explosives
0/5 Stink Pot
1/5 Fire Bombs
1/5 Smoke Bombs
*/5 Siege Charge (N/A yet)
Passive Skills
5/5 Determination
0/5 Demolitions
4/5 Toughness
1/5 Ignore Pain
That build is helpful for leveling up. I am at 19, almost to 20 now and shes only Not 33. Once I master, I will max my siege for the heck of it. They are a blast to use lol, no pun intended.
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"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!*
"Hunter" - Officer of The Elite Circle
MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!*
"Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle
Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!*
"Vixen" - Member of War Wenches
Notoriety lvl 24 & Growing- War Galleon "Red Tiger"
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