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Old 06-01-2011, 04:51 PM
SEAKING23 SEAKING23 is offline
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Join Date: Oct 2010
Location: Fighting Davy Jones' Crew
Posts: 1,629
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I think what should happen is that you only take damage if the guys sword passes though you, and the combo would be much harder to do. Another thing is that you should be able to "buy" new combo moves at each trainer depending on your level. More customization, more things to spend money on, and improved combat. yet its skill kept simple. Whats to lose?
Does anybody else think people jump way to high?

Yeah, you guys are right about the whole balance thing. Guns are wwaayy to over power and take no skill at all, (same with staff and doll) so i that's why i suggested changing it. As for the whole take aim thing, i guess your right and we should keep the bar. But not the aimer. And a decrease in damage would be nice too.

As for staff and dolls, well they are voodoo so there supposed to be hard. So i was thinking for dolls, what you'd have is a bar next to you with a series of bars and dots, and you'd have to run your mouse along those bars and dots and once you finish that the move is made. I guess to balance this out, dolls would have to do more damage. And it would be different for each move. for staffs, you'd do the same thing but at the end you click and drag a bar up or something to the top, then the move is made. Again, its different for each different move.

I know, kinda a shaky idea, i guess. Tell me what you guys think of it.