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Old 05-24-2011, 03:40 AM
Harukantos Harukantos is offline
Has Walked The Plank!
Harukantos's Primary Pirate Info

Join Date: Jul 2008
Posts: 147
My Mood: Chatty
Harukantos is scurvy dog
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I promise you I put all of your coding into perspective and everything. The codes Pirates use are similar on each use of the weapons. Reading logs and looking at my characters set up is simple. I took this into account, and honestly it would still have the same outcome in each area. what pirates does not understand is that their main issue is all of the excess islands. Being a person who made a few of the Unique Landscapes for an Oblivion mod that made many areas look better in the game such as statues and even the simple ground that you walk on. The ground was a bit of a code push, but I was able to fix it up and give a unique feel to the ground. Not only that, but the parts of the ground that have rocks pushing up in it actually have rocks that are 3d, not just 2d to where it looks like a white grain of snad. Making it was not so easy, I had to make it so characters did not fall through the foundation, and there were some issues testing it because I had my characters fall in a few times.

I know there are codes that need to be tooken into account, but seeing the Jumbee's makes it feel as if this island has potential. They have already shown Jumbee's can have random clothing. Using pirate models like they have used PvP zombie models, the codes for clothing could be reused I am sure. Randomize a few pirate characters, copy some coding from them, and simply remaster their models to make them look and work better. Yes, there will be some glitches, but if they test well they can test these on their servers to check out the enemies. As for the grounds of certain areas, surely you guys notice all of the grass is the same. Sure you'll need some reworked coding to place doors and entrances to caves, but I can already tell you how to place dig spots on islands and tell where your character is at in this game. Along with working Oblivion to find out where to place grass/gravel models. Doing many of these things alone I do understand coding can be difficult, but many of the tools the pirates online crew has are preset, and mostly require minimal coding.

The islands are mostly preset along with the jungle areas. No I did not mean to make the set up of this island seem incredibly easy, but you have to take into account, much of this coding was set up here from the beginning. This is why customizable ships are so far away, and also why the Ship of the line is still unavailable. At first the main issue was multiple holes in the panels. The floor was missing where a lot of the planks below pirates feet was visible. Most of that got fixed, though as with each ship, there is always a way to walk off board. Next like on the war frigate where they had to remove the flag that got in the view of pirates that were attacking enemy ships. A bit of coding allowed the flag to disappear for pirates who were manning a cannon so that they could see enemy ships. On the back few cannons of the SotL you had a panel blocking the view of any pirates using a cannon. Finally on Test a friend of mine who has the SotL allowed me to test it, after a bit more progress they fixed these panels so they did not appear when you were using a cannon.

Maybe I think Pirates is a bit more complicated when it comes to coding, but they do have all the tools to make certain weapons work for enemy pirates. Their main issue would be adding an enemy staff and gunning. This is simply because they have never had enemies like this. Still, taking into consideration, I do think they have the ability to make this island.