Quote:
Originally Posted by ShiftySwagger
2. I'd suggest to do so. Sailing doesn't have too many great abilities to choose from. If I were to make an end all sailing template it would look something like this.
L Broadside:5
R Broadside:5
Full Sail:1
Come About:1
Open Fire:0
Ram Speed:1
Take Cover:0
Wind Catcher:5
Tacking:0
Treasure Sense:3
Task Master:5
3. *Brawl and Taunt are both utility sword abilities and are great while leveling but I didn't find myself using them at all after I mastered my sword. If you're interested in a 2 second stun finisher or an accuracy debuff finisher you can remove 2 points from parry to place 1 in each. There's no way anyone could convince me that more than 1 point in either was beneficial.
Shifty~
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The only comment I would make on the sailing build is take a pair of points out of Task Master and put them in tacking. Other than that we have pretty much the same build (except I wasted a point in Open Fire). But that little bit of a reduction in turning radius can help in tight battles.
And everyone who talks about their ultimate build always throws in a comment on some ability, "Now that I have it mastered I don't use it anymore." Maybe I have a problem saving skill points but I don't want to suffer through 24 levels of limited abilities to then set out with a weapon master and wreak untold havoc on the denizens of the game. To me the "Ultimate" build would be one that develops along with the character as you're going through the game. So if that means the points "wasted" on Brawl and Taunt don't get used much after mastering the weapon, oh well. They helped me get there and that's part of the fun of the game, improving your abilities as you go along. Those first quests are pretty simple and then they get harder until your abilities improve (and the game seems to progress along nicely in that respect) until the last quest (to get the vodoo staff) turns out to be pretty easy if you've been using the skill points as you go (other than the time spent going around to the islands).
My $0.02- your mileage may vary.