|
I just hit 17 on the doll.
Here's what I have so far:
Attune 4,
Poke 2
Swarm 1
Curse 1
Scorch 2
Grave Shackles 2 (didn't want to put 2 there but I had a freeze during the skill selection)
Heal 3
Cure 2
Focus 0
Spirit Ward 1
When split among 4 people the points added per heal (with 3 points) is around 110 and cure (with 2 points) is about 180. So unless you're in really large groups and doing the healing on a regular basis I probably wouldn't go higher than 3 in each. Removing the rebuffs is nice to have. I generally try to stick with heals unless it gets critical and use the cure since it recharges slower.
If you don't add another to attune, dividng up that much healing should be more than enough.
I don't plan on adding the last attune (4 is enough I think especially since I'm close to getting the staff). I will probably add one more to Spirit Ward at 18, Swarm at 19 and then load up Life Drain when it becomes available.
I have been on Padres Beach leveling weapons and have fought a LOT of gypsies. It's always nice to see "resist" pop up when you're busy dealing with something else (like a grenadier). Even with only 1 point I am noticing a good frequency so upping to 2 seems worth it. It's a bit like parry, that little edge is helpful once in a while but not to the point of maxing it, the best defense is still a kick-butt offense. I might put some in dodge at some point but that's for another discussion.
I don't think focus is worth it since you only get 8 points and you pick up so many more leveling weapons (I'm currently at around 210).
This is my $0.02. Your mileage may vary.
|