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I think that the economy that should be added should be added in the form of crafting. At the same time, I really like not having to worry about fighting for rare items to drop to beef your character. This eliminates a lot of greed from the game, and as a result, makes the community friendlier.
What I propose:
Create four trades - Tailor, Shipwright, Alchemist, and Smith
From the treasure tab in your seachest, add in a new option for inventory. The inventory will have two submenus: reagents and crafted items. Your inventory would be linked to your profession, and it will contain a list of all the reagents needed for your profession. Beside each entry there would be a count of how many you possess. Reagents from your profession will come from cargo crates on ships for bulk, and random drops from semi-associated mobs. E.G. You kill a soldier and get 2x bolts of cotton from the outfit.
Every pirate is allowed to take one of the four skills. I'd say you could select a profession at level 10-15. Somewhere in that range. They would be offered through a quest.
Tailor - Makes all types of clothing. Makes voodoo dolls.
Shipwright - Builds ships & modifies ship hulls.
Alchemist - Makes potions & voodoo staff upgrades.
Smith - Makes cutlass, dagger, & pistol upgrades. (Will also make armor if they ever add an armor system)
The skill structure would be mimick the existing structure by using a 25 skill point system & active and passive skills. The active abilities would represent the different items you can make. Each point per item gives +1 to it's strength. This would mean you could still purchase the +1 & +2 items from NPC's, but to get the +3 through +5 items, you'd have to purchase them from a player. The passive abilities would give bonuses to your chances of finding reagents. One for NPC drops, and one for items recovered from cargo crates.
I think it would also be cool if would could socket gemstones in the items we make, too. Even if they give no added bonus, you always see treasure rooms full of gemstone-crusted goodies!
Sorry if it's kind of longwinded, but I have trouble explaining things quickly. lol
-Elo
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