Quote:
Originally Posted by Captain_Sea
I can see why they do this, but I agree with you.
If you think about it, it takes more time to use the same attack over and over, than to use your skills, which means you should get more experience points.
~Cpt.Sea
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True, but that discourages doing the cool skills. Why would I want to do the fancy moves and special ammo when I get less XP for it? The system is set up to make people NOT want to spend any skill points. It should be designed so that they NEED to spend skill points. Plus, if you have a fixed point value per enemy, you can get a greater range of fighting styles. Some will put points into defensive skills and wear their opponent down. Some will put points into aggressive skills and knock enemies down quickly Some will have a mix. That's a good thing! But right now, everyone benefits from running up to an enemy and hitting attack as quickly as possible. Where's the sense or fun in that?