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To see if this really was going to make a significant difference in sailing, I went ahead and did an experiment:
I first went on Open, and did half damage to my light sloop (through SvS.) I then repaired my sloop the old fashion way, with a timer set, to see how long it would take. With one person repairing on a light sloop, from half hull to full, using the old fashion SvS repairing, it took me about 43 seconds.
Now, I then went on Test, and did the same amount of damage to myself light sloop. I then repaired using the mini-games. Under the same circumstances as Open, besides the replacement of the hammer with mini-games, it took me about 1 minute and 30 seconds.
As shown in both mine and Eva's experiments, the new implement of the mini-games in to SvS would make everything much more difficult for all players.
But take a look at it this way - now pirates, who have spent months on months of perfecting their game, who might have began to get bored with SvS, get to perfect themselves again. They could either see this as annoying, or possibly, even a way to REVIVE SvS, which would bring back SvSers who saw the competition as "too easy." This will force pirates to plan their repairing time wisely, and teach them how to repair it quickly. Basically, the SvS universe has been drawn in to practicing SvS, to sharpen their skills further above their enemies.
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