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Need to spend my final 7 points on sailing...
How are a few things? I will have a war Frigate in a few days so that will be the ship I am tailoring the rest of my skill points on.
Tacking - have 0 in it
Treasure Sense - have 3 in it
Taskmaster - have 0 in it (how much shorter is the wait time?)
Take Cover! - have 1 in it (sometimes works, depends on the ship firing. bump it up? when to use it the best?)
Windcatcher - have a 5 in it.
Ramming speed - have 0 in it (is this really that useful?)
Open Fire! - have 0 in it (I read on these forums this is pretty much useless)
Come About - have 1 in it (I don't plan on putting any more on this)
Full Sail - have 4 in it. (Good, will 5 really make a difference?)
Broadsides - I am lopsided left +0%, right +20%)
What has worked best for you? How to create the most effective killing ship machine and stay alive to get the goodies back to port.
Thank you for all responses!!
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William McMorgan - Guild Master Buccaneer Lords Guild
Unlimited Member -Should be Founder. Looking to buy a Limited Edition cloth map.
Notoriety Level 37
Cutlass-10, Pistol-25, Dagger-15, Grenade-10
Voodoo: Doll-25, Staff-25
Sailing-25, Cannon-23
**WAR FLEET**
War Frigate: Buccaneer Revenge
War Galleon: Buccaneer Hunter
War Sloop: Buccaneer Raider
Black Pearl Quest - 100%
Visit my POTCO tips/notes section at The Mac 512. All my notes since the start of POTCO. (w/ BOSS locations)
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