Test Release Notes - July 16, 2009
- New Features
- Introducing the Revive System. This will let you keep mates from going "unconscious" and being carried off to jail when defeated in battle
- Improved Early Player Experience
- Players now have the option of skipping the tutorial after creating their pirate
- Removed the ad-frame for Basic Members, now Basic Members can play the game in full screen from day one
- Improved the readability of the contextual pop-up hints
- Gameplay Improvements
- Many updates to balance the rest of the quest lines in the game
- Creatures' levels, types, and locations updated as well
- Increased the cargo capacity for Pirates' ships (new hold amounts are listed below)
- Light Sloop - now carries 6 Cargo instead of 3
- Light Galleon - now carries 10 Cargo instead of 7
- Light Frigate - now carries 8 Cargo instead of 5
- Sloop - now carries 10 Cargo instead of 6
- Galleon - now carries 14 Cargo instead of 11
- Frigate - now carries 12 Cargo instead of 9
- War Sloop - now carries 14 Cargo instead of 9
- War Galleon - now carries 18 Cargo instead of 16
- War Frigate - now carries 16 Cargo instead of 12
- Reduced the duration of the "Weaken" effect on Pirates
- Pirates' automatic healing begins more quickly after battle now
- Made land enemies less aggressive
- Better presentation when purchasing a voyage using the Stowaway option
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