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Not big on either counter idea really. If working weapons forever is a hassle, weapon rep quests would be a good solution. The lock idea is great, though it shouldn't be something like that... maybe a system where it's like rock, paper, scissors, and, when they press rock, you must press paper, which they must follow up with scissors, and so on and so on--when you fail to counter, you get hit by a large thrust.
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