Well, firstly, it is in the BBCode [ Code ] Box.
Ok I'm gonna outline guild islands.
Code:
I. Guild Island
1. Location
A. Between Port Royal, Padres, Cutthroat
2. Game Logic
If (Player Enters Island) {
Island only shows players who are in same guild, each guild is given a guild ID, in case multiple guilds have the same name.
}
3. Island
A. Island has Flat spots
a. Flat spots are where buildings and objects can be placed
b. Objects Include
-trees
-Ponds
-Docks
-Flagpoles
-Treasure Chest
-Treasure chest can be used to donate money
-Cave entrance
-Allows a cave to made with high, medium and low level monsters present
c. Buildings Include
-Weapon Shops
-Tattoo Parlor
-To get guild tattoo
-Flag-Shop
-Purchase a guild flag for your ship
-Edit Current guild emblem/flag
-Only available to GM
-Shipwright
-Meeting halls
-Jail
B. These objects are only loaded according to guild ID, if the current guild ID.
C. Guild moderation
a. Guild invites would not work while on island or in dungeon or in shop
b. If leave/kick, player is teleported to Port Royal
-They would not go to previous island, because if the previous island there would be glitches available if it did that.
c. Player cannot start the game while on island
d. Passes can be given out to non-guild members to visit the island
e. Passes can only be given out by officers and guildmasters
D. Island types
a. Small
- $25,000 - $50,000
b. Medium
- $50,000 - $150,000
c. Large
- $100,000 - $250,000