Quote:
Originally Posted by Dan_OB
I guess you missed this part:
" ...more often its a case of being quick enough to be hard to hit and being a small target rather then any fancy moves to dodge cannonballs."
In essense what I'm saying is that: All things being equal, the sloop being smaller, faster and quicker is less likely to get hit then a galleon. These are inherent attributes of the two ships and have nothing to do with the captain or anything else.
You're quite right, knowing your enemy is important regardless of ship type.
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What I've noticed, is that for a given pirate captain, war sloops are no harder nor easier
for NPC ships to hit, than a war galleon. The NPC ships seem to make an attack and the game-server calculates their ship level vs. the pirate captain's level, then animates cannonballs to either hit or miss, based on that calculation.
The pirate ship's direction and speed seem to affect that calculation, but not the pirate ship type (from what I've seen.)