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If you can handle phantoms, or any skellie ships those will give better rep. Being able to shoot sails down on any ships fast enough to bring it to a stop is what it boils down to.
Eventually you can shoot top sails off and work down so you get more shots in sails. Then all damage to the ship itself with broadsides. Shooting further out has weaker damage, thus more hits and more rep.
As you move up you can do this through the differant stages of skellie ships, getting 100 rep in cannon and sailing both.
BTW I would stay with the galleon, even when you can get a war galleon. Its broadsides have been hitting better than a war galleon that mostly misses straight on.
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