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-   -   Homes and houses ... (https://www.piratesonlineforums.com/forums/showthread.php?t=8767)

Capt. Widowmaker 10-25-2008 10:04 PM

Homes and houses ...
 
I have written Company D and suggested them that we could build our own
house / home / hideout.

:sl:

They replied ... a SAVVY idea.

It can be done very simple:

They add new servers so the game servers won't be burdened with a lot of
transmission signals.

On these servers they add islands where each unlimited player have a fixed size
spot to build a house.

:unsortiert001:

The easy going part on the programming side is: They DO already have all the
building, wall and furny stuff / elements.

:sofa:

From the islands we simply launch and set course towards the game play servers.
and crossing a server boundary - we are in known and familiar waters.

Maybe if this could be poll'd and got a high rate of approval - company D might
find it useful since it could mean an incentive for more to have unlimited accounts.

:55:

League 10-26-2008 12:00 AM

Err, doesn't simply seem pirate-like to settle.

Capt. Widowmaker 10-26-2008 01:10 AM

Other things aren't correct either
 
>>> Other things aren't correct either:

* Pirates didn't do quests

* They didn't fight skeletons

* They didn't teleport

* They didn't sail into public harbors to have their ships repaired

* They didn't fire bolts or fury

etc ...

>

Well as to any myth - pirates may not have had homes per se and were good
family fathers - but this is not entirely true.

Privateers did though but this is another story. Privateers were not actual pirates.
They were war "employed" by governments and was approved by a letter of
Marque. And some of these culprits DID have homes and families.

Not ALL that did pirateering or privateering were homeless though.

>

And besides if you don't like a home - you can always create a hideout or a guild
residense.

And ... if it is implemented - don't buy a spot or build - nobody forces you ... really simple.

And since you voted nay - then your opinion counts

>

If you search google: pirates settlements - you will i.e. find this:

http://blindkat.hegewisch.net/pirate....html#brethren

Quotes:

Brethren of the Coast

Was there an organized pirate government? The simple answer to this question
is "no".
This is especially true of the depiction of a pirate government in Pirates of the
Caribbean:
At World's End.

Despite the legends in books and movies, no real pirate government existed.
However, several sources, including Johnson's General History of Pirates claims
that organized pirate settlements formed in Madagascar. Tortuga and the
Bahamas also lay claim to large pirate settlements. These settlements were not
actually pirate governments as much as they were ungoverned territories where
pirates could live without fear of civil authority.

Books and movies often portray wild towns with lost of shooting, loose women,
and endless drinking. While this may have happened on occasion no town could
survive for years with such anarchy. Other portrayals seem to reflect some
complex confederation with pirate some how controlling the anarchy. In reality,
no pirate settlement really reached a level of actual government in the strictest
since of the words. At best, pirates may have joined together in loose
confederations or clans and dispensed vigilantly justice, similar to other frontier
towns. The Brethren or the Brethren of the Coast is simply a term applied to
pirates and smugglers living in frontier settlements away from formal jurisdiction.

The Skirata Clan 10-26-2008 02:26 AM

A guild hideout would be great or a multi guild pace.

League 10-26-2008 02:32 AM

But why play on a game where part of the function is a house? (Although if people want it, doesn't seem so bad to give people it...) I guess Tortuga, Isla de la Avaricia or Isla d'Etable de Porc could have it.

There are reasons for the no vote: time spent thinking on a subject is time not thinking about something else; time spent implementing is time spent not implementing something else. There are millions of more changes that aren't so game-changing that truly enhance the game.

If they do add it, I won't complain, but there still are reasons to not want.

The Skirata Clan 10-26-2008 02:36 AM

maybe for contests or to have pvp between guilds. to trade. to plot. i don't know.

League 10-26-2008 02:53 AM

Profit: does it send more people to the game? does it keep from sending people away? does it raise the value of the game? will it keep people interested longer? In this principle, alot is founded, even though it might not sound so sweet without thought.

Effort: is it worth the time? is something else more worthy of the time? is it easy to implement? By the weight of this stone, measure the weight of the first.

Although not as faulty on these standards as something like Adult servers, it is still closer to the left of the scale of what's needed (left being said simply because the lower numbers on my keypad are on the left).

Technically speaking, both the positive and negative could be voted. Nope, don't love it; Absolutely, I love the idea! But the question asks whether we would like our own house.

Andrew 10-26-2008 03:03 AM

Fantastic idea! im all for it :)

AdmiralSavvy 10-26-2008 05:48 AM

I myself do not like the idea of homes/house being implemented, but I am all for a guild hideout!

davy redflint 10-26-2008 02:10 PM

nay what i need a house for when i have me ship

The Skirata Clan 10-26-2008 02:14 PM

they can also work as a starting point once you come back online.

mlratto 10-26-2008 03:37 PM

i believe that the "houses" should be captains quarters on ships.

I think i mentioned in an ealier thread that they should only be available on the war class ships.

Capt. Widowmaker 10-26-2008 11:09 PM

Some reasons ...
 
* A guild residense

* A pirate hideout.

* A party place (just joking)

* Factions could be made

* My most relevant reason ... I hate money cap !!!!!!!!!!
When you have 65000 u won't even be able to sell a light sloop - try and u can't

* have written Disney and suggested that they implement new ideas to diminish
the burden of useless money.

* Buying a plot will cost money

* Building elements - walls, roofs, floors etc ... will cost money

* Shopping for furny will cost money

* I play another online game (Ultima Online) where it is just as unnecessary to have
a home as in potco - but people love it.
As a game mechanic it is just as totally unnecessary to have a home here as in
potco. Ultima Online is a RPG and adventure game (hugely complexed) - but it
works - take my word for it.

* For people that like the idea it will mean a greater incentive to have an unlimited account
if they don't already have one. That will increase income to Comp. D and in the end, it
means probably a better and more complex game (programmers cost MONEY).

> Answers:

>>> But why play on a game where part of the function is a house? <<<
Who says you absolutely WILL be forced to have a house? Don't want > Don't buy

>>> Does it raise the value of the game? will it keep people interested longer? <<<
For people who like the idea it will - isn't that obvious ?

>>> nay what i need a house for when i have me ship <<<
Ships sink - houses don't (just joking)

>>> i believe that the "houses" should be captains quarters on ships. <<<
I could be devils advocate: Why do we need quarters on ships ?

As soon as the captain leaves the helm - some player mostly always take over.
So he will never have time to spend in the quarters anyway.

Crew is needed on cannons and on repair spots - i don't need them in some quarters
drinking heavily so they can't aim. I need them on deck - not below ! (just joking)

But i respect your desire. For you it will work - for me it won't, but that doesn't mean
i am so selfish so i will deny the idea, just because it's useless to ME.
See the point ?

League 10-27-2008 12:54 AM

Quote:

But i respect your desire. For you it will work - for me it won't, but that doesn't mean
i am so selfish so i will deny the idea, just because it's useless to ME.
See the point ?
That's not where I'm coming from. This game could really use a Tyrannosaurus Rex to fight. So why not add it?

I'm more of the sort that likes worthier things to be added that are already relevant; and, even more so am I of the sort that likes to see corrections over additions.

As well, to simply want something is great, but all things have a cost, be it a larger game, a laggier game, etc. Who wouldn't want some of these things that politicians promise?
Quote:

>>> Does it raise the value of the game? will it keep people interested longer? <<<
For people who like the idea it will - isn't that obvious ?
Not really--technically speaking, it doesn't raise the value of the game: people who are stuck hanging around with nothing to do I'm sure are just gonna love hanging around at a house with nothing to do. And it's only profitable if it makes a limited member unlimited.
Quote:

i believe that the "houses" should be captains quarters on ships. <<<
I could be devils advocate: Why do we need quarters on ships ?
Why do we need houses period?

Capt. Widowmaker 10-27-2008 09:59 PM

>>> This game could really use a Tyrannosaurus Rex to fight. So why not add it? <<<
Irony or sarcasm doesn't call for dialogues. Where did i write that we NEED the housing ?
It is a suggestion - not a MUST or demand !

>>> a laggier game <<<
won't make the game more laggier since the islands will be on different servers.

>>> And it's only profitable if it makes a limited member unlimited. <<<
That is EXACTLY what i was talking about. Game income won't be affected by normal
frequence increment in game account changes - but for each member that changes to
unlimited BECAUSE of the idea - it will.

>>> Why do we need houses period? <<<
Where did i write that we NEED the housing ?


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