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-   -   Two new islands (https://www.piratesonlineforums.com/forums/showthread.php?t=8292)

Rackat 09-30-2008 12:00 PM

Two new islands
 
I'd like to see two new islands:

Isla Granada (Spanish) - an island with a small garrison of Navy that has a parade ground similar to the KH parade ground. Cutlass, Dagger, and Grenades would work, but Staff would be disabled.

Isle de'Staff (French) - an island with a small garrison of Navy that has a parade ground similar to the KH parade ground. Cutlass, Dagger, and Staff would work, but Grenades would be disabled.

Can you guess the reason why? :laughks2:

Reaver 09-30-2008 12:12 PM

or you could just disable voodoo enemies to level up those weapons

Maximvs 09-30-2008 12:57 PM

Quote:

Originally Posted by rackat
Can you guess the reason why?

Ah... the names... cleaver :)

But I dont see the need to ban a weapon - espically if you had 3 Islands of KH Type on each server... if now you can find a empty KH server in four server hops, having three islands on just one server would save lots off hopping :D

Rackat 09-30-2008 04:29 PM

its a reasonable idea,now how big are they and where will the devs put them?

Quote:

Originally Posted by Aurora18 (Post 75711)
or you could just disable voodoo enemies to level up those weapons

Not a bad idea, for individual NPC's. However, that doesn't address when you are at KH either:

A) Leveling Grenades, and some player with his brand new staff decides to come in and start decimating the entire area
B) Leveling Staff and some body comes in and starts lobbing grenades.

:)

Quote:

Originally Posted by Maximvs (Post 75718)
Ah... the names... cleaver :)

But I dont see the need to ban a weapon - espically if you had 3 Islands of KH Type on each server... if now you can find a empty KH server in four server hops, having three islands on just one server would save lots off hopping :D


Heh, I liked the names too.

I agree with you. If there were at least one more island with a set up like the parade ground at KH, that would alleviate a lot of grief for/from some players.

Dr. Zeppers 09-30-2008 05:43 PM

Sounds like a new approach to an old arguement that apparently noone will let die. ;)

Rackat 09-30-2008 06:01 PM

Quote:

Originally Posted by OFxZeppers (Post 75759)
Sounds like a new approach to an old arguement that apparently noone will let die. ;)

How does that old saying go" If you're not part of the solution, you're part of the problem? ;)

Dr. Zeppers 09-30-2008 06:12 PM

Quote:

Originally Posted by Rackat (Post 75765)
How does that old saying go" If you're not part of the solution, you're part of the problem? ;)

Excellent quote.
Considering everyone has come to a conclusion already that works exquisitely...

Not to fond of this idea personally, but hey, more ideas on the plate... helps get a better product in the end.


Just because a solution is not solved the way everyone wants it, does not mean its not solved.

Rackat 09-30-2008 06:38 PM

Quote:

Originally Posted by OFxZeppers (Post 75774)
Excellent quote.
Considering everyone has come to a conclusion already that works exquisitely...

Not to fond of this idea personally, but hey, more ideas on the plate... helps get a better product in the end.


Just because a solution is not solved the way everyone wants it, does not mean its not solved.

I must have missed a thread. What conclusion works exquisitely?

Dr. Zeppers 09-30-2008 06:44 PM

Quote:

Originally Posted by Rackat (Post 75794)
I must have missed a thread. What conclusion works exquisitely?

Wasnt my intention to cause debate ;)

Just stubborn.. sorry.

Countless arguments have come to the conclusion that not letting the situation bother you because its a game, and moving on if those causing the disturbance dont want to cooperate/share is the best approach.

This is a conclusion wether it be one that everyone is willing to accept or not!

I should just bite my lip, everyones just trying to improve the game, and put more ideas on the table. Carry on. :)

Captain NightWolf 09-30-2008 07:17 PM

I think having 2 more KH type islands is a grand idea...

But instead of Navy, maybe have a field of high level EITC Assassins, etc...

And on the other island have 3 seperate jungle sections where skellies and stumpies line up...


These islands should only be available though to paying members Level 35 and up to help them in their journey to master their weapons...

Reaver 09-30-2008 07:20 PM

i like nightwolfs idea

Captain Seaford 09-30-2008 08:59 PM

Yeah thats a good idea, I hate when that happens!

Dr. Zeppers 09-30-2008 09:51 PM

Would love more islands, and places to go, see and do also.

Getting impatient waiting for new content that suits my gaming style.. got me grumpy. lol

Rackat 10-01-2008 04:59 PM

Quote:

Originally Posted by OFxZeppers (Post 75798)
Wasnt my intention to cause debate ;)

Just stubborn.. sorry.

No debating here! LOL!

Quote:

Originally Posted by OFxZeppers (Post 75798)
Countless arguments have come to the conclusion that not letting the situation bother you because its a game, and moving on if those causing the disturbance dont want to cooperate/share is the best approach.

This is a conclusion wether it be one that everyone is willing to accept or not!

I posted it "humorously (as you already know :D ) simply because i was at KH the day I posted it, and of course, there were 4-5 people out there "fighting" about just this situation. I just moved right on passed them and into teh fort to do some leveling. But, it got me thinking, and voila! Two new islands came to mind.

Quote:

Originally Posted by OFxZeppers (Post 75798)
I should just bite my lip, everyones just trying to improve the game, and put more ideas on the table. Carry on. :)

So, what yer saying is, a new guild should be formed called Grumpy Old Farts? I know I'd fit in. Though I still like Agile-Hostile-Senile for a guild name.

Quote:

Originally Posted by Captain NightWolf (Post 75809)
I think having 2 more KH type islands is a grand idea...

But instead of Navy, maybe have a field of high level EITC Assassins, etc...

And on the other island have 3 seperate jungle sections where skellies and stumpies line up...


These islands should only be available though to paying members Level 35 and up to help them in their journey to master their weapons...

I like your thoughts, save the having them for paying members only. I'd like to get some guys like Edward Edgemenace to be able to go and hang out on those islands too. His basic access lv40 could healt, or even get some rep, from helping others.

Edward Edgemenace 10-01-2008 06:08 PM

While I like the idea of new islands for this purpose, Captain Nightwolf's counter-suggestions sound deceptively like Beckett's Quarry and/or El Sudoron.

In Beckett's Quarry, go up around the bend near the cave tunnel and use long volley - safer than the Kingshead fence. Low level by the first tunnel, medium on the left tunnel, high level on the right tunnel.

In El Sudoron, go up past the waterfall and toss at the stump below.

P.S. Both Big Ed and Little Ed have blue names right now. But neither one gets rep from throwing grenades. I learned that lesson on the first pirate! :-)


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