Pirates of the Caribbean Online Fansite & Forums

Pirates of the Caribbean Online Fansite & Forums (https://www.piratesonlineforums.com/forums/index.php)
-   Other Games (https://www.piratesonlineforums.com/forums/forumdisplay.php?f=24)
-   -   Mario Kart Ds/CW/Custom (https://www.piratesonlineforums.com/forums/showthread.php?t=35298)

Captain Jorden 03-27-2012 04:06 AM

Mario Kart Ds/CW/Custom
 
Yes, I've been working on this project... well not In Mario Kart CW Project but on my own project... I'm recreating(with some ports from other games) Mario Kart DS... I need some testers to test this game for me and a little help from about everyone... I'm doing one track at a time... so right now I'll show everyone what I've been doing before I give out download link...

First I'm working on replacing Dokan(Pipe in english)_Road_2 with Rainbow Texture

http://mariokartcustom.webs.com/phot...kan%20Road.png

Rainbow Texture:
http://mariokartcustom.webs.com/phot..._Road_test.png

Ok now for downloads:
First the MKDS Course Modifier:
http://florian.nouwt.com/ds/mkds.zip
The Emulator, No$GBA(the thing you play DS games on, also you can play GBA games...)
http://www.nogba.com.nyud.net/download/NO$GBA.2.6a.zip
(Note, you might need to turn sound to lowest quality, for it to run fast. And also the more games you play the better the program works... Make Sure you don't crash(what i mean is freezing, not your computer just the program) it or you'll need to redownload it

And this isn't my rom but this is the rom I'm editing,
Mario Kart CW Tri
http://www.mediafire.com/?ujs0qxt7vacowgi

Quick Tutorial on MKDS Course Modifier:

CARC/NARC reading and writing to 2 paths deep.
NKM Editor (Not Completed)
KCL Viewer (Not Completed)
NCGR, NSCR Viewer (NCGR is editable)
NSBTX Editor
NSBTP Viewer (Included into the NSBTX Editor)
NSBMD Viewer
LZ77 Decompress and Compress
NCLR Editor with PAL import and export
BMG Editor
BMD Viewer
NDS Support
SDAT, SWAV, SWAR, SSEQ and STRM support
WAV -> STRM
WAV -> SWAV
BNCL and BNBL viewer.
Note: Sometimes I haven't added a filetype to the file type list in the open dialog. So, try some files with all files.


The NKM Viewer has a zoom function and on the map can you see the bottom screen icons of the objects.

Hotkeys NSBMD Viewer:
↑ = rotate up
← = rotate left
→ = rotate right
↓ = rotate down
w = wireframe
f = another texture rendring (2x press is the best at the moment)
z = translate left
x = translate right
a = translate up
s = translate down
scroll-wheel = zoom



Questions You might ask:
What is an SSEQ/WAV/SWAV?

They are music(or midi's) that the DS uses to get sound out. They will be a piano/drums, music. The Actual DS, (or emulator's) take that Sound, seperates to channels(each channel is an instruments) and the sound goes out of speaker...

How did you get into the files and get textures out?
You need the MKDS rom(or in this case Mario Kart CW Tri). Go to open file 1, open MK(short for Mario Kart) up, then you'll have a pop up with a bunch a folders and stuff, KEEP IT OPEN!!! Go to the files named Courses. You'll see a list of all tracks in the complete game, with two of each track, some of them like Cross_Course,(Figure 8 Circuit, which is not found in CW.) some of them, for example, is too large, or have a leak, to be opened...

Pinball_Course is too large, just to tell you

Test1_course is leaked! It may open but its very glitchy, but we can try to fix it so we can see it in MKDS Final!


A list of all track names in HEX order:

Old_yoshi_gc GCN Yoshi circuit
Old_Mario_gc GC Mario Circuit
Dokan_Course Pipe Road
Donkey_Course* DK Alps
Luigi_course Luigi Flipper
test_brock_1**
Wario_Course Wario Stadiom 2
Nokonoko_Course Split-Up Beach or Koopa Troopa Beach
Old_baby_gc GCN Baby Park
Old_mario_sfc SNES Mario Circuit 1
Old_momo_64 N64 Moo Moo farm(not on track select)
Old_koopa_agb GBA Bowser Castle 2
Old_Peach_agb GBA Peach Circuit
Old_luigi_gcn GCN Luigi Circuit
Old_noko_sfc SNES Koopa Troopa Beach 2
Old_Frappe_64 N64 frappe Snowland
Clock_course Tick Tock Clock
Mansion_course Luigis Mansion
Airship_course Airship Fourtress
Cross_Course Figure 8 Circuit(not on selection)
Test_circle Test circle
Bank_Course Yoshi Falls
Ridge_coursd Shroom Ridge
Mario_course Mario Circuit
Garden_Course Peach Gardens
Desert_course Desert hills(not in selection)
Town_course Delfino Square
Snow_Course DK Pass
Beach_Course Cheep Cheep Beach
Koopa_course Bowser's Castle
Pinball_Course Waluigi Pinball
Stadium_course Wario Stadium
Old_donut_sfc Donut Plains 1
Old_choco_64 Choco Mountain
Old_Luigi_agb GBA Luigi Circuit
Old_kinoko_gc GCN Mushroom Bridge_
Old_choco_sfc Choco island 2
Old_sky_agb Sky Garden

*note: Donkey_Course in tne actual final is Waluigi Pinball beta... Nobody knows why...

** Test Brock1 isn't named but its very glitchy, in game it is a beta version of rainbow road, but on MKDS Course Modifier, it has the bridge from delfino pier, one of those turning things from Tick Tock Clock, And a mysterius checkered block...
I'll explain later... Right now it is late for me so Post here if you want to be a tester, and/or be part of my project :)

Captain Jorden 03-28-2012 05:09 AM

Sorry Mods but I ran out of room on the post above...
Continued:
Some Screenshots:

My Course file named Test2_Course(build 1) Made from GS(Google Sketch) Right now exporting files for colision...(which is not responding :(
Then with MKDS Course modifier on my first project:
Rainbow textured Dokan course... File name Dokan_Course
http://thumbs.webs.com/Members/viewT...814&size=thumb

My Custom Dokan Course:
http://thumbs.webs.com/Members/viewT...939&size=thumb
And then old_block_city_gctex.carc(GCN Block City(battle map)
http://thumbs.webs.com/Members/viewT...937&size=thumb
This one I'm going to finish the actual version since nintendo scrapped this... Planning to do more work tomorrow!
I'm still taking testers/devopers!!! please post or send me a pm!:smiley-rpg028:

Dark Light

Captain Jorden 04-17-2012 02:47 AM

UPDATE!!!
If any of you played MArio Kart Double Dash well I've ported GCN Sherbet Island onto the final PM me now if you want to test it. Credit to Youtube user MKDS2. SNES Rainbow Road(without thwomps) have also been ported from someone... No comfirmation when that track will be released...


Pogress 12%
Things to do:
Custom Track
Make more tracks
GCN Baby Park to have more laps(like 7)
N64 Rainbow Road
CPU route needed and Item boxes on GCN Sherbert Island


All times are GMT. The time now is 04:53 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.