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Test Release Notes - December 9, 2011
Release Notes - December 9, 2011
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Eh, at least they seem to be working hard since the last test release notes.
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Light-class vessels can now be customized, too. Not included in the release notes though.
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DOSE DANG DIGHT DOOPS DAR DONNA DET DE :zu02zq::zu02zq::zu02zq::zu02zq::zu02zq::zu02zq::z u02zq::zu02zq::zu02zq::zu02zq: |
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Looks like the light sloop lives on... |
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Aye, good to see the developers working so much harder on test.
But, why can't that last forever? And what is that... Quote:
See, why can't Disney keep up this work ethic? I wouldn't have to complain as much about them not providing equal content for equal subscription fee. |
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(I tried it with Light Sloop and Light Galleon, on Cuba and Port Royal) (Most people probably can upgrade them, but this is what is showing on mine) |
Question for the testers (don't remember if I already asked this or no): Is the damage of special broadsides (fury, etc.) influenced by cannon skill points like round shot is? Or no?
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I don't know how more obvious this can get...
Rigging is not having any effect on skills at all. The skill boosts does not add time weather you test by timing the skill of the obvious way of looking at skill points. Take cover: http://i1141.photobucket.com/albums/...9_23-09-15.jpg http://i1141.photobucket.com/albums/...9_23-09-34.jpg Full sail: http://i1141.photobucket.com/albums/...9_22-56-07.jpg http://i1141.photobucket.com/albums/...9_22-57-13.jpg Please make sure you continue reporting Bugs on test as often as you can! |
This bug SHOULD be known by now, particularly since its been that way with Sea Charts as well. The Treasure Sense ones DO effect the bonuses, but not the ones like Rumrunners that hit Full Sail, Come About, etc.
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With a 3+ boost on Full Sail (with a sea chart) the skill lasts 23 seconds (22 seconds below, it's hard getting a screen at the very beginning). http://i953.photobucket.com/albums/a...tuff/22Sec.png |
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