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-   -   Test Release Notes - December 9, 2011 (https://www.piratesonlineforums.com/forums/showthread.php?t=32336)

Marry The Night 12-10-2011 02:56 AM

Test Release Notes - December 9, 2011
 
Release Notes - December 9, 2011

Updates:
  • Jolly Roger's visage once again terrifies Pirates right-side up in the moon during Invasions.
  • During Privateering, Pirates now reappear at their correct port of origin after being sunk at sea.
  • Fixed issue with Pirates getting stuck on a black screen after being defeated in PvP Mayhem.
  • Fixed issue with Pirates getting stuck on a black screen after being defeated aboard a Flagship and selecting to "Go to jail".
  • Fixed issue with Pirates getting stuck on the Treasure Map loading screen after being sent to jail during the Black Pearl Quest.
  • Fixed a crash during the Tutorial while downloading is still in progress.
  • Fixed disconnection issues when Pirates teleport to other islands, or after docking at port.
  • Fixed a typo in the description of the new "Skull & Bones" ship upgrade.
Known Issues:
  • Teleporting does not function properly after being defeated while battling aboard a Flagship at sea. Pirates see the following incorrect message "Sorry, you can't teleport while aboard an enemy flagship".

Nate Swordwalker 12-10-2011 03:01 AM

Eh, at least they seem to be working hard since the last test release notes.

Marry The Night 12-10-2011 03:03 AM

Light-class vessels can now be customized, too. Not included in the release notes though.

Makeo 12-10-2011 03:10 AM

Quote:

Originally Posted by Marry The Night (Post 358591)
Light-class vessels can now be customized, too. Not included in the release notes though.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
DOSE DANG DIGHT DOOPS DAR DONNA DET DE :zu02zq::zu02zq::zu02zq::zu02zq::zu02zq::zu02zq::z u02zq::zu02zq::zu02zq::zu02zq:

Stephen O'Malley 12-10-2011 03:47 AM

Quote:

Originally Posted by Marry The Night (Post 358591)
Light-class vessels can now be customized, too. Not included in the release notes though.

/facepalm.

Looks like the light sloop lives on...

HammyTheSquirrel 12-10-2011 04:58 AM

Quote:

Originally Posted by Stephen O'Malley (Post 358595)
/facepalm.

Looks like the light sloop lives on...

*sigh* Light Sloops will now have the chance to be even more dominant in SvS. -_-

Ice_Storm 12-10-2011 05:09 AM

Aye, good to see the developers working so much harder on test.

But, why can't that last forever?

And what is that...

Quote:

Fixed issue with Pirates getting stuck on a black screen after being defeated in PvP Mayhem.
PvP fixes? I'm sure they did some re-balancing behind the scenes, too...

See, why can't Disney keep up this work ethic? I wouldn't have to complain as much about them not providing equal content for equal subscription fee.

J.T. 12-10-2011 05:41 AM

Quote:

Originally Posted by Marry The Night (Post 358591)
Light-class vessels can now be customized, too. Not included in the release notes though.

Hmm... I just checked on test with 2 different light ships and they are still "unfit".

(I tried it with Light Sloop and Light Galleon, on Cuba and Port Royal)

(Most people probably can upgrade them, but this is what is showing on mine)

Stephen O'Malley 12-10-2011 06:22 AM

Question for the testers (don't remember if I already asked this or no): Is the damage of special broadsides (fury, etc.) influenced by cannon skill points like round shot is? Or no?

Rannulf 12-10-2011 06:42 AM

Quote:

Originally Posted by Stephen O'Malley (Post 358624)
Question for the testers (don't remember if I already asked this or no): Is the damage of special broadsides (fury, etc.) influenced by cannon skill points like round shot is? Or no?

Yes:skull:

Mr. Gibs 12-10-2011 12:22 PM

Quote:

Originally Posted by Marry The Night (Post 358591)
Light-class vessels can now be customized, too. Not included in the release notes though.

Glitch/Bug

leo 12-10-2011 09:21 PM

I don't know how more obvious this can get...

Rigging is not having any effect on skills at all. The skill boosts does not add time weather you test by timing the skill of the obvious way of looking at skill points.


Take cover:
http://i1141.photobucket.com/albums/...9_23-09-15.jpg
http://i1141.photobucket.com/albums/...9_23-09-34.jpg

Full sail:
http://i1141.photobucket.com/albums/...9_22-56-07.jpg
http://i1141.photobucket.com/albums/...9_22-57-13.jpg

Please make sure you continue reporting Bugs on test as often as you can!

BDusel 12-10-2011 09:27 PM

This bug SHOULD be known by now, particularly since its been that way with Sea Charts as well. The Treasure Sense ones DO effect the bonuses, but not the ones like Rumrunners that hit Full Sail, Come About, etc.

Stephen O'Malley 12-10-2011 09:47 PM

Quote:

Originally Posted by Rannulf (Post 358627)
Yes:skull:

Thanks!

Quote:

Originally Posted by leo (Post 358675)
I don't know how more obvious this can get...

Rigging is not having any effect on skills at all. The skill boosts does not add time weather you test by timing the skill of the obvious way of looking at skill points.


Take cover:


Please make sure you continue reporting Bugs on test as often as you can!

Are you sure that POTC didn't just make a typo?

With a 3+ boost on Full Sail (with a sea chart) the skill lasts 23 seconds (22 seconds below, it's hard getting a screen at the very beginning).

http://i953.photobucket.com/albums/a...tuff/22Sec.png

Ice_Storm 12-10-2011 10:02 PM

Quote:

Originally Posted by Stephen O'Malley (Post 358683)
Thanks!



Are you sure that POTC didn't just make a typo?

With a 3+ boost on Full Sail (with a sea chart) the skill lasts 23 seconds (22 seconds below, it's hard getting a screen at the very beginning).

Click the image to view the full version

Sometimes, it is a typo.

Most of the other times, it's a game glitch (Dodge doesn't even work! Well, on Live it still doesn't...)

Trust me when I say there are many skills that are given incorrect or no stat duration or damage bonuses even though you have a weapon/item that's supposed to increase its ability.

Test all the abilities to make sure they're working because maybe it only is affected by certain weapons that boost the skill by +2 and it doesn't work

while...

abilities affected by certain weapons that boost the skill by +3 gives the correct increase.

Code could be broken in different directions.

Investigate it.


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