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-   -   The coding for a game (https://www.piratesonlineforums.com/forums/showthread.php?t=24812)

SEAKING23 05-27-2011 12:42 AM

The coding for a game
 
Well, i just wanted to show everyone the coding for a game, witch would show everyone how hard it is to make a game: And this is a simple one that you can download off POTCO's site:
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ˇE@}|€MSQhPˇuˇ @Wˇ @ˇu= @ˇ◊ˇuˇ◊ˇ @jEY3}V۴˛ˇˇEDP˛ˇˇPˇ0 @u∆˘"F:t˘"t@8"u@8 t˙˝ˇˇQˇujP˛ˇˇP˙ˇˇh0@Pˇ< @ƒE‡PEPSSSSS˙ˇˇSP˛ˇˇPˇ @ֿtjˇˇu‡ˇ @˛ˇˇPˇ @_^3[…:t˘ tH@H!“ ˙ !!,!8!ƒ ^!r!!!!! ∫! ‘!< H!“ ˙ !!,!8!ƒ ^!r!!!!!WDeleteFileAŒWaitForSingleObjectDCreat eProcessA*GetCommandLineACloseHandle∞UnmapViewOfFi leflWriteFileMapViewOfFile5CreateFileMappingAcGetT empFileNameAeGetTempPathA4CreateFileANGetShortPath NameA$GetModuleFileNameAKERNEL32.dllwsprintfAUSER 32.dll
7""""SIGNSTUB.EXE%s %s%c%d %sGLB0
H`xef  0AF D0DL( @Ŀˇˇˇˇˇˇˇˇˇˇˇˇwwwx˜ˇˇwwˇˇ ˚˚˚˚ˇˇxˇˇwˇˇwˇˇwLGw∏LDw LDGp˜xLDDxLD@wwwwwxˇˇD@ wˇˇˇˇˇˇˇ@xw@xwˇwwwwxxwp wˇˇˇˇx˜ˇˇpxpˇˇpLxˇˇxĿ ˇˇxώˇˇxώDDDxώˇxĿxx xwwwwwwwxˇˇˇˇˇˇˇwwwwwwĿ?? ‡ˇˇˇˇĬ„ˇˇˇˇˇˇˇˇˇˇ‡ L4VS_VERSION_INFOΩ˛?StringFileInfo040904E4x,Co mpanyNameDisney Internet GroupXXXXXXXXXXXXXXXXXXXXX,FileDescriptionPirates of the Caribbean Online's Desktop GalleoneVersion1.0.000XXXXXXX|,LegalCopyrightDisne yXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXMZˇˇ∏@–∫ !∏L!This program cannot be run in DOS mode




Now imagine making a game outta that. Now imagine making POTCO. And this is barely 1/1000th of it.

Mr. Skiperdoo 05-27-2011 03:41 AM

That's nothing, It's just a different encryption file your using to read it then what you're supposed to.

Just see the file extension, and just tell me what the ".___" contains.

For example .M File, .avi file, all these are read with their coefficient programs. When using these programs, the files come together and create something completely different.

I could send you an example, but it's all just meaningless gibberish... :P

SEAKING23 05-27-2011 05:46 AM

Still, doesn't it show how complex the game is?

The Skirata Clan 05-27-2011 06:54 AM

No wonder the game is lacking things, they forgot to include 4jyyrs84jk8syk44579%(%(Kk.... HaHaHa!!!

Mr. Skiperdoo 05-27-2011 04:04 PM

No, that doesn't really make it more complicated, I work with games 15 years old that have individual texture files that look more complicated than this.

Here's a file that makes sure the next level loads properly.

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SEAKING23 05-27-2011 04:11 PM

Now that's just insane...

Mr. Skiperdoo 05-27-2011 04:12 PM

And it's the smallest level in the game...

Mr. Awesome 05-27-2011 04:51 PM

Now imagine if someone forgot to include one character...

Jim seapaine 06-10-2011 06:52 AM

Quote:

Originally Posted by Mr. Awesome (Post 329035)
Now imagine if someone forgot to include one character...


The game will go haywire and everything will go upside down then everyone will fall and never be seen again! :laughks2:

Slasher 07-27-2011 12:20 AM

Sometimes you wonder who thinks up all the letters. I know its generated some how but, did some guy just say, "Level 1 = 2f*fahkh%g.jax/?"gawr and so on.."?

Mr. Skiperdoo 07-27-2011 01:44 AM

Quote:

Originally Posted by Slasher (Post 339809)
Sometimes you wonder who thinks up all the letters. I know its generated some how but, did some guy just say, "Level 1 = 2f*fahkh%g.jax/?"gawr and so on.."?

Not really, see the file encoding used to run games aren't run by words. (with the exception of in-game commands such as g_RunLevel, d_map... and so on) So when a word processing document has to encode something on a different format, it gets a mix of a bunch of random letters.

"SetValue 1" Could encode into ({K&aM?2X>=U ] &H&=hEkYE.aBj@-|8?6@v92G\Gs@:?FC:*e2$AE:}) and it would be no different since the encoding in the different format reads something other than what the text shows.

Its pretty difficult to understand, but I've gone into stuff like this for a long time, so trust me.

Slasher 07-27-2011 07:47 AM

Yeah. It just is so weird trying to read it. I know that you aren't supposed to read it, but still.. Its like random gibberish.


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