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Take Cover
Has anyone figured out the effectiveness of this skill. I think it reduces cannon fire damage but not special (fire etc..) damage. Does anyone have a better explanation/description.
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According to what I read somewhere, it entirely deflects one attack. (only one cause it lasts 10 seconds) It's in this subsection, I'm almost certain it's in the part about "Open Fire!"
EDIT: Here it is, straight from Open Fire! (Battle Order) thread. Quote:
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I have that skill and have found it somewhat.... useless. Doesn't block anything in my opinion. Maybe reduces damage by -1, but that's about it...
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Is it something useful when you're running?
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I don't notice any difference when I turn it on, even from 1 shot. But I've heard people who swear by it on here.
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Damn, for 10 seconds I was hoping it would be like a shield that stopped all damage.
Ohwell... |
We should be so lucky....
Doesn't do anything worthwhile at all :-/ |
It's gotta be about as usefully as 'open fire' then?
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It's sorta sad with all these useless skills around, and no way to respec out of them.
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Yeah, Kinda makes me wish I didn't waste those points on Grape Shot and Chain Shot.
I was always wanting to start another character though.... |
I'm reviving this thread because I'd like to hear more opinions on "Take Cover". Is it useful or not? I just reached Sailing level 19, and I'm thinking about saving the skill point so I can apply 2 points to Take Cover. But if it's useless, I'll spend it somewhere else.
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Jury's still out...
This one Im still not sure about as I have yet to use it effectively. However, I know others on here will tell you it works for them. I do know that as of now when I have used take cover I have not seen a difference in the damage taken/prevented, it seems to be about the same as not using it. However, I only have 1 on it, so that could have an affect as well.
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I wonder if some of these skills we are finding currently ineffective, will become more effective as the game matures.
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If anyone is bored who has a high level character may want to start a new thread on skills not to invest points in, not just for sailing but for all useless skills.
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Quote:
That's a bit difficult unless there's a discussion for each skill, so people can make their own decision. One person might find a skill useless, while another person might like the skill. For example, I like throw dirt, but I know others think it's useless. Or ramming, some people think it's a waste, while others like it. Same with this thread, some people find take cover helpful, while others don't. It really depends on your own fighting/sailing style. |
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