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invasions
After seeing the news thread on the subject i decided to create my own. i would like to see strategies maps (preferably with letters or # over the barricades for clear points of referencere) also i would like your opinion on what level you have to be to be a asset rather then a liability.
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Well, I like to think that everybody is useful in an invasion, regardless of their level. However, for the later waves, and especially against Jolly, higher level pirates(level 25-50, give or take) with better weaponry are needed. Grenades or Staff is always a plus. :)
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you relise that the more people you have the harder it is to take out the undead.
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True, but those low levels that you may think are useless can be very helpful as revivers. While all the stronger pirates are battling away, those low level basics can run around reviving. Its a good strategy.
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I would like to the revivers vote. I really dont like thinking of any player as being usless or not being able to provide assistance. I think one of the signs of a good leader is finding a place for everyone to belong and feel as though they contribute... low level players turn into high level players at some point and building a respectful re-pore can lead to having strong leadership in your guild for the future with people that whole heartedly will observe and carry out your guild policies and practices. It is a game and higher level players have a great deal to do with making the game fun and successful.
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I agrea that low lvl people can revive people but your thinking of five or ten whale i'm thinking of the 50+ low leval that tend to fight not revive people and don't go to jail but whate for someone to revive them witch gets in the way of higher lvl people that should be rivived. also i'm talking about invasions not my guild which ran for quite aa wile with mainly low lvl basic people.
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Agreed with Davy. Lower levels can get lots of rep from healing. And healers are always needed. ;D
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