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Test Release Notes - February 26, 2010
Release Notes - February 26, 2010
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Nice fixes.
It's good to see they're actually getting better at keeping things on test longer to make sure they work. |
Aye MacIronhawk,
I was sad to see them lower the cannon range on the fleet though. One of the things that made it so challenging was that their cannons outranged us. Granted they would not shoot at you until you fired but you had to get inside thier fire arc to hit them. I would guess there will be about 3x the pirate ships attacking on Live than what they are facing now. They are doing a good job of testing it I agree. They have fixed some of the things I have reported early on already so that is good. Captain Whale |
Its good that they have decreased the range that the fleet could hit, but, many pirates still sunk in the first 5 minutes even with a good crew, so it was never made any less challenging.
The bad thing about getting sunk so many times tho, is you lose the cargo and you lose rep when u go to jail. Unlike invasion, there is no total bonus reputation given for defeating the fleet. You can be defeated many times and end up in jail during invasion and still get a pretty 2000 reputation, but not for this fleet invasion :( |
looks like we're using percentages now. Can make them look more sophisticated, but in the same instance, dumb as well.
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They're doing great with the updates, hopefully this means something big is in the near future.
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