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-   -   CPU use by POTCO on your computer (https://www.piratesonlineforums.com/forums/showthread.php?t=9709)

Edward Edgemenace 12-29-2008 04:46 PM

CPU use by POTCO on your computer
 
For as long as I can remember, POTCO has used 100% of CPU 0 on my computer. I was shocked yesterday when someone told me their computer never goes over 12% when playing POTCO. So, when you Ctrl-Atl-Del, and look at Windows Task manager's Performance tab, what do you see?

Andrew 12-29-2008 08:20 PM

Usually depends on how much I am actually DOING in the game, I would say 56-100% though

TooHip 12-29-2008 08:20 PM

I have a widget that shows cpu usage on both cores on my laptop. The first core always hovers between 90-100% when playing pirates. So, thats like 45-50%, right?

Andrew 12-29-2008 08:28 PM

You wanna talk computer tech? you got it!

CPU usage is how much space you are currently using on your CP. with me typing, and the Task Manager up, its hovering between 0% and 8%-

PF(program file I believe) Usage is how much space you are using with any programs you are running.
POTCO is about what? 800 MB, so think: you are AT LEAST using 800 MB right off the money, and along with everything else running on your computer.

TooHip-If you are between 45-50% then you are either not playing the game fully, you have a very good CP, or you have no lag :o

No, you are using between 56-100%-most propbally are unless they are using a online game-designed computer ;)

Chris 12-29-2008 09:01 PM

Im with TooHip i have the dual cores so they both average out my ram usage always hovers around 60% when just running the game on a quiet server. However try this to blow your sockets.

Before VMK closed on time i have POF and VMKF opened then i had 4 VMK accounts running using VMKPal while sailing on a full war frigate on POTCO. Needless to say both cores were at maximum capacity.

Edward Edgemenace 12-30-2008 12:06 AM

Perhaps I described my own dual-core poorly. When I open task manager, I can set the affinity of pirates.exe to use both cores (CPU 0 and CPU 1) instead of single-threaded. Doing this leaves a total CPU usage of 49.9%.

Please, no discussion of memory use - that can be a separate poll. (But FWIW, mine starts at 900+, then climbs to 1.45GB in an hour or so. Then I crash and restart.)

Your Gladiator 12-30-2008 12:10 AM

mine is like 1 to 10%

swashbuckler II 12-30-2008 12:47 AM

mine is 3% on abassa right now

MacIronhawk 12-30-2008 06:20 AM

I was on for about 30 minutes and it was going back and forth between 1% to 4%
Sorry, but what does that mean?

Edward Edgemenace 12-30-2008 03:16 PM

Quote:

Originally Posted by MacIronhawk (Post 107230)
I was on for about 30 minutes and it was going back and forth between 1% to 4%
Sorry, but what does that mean?

That's more of a philosophic question. I'm trying to estimate from this poll how many people (like you) have POTCO functioning flawlessly, in comparison to how many people (like me) have POTCO functioning barely at all, due to the run-away keyboard-reader thread causing permanent preemption of the garbage collector thread.

What it means, is that you, like the two before you, should answer "1-20%" for this poll.

davy redflint 12-30-2008 03:28 PM

majority of the time i check was 1 to 20% mostly around 4% .... during sea battle hit in the 40% but didnt stay there but for a few second... so i put 1-20... i get very little lag.

MacIronhawk 12-30-2008 09:49 PM

Quote:

Originally Posted by Edward Edgemenace (Post 107241)
That's more of a philosophic question. I'm trying to estimate from this poll how many people (like you) have POTCO functioning flawlessly, in comparison to how many people (like me) have POTCO functioning barely at all, due to the run-away keyboard-reader thread causing permanent preemption of the garbage collector thread.

What it means, is that you, like the two before you, should answer "1-20%" for this poll.

Ok.
I have an HP windows vista with 4GB.
I have little to no lag at all. If I get any lag most of it would be server lag.
I'm guessing that's good.

I still don't see why POTCO won't/can't make it so almsot ever computer can run it with no lag.

Edward Edgemenace 12-31-2008 12:27 AM

Quote:

Originally Posted by MacIronhawk (Post 107291)
I still don't see why POTCO won't/can't make it so almost ever computer can run it with no lag.

If you ask live-chat support, they will ALWAYS say it is your video card or video drivers. But it seems pretty clear to me, that it is the keyboard reader routine, to blame. I agree that if they make it work better for everyone, more people will be able to play (and therefore pay them.)

It seems like, the more eye-candy they add, the fewer people can play. Perhaps the only things they can add without slowing the game more, are additional quests.

But anyhow, thank you all for responding to the poll. So far, so good. Glad to hear that there are actually a bunch of people out there, that don't have to melt their CPUs to play.</jealous> :-)

ninety3rd 12-31-2008 05:51 PM

Quote:

Originally Posted by Edward Edgemenace (Post 107129)
For as long as I can remember, POTCO has used 100% of CPU 0 on my computer. I was shocked yesterday when someone told me their computer never goes over 12% when playing POTCO. So, when you Ctrl-Atl-Del, and look at Windows Task manager's Performance tab, what do you see?

Not a durn thing.

Oh, wait. This is a Mac.
:xlaugh:

Dr. Zeppers 12-31-2008 10:23 PM

CPU usage may vary from system to system, depending on configuration, cpu speed, hyperthreading, dual/quad processors, etc.

It may not be directly comparable in many situations/combinations.

Edward Edgemenace 12-31-2008 11:27 PM

Quote:

Originally Posted by OFxZeppers (Post 107457)
CPU usage may vary from system to system, depending on configuration, cpu speed, hyperthreading, dual/quad processors, etc.

It may not be directly comparable in many situations/combinations.

I don't recall asking for a direct comparison. A direct comparison, would be that using this same computer to serve numerous databases over a wide area network, I never saw over 5% cpu use, no matter what table rebuilds were in progress. A direct comparison would be saying that playing other games, I never saw over 5% cpu use, until POTCO.

But that isn't the point of this poll. Rather, it is to estimate what percentage of people playing, suffer from the run-away key-reader thread, that causes permanent preemption of the garbage collector. So far, it looks like about 2/3rds of the respondents, do.

In that light, a more detailed investigation of configurations, speed, hyper-threading, dual/quad, etc., is entirely irrelevant. Which is what makes this a useful poll. An estimate of CPU use is entirely relevant, as it has been ignored for so very long. For POTCO, the relative use of a system's CPU resources is a nearly perfect indication of what barriers exist.

Maya Kate 01-01-2009 04:13 PM

low 50's seems to be the norm but never checked while in SvS since I'm usually a bit too busy. lol
New, low end, video card has helped with the lag tho as long as I remember to turn graphics to low and my antivirus to game mode. (ie. off) I only experienced lag during SvS and now that problem seems to be resolved. So when big D claims it's your video card they might just be right in this case.

fantasyforever 01-02-2009 04:50 PM

56-100% Well thats it with POTCO and mIRC. so yeah.

Sven Niscadae 01-02-2009 05:38 PM

If you're looking at the Performance tab when PotCO is running, I don't doubt you're seeing 100% utilization of the CPU. But how much of that is Pirates.exe? Look in the Processes tab instead and look for Pirates.exe. Mine goes between 50-75 which means it's using that percentage of the CPU. Sometimes it drops down to 30-40%.

Stat-wise I have a 2GHz single core processor, 1GB RAM, a fairly good video card (Radeon x850 256MB AGP). I have the graphical settings set all the way up and I'm interwebbing off of a USB wireless network adapter. My PC isn't too powerful by today's standards but I'm amazed I can run PotCO with the options all of the way up like I do. Any choppiness I get is purely from too many objects coming onto the screen at the same time.

Also, your poll may be a little more accurate if the options where more balanced and even as far as the ranges. 56-100% is a far more larger range than the other options and it doesn't reflect proportionately alongside the other options. Someone with 56% CPU utilization and someone with 99% would have different outcomes with their game. But I'm just nit picky.

Dr. Zeppers 01-02-2009 05:54 PM

Asking for everyones amount of CPU utilization is obviously for a comparison towards each other, and towards the OP's curiousity.

I have no problems with CPU utilization and POTCO on 4 separate machines.

Quote:

Originally Posted by Edward Edgemenace (Post 107467)
But that isn't the point of this poll. Rather, it is to estimate what percentage of people playing, suffer from the run-away key-reader thread, that causes permanent preemption of the garbage collector. So far, it looks like about 2/3rds of the respondents, do.

If thats true then it would have been better to ask if anyone is having any issues with CPU utilization, not for the percentage of it. As percentage of CPU usage will vary, and taken alone, without knowing the source, the equipment/configuration behind it makes this piece of information alone insignificant in trying to track down any such utilitization issues.

Quote:

Originally Posted by Edward Edgemenace (Post 107467)
An estimate of CPU use is entirely relevant, as it has been ignored for so very long. For POTCO, the relative use of a system's CPU resources is a nearly perfect indication of what barriers exist.

This is not an estimate of the games CPU usage however. It is a combination of various cpus/machines, and thier individual cpu usage. Using the information from each pollster "IS" comparing this information against your own, and the others that have posted. You have already compared some and have decided that 2/3rds the respondants have issues with CPU usage without knowing anything about thier systems. They could be MACs for example, they could be slow underpowered pcs, lacking in ram, there are many many factors that contribute to the outcome here. Even videocards, can change this measurement from system to system as some burden the cpu with work, some not so much. A hyperthreaded system, will reflect a CPU as two cpus in the system, as they operate similarly to a dual CPU system. In this case 50% means that one of these 'virtual' cpus is pegged at 100% utilization.

Any accurate experiment or collection of data requires checks and balances.
Why do you think that when all the various industry performance testing, etc that is done on systems includes all the details of the machines these tests are run on? It certainly IS relevant. Its like asking everyone what color the sky is, while not bothering to check who is wearing colored sunglasses when they look/answer.

IMO, it is useful to find out who is having CPU utilization issues, and perhaps thier hardware configurations to help learn more about what issues may be going on in this regard.

Note: I have lots of games, have played lots of games, and none actually have as low a utilization as 5%, even on my dual processor systems, I have even ran numerous games that PEG the cpu utilization 100% for the entire time the game is running (without any deterimental effects in the game.. ie lag). It is not uncommon for games to do this as some take/reserve what they need so they will have the power available when it needs it and not have to 'take it' from some other process, or wait for the process to release the resource for the games usage.

Edward Edgemenace 01-02-2009 07:14 PM

Good points Sven. I know that I allow nothing else running here, when in POTCO, but others may not see the same thing. My bad assumption is that everyone responding to this poll is clever enough to turn off everything else their computer has running, when playing POTCO. I admit that 56-100 is too restrictive a range - my assumption was that anyone having over 50% use, does not have hyperthreading, but does have a serious CPU utilization issue...narrowing that down into more logical "chunks" wouldn't help that grouping.

OfxZeppers, again, that wasn't the purpose of this poll. This was to estimate how many people, like me, are affected by the run-away key-reader thread causing permanent preemption of the garbage collector. Why? Well, I'm trying to figure out the rhyme and reason of the dinghy loading screen glitch. My theory about that, remains that the ship's captain's computer has run out of memory (because of the garcol being precluded.)

Indeed, now the survey results show an even greater proportion of the respondents apparently affected by the memory leak (caused by the permanent preemption of the garcol.) Not surprising to me, that matches the approximate frequency that I get the loading screen glitch, when boarding someone else's boat from a dinghy.

The one surprise I have latched onto, from the responses here, is that the run-away may be limited to laptop configurations.

Anyhow,

A follow-up poll of those affected by the over-cpu utilization problem, would be a first-step investigation towards solving the coding error that causes the cpu run-away. But that doesn't help this poll, which simply is trying to estimate the magnitude of the problem. I.e., what percentage of pirates are affected, vs. what percentage of pirates' computers run cleanly.

Dr. Zeppers 01-02-2009 08:01 PM

My apologies, didnt mean to give any cause for arguement.

In trying to understand the request for CPU utilization, I was taking this as the purpose for the inquiry.

I have had various issues with loading screens at various times. I assumed that this was as situation where the 'pipeline' of data has been interrupted, and takes some time for the systems to reestablish. This in itself could cause CPU utilization to stutter as its on hold waiting for incoming data/responses. In some cases the 'pipeline' gets completely broken causing us to exit/relog the game when 'stuck' at the loading screen. The reason I made this conclusion is that it is not consistent. Application born issues of this kind usually in my experience repeat themselves each and every time the process is performed, not intermittently as it seems the issues with loading screens tends to be. A set of instructions in software code tend to repeat themselves each and everytime the procedure/set of instuctions is called, and perform the same functions each and every time they are called. The factor that is not under control of the application/code is the pipeline, ie connection to the data being served back and forth. Although the applications code itself has no actual control over this factor, it can be better written to handle such problems trying to smooth them out when they do occur, or at least trap the error and notify the end user as to what has happened (instead of leaving us in the loading screen forever).
I would have to say that if there is any flaw in the coding of the game, it is in its error trapping/handling often stuck in a loop that leaves us frustrated, and looking for CTRL-ALT-DEL.

Edward Edgemenace 01-02-2009 11:31 PM

Sorry if it seemed like a "hidden agenda" or something. Assessing the magnitude of the primary symptom (CPU being overburdened) was my primary intent.

Aye. No matter how many warts, it is still a great game. Great to have learned the loading screen work-around (use RETURN to port of call by putting a piece of tape on the edge of the screen to find where to click it.)

Maximvs 01-03-2009 04:54 PM

So just for FYI - heres my specs and what the usage is:

Specs:
3.0 Dual Core CPU
1 GB Memory (1046596)
3 GB Page File

Usage:

- Running Pirates just after startup:
- CPU 53%
(Core 1 100 %, Core 2 2-3%)
- Memory 500 MB (504000)
- PF 363 MB

- Running Two Pirates at once after startup:
- CPU 58%
(Core 1 100% Core 2 8%)
- Memory 755 MB (755008)
- PF 642 MB

- Running Two Pirates With Internet Explorer open (to post this)
... here is where I found the most changes - the browser used the 2nd Core while the two games running basically chared the first Core...

CPU - 58-90%
(Core 1 100%, Core 2 4-40%)
Memory 760 MB (761050)
PF 740 MB

---

So it appears that Pirates would continue to use Core 1, even when running more than one occurance - never using Core 2 (no surprise, and would explain the major decrease in performance as more accounts were activated on one comp). The browser meanwhile was happy to use Core 2 once it was started (as with many applications, they are not usually designed to take advantage of more than one core, which is why I believe Pirates never did touch Core 2 - ony 'Windows' and 'Windows Programs' like Explorer did).

Edward Edgemenace 01-03-2009 07:27 PM

Quote:

Originally Posted by Maximvs (Post 107875)
- Running Two Pirates at once after startup:

I've found my computer's main memory to be the limiting factor for that. But to make video capture smoother, I thought you had to override the single-threadedness. To do this, when not in full screen mode, I right-click the task bar (if in full-screen mode, use CTRL-ALT-DEL,) then open task manager to the "Processes" tab. I right-click pirates.exe and set the affinity. I get no new problems from doing so; usually I forget, or don't bother, if I don't have anything else (i.e. this web page) open.

http://i476.photobucket.com/albums/r...askmanager.jpg http://i476.photobucket.com/albums/r...ocessestab.jpg http://i476.photobucket.com/albums/r...ickpirates.jpg http://i476.photobucket.com/albums/r...etaffinity.jpg

Maximvs 01-03-2009 08:36 PM

Quote:

Originally Posted by Edward
But to make video capture smoother, I thought you had to override the single-threadedness.

Nope - or I never had an issue with it anyway... then again when doing Vid Captures I'm only running the game at 800x600 and the Video Card is handling most of that work I think :)

I'll have to try the Affinity... could you imaging having a Home PC with 31 CPU's? LOL :D

MacIronhawk 01-07-2009 04:36 AM

After about 30 minutes it shows me that the CPU is going between 33% and 45%.

I would think that if you wanted to run POTCO flawlessly then you would want a great graphics driver and 4-6GB.(8GB if your computer can hold it. Mine will only hold 6GB.)

P.S. Are there computers that can hold 40GB? A while ago someone told me their computer had 40GB and I couldn't believe it. My vista can only hold up to 6GB.(from what they tell me.)

Edward Edgemenace 01-07-2009 06:14 AM

Quote:

Originally Posted by MacIronhawk (Post 108430)
P.S. Are there computers that can hold 40GB? A while ago someone told me their computer had 40GB and I couldn't believe it. My vista can only hold up to 6GB.(from what they tell me.)

No. The person you were talking to has a tiny 40GB hard drive.

Edward Edgemenace 01-15-2009 08:43 PM

I think I'll restart this poll after the update that is currently in test, hits the live/open servers. I'll definitely take the suggestion above, of making the increments uniform (1-20, 21-40, 41-60, 61-80, 81-100%) to ensure it isn't skewed. But I suspect it will still show 60%+, being affected by a runaway thread.

akamystic 01-15-2009 08:57 PM

As soon as I get into the game, my CPU usage spikes and the secondary fan comes on to help keep it cool. What's the ultimate answer...? A newer model PC with a quad core CPU, 4 GIG of RAM and at least a 512 MEG PCI Express video card. That will help with the lag and your CPU taking such a beating. You still can't control what's going on with the servers on the Disney side but at least you know you're covered.

Adding RAM and a better video card will help an existing system. My second PC is only an AMD 2600 with 1.5 GIG of RAM and a 256 MEG NVIDIA video card. Yes it gets choppy from time to time, but the graphics are clean and the game plays rather well.


Robert Darkskull
Pistols N Bladez


:forum smiley parrot

Deadpool 01-16-2009 12:32 AM

Mine is between that 1-20% mark. I'm not too computer smart, but I'm guessing this is where I want to be?

katarakyan 01-16-2009 09:32 PM

with 4 pirates game running on dual monitor, one sailing, one casting staff, one flicking coin and one running around, a yahoo messenger, 1 32 bit IE and 1 64 bit IE, and antivirus running running all at the same time? 60-80


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