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-   -   Servers for lv10 and lower (https://www.piratesonlineforums.com/forums/showthread.php?t=9244)

Rackat 11-26-2008 04:19 PM

Servers for lv10 and lower
 
Re-reading the "Bring back the Bulwark Flagship" poll, I got to thinking about the difficulties a new pirate faces. A pirate that has never played the game before. The main one being the challenges of sailing. One of the problems is that higher levels can come by, fire off a broadside, and all the work you put into taking down that massive Navy Bulwark just went "Pfffft!"

Do you think it would be a good idea to have a designated server for level 10 and below to learn sailing before they have to get in the deep water with the higher level ships?

Ships that would be good for low levels to learn against:
Light Sloop: Navy and EITC
Light Galleon: Navy and EITC
Light Frigate: Navy and EITC
Revenant: Lv16 - 19
Flagships: Navy and EITC Frigates and/or Galleons

Chris 11-26-2008 04:28 PM

I voted yes ive always wanted difficulty servers. I think it would be a great idea.

Captain Del 11-26-2008 04:31 PM

This would be a great idea. The example you gave always happens to my lower level pirate, so creating a server where lower levels can level sounds like a pretty good idea.

Maximvs 11-26-2008 04:31 PM

Theres a few areas to look at here:

- I like the idea of bring back to low ships - their size to lower players (placed evenly around the world instead of all just respawning at Devils Anvil) would be a good thing)

- I'm not sure on the L10 own server thing - some things you need to do in quests (though I can do them myself) would take a 'first timer' some help and assistance from someone whos a bit larger - and they may not get that help

Since new players don't come online to the regular servers until they launch their first ship (can be done at L2 but I've seen several L7's running around PR as psrt of their initial questing) - this could be implemented somewhat... the trick is all the other islands :)

anndreeuhh 11-26-2008 05:26 PM

Quote:

Originally Posted by Maximvs (Post 96383)
Since new players don't come online to the regular servers until they launch their first ship....

They tweaked it. I made a new pirate the other day and was in the tutorial, then I got booted, and when I logged back in I was in Angassa. I hadn't launched my ship either. Didn't even get my cutlass.

Christopher Trueshot 11-26-2008 06:10 PM

I think this would be a good idea... it makes it fair for the lower levels because i dont think its fair to have like a Man Of War attacking a little light sloop. so i vote yes!

Your Gladiator 11-26-2008 06:20 PM

i dont know i clicked no but i dont know lol

Dr. Zeppers 11-26-2008 06:33 PM

Well, I personally do not think this would help.

The very first time I played this game, never seen it, didnt have friends helping me, and I sunk a ship heading to Devil's anvil for my pistol. Not sure how this is hard for new users. Sailing is always the first thing I master and to me the easiest (needs to be HARDER IMO, not easier).

The areas that ships seem to be located help to separate the lower levels from the higher level ships, this helps balance things out. As a low level sailor, seeing the bigger ships gave me something to look forward to as well.

Plus, all you'd see with special servers is everyone on the lvl10 server to fill quests (even high level sailors) overloading it, and everyone on the other servers sailing for gold.

Do not think separating the members by levels makes any sense at all particularly because we all enjoy helping our lower level friends with our high level pirates, and it does not motivate newer pirates by showing them whats ahead of them.

Swash 11-26-2008 06:38 PM

I voted yes for many reasons...
1. About 33% of the lag would go away for Lv 10 and higher
2. No More Noobs!!!!
Those are good reasons to vote yes

Samule Sworddogger 11-26-2008 06:40 PM

I don’t think this is a priority I try not to engage ships that are being attacked by other ships that is another form of rep stealing it is the same as after hitting the general on pdf with every weak weapon ensuring max reps someone coming up and take him out with high lvl weapons not fun, now this all changes with SVS that is a free for all, Take what ye can! Give nothin' back!

Captain NightWolf 11-26-2008 06:43 PM

I clicked other...

to me the idea is a good one...but at the same time, given the high volume of low levels, especially those with Basic Accts just trying the game...Big D would have to add a huge more amount of servers...then seperate all the servers by different levels...which would be a very time consuming task...

plus there are many low levels, some of them on their 2nd, 3rd or 4th character, who get help from their higher level friends or guild mates...with a limitation on noteriety that would make helping each other impossible...

Dr. Zeppers 11-26-2008 06:49 PM

Quote:

Originally Posted by Swash (Post 96434)
I voted yes for many reasons...
1. About 33% of the lag would go away for Lv 10 and higher
2. No More Noobs!!!!
Those are good reasons to vote yes

Unlikely with #1 as they would end up having to take the majority of the servers for lvl10 and below to accomodate the larger volume of players. It could quite possibly have the opposite effect. Per Disney's latest interview only 10% of the players pay. That means there is likely nearly 90% members that are limited to level 12 (barring a few real motivated basic pirates). Placing the need for servers for this lower level range much higher than the higher levels, limiting the number of servers available to high levels.

As for #2, its a game community, there are new players everywhere. Level does not dictate "new" status. First time you hit level 40, your a noob when it comes to level 40. I run into level 20-30 players asking for help all the time.

Andrew 11-26-2008 07:16 PM

Sounds helpful, im all for it!

combatlizzy 11-26-2008 07:27 PM

Great Idear to have different servers. I know from trying to level my lower pirates that sailing and sinking can be very frustrating. Pirates with War vessels intervene and sink the ships that me pirates are always going after. They need to pick on enemy vessels of higher levels. A server modification would help this...

Dr. Zeppers 11-26-2008 07:30 PM

Quote:

Originally Posted by combatlizzy (Post 96483)
A server modification would help this...

I would support a tweak that made the higher level vessels less likely to attack lower level vessels/sailors. Make them not attack by vacinity but by who attacks first (for all level 10 and below sailors).

MacIronhawk 11-26-2008 10:09 PM

Quote:

Originally Posted by OFxZeppers (Post 96484)
I would support a tweak that made the higher level vessels less likely to attack lower level vessels/sailors. Make them not attack by vacinity but by who attacks first (for all level 10 and below sailors).

I would agree but there's one reason why I don't.

It would make the game easier than it already is. I haven't seen anything hard in the game and making it easier would just make it boring.

As far as the lower level server, I like the idea.

Dr. Zeppers 11-26-2008 11:46 PM

Quote:

Originally Posted by MacIronhawk (Post 96566)
I would agree but there's one reason why I don't.

It would make the game easier than it already is. I haven't seen anything hard in the game and making it easier would just make it boring.

As far as the lower level server, I like the idea.

Well, if one read the original post, thats what the purpose of this idea/suggestion was for to make it easier for level 10 and under.
It was my point already in the post prior to the one you quoted, that it doesnt have to be any easier, should actually be harder.

My proposed solution would both address it and not mess up the server combination they have now.

Those that think this will lower the lag for thier high level pirates are not looking at the numbers and thinking it through, they tend to think they are the majority, when they are not.

MacIronhawk 11-27-2008 12:18 AM

Quote:

Originally Posted by OFxZeppers (Post 96625)
My proposed solution would both address it and not mess up the server combination they have now.

I would rather have servers for levels 1-10 than for it to work anywhere.

It would be hard on the game if they put this in.
Ex. The game would need to know when to make it easy if a level 8 pirate took the wheel of a level 33 pirates war frigate.
It would probably cause lag, not to mention an unfair advantage for any NPC ships.

I can understand making it easier for lower levels but I'd rather have a server.

Dr. Zeppers 11-27-2008 12:22 AM

Quote:

Originally Posted by MacIronhawk (Post 96648)
Ex. The game would need to know when to make it easy if a level 8 pirate took the wheel of a level 33 pirates war frigate.

How does the owner of the ship being sailed come into play here?
This is about the level of the sailor, nothing more. Dont make it harder than the original suggestion that was made!

Level based servers are going to:
A. Cause lag
B. Separate friends, helping my low level friends keeps me interested, take that away.. Im gonna stop my pay...

You cant allow high level pirates on a lvl 1-10 only server... what would be the purpose of level specific servers?

Poison elf 11-27-2008 01:56 AM

I sure don't buy into this there are all these free accounts over payed. This is like telling your kids to go use a plastic bat, its a upgrade to wood bats. Bunts better, but hits no better at all in big hits, but why bunt better so it goes right to the pitcher for a easy out? Some of this sound familiar?

If I log on say three of my maxed characters well there are two linked accounts there. So right there is two basic accounts to 1, though I am playing all 40 level characters. Any unlimited account user that doesn't do this probably now or at least have a basic set up I would be surprised.

The point is really even not worth arguing one way or other, what matters is who is there when changes and such like this are disgusted. Two weekends in a row we saw GM's, there are pictures on the log on window you can go look at. Take a look at those that tags weren't removed, sure the heck wasn't 9 basic to 1 limited account.


So at GM's for both weekends and most the time not even seeing a single basic account there, I think it is a well founded assumption who was there and cares and wants changes.

So I am for something like this, but really not for many of the reasons I see here. 40's may be bored, but leaving these little boats laying around so some of these guys can race in there with big ships to try to get 800-1000 ships a day for their ranking has been absurd.

I think more the question is how will it be inter phased when using a basic account 10 and under, and a 40 level linked.


For those knowing whats going on, it takes half a day to reach level 10. Others may vary but I can't say this is something that's going to cause weeks, months or something that friends can't play together. Only one problem I have seen that a player would need help, and that would be at the point getting brigands. I believe this comes along around level 12 though if I remember, but many have trouble with that.

As of late when also visiting the GM's half the servers to those GM's had been removed. If we can't get on half these well they might as well be used.

Dr. Zeppers 11-27-2008 02:07 AM

Quote:

Originally Posted by Poison elf (Post 96681)
For those knowing whats going on, it takes half a day to reach level 10. Others may vary but I can't say this is something that's going to cause weeks, months or something that friends can't play together.

Its been said in these forums numerous times that this game isnt your typical MMORG, and is designed for casual gamers, not necessarily hardcore constant hour gamers. Casual gamers dont get to level 10 in a day usually, may easily take a week.

Well, most of my friends do not play for hours on end a day on the computer, they ARE casual gamers. Saying it only takes half a day, is a stretch for most. And any of them that did get there that fast, only did so because I was helping them as a high level pirate. Those first 10 levels are when they need the MOST help (and not for sailing), this would just make it harder for low levels in general.

Even a few days without being able to play with your friends, will cause your new friends your trying to get interest in your game to give up.

As for the 90% non paying members, please forgive me folks for using the officially stated statistics, instead of member based opinion/heresay.

Kitfisto 11-27-2008 02:28 AM

I think a server with a minimum level would be a great idea, but I am skeptical of the minimum level idea. I'm not sure how they would have high level enimeis on a server for levels 10 and under.

Sven Osymthe 11-27-2008 02:33 AM

I don't think this is a good idea since as Zep said above....it wouldn't allow some friends to play together. Not everybody can reach the lvl that would be needed in a day.......and most friends would want to play together from the start not have to wait.

davy redflint 11-27-2008 02:41 AM

aye ....it dont matter they need to concentrate on more story quest ...more noterity and content not make it easier.

Poison elf 11-27-2008 04:41 AM

I can see problems of guilds , playing with others, and issues in this, but also can see sides that could be good. Level 10 and under, a lot of basic accounts, able to svs, and pvp around their level.

Its not hearsay when its a fact, fact is I as a paid customer, have a heck of a lot more free accounts than paid ones. Kids I think each have one, its free. Shoot maybe two, does that now make me not count as a paid customer. Lets see a couple paid ones, a bunch of free ones leaves the stats where?

The stats may be 9-1, but what is the realistic value of that. If all players have a bunch of free ones. There is never going to be a possibility that payed are even equal to 50% basic, if payed all also have free ones. Let alone anyone ever leaving is converted to basic.

Its unrealistic to believe there are 9 separate basic players to every payed account player. They sure aren't counting all those basic accounts paid players own as a Paid account now are they? Yet they are the owners of those accounts.


There is no doubt there is going to be more basic, with no cost. Try it and left, unlimited changed to basic until something finally comes out. All the multi users etc.


I am sorry it was felt a opinion and hearsay counting all those payed customers in the pictures by the GM's? Please feel free to direct me to all the pictures of 9 basic to every payed?

Who wants to keep count, how many found 9 to 1, and how many found not. With official stats in the favor of 9 basic running around to every payed, these pictures must be everywhere?

The truth of all this is probably more like 90% of those who have left.

Sven Osymthe 11-27-2008 04:57 AM

They shouldn't make it be seperated by lvls but instead seperate it by whos paying and whos not. Put the unlimited members on some servers, basics on others, and have some where both can play.

The Skirata Clan 11-27-2008 06:17 AM

i always say the more the merry. i like many started as basic, then upgraded because i saw the higher levels with the bigger ships. those higher levels helped out as i often try. most of my guild is basic. i don't mind. if you split anyone out your guilds and friends won't play together. my 2nd, 3rd, or 4th pirate won't play with the friends and guildies of my 1st. didn't any one of you liked the help of a level 20 when you were a noob? i did and i thank them for that.

Dr. Zeppers 11-27-2008 08:47 AM

The truth regarding statistics... without knowing how Disney came about their numbers, any conclusions on our part would be foolhardy, inaccurate, and yes... HERESAY.

I have 2 paid accounts, does that mean im just 1 paid user to Disney? Answer? No, more than likely I look like 2 paid users.
This ideal somewhat counteracts, the fact that some have multiple basic accounts, as im sure many also pay for multiple accounts.

What good would it be to have level separated servers?

Without us knowing whats causing the lag for example how do we know that this would have an effect?

Kitfisto 11-27-2008 02:16 PM

I made a typo, let me clear this up. I think a server where you have to be a certain level or higher is a good idea, but not or lower.

LiraEnos 11-28-2008 05:43 PM

I think PotC Online celebrates teamwork and having a diverse crew that uses cooperation to make the game more fun for everyone, and has purposefully made gameplay so that it's possible for low and high level members alike to enjoy the game together. From personal experience, my first levels were spent with higher level players helping me out, and really sped up my advancement. I really don't see a lower level server happening, and I don't think it would be worth the extra resources needed to implement. Those would be better spent upgrading/steamlining the existing servers to accommodate the increased population.

I'd still like an uncensored chat/adult server, but that's probably not going to happen either.

Poison elf 11-28-2008 06:45 PM

I think the idea has goods and bads. Really don't see where there would really be any change at all in anything but not letting higher level characters on certain servers. In truth, I think people being hand held through all these starting levels leaves just more the questions for us all later when they have never learned anything them self. I don't feel it a great thing these guys trying to sink a level 1 sloop, and competing to get credit with 40 level characters trying to boost their rank.

A reason we always wanted people in the guild to be able to reach our guild site, was for the opposing problem to this. A place for people to get a break down on what skills do what, and ideas of what to take and not take, and why. This though becoming the huge 3 day pass problem for trying to help anyone in this way giving out a web site.

This alone being said is enough to know this will never have a chance. Disney has been trying do anything they can to make less solo type play, and a group gathering type game play.

In anyway you want to put it though, I am not going to fall for a unrealistic excuse to oppose this idea. With 250 members in our guild, I can do the math, of the maybe three now still left. Even at 5 left that would leave 50 to 1, a heck of a lot higher ratio than 9 basic to 1 payed.

This is unrealistic to believe 90% of the players are basic and would cause lagged out servers. To worry about this, one needs the active player break down to even worry about this at all. This game I play on all different servers, I find more payed players than basic everywhere I go. Knowing who is active and who has left has always been a problem. Guild masters should have this information so they can tell who may have to go, to make room for those that are active. Let alone issues like this here where, people are using these numbers of basic accounts that have left the game. To argue they should have more say, I think they should have less, they left and are gone, and don't care.

Anyone having troubles figuring this out, leave and watch your account become basic and a crowd of 90%. If there is question about how Disney came up with these stats, I guess there is no argument then that these have any effect on game play or possible lag issues. No, then everyone that left becomes basic, and all these are added together, and all payed are added together equals 90% to 10%.

That is the point of knowing if this would have a effect or not. We would need a active player input over several weeks to have any idea the ratio of players, amount this would effect, and crowding/not crowding servers.


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