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Capt. Widowmaker 10-25-2008 10:04 PM

Homes and houses ...
 
I have written Company D and suggested them that we could build our own
house / home / hideout.

:sl:

They replied ... a SAVVY idea.

It can be done very simple:

They add new servers so the game servers won't be burdened with a lot of
transmission signals.

On these servers they add islands where each unlimited player have a fixed size
spot to build a house.

:unsortiert001:

The easy going part on the programming side is: They DO already have all the
building, wall and furny stuff / elements.

:sofa:

From the islands we simply launch and set course towards the game play servers.
and crossing a server boundary - we are in known and familiar waters.

Maybe if this could be poll'd and got a high rate of approval - company D might
find it useful since it could mean an incentive for more to have unlimited accounts.

:55:

League 10-26-2008 12:00 AM

Err, doesn't simply seem pirate-like to settle.

Capt. Widowmaker 10-26-2008 01:10 AM

Other things aren't correct either
 
>>> Other things aren't correct either:

* Pirates didn't do quests

* They didn't fight skeletons

* They didn't teleport

* They didn't sail into public harbors to have their ships repaired

* They didn't fire bolts or fury

etc ...

>

Well as to any myth - pirates may not have had homes per se and were good
family fathers - but this is not entirely true.

Privateers did though but this is another story. Privateers were not actual pirates.
They were war "employed" by governments and was approved by a letter of
Marque. And some of these culprits DID have homes and families.

Not ALL that did pirateering or privateering were homeless though.

>

And besides if you don't like a home - you can always create a hideout or a guild
residense.

And ... if it is implemented - don't buy a spot or build - nobody forces you ... really simple.

And since you voted nay - then your opinion counts

>

If you search google: pirates settlements - you will i.e. find this:

http://blindkat.hegewisch.net/pirate....html#brethren

Quotes:

Brethren of the Coast

Was there an organized pirate government? The simple answer to this question
is "no".
This is especially true of the depiction of a pirate government in Pirates of the
Caribbean:
At World's End.

Despite the legends in books and movies, no real pirate government existed.
However, several sources, including Johnson's General History of Pirates claims
that organized pirate settlements formed in Madagascar. Tortuga and the
Bahamas also lay claim to large pirate settlements. These settlements were not
actually pirate governments as much as they were ungoverned territories where
pirates could live without fear of civil authority.

Books and movies often portray wild towns with lost of shooting, loose women,
and endless drinking. While this may have happened on occasion no town could
survive for years with such anarchy. Other portrayals seem to reflect some
complex confederation with pirate some how controlling the anarchy. In reality,
no pirate settlement really reached a level of actual government in the strictest
since of the words. At best, pirates may have joined together in loose
confederations or clans and dispensed vigilantly justice, similar to other frontier
towns. The Brethren or the Brethren of the Coast is simply a term applied to
pirates and smugglers living in frontier settlements away from formal jurisdiction.

The Skirata Clan 10-26-2008 02:26 AM

A guild hideout would be great or a multi guild pace.

League 10-26-2008 02:32 AM

But why play on a game where part of the function is a house? (Although if people want it, doesn't seem so bad to give people it...) I guess Tortuga, Isla de la Avaricia or Isla d'Etable de Porc could have it.

There are reasons for the no vote: time spent thinking on a subject is time not thinking about something else; time spent implementing is time spent not implementing something else. There are millions of more changes that aren't so game-changing that truly enhance the game.

If they do add it, I won't complain, but there still are reasons to not want.

The Skirata Clan 10-26-2008 02:36 AM

maybe for contests or to have pvp between guilds. to trade. to plot. i don't know.

League 10-26-2008 02:53 AM

Profit: does it send more people to the game? does it keep from sending people away? does it raise the value of the game? will it keep people interested longer? In this principle, alot is founded, even though it might not sound so sweet without thought.

Effort: is it worth the time? is something else more worthy of the time? is it easy to implement? By the weight of this stone, measure the weight of the first.

Although not as faulty on these standards as something like Adult servers, it is still closer to the left of the scale of what's needed (left being said simply because the lower numbers on my keypad are on the left).

Technically speaking, both the positive and negative could be voted. Nope, don't love it; Absolutely, I love the idea! But the question asks whether we would like our own house.

Andrew 10-26-2008 03:03 AM

Fantastic idea! im all for it :)

AdmiralSavvy 10-26-2008 05:48 AM

I myself do not like the idea of homes/house being implemented, but I am all for a guild hideout!

davy redflint 10-26-2008 02:10 PM

nay what i need a house for when i have me ship

The Skirata Clan 10-26-2008 02:14 PM

they can also work as a starting point once you come back online.

mlratto 10-26-2008 03:37 PM

i believe that the "houses" should be captains quarters on ships.

I think i mentioned in an ealier thread that they should only be available on the war class ships.

Capt. Widowmaker 10-26-2008 11:09 PM

Some reasons ...
 
* A guild residense

* A pirate hideout.

* A party place (just joking)

* Factions could be made

* My most relevant reason ... I hate money cap !!!!!!!!!!
When you have 65000 u won't even be able to sell a light sloop - try and u can't

* have written Disney and suggested that they implement new ideas to diminish
the burden of useless money.

* Buying a plot will cost money

* Building elements - walls, roofs, floors etc ... will cost money

* Shopping for furny will cost money

* I play another online game (Ultima Online) where it is just as unnecessary to have
a home as in potco - but people love it.
As a game mechanic it is just as totally unnecessary to have a home here as in
potco. Ultima Online is a RPG and adventure game (hugely complexed) - but it
works - take my word for it.

* For people that like the idea it will mean a greater incentive to have an unlimited account
if they don't already have one. That will increase income to Comp. D and in the end, it
means probably a better and more complex game (programmers cost MONEY).

> Answers:

>>> But why play on a game where part of the function is a house? <<<
Who says you absolutely WILL be forced to have a house? Don't want > Don't buy

>>> Does it raise the value of the game? will it keep people interested longer? <<<
For people who like the idea it will - isn't that obvious ?

>>> nay what i need a house for when i have me ship <<<
Ships sink - houses don't (just joking)

>>> i believe that the "houses" should be captains quarters on ships. <<<
I could be devils advocate: Why do we need quarters on ships ?

As soon as the captain leaves the helm - some player mostly always take over.
So he will never have time to spend in the quarters anyway.

Crew is needed on cannons and on repair spots - i don't need them in some quarters
drinking heavily so they can't aim. I need them on deck - not below ! (just joking)

But i respect your desire. For you it will work - for me it won't, but that doesn't mean
i am so selfish so i will deny the idea, just because it's useless to ME.
See the point ?

League 10-27-2008 12:54 AM

Quote:

But i respect your desire. For you it will work - for me it won't, but that doesn't mean
i am so selfish so i will deny the idea, just because it's useless to ME.
See the point ?
That's not where I'm coming from. This game could really use a Tyrannosaurus Rex to fight. So why not add it?

I'm more of the sort that likes worthier things to be added that are already relevant; and, even more so am I of the sort that likes to see corrections over additions.

As well, to simply want something is great, but all things have a cost, be it a larger game, a laggier game, etc. Who wouldn't want some of these things that politicians promise?
Quote:

>>> Does it raise the value of the game? will it keep people interested longer? <<<
For people who like the idea it will - isn't that obvious ?
Not really--technically speaking, it doesn't raise the value of the game: people who are stuck hanging around with nothing to do I'm sure are just gonna love hanging around at a house with nothing to do. And it's only profitable if it makes a limited member unlimited.
Quote:

i believe that the "houses" should be captains quarters on ships. <<<
I could be devils advocate: Why do we need quarters on ships ?
Why do we need houses period?

Capt. Widowmaker 10-27-2008 09:59 PM

>>> This game could really use a Tyrannosaurus Rex to fight. So why not add it? <<<
Irony or sarcasm doesn't call for dialogues. Where did i write that we NEED the housing ?
It is a suggestion - not a MUST or demand !

>>> a laggier game <<<
won't make the game more laggier since the islands will be on different servers.

>>> And it's only profitable if it makes a limited member unlimited. <<<
That is EXACTLY what i was talking about. Game income won't be affected by normal
frequence increment in game account changes - but for each member that changes to
unlimited BECAUSE of the idea - it will.

>>> Why do we need houses period? <<<
Where did i write that we NEED the housing ?

Deadpool 10-27-2008 10:08 PM

I don't see the point but if somebody wants it must be worth it.

Maximvs 10-27-2008 10:14 PM

Quote:

>>> Why do we need houses period? <<<
Where did i write that we NEED the housing ?
the question isn't so literal as it is an ideal... League is not saying you said we need houses, hes just asking an open ended question in this case :)

If the houses come with benifit, I'm all for it, if they are just there to look at - then I can do without them... pretty simple :D

Poison elf 10-27-2008 10:59 PM

I say yeah, and nah. Nah to the aspect of housing and just to be another lotro, ultima online, AC game with houses to hang trinkets.

The over all theme I think is a good idea, but in way of PIRATES. A hide out, or better, a location to hide your treasure and some cash.

With half the green circles not being used we should be able to unlock one and hide our own treasure. Maybe have a guild hideout like the rum storage on Rumrunners.

As a few have said, our homes are really our ships. I would rather see this in some of the customization of ships.

I end up getting a parrot one day, I would rather have it on the ship on a perch, not back at some house somewhere. I think this would be better along the lines of captain quarters, and perhaps a picture or few hook items in this area. As for the captain quarters idea, this could be implemented the same way as a separate place when you enter such as a separate server. This also could be where a treasure chest could be located to hold some valuables or gold.

I would still like to see a undead monkey or something able to run around your deck though. After all, most the guys at level 40, need something to shoot, even more than Jack Sparrow did in the movies. Maybe a one a day use, can load the monkey in a cannon and shoot him at someone, then they have to dispose of him while he tears at your sails or something, lol.

Capt. Widowmaker 10-28-2008 02:10 PM

Now were talking ...
 
Yes i can agree with you. I like replies that evaluate an original post, come up
with criticism (positive or negative) and in the same time offers alternatives.

THAT i can respect. Criticism just for the sake of it doesn't speak to me - since it
only shows an opinion - and is not a source of inspiration to move further.

Changes are made THROUGH criticism AND alternatives since that mechanism
calls for negotiations and obvious mutual interest in making results.

Way to go.

I LOVE the idea of having our own skeleton monkey running around ship and
deck so the uncontrollable players can shoot at the animal instead of shooting
on computer ships in svs !!!

Do we NEED the monkey ? Nope - but as an original idea i love it and vote aye.

As to the topic - houses can hold containers - and maybe we one day when doing
contests have decorations to hang on walls as show offs (i bet some would like that
- i don't - but i respect if people want to).

Since most of the nay sayers find themselves true pirates, well they DO need
containers where they can store their hard earned gold and jewelry).
I have never heard of pirates that wasn't in for unlimited treasures.

As to guilds ... i find a hideout valuable since people might find themselves more
tied to a guild. Strategies can be made (especially in svs) goals and rules.

Just some thoughts ...

Great inspiration ... ty

edwardburnskull 12-20-2008 03:36 PM

capt widow maker is incorrect about pirate government. a pirate In china had a fleet of over 100 ships, unfortunately she signed a treaty and they retired as citizens.

Dan_OB 12-20-2008 05:17 PM

I voted no, not so much that I don't think its a neat idea its just I don't want Disney to be distracted from creating more to do. when I see a 2nd chapter with signs that a 3rd is on the way. Then I can get in to houses, custom ships, pets, and all the other ideas that would be fun but don't add much to giving us more to do.

Capt. Widowmaker 12-20-2008 05:30 PM

Quote:

Originally Posted by edwardburnskull (Post 105613)
capt widow maker is incorrect about pirate government. a pirate In china had a fleet of over 100 ships, unfortunately she signed a treaty and they retired as citizens.

>>>

What do you mean ... pirate government ? I never wrote that any pirate/s were ruling a country or that a government were pirates.

If u refer to Bethren of the coast - it was a settlement and not a government.

If you refer to the Letter of Marque > Some pirates like Henry Morgan had actual approval to commit privateering in relation to wars: To sink enemy ships - take them as prize or simply plunder to harm the enemy as much as possible - that didnt make the english government pirates - or the pirates part of the government.

So i simply don't know or can see how u can derive pirate government from me writings ???

besides ... anything i linked to here was found on the net as historical facts.

>>>

Another issue is now the upcoming hopefully new inventory programming ... wouldn't it be nice ladies, to have a house where u can have a closet to display all your clothing ?

I have never seen or heard about any pirates that ventured with four sets of clothing on them - only excentrics wear four sets of cloting at the same time rofl. Yikes it stinx !

Dr. Zeppers 12-20-2008 05:44 PM

I think it would be nice to have a house similar to how its done in ToonTown.
It could be referred to as our ship 'Cabin' a more likely place for a pirate to be found.
And allow us to change our clothes, jewerly, tattoos, and allow us to store excess gold so we could accumulate over 65k. Perhaps put in a similar system to allow pirates to order goods (a bit of a stretch, but why not) to be able to decorate our cabins similarly to homes in Toontown. I do not see any purpose in a guild hideout, as any one pirates "cabin" etc could be used thusly for those occasional meetings, perhaps for the far future.

It seems to me that the concept already in place in TT, should help them implement the same/similar concept in POTCO.

Taking the concept further than that I think is really unnecessary, and agree that before any such ventures be considered that they focus on additional story chapters and notoriety increases helping to provide some direction for those of us already mastered.

Love to come up with ideas for Disney to put in the game, but sometimes I think we give them too many ideas, and they just pick the easier ones, and never come through with the more involved requests (which are quickly becoming NECESSARY to maintain integrity of the game, and its established user base).

Capt. Widowmaker 12-20-2008 05:52 PM

Quote:

Originally Posted by OFxZeppers (Post 105652)
I think it would be nice to have a house similar to how its done in ToonTown.

Dunno anything 'bout it. But i take ur words for that it works.

Hmm u gave me an idea - we don't need houses - so be it, but maybe then we need quarters - where we can store our valuables, clothing and wep's ?

Then i would LOVE to see any1 launching in svs (especially if we can board each other) - either ship going down or being plundered and the stuff is ... >>> LOST :xmasbiggrin:

Poison elf 12-20-2008 06:52 PM

I think the captain quarters has some great possibilities. You sneak off into the captain quarters, where Skelly ships appear, you go to jail.

One of the bigger reasons, is going basic. Usually most housing systems have a upkeep price. It isn't maintained, then it goes to the open market. I don't like this concept much, and with some going back and forth basic and unlimited, you buy it it should remain yours.

This all can be implemented on the customized ship project, that I hope is already being worked on. This seems more in theme to me as pirates. The different ship classes are already in place, and can be worked out differently for different size ships. The basic accounts still loose bigger ships, but would have still a means for something like the first stage captain quarters.

Other than storing goods, got to have a tap for the barrows of rum. I still like the idea of getting drunk and wobbling around as well, if ya drink to much. Making wild swings if in battle etc. Shoot lead shot but fires venom. This is just getting out of the envelope I think though, and consider a new story chapter also first priority. If we want to look back at history, there were a number of drunken pirates that found their end this way.

combatlizzy 12-20-2008 08:42 PM

I think a hideout for a guild to get together and discuss business and make plans and drink rum...is a great idear. As for a house or home...that is as unnecessary to this pirate as a POTCO wedding....IMHO. Sum will agree and sum will disagree, but everyone on the site has their own agendas...

Dr. Zeppers 12-20-2008 09:48 PM

Quote:

Originally Posted by Poison elf (Post 105669)
One of the bigger reasons, is going basic. Usually most housing systems have a upkeep price. It isn't maintained, then it goes to the open market. I don't like this concept much, and with some going back and forth basic and unlimited, you buy it it should remain yours.

In ToonTown, and other MMORG games I play, you are provided with a "Home" from the moment you create your character. It cannot be take away from you, or lost back to any open market etc. This should not be any sort of issue if they implement something like a "Captains Quarters" with the same concept.

Quote:

Originally Posted by combatlizzy (Post 105673)
As for a house or home...that is as unnecessary to this pirate as a POTCO wedding....IMHO.

I agree with the potco wedding comment, but as far as having a home/quarters etc, you wouldnt like a place to change pirate clothes, store items outside your inventory perhaps, etc? Even store your excess gold? Seems alot more functional than a guild room, which would only be useful to guild pirates, and not every pirate in the game. But I understand why some would want want one, just doesnt seem like the right first step, because it would be adding something that only a select few could make use of.

Capt. Widowmaker 12-21-2008 12:11 PM

Great ideas ...
 
... upkeep price.

> Well once paid for it would be urs and in my eyes i would find Company D greedy
if we had to pay an upkeep price :xgrin: <

... the customized ship project.

> Sure - if they could implement a quarter of some kind we wouldn't need housing.
Well we don't need quarters per se - but why not ? I also like quarters idea. <

... got to have a tap for the barrows of rum.

> ROFL - ME compliment. I play another MMORPG where drunkeness is possible,
and i sure am cautios how i handle any alco.

Sailing ? LOL i would love to see a drunken captain launching and he simply can't
control the sailing. :xxxk0:

Cannoneering ? TOTALLY outta control ! I would instantly plank a drunken gunner :ss_wtp-ani:
That one risk hitting naval ships in privateering - and all of a sudden it's a risky
business.
LOL - how 'bout the gunner sees two blurred ships and don't know which one is
the right one.
Captains orders: "FIRE at the middle one"
"NO more rum for the crew" - Mutiny !
...or when the gunner fires ... *HIC* and the cannon muzzle jumps lol :smileyfinger027:

POTENTIALS in your suggestion <

akamystic 12-21-2008 01:00 PM

Not that this is a bad idea....but I'd prefer a Captains Quarters on the ships. There are far more important things they need to expand on in this game at the moment.

This game is only one year old...so I'll give them that break. However the time has come for a MAJOR EXPANSION. Feasts, curses and decorations are nice...but snacks will only hold you over for so long. It's time for a four course meal as we are all STARVING!!!

Robert Darkskull
Pistols N Bladez

:YoHoHo!:

william kid 01-09-2009 07:35 PM

ok so i started searching old posts as I am bored at work lol.I play another game and they have guild halls you an buy.When you do a guild vs guild battle you attack the other guilds hall and what ever map they have choosen.you can also spend money to put weapon smiths,clothes etc etc people in you hall.So how about you can get an island for you guild and when you do guild vs guild you have to sail to other island land and attack in a pirate version of capture the flag.man im bored lol have fun with this one

alana stormbreaker 01-09-2009 08:03 PM

I voted no simply because while I guess it would be cool I much rather Disney focus on a second and third chapter.... it is LONG overdue.

Capt. Widowmaker 01-09-2009 11:32 PM

Agree
 
I had something like this in the back of my head when i was inspired and thought
about housing.

The player pvp (not svs) would then have a real purpose instead of just hack
'n slash competition.

If we could plunder as well other than capture a flag i would love it - some would
maybe delete account if they lost their hard earned plunder - but i like the idea
of capturing a flag.
It would make the other side(s) work hard to get it back.

And if we had several guilds it would also be nice the more flags we captured.

I vote aye to ur idea: More boredom to you if it means more inspiring ideas LOL

MacIronhawk 01-11-2009 08:07 PM

In the movies Jack Sparrow never had a house. If he didn't have one why should we?
A cabin or captain's quarters for our ship would be nice.

Capt. Widowmaker 01-12-2009 04:36 PM

1: What has Jack Sparrow to do with what we want ?

2: I'm not playing this game to pretend i'm Jack Sparrow - nor wanting his movie
character to have any influence on my account.

3: If you read the posts, you will see that others been there before you.

4: Again you repeat what others have been suggesting > Quarters

katarakyan 01-14-2009 09:17 PM

a pirate house????? maybe we should suggest better things, house is a good idea, for a privateer, not a pirate, a pirate can sleep at a pigsty and wake up the following morning and continue pirating ... so doesa pirate needs a house? i dont think so but if some player wants to have a house its a good thing too keep them busy too if they are tired running around

oh and as an addition there is a game called THE SIMS .... there u can design and build house ...... just an FYI

Twisty 01-25-2009 06:42 PM

I will totally be all into this idea!
...if Basic members get furniture free, too.

Edward Edgemenace 01-25-2009 07:11 PM

My opinion: Captain's quarters on your ship? MAYBE. (But after the Kraken!) Homes on an island? Never.

toanuju22 04-29-2009 03:45 AM

wha... what! im a bloody pirate i sleep in the rafters of me ship and enjoy the company of thee fellow rats :laughks2: or in English i like to sleep on my ship :piratewheelgo2:

MacIronhawk 05-08-2009 12:07 AM

Quote:

Originally Posted by Capt. Widowmaker (Post 109152)
1: What has Jack Sparrow to do with what we want ?

2: I'm not playing this game to pretend i'm Jack Sparrow - nor wanting his movie
character to have any influence on my account.

3: If you read the posts, you will see that others been there before you.

4: Again you repeat what others have been suggesting > Quarters

I'm not saying we don't have to have houses but it would be unnecessary and a waste of developer time. It's like asking, "Would you rather have more story quests or wait two more years and have houses instead?"

I'm also going to ask you this, why did you take the time to post this if you find it wasteful?

Besides, a captains quarters would be just like a house but with a better view. You could see the ocean outside and play poker. There could be decorations like cups inside and out.

JohnSwordhawk 06-20-2009 07:35 PM

:piratear:I think that maybe instead of having actual immobile houses it would be more piratey to have a captain's quarters on all ships except light ships acting as a house.

Arc Swiftknife 07-01-2009 10:29 AM

Value doesn't count if you don't care.

I think we should have the captains quarters. We're pirates! We should have fun at sea, nt just yellin out commands and making slaves out of your crew.


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