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-   -   Should Glitches That Don't Affect Leveling Stay? (https://www.piratesonlineforums.com/forums/showthread.php?t=8622)

Christopher Trueshot 10-18-2008 09:14 PM

Should Glitches That Don't Affect Leveling Stay?
 
Should glitches that don't affect leveling or ranking stay in game just for fun?:Hrolleyes:

Bartholomew Foulsteel 10-18-2008 11:55 PM

Depends on which glitch you are referring to.

Deadpool 10-19-2008 12:00 AM

The empty KH glitch I don't really see a problem with it. So I don't see a point in fixing it. Besides wouldn't they have done it by now?

Christopher Trueshot 10-19-2008 12:09 AM

I am talking about glitches that people do for fun like the Empty KH and walk off of ship glitch. Not ones that affect leveling like the KH invinsiblity glitch (fixed)

davy redflint 10-19-2008 12:16 AM

maybe....... but they sould fix them all

Li Wildtimbers 10-19-2008 01:28 PM

me thinks us pirates deserve to have some fun after a long day of pirating...if it doesnt interfer with lvling, let it stay (love limbo mate)

Bonnylass64 10-19-2008 05:30 PM

I don't mind some of them. The funny enemy ones are cool to see. Anything that adds humor to my game is a good thing. Esp when Three enemies are trying to kill me at the moment...

MacIronhawk 10-19-2008 07:11 PM

No because level and ranking is one thing but if you can glitch to win the boss battle then that should go.(see how they removed that?)

I would like to see wall glitches go away too because one minute I'm walking around the next I'm walking through walls when I don't want to.

Andrew 10-20-2008 02:45 AM

Maybe... it depends on what kind of glitching they are doing
But like using Macro and all that isnt cool :(

Aliese 10-20-2008 03:39 AM

I'm seriously mourning my beloved off-the-ship glitches. I want them back. Yesterday. :(


Most of the fun I've had playing, especially recently, was while doing things that D never intended - ship races, games at empty Kings, messing around with various wall hacks, and glitching off ships. It's not like the game gives you any real variety, and now that they messed with hex eater...meh. I don't think I'd like the game much if I just started now.

Poison elf 10-20-2008 04:40 AM

I as much as anyone else like some glitches, really see little harm in a lot even those used to level, such as so many used at king's fence for grenades and staff. I even was involved at one time finding a glitch so you could fly, due to a old alpha build still existing in that game. It was chosen to leave it in the game and it created a little unexpected and original role-play later.

Protected glitches to take advantage of others, as well as game playing of others at a lost due to these, they need to go.

A single example can be used to describe all sides of this. Undead glitch, originally with unlimited ammo and less trips for something like grenades, cool. To follow, undead glitch by going into pvp, choosing someone off friends list for another pvp, and again and again. What did this do, cause lag to entire game, other glitches in cutlass and healing invisible in a rock, as well as a crew doing battle all split up, never doing a simple crew versus crew battle.

The question is, is it a harmless glitch, such as walking off the ship, doing a certain activity one of the things causing lag, svs 15 second cuts in play, or resulting in people using voodoo doll against other players in svs etc.

With so many willing to do anything they can to try to get advantage of players they can't stand a chance with that bothered to work on a character a little, I am for any of these to go, rather than causing some other draw back to the game such as lag.

A Lot of glitches were taken care of this last update, some by the result of just one thing. Fence in kings, dozen of rock glitches fighting inside rocks protected from attack. One thing obviously effected all this, by them making creatures go anywhere , through things you can't etc.

With so many jumping in pvp using the cutlass glitch hitting you anywhere you are type stuff killed pvp months ago. So why was it let out that way, and why was it left so long. SVS is the same thing, why release something not in any sense close to ready? Testing at a low, and something being done about it at even a more low in past history, ends up a mess.

Glitches lagging out the game for other players and to take advantage of other players should never have reached live in the first place.

Frankly, I have no clue what the reasoning was to degrade everyone, because they didn't bother to test or fix these type problems in the first place?

Maybe the Disney people playing needed these downgrades to be able to play against general public without using so many cheats now, haha?

Aliese 10-20-2008 02:32 PM

Quote:

Originally Posted by Poison elf (Post 83896)
The question is, is it a harmless glitch, such as walking off the ship, doing a certain activity one of the things causing lag, svs 15 second cuts in play, or resulting in people using voodoo doll against other players in svs etc.

I mentioned this elsewhere to, but if the issue was SvS, they should have taken out the ability to harm other players with anything but cannons.

I'm not familiar with any lag issues - could you go into more detail on that? When my guild was messing around with SvS (and I spent almost the entire time ship-hopping) I don't recall anyone having any trouble.

Bella 10-20-2008 06:23 PM

I just want to know why they fixed the glitches that do no harm to anyone and left the ones that the majority (not all) of the people on the leaderboards used to get there...for ex...the ones in SvS and PvP

Dr. Zeppers 10-20-2008 07:16 PM

In reality, all glitchs should be fixed, despite the unpopular aspects this brings about. Many dont realize that what seems like a simple harmless glitch may infact be further corrupting the server environment causing lag, memory leaks, etc. (fires on the beach, in shops, for an example). Even a simple glitch could actually be harming our game environment.

If there is any issue at hand at this point I would say it's a matter of prioritizing them. Glitchs that are harming the environment should be taken a look at first to make sure that the gaming environment remains stable/playable. Next, what glitchs impact the game more than others and what impacts the new subscriptions and turn overs.

Since none of us really know the effects of glitchs on the environment. We look t them from an effective/usefullness/entertainment perspective.

I think most are in agreement that game activity that posts players vs players (ie PvP and SvS) should not have any glitchs that allow any one player or group of players to gain an unfair advantage. Advantages should be based on skill/prowess and strategy (and weapon progression in this game).

Glitchs that individuals can take advantage of for leveling, even entertainment purposes alone are less of a priority to us as they are 'individual' cheats if you will, harming noone but those using them more or less.

Some find the entire process inappropriate and kudos to these individuals, however even these individuals would similarly prioritize glitchs used to cheat in PvP and SvS as most in need of resolution.

I expected that in resolving many of the glitchs used in SvS and PvP would result in some or all the other glitchs being resolved as well, thats fine its worth it.

In this case what concerns me is that it seems (as I know not the impact on the server environment), that the glitchs that were of lowest priority to the community were the ones resolved, and the glitchs that were of highest priority, ignored. Would appreciate anyone's feedback, as because of the issues, and not being able to get a fair fight, I distanced myself from SvS.

In summary...

All glitchs, should be fixed (eventually).

Christopher Trueshot 10-20-2008 07:40 PM

Hmm... Yeah thats true Zep.

Maximvs 10-20-2008 09:54 PM

Quote:

Originally Posted by Zep
<snip> Im not coping all of that LOL :D

If I felt that fixing the 'glitches' they fixed (removing Hex ability, The KH Fence, the others) was to improve the actual POTCO world's performance then your logic is true...

I unfortunately don't believe this though - not one bit. Lets look at KH Fence first...

Before:
- Navy couldn't walk through fence
- Player coudn't walk through fence
- Navy only has musket as a weapon (which they don't use... duh... thats a whole other can-o-worms) so can only stab
- Pirate has 6 weapons, three which are direct range weapons (pistol, daggers, gernades) and two indirect weapons (doll, staff)

This seems perfectly fair. If D decided not to give the Navy the ability to a) go around the fence like we do or b) two weapons which one could be a range weapon (like gernades... why only undead carry then I donno) then its the players advantage, and no code is being effected.

After:
- Navy CAN walk through fence (and just about everything else it seems by the way they run around now-a-days)
- Player can't walk through fence

now THIS IS A BUG. They broke the code intentionally to allow their NPC characters to cheat much worse than we can... and we get nothing in return.

So about that Hex Shot...

Before:
- Undead can use voodoo until drained
- Players can use voodoo until drained
- Undead do not recharge
- Players do recharge

This I agree is a benifit to players - though I wouldn't consider it a coding glitch. I've always said that the undead like us after a time should be able to recharge voodoo (at the same level we do... note that) and we'd be forced to re-hex them (another note, since we are never hit by Hex Shot... who is to say it would not take 30 seconds or more before our voodoo would begin to recharge?)

I think this was a missed option and not a coding issue. They just never expected us to figure out that Hex was such a good leveling option.

After:
- Undead get unlimited voodoo
- Players get limited voodoo

Now this IS A BUG. Sure, when you first drain them, they do sit still for aout 5 seconds... but then are able to cast any spell they want (I'd LOVE to pull that stunt) and can't be re-hexed (no blue numbers while I waste hex into them at a frantic pace, but they keep casting huge spells anyway...). They once again actually BROKE the code to allow this - not fixed it...

So if they were actually 'fixing' code to make a more stable world, then I'm all for the changes... then I could argure that they need adjustments / changes / tweaks... but they are actually breaking code allowing this stuff to happen!

No wonder theres been so much lag in the POTCO world lately (even I have some lag issues now... I'v NEVER had lag issues until this update...) - the world is so buggy from their intentional glitches its falling apart...

Note: on test, 'repairing the Hex Shot' wasn't even mentioned as part of the notes to testers... 'very conveient' for them to add it in the open release notes... what a farce...

So am I impressed? No way... these are intentional breaks while real issues exist in PvP, SvS, and a dozen other areas where NPC 'float on air, jonter off forts into the sky, run through every wall'...

Ok, I'm done... need a coffee now :)

Poison elf 10-21-2008 01:34 AM

Quote:

Originally Posted by Aliese (Post 83944)
I mentioned this elsewhere to, but if the issue was SvS, they should have taken out the ability to harm other players with anything but cannons.

I'm not familiar with any lag issues - could you go into more detail on that? When my guild was messing around with SvS (and I spent almost the entire time ship-hopping) I don't recall anyone having any trouble.


When svs came out there were several here getting some of the same issues. Like 5-15 second locks. A lot is speculation, but at that time what i picked up on was with already at a breaking point in lag sailing things like ramming speed locked people up. As well as lots of my guild who basically through in the towel, could not board a ship with crew like a war frigate. I mention this because any ship I got on in a crew other than one or two on a light sloop basically crashed the game. This not once, this every single time. Even solo on first couple busy servers, I couldn't move and generally was booted from game.

Now add on multi healing spots of ships, healing on the move, jump server and back bugs, and I believe even some of the undead bugs all thrown in this, as well as just general using lightning-fury compounding all this let alone many I am sure I am not aware of or mentioned.

So what happen, people like me went to a light sloop solo, and out right smoked everyone around. Yeah sure I got sunk, and generally it was three/two on a light sloop on the move versus my stop go. I never used cheats, didn't have to, and being solo already eliminated a number of them if I had wanted to. I did use game options to make a good svs pirate. Open fire to hit ships, key locations to do a lot more damage, max cannon points in damage with used cannon balls. Actually HITTING the target, and not missing.

Result = go to a server and in a matter of 5 minutes most every ship on other side was gone or on your team. Disney's fix, take damage away from people working around their disastrous releases, who basically had no means but to do what happen.

When I went to test, and cannon was reduced in general same time frame, I haven't touched svs since. I went to test to slam all these release after release glitches, (many protected) so others who want to enjoy a game can actually go on another players ship and play?

Hundreds of my guild members all gone now, due to this, nothing more than half day upgrades, chat issues like guild site bans, now has just got worse. For one, the entire test period not a single time did I see more than one ship out on each side in svs. 90% of the time none. So in that area I can say it was tested basically zilch. Cut back on solo play and not repairing glitches causing the one thing they are attacking (solo play) is what people should be up and arms about. Fix the problem, not the result.

To answer exactly what is lagging and not lagging, my opinion there are to many things compounding over each other to identify. What did happen is you couldn't even sail on open seas with out lagging, not just svs. Testing in this area needs the most work, and the problem with that is, much of it takes several others. On test you can't even use a limited account to get the benefit of another player to even test multiplayer issues.

Where it is today, is not as bad as I describe above, and I think I can even get on crews with my characters now, though may lock a lot and lag.

As most here, I sent in bugs the entire time to fix hex shot. Glitches effecting others game play needing addressing. I could care less if soldiers, or stumps and such things could be attacked without getting hit back. I won't hold back the opinions that game play issues need fixing. I definitely sure never said fix obsolete issues, ignore serious issues and degrade characters that work around them.

I can state, most the fixes to a lot of glitches and bugs were never anything I reported. There were though some that I had reported such as pvp glitches, sailing healing etc, that were/ and were not dealt with. A lot of glitches fixed were their attempt to cut back solo play. Ones I did see fixed as well were some in the pvp, such as choosing people off friends list once you already were in the pvp, to over lap pvp's. As well as one of the jump cutlass issues.

To choose just walking off the ship as a solo glitch, and what that does, is really hard to say. When it originally started, it was one of the things causing ships not able to dock at a island, and drive right through it. After a fix for docking was done, what then was effected, so on and so forth. How many months of over lapping fixes to docking rather than walking off the ship did what?

This is the type of things that I see as the problems. Instead of fixing something like walking off the ship, that causes a fix to docking, that then causes a lag cut when you hit anchor locations at islands, etc. ctc. down the line. Why wasn't the problem fixed in the first place rather than ignored and character's get degraded. Doing something like voodoo doll walking off a ship, I suppose wasn't something they could just change once you were in a player versus player environment. If glitching off a ship was removed to stop some or any of these above things, then I would say good. On the other hand making Hex shot useless, see no point at all but to subtract from game play and the so called solo playing issue.

Using this as a hypothetical example, may or may not be some of the pre existing issues lying in some of this other stuff. There are though no doubt things like being able to select people from friends list while in the pvp, that was so simple of a solution it had no reason to exist in the game for months causing lag and problems.

Forgot to post this earlier, but alot like what zep said is what I am saying.

Ugh I write all that, book two later.

Dragontatts 10-23-2008 08:08 AM

I think all glitchs should be fixed even though I like them..One Glitch becomes a problem in programing thats why its a glitch and if they fix them all the system will run better and faster..G/L Pirates

Harukantos 10-23-2008 09:53 AM

Well, I do believe glitches should stay if they do something stupid in the updates they do for getting rid of them. But, Disney only wants it so people don't get killed outside battle, or get away from enemies by flying. So, I'm guessing, no, I highly doubt we will ever find a glitch they don't block off. Plus, there isn't a single point as to why we should get rid of Skeleton glitch anyway, after all, they all will probably quit playing because the glitch was all they did on the game. They say they get rid of it because lag, well there is way too much lag anyway. Can't imagine what disney will do when somebody finds out another way to get into the skeleton glitch. Shouldn't be long now, if those glitchers all think of something.

whiskey 10-23-2008 10:24 AM

For what its worth......

I have just spent the last three days of game play leveling grenades.

I was able to improve my grenades from level 20 to 25, on Kingshead, without help, and without the now-removed fence. For my pirate, the ability to remove skill points allowed my grenade attacks to be less powerful, thereby allowing more hits per kill, and more points per kill.


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