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damage
how much damage does explosevs do when maxed?:mybadki6:
how much damage does desolation do when maxed?:mybadki6: how much damage does banish do when maxed?:mybadki6: |
explosives from canon?
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Not a clue lol but I would like to know too |
Here is my guess
1.2000 (if cannon) 2.2000 3. 2000 |
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idk know about other ones but i know explosevs on cannon does 2100 to 4200 on rank 1
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Sorry I don't what damage it does at rank five but... It has helped me two or three times now. Saved me from a Warlord from finishing me off and getting my five Royals. I have no idea what they do at rank five damage but if your looking to get it up to rank five a lot of people would say no. Explosive can help and does help 'sometimes" but it's not worth a rank five. In my opinion just keep it at rank one. It helps but in my experience I'm glad put two skill points on it. Just saying because you don't want to have a rank five explosive while the rest of your amo is weak because of it. And everyone knows weak amo will get ye sent to Davy Jones locker. :skull: |
Once an explosive hit me in SVS and i lost 6840 health!
so maybe 6000. |
My desolation does 2000+ damage.
I dont know about explosive and banish though. |
If rank 1 "open fire" makes all cannon damage double, what does rank 5 OF do? 2^5 = 32 times the damage? A single regular cannonball from me would be able to sink a war frigate?
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I've never seen a War Frigate sink from one cannon ball before. |
OMG, do not, I repeat, do NOT! max desolation. It does more damage to you than it does the enemy. I only put one skill point on desolation, a rather wasted skill point that was :( I reallly only use desolation for showing off
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Thunderbolt/Lightning Rank 5 -------SvS high: 1054 -------open seas: 2800 (ish...can't remember) which means Explosive Rank 5 -------SvS high: 6840 -------open seas: around 18,000 ?!?! |
damage
im not going to max em i just want to know
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I can go check, but truthfully you need to know that you need to reach 40 to get max damage.
This is because if you unlock barrage, spirit mastery, blade instinct, these give extra damage. They don't give any more than 4 points invested in them though. Last few characters I have put 4 points into some of these all at once, but not a change at all in damage in cannon balls or anything else. But each time you level you see a ratio of a increase that works itself up to max when you reach level 40. Other words if at level 34 you take barrage with 4 points, the next 6 levels to 40 will increase damage each level at say 100 points in cannon damage. If ya did the same thing at level 37 you would see a increase of 200 points the next 3 level increases. |
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My Rank 1 explosive on "Big Ed" did 5990 damage to the Goliath yesterday. Scrolling back I did not see the "open fire" dialog, nor the logo over the ship health meter, so I assume that was unadorned.
My skill panel for rank 1 explosive says 2250 to 4500. ------------------- Little Ed: Rank 1 said 2138 to 4275. Rank 2 now says 2672 to 5343. (Little Ed is only notoriety 37, cannon 23.) (You're welcome. Yes, I plan on deleting and restarting "Little Ed.") |
1-100%
2-125% 3-150% 4-175% 5-200% I think that putting a point on a skill usually either adds 100% of the original skill point value on like Parry (2 +2 for each skill point) or 25% for stuff like a shot. I think that if you read one of these stickies you'll find the thing of what I'm talking about, but I don't know which one it is. Maybe it's the cannon or sails one in the Ship section. Iunno really. |
Update: (Leveled up AFTER the double rep was long over...)
Little Ed: notoriety 37, cannon 24. Rank 1 said 2138 to 4275. Rank 2 said 2672 to 5343. Rank 3 now says 3206 to 6412. (You're welcome. Yes, I plan on deleting and restarting "Little Ed.") |
Edward, I'm sure that the power of math (or is it the deceitfulness of math?) can determine how much damage the thing will do:
1-2138 --> 4275 2-2672 --> 5343 3-3206 --> 6412 4-Imma guess ~3740 --> ~7482 5-Imma guess ~4275 --> ~8550 A message for the kids: don't add unless you gotta! It will absolutely make your life miserable!!! |
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Rank 3 now says 3263 to 6525. So, those numbers do not quite correspond to your extrapolation. One might guess that a level 40 cannon mastered rank 5 explosive might shoot 10,000 damage in a single shot. With a pirate-mastered captain with rank 5 Open Fire, that would (in one theory) do 20,000 damage in a single shot. Or maybe that would be 320,000 damage? I'll wait until I've pushed it up further before trying to make that assertion. :-) |
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I get 4000-5500 damage, varies based on the ship im shooting at, and where/how many times I hit it. Higher ranked ships, less damage, also where you hit varies damage. Hit the rear of the ship, more damage than the side. Ya know you guys may also be forgetting passives. Grenade has several passives that effect cannon effectiveness as well. |
I don't think Barrage increases the written numbers.
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Good call, Zep. I was completely forgetting about passives. Little Ed has rank 4 demolition, but that only increases the area of effect, not the damage points dealt. Barrage is only at rank 3 (15% increase in damage.) Now for explosive:
Rank 4 now says 3806 to 7612. Testing it out on the high seas, I kept sinking everything I hit. I got a screenshot that I'll try to put up in a little bit, of hitting a marauder (with open fire called out) doing -19590 damage (and sinking it on that, the first hit.) So, I think the damage dealt, is more strongly tied to the difference in level (noto+cannon/2 vs. enemy ship level) than the suggested numbers given on the skill panel. SvS on the other hand, is more bizarre every day. Some hits were 325 others were 3692 (the war sloop that wasn't glitched) hitting the same spot. Even more curious, was that the crew didn't die or get harmed at all on the war sloops that took only 325 damage. (They also proved to be invulnerable to grape shot.) There was also one where I hit the mast - no damage was numerically indicated for that. |
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Keep the info coming! I'm psyched. Edward, test it on the highest ships.
Oh, and by the way, I don't think putting points in it is such a waste. Think about it: you can shoot your explosive, and, since it takes so long to reload, just switch to the Bolt. It's like a horse that gets a huge lead off the gate. |
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Rank 4 used to say 3806 to 7612 at noto 38. Rank 4 now says 3872 to 7743. I use thunder for what it was intended for: to aggro distant ships and for removing masts from very far away. Thunder is the only ammo where the accuracy increases with distance (the ghostly homing missiles aim at the masts better, I guess.) I don't understand how thunderbolt is able to do even one point of damage to a hull, but meh. Oh, back on topic: yeah, that won't work for me, as I don't use thunder as a short range weapon. When my barrel was larger, it wasn't such a problem, but the paltry amount of ammo now, is too big a concern. (Yet people in SvS doing the infinite ammo glitch...arrrgh!) Also back on topic: I'm still waiting for something to survive my explosive! :-) So far I haven't needed to switch to another ammo! Correction: Goliath took two hits. |
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Now you are getting it. Once you put points in barrage, spirit mastery, blade instinct, you will see every time you level their respective counter parts increase. This to me is the main issue over getting points back. Since adding 5 points to any of those above skills it ends up the same stats as 4 points on the final 40th level. We don't get that 5th point added than give it back. The disaster they have now on test made it most likely anyone that had barely any descent stats at all would never change on some skills. With being forced to take junk they don't want that they will have to if they change points. (hint :use your points before this comes out) |
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Is there a list somewhere of the skills with defective and/or disabled rank 5 settings? For Little Ed: barrage is rank 3, shrapnel rank 2. |
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This would be easily tracked on the xd site, but they wouldn't put damage results there. So seeing everyone with 4 points in barrage, has the exact same end result damage as everyone that has 5 points can't be looked up. Too bad people don't read some of these posts here where this has been a known subject for months on end. Go ask friends who have built a character, ask them if they have 4 points in barrage, spirit mastery, blade instinct or 5. Compare any of the same damage results in any one of those. Than check someone that has say 2 points in one of these and see how much less damage they have when they have maxed at level 40. As a math variable, certain things have to be at a set parameter. For best final result, set variable is level 40 since damage will be climbing up per level until this point. Take several level 40's compare and you easily see these results. People here who don't bother figuring some of these simple things out, are the same ones complaining others are too good, have to powerful cannon etc. Next thing ya know you find your cannon on all these characters is altered and something like 8 levels dropped on all your characters to beckon to all the people that won't work at a character and build good stats. That leads to the wonderful fury like we have now at 900-1800 instead of the 1050 -2100 a month ago. So people that have worked at there characters can now run out of ammo at the first bridges on Boss battle and do less than half damage to the players ships that don't feel like they should have to work at any of their character stats. |
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