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-   -   Privateering: repair while sailing - glitch/cheat (https://www.piratesonlineforums.com/forums/showthread.php?t=7040)

Edward Edgemenace 08-06-2008 07:21 AM

Privateering: repair while sailing - glitch/cheat
 
If you, like me, are quite sick of seeing Spanish ships sailing along, taking massive damage from your cannon-fire, yet steadily repairing while sailing, just slightly faster than your barrage can damage them, you can fight them with their own medicine:

When a boat is launched, have someone other than the boat owner grab the wheel right away. Don't even bother sailing anywhere...the boat owner must then recover the wheel and boot that person (you) off the wheel. Ship's owner can now sail normally. As soon as you take some damage, you can go to a repair spot and begin repairs. Using the F1 glitch described elsewhere, you can simultaneously repair all four repair spots and fire from a cannon. Until the ship is full health, or you are assassinated, the boat will continue to be repaired, faster than it can be damaged. Thank you, Graybeard, et al., for helping me figure this out, tonight.

No idea if Disney considers it a bug or a feature (some kind of reward, for when a spy tries to take over a boat?) but I for one, won't hold my breath waiting for them to fix it. Better now, to just have both sides have the same repair abilities...

Method refinements appreciated.

Sassy 08-06-2008 07:45 AM

What the heck is an F1 glitch?

I must really be lost..

I dont get the glitches at all..

Oh, I've retired my French and Spanish quests..

Too much cheating and unfair game play..

My opinion:
Light ships should not be allowed to SVS.

Edward Edgemenace 08-06-2008 09:54 AM

Quote:

Originally Posted by Sassy (Post 59960)
What the heck is an F1 glitch?

See http://www.piratesonlineforums.com/f...ead.php?t=6884 for more info.

Quote:

I must really be lost..

I dont get the glitches at all..

Oh, I've retired my French and Spanish quests..

Too much cheating and unfair game play..

My opinion:
Light ships should not be allowed to SVS.
Precisely. I've seen the opposition using this (and many other nastier tricks) since day one. The worst, IMHO, remains the on-demand-lag-storm. At one point I suspected it was my computer - closer analysis shows it is not. At one point I thought it was grape shot - but that gives you dizzy stuff, not a total lockup. The lag-storming causes my computer to freeze for 15 seconds, after which I see my boat regenerated in home port (presumably after being sunk, despite full green ship health a moment before lock-up.)

I've tried to report as many of the cheaters as I could, but the same ships always appear. So let's try it as a public glitch now, to have equal footing (or at least something closer to being equal, one glitch at a time.)

Jeena 08-06-2008 10:28 AM

Mmm, that annoys me too =/
It's so frustrating too, especially when you're on the verge of sinking them.

X

Rackat 08-06-2008 12:19 PM

Quote:

Originally Posted by Sassy (Post 59960)

My opinion:
Light ships should not be allowed to SVS.

Oh, my! I love my light sloop in SvS! Two people on a light sloop can be a dangerous oponent. Me and a guildmate team up on a Light Sloop. The person launching takes cannon first, and the other person steers the boat. Once the Captain is out of ammo, he takes the wheel. When the cannoneer runs out of ammo, the Captain just sails around keeping the bounty and score while the cannoneer tp's for more ammo. And it is a blast to see an entire fleet coming after my Light Sloop. :laughks2:

davy redflint 08-06-2008 12:35 PM

aye light sloop r harder to hit, lot of fun runnin cirlce around larger ship. no glitchin from this pirate.

am1974 08-06-2008 03:16 PM

Yes do not knock the light ships till you tried it lol!! I have had more luck in my light sloop then with any other ship.

Chris 08-06-2008 03:29 PM

more people taking advantage of glitches - sigh -

mlratto 08-06-2008 04:06 PM

so i set up a basic account so i could link my unlimited account. and i got to do what i've been wanting to do and that is to play the game with my 6 year old boy. we had an absolute blast cruising around.

the point is he wanted to do SvS. so we take out his light sloop and he is only a level 10 pirate and level 5 sailing. with him steering and me on cannon we quickly jumped to the top of the leader board in no time. he got a little irritated with me telling him which way to turn though. heh heh

so, as much as i hate fighting light sloops it sure is fun when you are in one!

re: the quick fix glitch? is it possible that that was the way Disney intended it to work. and others just might not know about it. I mean after all i don't believe Disney should hand everything to us on a platter...maybe things like this were meant to be discovered.

It is unfair and frustrating though that many know about it and are using it while others aren't. Either they should remove the quick fix bug/glitch (if that's what it is) or widley publicize how to use it.

To date i haven't used it on my big pirate but used it last night with my baby pirate...to *ahem*..."eduacate" someone in my guild.

Dr. Zeppers 08-06-2008 05:14 PM

Seems to me, that fair or not, Disney is pretty firm on thier stance about not disciplining members/players for using glitchs within the game, as long as they are not useing external cheats, hacks, etc.

I pray they take the reports/complaints etc, and realize that if nothing else, these issues REQUIRE fixing.

Sassy 08-06-2008 05:16 PM

My reason for not wanting light ships in svs, is that basic members are allowed to play svs, which is proven here, and Disney told me they cannot, and I told them they are, so why do we have to pay for the game, when it is evident that basics can do what we do for FREE!!!

whiskey 08-06-2008 05:23 PM

The descriptions given by D imply that the boat must remain stationary, without the captain at the helm, to allow repair.

Hence,

This type of repair while moving is cheating, using the method described above.

I hope it is removed soon.

mlratto 08-06-2008 06:43 PM

My reason for not wanting light ships in svs, is that basic members are allowed to play svs

didn't know about the basic members not being allowed to play. I've never been one to read the fine print so to speak. Soooo...are you saying you don't mind a couple high level pirates crewing up and taking out a light sloop? In that scenario a light sloop is a LOT to handle.

The descriptions given by D imply that the boat must remain stationary, without the captain at the helm, to allow repair.

good catch...another example of me not reading up on these things.:psmiley35:

i agree, this should be fixed.

Dr. Zeppers 08-06-2008 07:25 PM

Quote:

Originally Posted by Sassy (Post 60027)
My reason for not wanting light ships in svs, is that basic members are allowed to play svs, which is proven here, and Disney told me they cannot

Does it say somewhere that basic accounts wouldnt be able to try SvS?

I would actually think Disney would WANT to let them because whats any level 12-14 basic account going to want when thier Light Sloop/Galleon keeps on getting pummeled?

A bigger ship.. (time to go unlimited!)

Added: This from the official site regarding release of privateering.
Both Basic and Unlimited Access players can engage in Privateering, just pick a side and take up that flag in battle!

POFs copy of the news: http://www.piratesonlineforums.com/f...ead.php?t=6810

mongo 08-06-2008 08:44 PM

I have unlimited access and tried SvS in my War Frigate and I might as well have just painted a big old bull's eye on the sails. I purposely bought a light sloop (and now a regular Frigate) for SvS.

The War ships can take more damage but also attract more fire.

Plus I imagine that there is a certain amount of surprise when the little light sloop parked off your side starts shooting fury and explosive at you. The light sloop was getting pounded a bit too much so I went for the Frigate so I can point the nose at the target and present a smaller profile.

Sven Niscadae 08-06-2008 08:47 PM

Quote:

Originally Posted by mongo (Post 60119)
The light sloop was getting pounded a bit too much so I went for the Frigate so I can point the nose at the target and present a smaller profile.

Not to mention the cannons on the bow, especially if they're giving chase!

whiskey 08-06-2008 08:54 PM

About Glitch-Cheating:
Quote:

Originally Posted by Disney Pirates of the Caribbean Website
The Pirates Online Code of Conduct:
Click Here for Website


1. Respect your fellow pirates - Pirates of the Caribbean Online does not tolerate any swearing, cheating, bullying or overt harassment toward other players. Disciplinary action will be taken should any one of these occur while playing.

....

4. No Cheating - Any use of third party programs is not allowed. Players who use any third party programs while playing risk being permanently banned.


Point one uses a broad brush to say that Cheating is not allowed, specifically, cheating that is used against other players. Glitches to this point have been utilized, but their results have not directly affected other players, while this glitch directly changes the outcome of gameplay between clients, be they paying or otherwise.

Point four references outside software cheats, and I think is missing the mark on this point. It is illegal to use outside mechanisms to change the outcome of the game, but this particular glitch is inside the game, and therefore does not apply.

Edward Edgemenace 08-07-2008 03:29 AM

Quote:

Originally Posted by mlratto (Post 60073)
My reason for not wanting light ships in svs, is that basic members are allowed to play svs

didn't know about the basic members not being allowed to play. I've never been one to read the fine print so to speak. Soooo...are you saying you don't mind a couple high level pirates crewing up and taking out a light sloop? In that scenario a light sloop is a LOT to handle.

The descriptions given by D imply that the boat must remain stationary, without the captain at the helm, to allow repair.

good catch...another example of me not reading up on these things.:psmiley35:

i agree, this should be fixed.

The light sloop - which can have a maximum valid crew of three people - has four repair spots. It is ludicrous to suggest that one might be closer than the others at one time, but less convenient at another time. Just a couple steps in any direction, and you are on the other side of the boat. So why does a light sloop have four repair spots? Because glitch-repair is considered essential to Disney. That is, cheating, to them, is much more important than playing the game.

Any why does it take hours to repair a light sloop, anyhow? Your skill with the hammer should generate xxxx points of hull repair per second. A War frigate should take approximately FOREVER to fix with only four people working on it. A light sloop should be able to be repaired, in a minute flat with just a couple pieces of string by one person.

Why do cannonballs that land in the water three to ten boat-lengths BEHIND my light galleon, count as hits on my boat? Because I have a high bounty? And yet, if I'm going backwards, cannonballs that hit or skim my bow are not counted as hits.

Also disappointing, is Disney's handling of lightning and fury. The target boat is rendered stationary, once hit. It is a cheat; unlike grape shot which visibly stuns your pirate with the dizzy animation over their head, the effects of thunder and fury are simple immobility - 100% inexplicable, except to promote cheating. The amount of damage from those weapons is already astonishing - why do the people with the highest level weapons even need to cheat like that?

Since all crew-matching is still broken (90% of matches are with enemy crews - the rest of the time matching just doesn't work at all) and side-switching is violently encouraged, the natural opposition to such tactics is further hampered. Setting crew on the island takes about a half an hour - by which time your crew likely has four or five separate boats launched out of boredom. Why? Disney hates cooperation to take down the bad guys, and wants to only promote cheating?

SvS could have been so cool.

These things would have been fixed day one, if they were genuine mistakes. Instead, they are profound reflections of Disney's ethos.

Sven Niscadae 08-07-2008 11:29 AM

Quote:

Why do cannonballs that land in the water three to ten boat-lengths BEHIND my light galleon, count as hits on my boat? Because I have a high bounty? And yet, if I'm going backwards, cannonballs that hit or skim my bow are not counted as hits.
It's called lag. There is something going on between your client and the server causing latency. It's possible that the server hadn't caught up with your actions and hadn't registered you had moved yet.

Quote:

Also disappointing, is Disney's handling of lightning and fury. The target boat is rendered stationary, once hit. It is a cheat; unlike grape shot which visibly stuns your pirate with the dizzy animation over their head, the effects of thunder and fury are simple immobility - 100% inexplicable, except to promote cheating. The amount of damage from those weapons is already astonishing - why do the people with the highest level weapons even need to cheat like that?
Please stop making this generalization. Just because this weird bug happens to you doesn't mean it happens to everyone. I've been hit by thunderbolts and fury plenty of times in SvS but never been succumbed to immobility. Don't assume everyone that uses thunderbolt and fury is cheating.

Quote:

Instead, they are profound reflections of Disney's ethos.
Remember, just because you're paranoid doesn't mean they're not out to get you.

Maximvs 08-07-2008 01:09 PM

Quote:

The light sloop - which can have a maximum valid crew of three people - has four repair spots. It is ludicrous to suggest that one might be closer than the others at one time, but less convenient at another time. Just a couple steps in any direction, and you are on the other side of the boat. So why does a light sloop have four repair spots? Because glitch-repair is considered essential to Disney. That is, cheating, to them, is much more important than playing the game.
*buzz* The reason for the 4 repair spots is to repair the side of the ship with the most damage. Though the Green Circle only shows three sides (annoying) - you can actually repair one of four sides of the ship - so when you are doing it the legit way and the right side has the most damage - repairing that fix spot first actually shows the meter on that side going up first. Once that side is fully repaired then the repair 'spreads' to cover the enrie circle.

It has nothing to do with intentional cheating or glitching. :)

Quote:

These things would have been fixed day one, if they were genuine mistakes. Instead, they are profound reflections of Disney's ethos.
Ya know, I can understand ones fustration with having poor connectivity or poor video or game bugs, so much so that I made the offer to sail with you to experience these options myself (though I did not lock up with you at times) - but being this paranoid about the game to this extent really is overboard.

Almost none of us experience these issues to this extreme (glitching aside of course - we all see it and all agree it should be fixed), and some who do have problems even admit to having computer hardward which just isn't up to snuff. Sure we all experience Lag and I know you experience it more than others - but this not make fault the entire system when it is limited to only a small number of players.

Entire computer configurations can cause issues (motherboard a with video card b = diaster). Where you live, the connection you have (is the next door neighbour filesharing the whole world music collection? Killing your connection in the process?), the hardware you use... its computers. All these things can contribute. Have you tried another computer? Another Location? Another connection? These all must be addressed... and many questions which answers are needed for.

I am only concerned because your issues have gone from yourself and SvS to grouping all of us into this potential diaster for all players over the last several threads / posts - when most of us do not experience these issues (or not to the extremes you have) and cannot be called glitches - these are issues which you need to try and eliminate. I don't ACTUALLY believe Big D is trying to place intentional mistakes just to tourture you.

Now as for the REAL glitches of auto-repair and possible sailing forcefield... yes - these should fixed as soon as possible, and maybe even add options to lower graphic settings on ammo.

Your a good man and a great sailor, I'm only worried that your gonna need counciling and meds if you don't ease up a bit :D

whiskey 08-07-2008 01:22 PM

Quote:

Originally Posted by Edward Edgemenace (Post 60223)
The light sloop - which can have a maximum valid crew of three people - has four repair spots. It is ludicrous to suggest that one might be closer than the others at one time, but less convenient at another time. Just a couple steps in any direction, and you are on the other side of the boat. So why does a light sloop have four repair spots? Because glitch-repair is considered essential to Disney. That is, cheating, to them, is much more important than playing the game.

As to this point, if you read the in-game notes, the location of the repair spot directly repairs that portion of the outer hull first. For example, if you have damage to the right side of the boat, the right repair zone will fix sooner/faster. I have tried this, and it works to a point.

mlratto 08-07-2008 03:35 PM

the effects of thunder and fury are simple immobility - 100% inexplicable

why do the people with the highest level weapons even need to cheat like that?


i don't want to pile on but i have not experienced any lag when getting hit by lightning or fury.

do i shoot lightning and fury...heck ya i do. i worked my butt off for those skills so why wouldn't i use them.

I honestly do feel bad for those who get locked up over this but in reality i have no idea which boats out there are ones who will experience it. I'm just trying to play the game by the rules and i use the options that are available to me.

when sailing solo (which i do a lot) sometimes lightning and fury are your best friend.

whiskey 08-07-2008 03:43 PM

My favorite method is to use the sloop, back up towards a rock, and throw lightning to draw opponent ships towards me. When they are in better range, I pull out the fury. If they close further, I draw out the explosives!

I have not seen the immobilization problem, either. Have you run a tracert to determine latency on your packets to Disney?

Dr. Zeppers 08-07-2008 04:48 PM

Quote:

Originally Posted by Edward Edgemenace (Post 60223)
The light sloop - which can have a maximum valid crew of three people - has four repair spots. It is ludicrous to suggest that one might be closer than the others at one time, but less convenient at another time. Just a couple steps in any direction, and you are on the other side of the boat. So why does a light sloop have four repair spots? Because glitch-repair is considered essential to Disney. That is, cheating, to them, is much more important than playing the game.

Actually, the answer to why, is QUITE simple.

Consistency, which is key to any user friendly software applications.

Many have contended that the light sloop has an advantage of size/speed, why should it have an additional advantage of being easier to repair? Because 'realistically' its size is so much smaller? Lets not talk about realistic, because repairing a ship while at sea to 100% its original strength/ability, is in itself not realistic. Lets talk about fair, same for everyone... point blank and period.

As for using Lightning and Fury, sounds like the problem is local (hardware or connectivity, i dont know). Don't see that many other major complaints, and i've never once experienced a problem with it. Like someone said.. we worked hard for those skills, they put them in the game TO BE USED.

Tuefenhandel 08-07-2008 09:22 PM

Lagging for lightening or fury??? Ya know, some days I lag in svs no matter what. I have sailed into scrums with a single ship and locked up on relatively quiet servers - and other days there can be 10 vs. 10 and nothing slips or is delayed one iota.

I've even had days where we would jump from server to server en masse and still have problems.

You can spend all your time getting worked up about it - or, realize it's a game that is supposed to be fun!

If it gets to be like a bad day on the golf course, then it might be time to read a book.

Edward Edgemenace 08-07-2008 10:49 PM

Quote:

Originally Posted by Maximvs (Post 60350)
<snip>

I am only concerned because your issues have gone from yourself and SvS to grouping all of us into this potential diaster for all players over the last several threads / posts - when most of us do not experience these issues (or not to the extremes you have) and cannot be called glitches - these are issues which you need to try and eliminate. I don't ACTUALLY believe Big D is trying to place intentional mistakes just to tourture you.

Now as for the REAL glitches of auto-repair and possible sailing forcefield... yes - these should fixed as soon as possible, and maybe even add options to lower graphic settings on ammo.

Your a good man and a great sailor, I'm only worried that your gonna need counciling and meds if you don't ease up a bit :D

OK, perhaps I did go over the top on those last few. Just because you and I had no lockups that one evening, does not mean they went away. The performance enhancements you pointed out made other parts of the game smoother, but seem to have nothing to do with the lockups I've been affected by, the most. With other players, I still get lockups; some people I sail with experience MUCH greater lockups than I do. For example, my best gunner (the one I'd always invite to boss battles) locks up consistently when thunder or fury is in use nearby. But she doesn't have little 15 second lockups like I sometimes do; she was gone for 30 to 60 seconds at a time; other times just disconnected. A couple other game-friends haven't been able to SvS at all. Just today, two more people got locked up on Andoso.

Now, as the days pass, I'm discovering more about the lockups. It is not everyone's thunder and fury, but every time I get a lockup, it is from thunder or fury. (My observations of lag-from-grenades does not seem to be repeatable.) Approaching the same lag-storm boat a second time consistently locks up again when that boat fires thunder or fury. Well, sometimes a light sloop - other times four war frigates - but in both cases, repeatable. Not "random" or "intermittent."

I'll try to keep your kind words in mind, when I find myself getting frustrated by all this again. I'll try to remember that it is never easy to push software changes out, even if the change (turn off some minor feature that causes major disruption) itself is easy. I'll also try to not let some of the editing of my messages get to me - this is just a minor message board, just for a game, after all. But seeing my messages here be edited was very strange - that action itself was perhaps what goaded me over the top, here.

I would like to see these problems fixed. If they rework it, so that EVERYONE has auto-repair all the time, that would be cool. If they rework it, so that noone has auto-repair ever, that would be OK. If they rework it to hide the glitch and make the glitch require one more action to activate, that is not cool. If they do that (as someone said they did with the skeleton glitch,) I indeed, may need medication to curb my comments.

Quote:

Originally Posted by whiskey (Post 60445)
My favorite method is to use the sloop, back up towards a rock, and throw lightning to draw opponent ships towards me. When they are in better range, I pull out the fury. If they close further, I draw out the explosives!

I have not seen the immobilization problem, either. Have you run a tracert to determine latency on your packets to Disney?

Didn't see anything of concern in my traceroute (nor my tracert) but won't put those results here, as I'm not clear on the privacy rules about IPs and city locations. I WILL post this though:

C:\>ping 204.2.148.53

Pinging 204.2.148.53 with 32 bytes of data:

Reply from 204.2.148.53: bytes=32 time=34ms TTL=122
Reply from 204.2.148.53: bytes=32 time=32ms TTL=122
Reply from 204.2.148.53: bytes=32 time=30ms TTL=122
Reply from 204.2.148.53: bytes=32 time=30ms TTL=122

Ping statistics for 204.2.148.53:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 30ms, Maximum = 34ms, Average = 31ms

C:\>
C:\>ping 198.105.196.91

Pinging 198.105.196.91 with 32 bytes of data:

Reply from 198.105.196.91: bytes=32 time=71ms TTL=239
Reply from 198.105.196.91: bytes=32 time=75ms TTL=239
Reply from 198.105.196.91: bytes=32 time=74ms TTL=239
Reply from 198.105.196.91: bytes=32 time=70ms TTL=239

Ping statistics for 198.105.196.91:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 70ms, Maximum = 75ms, Average = 72ms


I fortunate enough to ping the second one during a 15 second slowdown. The result was this:

C:\>ping 198.105.196.91

Pinging 198.105.196.91 with 32 bytes of data:

Reply from 198.105.196.91: bytes=32 time=70ms TTL=239
Reply from 198.105.196.91: bytes=32 time=70ms TTL=239
Reply from 198.105.196.91: bytes=32 time=77ms TTL=239
Reply from 198.105.196.91: bytes=32 time=72ms TTL=239

Ping statistics for 198.105.196.91:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 70ms, Maximum = 77ms, Average = 72ms

Which is to say, network round-trip time was FASTER during the slowdown. No network disconnection. I wasn't doing any major downloads at the time. Other times, I have done large internet downloads while playing, with no noticeable affect on game performance. When it is just the game, network utilization is 0.5 to 1.5 percent. With a simultaneous download it is 49.5%. Network traffic changes when my crew status changes, but not much for regular game vs. privateering.

Now, even though I'd like my ping times to be closer to 10ms, I really can't complain when they are under 100ms. I don't mean to be complaining about minor lag issues - I am seeing occasional major stops. About the light galleon - I find it hard to believe that shots consistently off my bow miss (if going backward,) while shots consistently three boat lengths behind, hit (if going forward.) I don't see that behavior with my light sloop! But that is a minor annoyance, so please forgive me for having mentioned it. The lockups are the problem that make it truly unpleasant, at times.

Quote:

Originally Posted by Tuefenhandel (Post 60522)
<snip>
If it gets to be like a bad day on the golf course, then it might be time to read a book.

Aye, matey! Now that is some sound advice. Fair winds!

Dr. Zeppers 08-07-2008 11:31 PM

I do think thier gaming/graphics engine could use some rewriting, I spent 2 hours on one of those "other" pirate MMORGs last night, graphics were way better, didnt once even consider the word lag. As beautiful and smooth as it was, I still had to quit and play 2 hours of POTCO last night. hehe POTCO would be awesome with those graphics, and being smooth.

Then again the install of the referenced 'other game' was 7gbs+!!!

Nautical Nattie 08-07-2008 11:33 PM

It's not thunder or fury i have a problem with, it's firebrand lol. I can't do SvS on my PC because it just lags too much (even on quiet servers), but i try it on my dads brand new PC and it's fine, no lags = basically i need a new PC lol. :laughks2:. As for the glitch/cheating thing for repairing, i crewed up with someone once and when i went on their ship they could sail and repair, i thought it was quite cool at first but then i believed it to be just unfair to other players, i rarely play SvS now because there are so many cheaters out there. I don't see why people can't just play the game for a game and not have to get so competative and cheat all the time.

I thought the repair glitch was just lucky for them though, that i can understand if it's accidental, but deliberate - nah ah! :118: Gain respect by getting a good crew and good ammo and beat them the proper way, then you can say you earned your score and bounty.

Maximvs 08-08-2008 03:09 AM

Quote:

I'll also try to not let some of the editing of my messages get to me - this is just a minor message board, just for a game, after all. But seeing my messages here be edited was very strange - that action itself was perhaps what goaded me over the top, here.
Well in my case I'm just doing my assigned duty as 'watch tower' of POF as assigned to me by the higher power :D As for others, it's all in stride - as you say it really is only a message board (which at the end of the day - I turn off and deal with an 11yr old in soccer, building this monster of a deck on my house, and figure out how oil prices got so high - or maybe not hehehe :D )

But as I read a lot of messages every day - I wish I had more time to respond in them all (unlike that Zep guy that seems to have ALL kinds of time on his hands LOL :D ) The only thing is that in reading so many, some people you get to know more through their posts (such as Jim and The Monk when they were here were always good for a big thread discussion :) ).

You are one of only a few I've actually ever met 'in game', and for the hour or so we played was a good time where I know a 'less stressed' Edward exists ;) I just wanted to make sure you were still here on planet earth and not totally losing it :)

Poison elf 08-08-2008 03:39 AM

OK, well here is what I can say about this. Ramming speed causes some problems. This glitch, repair, is also what is causing problems. Today entered a server, the entire time locking 15 seconds or so from canon to wheel. Finally found what was going on, after sinking some ships, I started on what I think the culprit was. Start hitting it, lock up , then back and its at full health and no ships sunk. Hit it some more, more lock-ups and health changing back and forth.

Now some may put blame to peoples computers, but maybe you should of been around enough years to see enough things to get a better opinion. I can talk about my end and what is going on with that. From my end, this was NOT happening until this svs came out. Going out and shooting regular ships was NOT locking up until this came out. So the people all gun-hoe blaming others (others computers) should maybe back off and put the blame where it belongs,,,,,Disney. I don't think the number of people having these problems, all of a sudden cut their computers back from what was working yesterday?

It can be argued back and forth is it fury, is it lightning, fire, ramming, or glitch repairing, or just standing around not trying svs. In any way you look at it, its effecting the entire game play and sailing, and is a PROBLEM.

This problem began when,,,hello? Lost of Internet windows started when? Lock-ups started when? These avoided issues is where the problem is from some people here who aren't having problems. Conveniently some of the same people on the test servers. Not having a good base in the testing system to cover all aspects of game play probably the biggest problem. Maybe try testing stuff with experienced players, different computer set ups, instead of just who found a web-site first? Then something needs to be done with the problems instead of the usual "ignore", can I help you with anything else today "button".


Frankly, from posts I have seen here, I really have to wonder how many people knew after weeks testing, these bugs we all have and reported them. Its been live half the time tested or so, and basically unplayable now. As I stated all during testing, maybe something could be brought out instead of protected secrets, so its not mess live pvp in no time. Also said in days Most of us would find this stuff out. Obviously it was more important to have a mess come out instead of something functional.

Edward Edgemenace 08-08-2008 06:49 AM

Quote:

Originally Posted by Nautical Nattie (Post 60548)
I thought the repair glitch was just lucky for them though, that i can understand if it's accidental, but deliberate - nah ah! :118: Gain respect by getting a good crew and good ammo and beat them the proper way, then you can say you earned your score and bounty.

I've seen it happen accidentally here and there, but the broad majority of the time, it is intentional - assassinating the captain resets the repair glitch, but they are in the glitch again in a matter of seconds.

How then, do you do your SvS, when there are five zero-point non-cheaters and three high-bounty cheaters on the opposition? You build up your crew, set sail on your war sloop with the repair glitch, or without? Without it, is certain death (if not from the first cheater ship, from the second.) With it, then you can be accused of cheating (by those five zero-pointer ships) even if you try to avoid them.

Just ignoring that SvS exists is silly - it should be (by far) the best part of the whole game.

Rackat 08-08-2008 12:56 PM

It still irks me that Disney allows these cheats in SvS and PvP. As long as it effects other players, Disney is never going to get ahead. People will come, enjoy the game, then leave because people are cheating.

The Flagship, KH, wall hacks, and "Heaven" are harmless in that they do not effect other players, but allowing people to cheat against each other is just stupid, imo.

What is the Age target for the game? 6yo and up.

How many 6-10 year olds are savvy enough to find and use these cheats? How lame do you have to be to have to cheat to win against this age group? If you use the cheat glitches in SvS or PvP, then you are a loser, plain and simple.

Kretzge 08-08-2008 01:31 PM

Disney doesnt even care, basically with disney cheaters always win

Maximvs 08-08-2008 01:38 PM

Maybe I haven't had enough coffee yet this morning, so I'm gonna try to give it a shot but might just get tired and get breakfast instead :)

Quote:

Originally Posted by Poison elf (Post 60593)
OK, well here is what I can say about this. Ramming speed causes some problems <snip>

So your hitting Ramming Speed just off the wheel? (The "then back and its full health has me a bit confused"). I want to test your finding, but its not described enough.

Quote:

<snip>maybe you should of been around enough years to see enough things to get a better opinion

<snip> Going out and shooting regular ships was NOT locking up until this came out.

<snip>So the people all gun-hoe blaming others (others computers) should maybe back off and put the blame where it belongs... Disney. I don't think the number of people having these problems, all of a sudden cut their computers back from what was working yesterday?
1) Yea, I've been aound enough years. In fact, I wish I could pull a Tina Turner and 'Turn Back Time'... ;)

2) Don't confuse SvS with everyday sailing - there has been no mention of anyone having everyday sailing issues besides the sails on all the ship being up. I've been regular sailing for a few days now and ships sink today just like they did last week. Since SvS is a totally difference experience, how can you know for sure if you would actually have the problem or not BEFORE SvS came out? From some Phantom shooting a few lighting rounds at you? Not likely.

3) No I will not put ALL the blame on Disney.

Yes, I fully agree the discovered bugs of auto-repair need fixing. If Ramming Speed is a bug then it needs to be fixed (though until tested I'm reserved on this one - since no one as actually been rammed on purpose by another ship until SvS appeared, how can one say that 'locking up' is not a part of it? Maybe all the times you rammed NPC ships the code 'freezes' the NPC ship allowing for the hit to take place, and this code is now being applied to the player ship?) Yes, I knew once SvS was open there would be Lag Issues (sent in serveral of my test reports). Yes, their Tech Support bombs...

But no - until you can tell me you have gone to another computer with another configuration at another connection and possibly another location and tried it - I will not put the blame all on them. And the reason being is that I use several different comps to play and test from several locations (as far as 60 miles), and I get different results from all of them.

Quote:

It can be argued back and forth is it fury, is it lightning, fire, ramming, or glitch repairing, or just standing around not trying svs. In any way you look at it, its effecting the entire game play and sailing, and is a PROBLEM.
Once again, another person overshooting the bounds. It is NOT affecting ENTIRE gameplay! I am still able to do the 'scary mary' quest without an issue. I still helped guilders last night sink ships for what-ever quest on driftwood... stop stretching everything into the whole game falling apart!

The problems you are having are in SvS, and yes there are some problems. And lets stick with that. If you want to talk about the 'flying sargent at padres' or the 'wall glitch at kingshead', or even the 'flying off the ship glitch' - fine - but please stop comparing it all to SvS...

Just because you are upset does not mean everything and everyone in the whole world is now broken.

Quote:

This problem began when,,,hello? Lost of Internet windows started when? Lock-ups started when?
Search the forums - after almost every update there arre those incliding posts of myself) who have problems. Once again, don't use common issues to make a case against SvS. If there is any hope to actually find the issues and fix them - set you emotions outside and post your issues and your findings (or even better yet - use the ? mark in POTCO and send them directly to Disney - thats what its there for).

Quote:

These avoided issues is where the problem is from some people here who aren't having problems. Conveniently some of the same people on the test servers. Not having a good base in the testing system to cover all aspects of game play probably the biggest problem. Maybe try testing stuff with experienced players, different computer set ups, instead of just who found a web-site first? Then something needs to be done with the problems instead of the usual "ignore", can I help you with anything else today "button".

Frankly, from posts I have seen here, I really have to wonder how many people knew after weeks testing, these bugs we all have and reported them. Its been live half the time tested or so, and basically unplayable now. As I stated all during testing, maybe something could be brought out instead of protected secrets, so its not mess live pvp in no time. Also said in days Most of us would find this stuff out. Obviously it was more important to have a mess come out instead of something functional.
Now this is a direct quote at me - and I will respond to it.

Since becoming a tester 7 weeks ago - I've sent in 27 bug e-mails, each containing several issues each (so much so that Disney e-mailed me back saying they may not respond to all my messages, but would continue to read them). I used the ? Mark Sign to immediately report findings as I came across them (such as the Rock Island Glitch). If no one uses it - nothing gets fixed. Everyone reading this message should use the ? mark once a day for any glitch they see (even if its only that flying sargent every day at padres... he will stop flying if enough reports come in).

The discovery of auto-repair (the use of F1 to unlock yourself from the repair and keep sailing) would not matter if there were there a 100 or a 1000 testers. We discoverd many other nifty glitches before it come out to live - but theres always going to me one or two more - someone got lucky oneday and hit F1 and they discovered that they could sail afterwards. They told two friends and so-on-and-so-on-and-so-on... This discovery has NOTHING to do with any 'lack of experience' you think I or other testers may have.

As mentioned I used multiple computers / laptops with different configurations in different locals - but unless you own your own lab good luck with that and whatever that web site first comment was about. We are given no timeline as to when things will be released to open, and very little direction as to what to test - its all discovery. I have posted more than once that Disney should wait to release updates - but they set the timelines, not us (in fact the release of SvS surprised me as I had just sent in a bug report only hours earlier...) and we are not even told when its going to be released.

You would have not done any better than we have - and would only be able to do the same thing we do, which is read issues that people post here - test them - then report them.

=============

Now I'll give you the same advice - then take it myself. Once again I can understand some players are fustrated that they are issues when they play SvS and have problems.

Once again, 15 people posing problems here is not the 11,000+ members registered here or however many in the game. Once again I am concerned because your posts as well have gone from yourself and SvS to grouping all of us together - when once again most of us do not experience these issues (leaving out the direct cheats such as auto-repair - I TOTALLY AGREE these need fixing - use the ? Mark in the game! Send it 10 times each time you play! They will respond...).

The model that Disney uses to implement, deploy and test has not changed for years (in ToonTown or other games) and will not change in time to come unfortunately. So when things are not going right - report your findings to them, keep doing it, because their business model really is 'the squeaky wheel gets the most grease' and if they get enough reports then they will make changes - not overnight - but they do make them.

I myself will take my own advice, and go keep building my deck - I'm about a week from finishing and wait to try out my new pool :) - so no matter what happens in the game - I'm outside :D

whiskey 08-08-2008 02:03 PM

I conduct software testing in my real-world job, and this sort of bug finding is excruciating. I have before worked for days (or weeks) with beta1 testers in the lab trying to turn over use bugs, only to have beta2 testers find an error just in the first few seconds. It is difficult to explain to upper management that we, yes, found and squashed several bugs, but no, we never did try that one, intricate sequence that causes a catastrophic system failure.....

mlratto 08-08-2008 03:03 PM

i would love to be a fly on the wall in disney's potco developers weekly meeting. or better yet get a sneak peak at their bug/glitch repair list.

i'd be happy if they would post things occasionaly like a list of fixes they are working on so at least we could have some visiblity.

just a simple note from Disney saying "we are aware of these bugs (then list them) and are working hard to get them corrected"

Rackat 08-08-2008 05:14 PM

Maximus - what is the "?" mark thing? I was not aware that open servers had such a feature.

whiskey 08-08-2008 06:09 PM

Well, I can tell you.

Click on the gears icon, or press F7:

http://i148.photobucket.com/albums/s...ter/fseven.jpg


That brings up the Game Options Dialog. On this popup window, press the Question Mark icon, shown lower right:

http://i148.photobucket.com/albums/s...ameoptions.jpg


This brings up the feedback dialog, as shown below:
http://i148.photobucket.com/albums/s...edbackform.jpg

Tuefenhandel 08-08-2008 06:12 PM

<golf clap for Whiskey>

Maximvs 08-08-2008 06:33 PM

Thanks Whiskey for posting that info :D

ALL players should be trying to provide feedback - not just testers. This ? mark is a direct feedback system which if everyone started putting those bugs in - someone is going to jump on it :)

Quote:

Originally Posted by mlratto (Post 60656)
i would love to be a fly on the wall in disney's potco developers weekly meeting. or better yet get a sneak peak at their bug/glitch repair list.

LOL! I think we all would...

Quote:

i'd be happy if they would post things occasionaly like a list of fixes they are working on so at least we could have some visiblity. just a simple note from Disney saying "we are aware of these bugs (then list them) and are working hard to get them corrected"
So true! It would stop all this nonsense of second guessing what bugs there are - whats known and what not and whats being fixed and what they should be fixing. Players could then focus their attentions to reporting items on the list (or not even on the list yet) to get more focus first... and see progress made (even only a little).

Nautical Nattie 08-10-2008 12:59 AM

As far as i know you can still get the repair glitch even after launching at any time, so long as someone takes over the wheel and then the captiain of the ship takes it back again; so it doesn't have to be when you launch. My crew said it happened twice lastnight when this guy kept taking the wheel and i took it back. I haven't yet tested that one out but i think it works that way too. :bookishfj7: but i'll report both anyway lol

Edward Edgemenace 09-23-2008 08:30 PM

Latest rumor says that this has been partially patched in test - Thursday's update will remove this ability - at least for us normal paying pirates. The glitch will probably still be accessible to full-paying cheat site subscribers, but not to you and me. (For example: Skeleton glitch on Tortuga/Abassa, for infinite ammo, "fixed.")

360 Cannon glitch is supposedly also going to be patched Thursday. No word on windcatcher being fixed though. Nor any word on triple-shot thunderbolt.

Still, it is progress! Who knows, maybe I'll be pleasantly surprised. (I have a blue name again - so I can actually check up on SvS without getting vaporized instantly.)

Now, what was that old saying? "When guns are outlawed, only outlaws will have guns."

CrimsonRabbit 09-23-2008 10:53 PM

I sail SvS everytime I play. I don't know how, don't care to know how and have never used a glitch. My computer sucks. I've played with lag from day one (anyone got some extra laptop RAM or vid card they don't want?). Here's my quick take on a couple of things I've seen skimming this thread:

1) A lot of the "freeze" that people are experiencing is NOT due to 'lag' and bad computers. It is not directly reflected on the use of thunder or fury. I've had this happen to me a good number of times and it's always from certain ships out on the sea. If it were the fury, then any ship launching fury at me would freeze/lock-up my computer. That's not the case. I've been at sea, fighting multiple ships using lighting and fury and my computer lags as normal. Then another ship will come in, shoot it's fury and I'll freeze up and sink. I'll go back out, fight the first ships again (them using fury/lightning) with no problem, same ship comes by as before and shoots fury and I freeze and sink. I believe this is a glitch that may be set in place by using other glitches (auto-repair/invicible?).

2) Auto-repair. Simply put...fix it or don't allow ship repairs. This is absolutely inexcusable. Auto-repairing light sloops are the worst as they like to brag in game and on these boards how good they are in their light sloop.

3) Lag caused by firebrand. This is horrible. My computer will be running reletivaly lag free until someone uses firebrand, be it my crew or an enemy ship. This will set my computer into a state of I-don't-know-how-to-work everytime. It's the most annoying thing about pirates. I don't know why Disney can't animate fire without causing horrible lag. It even happens with torches and voodoo fire animations. Pathetic coding (or whatever). Let me turn off your lame fire animation. Just show the cannonballs as red....I don't care. This lag from firebrand will cause a freeze-up on my computer, I'll disconnect from Pirates and I'll even have to completely restart my computer sometimes (you know when you close out pirates, it goes back to the screen to enter your password....I've waited over 15 minutes for that to appear while my computer is grinding away, killing itself. I can't 'end task' on it or anything....my start menu lags for minutes sometimes because 99.9% of my computer processing power is going towards Pirates. And seriously, my computer isn't THAT bad).

4) Ship being hit when cannons are nowhere close to you. This is the worst!!!! This is not caused by typical lag. Not even close. I'll be sailing one on one with another ship...no lag what-so-ever. I will circle around perpendicularly BEHIND enemy ship. I can see my rounds hit enemy as soon as I shoot them and they hit where they're supposed to hit depending on the timing of my shot. I can see the enemy broadsides shoot out nowhere close to me (keep in mind, I've been behind this ship for a good long while, completely out of broadside range) and yet his rounds hit me. Not only that, by they'll hit my War Sloop for extra damage because it registers it as a hit in the rear of the ship. This is unacceptable. This happens ALL THE TIME, EVERYTIME, ALWAYS...not lag related. I've even parked behind a parked ship and said ship has been able to hit me with broadsides without moving. This needs to be fixed.

THE TRUTH OF THE MATTER
The developers working at Disney aren't experienced enough to handle a game like this. They try, but are dumbfounded when it comes to things that didn't work properly. They seem like a bunch of high school interns and it reflects very poorly on the quality of this and any future game Disney releases. I'd quit paying them for the game to see if they'll care why....but they won't and I do enjoy playing the bugged out game. Disney needs to hire some developers that know how to program/code a game and fire the ones who just know how to add clothes or make your reputation double. This game should be good....work on it Disney.

Nautical Nattie 09-23-2008 11:31 PM

I suffer the 360 cannon thing all the time, i've watched their broadsides plop into the water miles away from my ship yet they still hit, and twice as powerful (which i understand anyway as mine are so bad). I don't have a clue as the reason of lag, but i've noticed sometimes i can sink a ship using fury or lightning easily but then when it comes to a certain ship with sometimes ONE person on cannon, and my crew is around five or six ALL with lightning and fury, we will sink rapidly compared to them and it baffles us (not close enough for grape shots, i always think it's something to do with being downwind, it may give them an advantage or something? well, seems to!)

The repair while sailing thing STILL isn't fixed, and on privateer chat i was accused of cheating because i had a good bounty and score (when the captain of the ship wasn't even online, so i couldn't glitch even if i wanted to!). But they really need to work on the repairing issues, PvP is bad enough with glitching and cheating, and before they fix those issues they introduce ship PvP, madness...

Edward Edgemenace 09-24-2008 12:01 AM

360 cannon has nothing to do with the perpendicular broadsides that crimson rabbit (and I) have been complaining about.

360 degree cannon means the cannon can turn in any direction. Has nothing at all to do with broadsides. That's a whole separate ball of wax.

Maximvs 09-24-2008 12:14 AM

Well the discussion Thread is actually 'Repair While Sailing' - so I would think Natties input is just a valid on 360 cannons as talking the magical broadside targeting :)

Mr.LoveLocket 09-24-2008 12:33 AM

did this glitch get fixed?

SangrelX 09-24-2008 12:41 AM

To answer LoveLockets Question
No it is not fixed I have been in other peoples crews when their captain started having people do it!!! (Crews picked randomly not guild members)

Quote:

(For example: Skeleton glitch on Tortuga/Abassa, for infinite ammo, "fixed.")
Just a quick flick here - but that isnt fixed -- you can still perform that trick however your player model doesnt come back as undead - you still have the infinite ammo on land and sea

you do not gain rep points for your kills but you still gain Gold
The only way you can tell if a player is doing that glitch is - their Level of Notoriety beside their name will Turn RED or BLUE depending on what team they are on when they enter the glitch



-- Also the Lag-Storming bug as a few people call it - where fury and firebrand seem to cause instant lag for 10-15 seconds

I was constantly being hammered like this by 1 ship on frenchy side - so i joined over there and asked about it - to which I got "I can lag you out anytime I want to !!" so I asked the guy how to do it and of course he didn say - but he did say he was able to do it on command

this leads me to think its most definetly a bug/glitch being done on purpose!

perhaps the one guy here who said its a possible combination of glicthes is correct - maybe it does it when someone uses sailing/repair and Fury Launches - because all the time its ever happened to me the ships doing it seem to never loose health!!

Mr.LoveLocket 09-24-2008 01:22 AM

KK thanks for telling me :)

Edward Edgemenace 09-24-2008 01:28 AM

Quote:

Originally Posted by Edward Edgemenace (Post 73024)
Last edited by Maximvs; Today at 06:13 PM. Reason: Removed Reference To Removed Post - Info Provided Earlier, It Just Wasnt Read By Some :)

:-) But wait, I don't get it. All I did was politely restate details that several people missed (since the same thing is now being asked again.)

Max, put that back please. Or pm me with the part that actually was removed (and why) because I'm confused. The one sentence I thought you MIGHT object to seems to be intact...was it just the reference to the rumor (that I heard in-game and have spread here) that Thursday 9/25/2008 night's patches will nix two glitches?

Hey, waitasecond! Maximvs, you have test server access, don't you? Could you please confirm or deny this? Does repair-on-the-run work on the test servers right now?

Nautical Nattie 09-24-2008 03:30 PM

Quote:

360 cannon has nothing to do with the perpendicular broadsides that crimson rabbit (and I) have been complaining about.

360 degree cannon means the cannon can turn in any direction. Has nothing at all to do with broadsides. That's a whole separate ball of wax.
oh right, my mistake, well whatever we're calling that problem i'm having then :) lol

Maximvs 09-24-2008 06:24 PM

Quote:

Originally Posted by Edward Edgemenace (Post 73099)
:-) But wait, I don't get it. All I did was politely restate details that several people missed (since the same thing is now being asked again.)

Hey, waitasecond! Maximvs, you have test server access, don't you? Could you please confirm or deny this? Does repair-on-the-run work on the test servers right now?

The part removed was LoveLockets question if it was fixed - and you said 'as mentioned THURSDAY' (something like that...) in this case you actually did answer his question with your earlier post by stating the fact already - he just didn't read it :)

Now it has been asked again and this time SX answered it (though the answer was always there - you provided it the earlier post by saying Thursday)... so the info is answered... again (like for a third time now...) - no need to put it back :)

I'll send you a PM for a few details on the 360 glitch before I run off to the Test Server to try it (if I don't see you in game first :D )

Dr. Zeppers 09-24-2008 06:29 PM

Wow, all that over a rumored fix, that isnt posted anywhere.

Sounds like rumor/heresay to me. This just creates further anxiety and is non-productive.
People shouldnt post that kind of stuff without valid (quotable) sources.

Edward Edgemenace 09-24-2008 08:52 PM

Quote:

Originally Posted by CrimsonRabbit (Post 72994)
3) Lag caused by firebrand. This is horrible.

I'd all but forgotten about this. So I tried to get back on, to see if it still happens. Crew matching had been broken again for the French (Spanish emplying social engineering of joining French crews then crashing the crew head? That's the only explanation that seems plausible. Every time I'm out, all French captains reset crew matching, but if I have to log out and back in, they are gone) so I joined a Spanish ship's crew that I had been unfairly sunk by, earlier.

Trying flaming skull on the cheater ship looked like this.

http://i476.photobucket.com/albums/r...4_14-27-20.jpg

How it gets activated is anyone's guess. The driver is possibly the last to know.

After almost two minutes on board, my game crashed (debugger level crash.) As always, I close the browser before it sends the report, but perhaps I should start flooding them - send all 20 crash dumps per day, in. In this case, I'm pretty certain the crash was induced, but meh. All the more reason it should be sent in, I suppose.

Dr. Zeppers 09-24-2008 09:04 PM

Probably get a message back recommending you update your video drivers, but bombarding them may be the only way to get it addressed. ;) Im torn thinking about it. Part me says, they will have to take all the extra time to review these, when they could be spending that time fixing things. But then I realize that when we do not help to make the problems obvious they are fixing the dreaded wall glitch in catacombs </sarcasm> instead of the SvS problems.

Captain Seaford 09-24-2008 09:29 PM

Didn't disney add a feature where the broadsides actually AIM at your target now?
I miss more though than I did before they added this.

bpg2012 10-11-2008 05:13 PM

yea they did only thing different is ive seen them go in weird directions that they shouldnt go in like for example they shoot out the side so they should go sideways but ive seen them go backwards too


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