Pirates of the Caribbean Online Fansite & Forums

Pirates of the Caribbean Online Fansite & Forums (https://www.piratesonlineforums.com/forums/index.php)
-   POTCO WeaponSmith (https://www.piratesonlineforums.com/forums/forumdisplay.php?f=87)
-   -   Reputation Chart and Guide (https://www.piratesonlineforums.com/forums/showthread.php?t=6926)

Ironhawk 08-01-2008 06:06 PM


About Reputation

Reputation (or simply called Rep) is the point we need to raise our Notoriety level.
For more info about Notoriety please read the Potco Wiki.

There are three sources from where we can get Reputation point:
- Quest
Main Story Quest and some additional Quest reward us with Reputation point.
The reward for each part completed vary from 25 to 2000 Reputation point.
- Treasure
Sometimes we can get treasure from enemy defeated in combat.
Besides gold each treasure plundered also reward us with 25 Notoriety point.
- Combat
Every time we succesfully defeat an enemy in land or sea combat we receive Reputation point for our Notoriety and also for our weapon experience. For more info about weapon experience please visit Potco Wiki.

Reputation Chart

In this chart we can see the Reputation point we get each time a weapon skill is used in the combat. Multiply this number with how many time we use that skill, repeat for all skill used in that combat, then we get the Total Reputation from that enemy which is always displayed after we win a combat.
Example:
In fighting an Undead Grenadier (with a Red level) we use these skills:
Cutlass:
- Hack+Slash+Cleave+Flourish (4x)
- Sweep (2x)
- Brawl (1x)
Pistol:
- Venom shot (3x) all with Take Aim
- Bane shot (3x) all with Take Aim
Voodoo Doll:
- Curse (1x)
- Scorch (1x)
From the chart we can calculate the Reputation point (assuming every skill didn't miss).
Cutlass:
- (1+2+2+4) x 4 = 36
- 2 x 2 = 4
- 5 x 1 = 5
Total Reputation for Cutlass = 45
Pistol:
- 4.4 x 3 = 13.2 = 13 (always rounded down)
- 4.4 x 3 = 13.2 = 13
Total Reputation for Pistol = 26
Voodoo Doll:
- 15 x 1 = 15
- 7.5 x 1 = 7.5 = 7
Total Reputation for Voodoo Doll = 22
Total Reputation from that Undead Grenadier = 45+26+22 = 93
Total Reputation for each weapon goes to our weapon while the Total Reputation from that enemy goes to our Notoriety.

Also included in this chart is the Damage caused by using each skill. The numbers represented here is based on a pirate with Notoriety Level 40 and Weapon Level 25 (but with only one skill point applied) when facing a level 40 enemy, except for Silver Shot (living) and Steel Shot (undead). More about damage will be discussed in the Guide that accompany this chart.



Guide to Maximize
Reputation

The Basic

It is obvious that an enemy is defeated when the amount of damage inflicted is equal to or larger than the enemy's health. The amount of damage depends on weapon skill used in that combat while the total skills used determine the Total Reputation. In order to maximize Total Reputation then we need to use skills which give BIG Reputation point but have SMALL damage point so that we can use those skills over and over again before the enemy's health run out.
From the Reputation Chart above we can sort out skills that meet this criteria:
Cutlass: Brawl and Taunt
Pistol: Silver shot (for living enemies) and Steel shot (for undead enemies)
Dagger: Throw Dirt
Voodoo Doll: Curse and Grave Shackle
Grenade: Fire Bomb and Smoke Bomb
Voodoo Staff: Banish (for living enemies) and Pestilence

We can only get a maximum of 100 Reputation point for each weapon, so we must know the limit in using certain skill for each weapon.
Example:
Combination of Curse and Grave Shackle give us 35 Reputation point. We only need to use this combination 3 times to get 100 Total Reputation and further use of voodoo doll is useless as it no longer gives us Reputation.
Recomended skill combination for each weapon to get 100 Reputation Point:
Cutlass:
- Brawl 4x
- Taunt 10x

Pistol:
- Silver Shot: 20x (living)
or
- Steel Shot: 20x (undead)

Voodoo Doll:
- Curse 4x
- Grave Shackle 2x

Dagger:
- Cut+Swipe 10x
- Throw Dirt 12x

Grenade:
- Smoke Bomb 25x

Voodoo Staff:
- Banish 6x (living)
or
- Pestilence (undead)
as much as we can
because most enemy will die before we get 100 rep
It is impossible to get 600 rep from a single enemy (without additional bonus)
because the total damage from all skills will exceed the enemy's health point.
The most damaging skills are Smoke Bomb and Pestilence so we should limit
using these and give priority to other skills.
Some skills are also slow to recharge before we can use them again and if we
think it's too long we can replace them with other skill with small damage point.
My record in getting Reputation point is 548 from a level 38 mollusk on Tormenta.

Plan our attack so we can use multiple weapons and get as much Reputation as possible from each.
Furthermore many skills need cooldown time before we can use them again, so the best strategy is to switch weapons often while waiting for previous skills used to recharge. We also need to know which skill has the fastest cooldown time and which one is the slowest because it's better to use the slowest one first. Also remember that some weapon like pistol or grenade doesn't need cooldown time at all, so switch our weapon wisely to make the combat efficient.
Example:
Grave Shackle is one of the slowest skill to recharge so I usually use this skill first followed by Curse. While waiting for these skills to recharge I swtich to Dagger and use Throw Dirt then quickly switch to Cutlass and use Brawl and Taunt. Switch to Dagger again for Throw Dirt then I pick Pistol and shoot 6 round of Silver or Steel shot (depending on the enemy type). Switch to Dagger for Throw Dirt and Cut+Swipe occasionally. By this time Brawl usually not fully recharged yet so I only use Taunt. Curse is ready to be used but as i only need to use it 3 times i don't pick Voodoo Doll yet but Voodoo Staff and use Banish twice or Pestilence if it's an undead enemy. I also limit the use of Fire Bomb or Smoke Bomb because the damage points are relatively high. I repeat this cycle several time until i'm sure each weapon already get the maximum Reputation point possible.

Enemy's Level and Color

From the Reputation Chart we can see that high level enemies (their level numbers are yellow or red) give bigger Reputation point than medium level (green) or low level (grey). This color classification depend on our Notoriety level, our weapon level and the enemy level. To determine which color an enemy's level belong to we can use this formula:

Maximum Yellow Level = (Our Notoriety Level + Our Weapon Level) / 2
The Maximum yellow level counted from the above formula (rounded down) will determine the boundary of yellow level and red level. All levels above yellow are always red. There are always 3(three) levels of yellow and below that are 3(three) levels of green. All levels below green always have grey color.
The number counted using this formula is NOT always true in game sometimes the boundary is one or two level above/below this. But anyway this formula is useful to predict at what Notoriety/weapon level we should move to the ideal spot in leveling our weapon.
Example:
By using this formula I know that at Notoriety level 25 and Grenade level 17 the group of six Veterans and one Officer (all are level 18 soldiers) on Kinghead's field will be green and I should move to Padres Beach or Catacomb to get better Reputation.
Maximum yellow level = (25+17)/2 = 21
Maximum green level = 21-3 = 18
This formula is also very useful in sea battle because NPC ship's level are not colored so we don't know for sure which one will give us the best Reputation point. For more info about Sailing Reputation and how to calculate the color classification for sailing and cannon skill please visit this thread:
http://www.piratesonlineforums.com/f...ead.php?t=7141


Enemy's Health

In planning our attack sometimes we need to know the Health point of an enemy so that we can estimate amount of skills and type of weapons that should be used in order to get as much Reputation point as possible. The following chart shows Health point for each enemy's level.

http://i352.photobucket.com/albums/r.../RepHealth.jpg

For enemies level 5 and above we can use this formula to calculate their health:
Enemy's Health = (Enemy's Level x 100) - 250



Counting Damage Point

To get the most Reputation point from an enemy we need to keep the damage point per skill as low as possible. In order to do that first we must understand how to calculate damage point and what affects them.
To know the damage capability of each skill we can press "K" and the Skill panel will be displayed. Select the weapon and hover mouse cursor to the prefered skill and in the small info box we can read the damage range of that skill. When our weapon's level get higher the damage point for each skill also increase.

These numbers are true only when facing an enemy which level is EQUAL TO our Notoriety level.


Damage points are higher for lower level enemies and are lower for higher level enemies. For every Notoriety level difference the damage point increase/decrease roughly around 3%.
Example:
My Notoriety level is 25 and my doll level is 13 and the enemy's level is 23.
The Skill panel shows that Poke skill deals 73 to 146 damage.
But usually this range only applies to a level 25 enemy.
For a level 23 enemy the damage point should increase to:
Minimum damage point: 106% x 73 = 77
Maximum damage point: 106% x 146 = 154
Sometimes the damage points are slightly below the minimum or above the maximum, but in general the damage point should fall between these range.
In the other hand enemies also have the same damage capability and that's why a high level enemies are very dangerous to us especially when they are 8 level or higher above our Notoriety level. Also remember that the higher the enemy's level the bigger the chance for our attack to miss. When an enemy is 8 level above our Notoriety level usually 90% of our attack will miss.
Example:
My Notoriety level is 25 (Health point 1546) and the enemy is a level 38 Mollusk.
Assuming his doll is level 25 and has five skill point in all skills then
if he use Swarm and Life Drain to attack me the damage point are:
Swarm damage point: 300 - 600
Life Drain damage point: 600 - 1200
Total average damage point = 1350
Level difference: 38 - 25 = 13
Additional damage: 13 x 3% = 39%
Total damage received: 139% x 1350 = 1876
This is enough to send me to jail before i could drain his voodoo with my hex eater shot which keep missing.
In other words, an enemy which level is higher than our Notoriety level will give more Reputation point because our damage point is weaker to them, but if the level is too high they can easily defeat us.

We can also increase the damage point by putting skill points to a skill.
Each skill point will increase the damage point by 25% of the standard damage point.
1 skill point applied - standard damage
2 skill points applied - 25% increase
3 skill points applied - 50% increase
4 skill points applied - 75% increase
5 skill points applied - 100% increase
Damage point of some skills like Taunt or Throw Dirt won't be increased when we put more than one skill point, but only the duration of the effect will get longer.

So to minimize damage and get better Reputation point we should avoid adding skill points to the skills we often exploit in leveling weapon. My suggestion is to save as much skill point as possible and spend them only to skills that are very useful in real combat (when Reputation point not important). These skills in my opinion are Bladestorm, Viper's Nest, Life Drain, and Flamming Skull. But in leveling weapon we can also use these powerful skills as the finishing touch when the enemy has only a few health point left because they give big Reputation point.

Grenade Damage Point
Damage point for each grenade skill depend on how we throw the grenade.
If we just throw it the damage point shown in the Skill panel should be added with the damage point shown in Throw skill. If we throw the grenade using Long Volley then the damage point should be added with those shown in Long Volley skill.
Example:
My Notoriety level is 25 and my grenade level is 17 while the enemy is a level 25 Undead Gypsy.
In the Skill panel it shows that the Stink Pot bomb has 56 to 112 damage point.
Throw skill has 23 to 45 damage point and Long Volley has 45 to 90 damage point.
If I just throw a Stink Pot bomb:
Minimum damage point: 56 + 23 = 79
Maximum damage point: 112 + 45 = 157
The damage point range from 79 to 157.
If I use Long Volley to throw a Stink Pot:
Minimum damage point: 56 + 45 = 101
Maximum damage point: 112 + 90 = 202
The damage point range from 101 to 202.
Pressing Ctrl key longer to recharge the Long Volley skill won't increase the damage point but only the throwing distance. But Long Volley damage point is still higher than Throw damage point, so to minimize the damage point and get more Reputation point we should avoid Long Volley when using grenade. Use Long Volley only when the enemy is too far for Throw to reach.

Pistol Damage Point
Like grenade, pistol's damage point depend on how we use them.
The damage point in the Skill panel should be added with the damage point shown in Shoot or Take Aim.
But after testing in game i found out that the total damage point is:

Skill damage point + (Shoot or Take Aim damage point / 2)

Example:
My Notoriety level is 25 and pistol level is 13 while the enemy is a level 25.
I use lead shot without Take Aim:
Lead shot damage point: 23 - 45
Shoot damage point: 17 - 33
Minimum damage point: 23 + (17/2) = 31.5 = 31 (rounded down)
Maximum damage point: 45 + (33/2) = 61.5 = 61
The damage point in game should fall between 31 and 61.
Using Take Aim will increase the damage point, the longer we press the Ctrl key (to charge the Take Aim bar) the higher the damage point. The lowest point in the bar equals 100% and the highest point is 300%
Example:
My Notoriety level is 25 and pistol level is 13 while the enemy is a level 25.
Lead shot damage point: 23 - 45
Take Aim damage point: 17 - 33
Using the calculation above the base damage point range from 31 to 61.
If I use Take Aim charged at half full that means the damage point increased to 200%
Total damage point then should fall between 62 and 123.
If I use lead shot with Take Aim fully charged then the damage point increased to 300%.
Total damage point then should fall between 93 and 183.
From the Reputation Chart we can see that using Take Aim gives better Reputation point, but it also cause more damage. So the best way is to use Take Aim but release the Ctrl key as soon as the Take Aim bar appears to minimize the damage.



Staying Alive

Using only skills with minimal damage point in combat will surely put us in dangerous situation because the enemy inflict damage faster than us. So to maintain our health while still getting good Reputation point in a combat we can try these methods:

Drink Tonic
Tonic is useful but expensive, we can only carry limited amount and they need to recharge before we can use them again. So it's not a good solution to help us in getting Reputation point. It's best to use Tonic only in a very critical situation.

Get help from a friend
We can ask a friend to heal us while we work our weapon. It's free and we have someone to talk to but friends also need to work on other weapon or finish quests, so to ask them to keep healing us for 3 hours a day is a bit selfish in my opinion. Another solution is to play two pirates simultaneously and have one pirate heal our other pirate who is working on weapon. But if we only have one computer with minimal system requirement then the lag can get very annoying.

Recharge health from some NPC
These NPCs can fully recharge our health for 5 gold and there are some enemies wandering nearby:
- All workers in Becket's Quarry (Padres Del Fuego)
- All workers in Royal Cavern (Port Royal)
- Bingham and Gordon Greer (Fort Charles, Port Royal)
- Edward Shackleby (Governor's Mansion, Port Royal)
The strategy is to stand near one of them and lure an enemy with ranged weapon. Then we use the small damage big rep method until our health bar turns red. Quickly press Shift and the NPC will heal us for 5 gold. Continue fight the enemy, repeat healing if necessary until we win the combat.
This is relatively cheaper than Tonic but we can't really concentrate in choosing skills because we also have to watch our health bar and can get confused at first. But with practice we can get used to it and earn good Reputation point. Also the plunder from combat usually cover the healing cost.
Edward Shackleby is ideal when we are still a noob. Bingham and Gordon when we above 10. Royal Cavern and Becket's Quarry when we are over 20. The Assassins and Mercenaries in Becket's Quarry are good when we are in the 30s. My record in Fort Charles is 220 rep from a Veteran. My record in Becket's Quarry is 369 rep from an Assassin. I'm lazy and I believe you can get more than me. It's a pity that all enemies around these NPCs are only Navy/EITC soldiers so we can't use Pistol here.


Bonus Point

Pistol Extra Point
By testing different type of Pistol I found that:
- Flintlock Pistol gives 50% more Reputation point than Tri Barrel or Heavy Tri Barrel Pistol.
- Double Barrel Pistol gives 25% more Reputation point than Tri Barrel or Heavy Tri Barrel Pistol.
The Reputation Chart above shows Reputation Point when using Tri Barrel or Heavy Tri Barrel.
Flintlock Pistol is good in getting Reputation Point but it's also very slow. My suggestion is buy a Double Barrel Pistol and use it until we mastered Pistol then finish the Heavy Tri Barrel quest.


Crew Bonus
Team up with our friends to form a Crew and we can get up to 50% bonus Reputation point.
2 Crew members - 20% bonus
3 Crew members - 25% bonus
4 Crew members - 30% bonus
5 Crew members - 35% bonus
6 Crew members - 40% bonus
7 Crew members - 45% bonus
8 Crew members - 50% bonus
Remember not to stand too far from other crewmates or we won't receive the bonus Reputation point. If we can see them well inside our radar (full zoom) that means we still get the bonus.

Special Event
Sometimes there are Double Reputation Bonus on special event like Father's Day.
Don't miss them as they can boost our Notoriety and weapon level very fast.



Ok, I'm done. Maybe you're already dizzy with these numbers and theories, but I hope some of you would test the formula and theories from here in game and give feedback to help improve this chart and guide. Thank you!


Ironhawk 08-01-2008 06:07 PM

Reserved for future addition. :psmiley35:

Swash 08-01-2008 06:13 PM

wow this is a sticky worthy post

sammyh 08-02-2008 12:04 AM

oh. my. gosh. now THIS should be stickied. please sticky this. i might want it in the future.

Gabyta 08-02-2008 12:15 AM

this is just a great work!!!

Angel Daggerfury 08-02-2008 05:51 PM

OMG thank you soo much, this is awesome.

davy redflint 08-02-2008 06:49 PM

nice one matey, been doing the muti weapon thing for awhile, even better if u dont use ur skill points keep ur weapon low avg 120 to 250 at lvl 36 still

Ironhawk 08-03-2008 01:13 PM

Guide finished. Hope they are useful to everyone.

Sarah 08-03-2008 01:28 PM

Wow Iron! Excellent work. Someone slap a sticky on this!

Mr.LoveLocket 08-03-2008 02:04 PM

ty so much u helped me lv my grenades big
! this a great thread! but one question how did u get 500 rep did u just use hack?

Ironhawk 08-03-2008 03:18 PM

Quote:

Originally Posted by Mr.LoveLocket (Post 58911)
ty so much u helped me lv my grenades big
! this a great thread! but one question how did u get 500 rep did u just use hack?

lol noo..
Please read the guide again carefully and you
will know how to get 500 rep from an enemy
I think i have to edit the guide again maybe
it's still confusing to some

Captain Grizzly 08-03-2008 04:49 PM

Great guide Mark! Thank you for taking the time to put this together, you put a lot of effort into this one.

Bartholomew Foulsteel 08-03-2008 08:35 PM

Amazing work! This is a real eye-opener!

Mr.LoveLocket 08-04-2008 01:51 AM

Quote:

Originally Posted by Ironhawk (Post 58919)
lol noo..
Please read the guide again carefully and you
will know how to get 500 rep from an enemy
I think i have to edit the guide again maybe
it's still confusing to some

KK ty i got 510 from a urchinfist :) ty so much!

icemage 08-16-2008 07:02 PM

Wowowow very helpful this will sure come in handy for all of the pirates trying to lvl their weapon. Thanks

Dr. Zeppers 08-16-2008 07:25 PM

Inspired by this guide, I have alot more fun playing with my low level pirate friends.

Notoriety level 35, all weapons around level 20, and I can still get like 20-40pts out of a level 4.. hahahaha

Thanks Ironhawk!

Ironhawk 08-16-2008 07:58 PM

Lol Zep
BTW I just checked the Reputation for Staff and found inaccurate
data (for Flamming Skull and Banish) and will update the chart soon.
Soo sorry. You see my pirates have maxed staff so to get those data
i had to ask help from friends who havent maxed staff yet. Maybe
miscommunication or wrong count caused those errors. But my
new pirate just got staff 4 days ago so now i can check the
data by myself. Still level 17 so can't check Desolation yet.

greatertater 08-18-2008 02:23 PM

This might b the most useful post ever
 
Thanks for ur help. I know this took a lot of effort.

Dog Dreadwash, lvl 32 and Ben Firespinner, lvl 40 aka greatertater

Maximvs 08-18-2008 04:54 PM

Iron -

When we first talked about Hi-REP many months ago in the Pirate Masters thread even the detail given there was amazing (and was amazed how many didn't pick up on the information).

But this entire post leaves no doubt on how any pirate should now be able to easily obtain large REP without having to 'grind every one of them away'.

Bravo'

As a reminder to everyone, your pirate may have advanced too far for you to take advantage of some of the weapon information posted (like my first pirate) - but fear not! Still use as much of it as you can on remaining weapons and spending points on current weapons to get the max REP for your time.

It is still well worth it :D

(Sorry - behind on all my posts, wanted to say great job last week just haven't had a lot of time :) )

icemage 08-19-2008 08:44 PM

wow... how do u get so much rep.. the most i got was from a lvl 35 stump and I got 189.. I think I followed the guide..

Ironhawk 08-20-2008 03:15 AM

To Max: Thanks :)
To Icemage:
If we don't have a healer or not in glitch then we won't
get much Rep from Stumps. Best way is to sail to Tormenta
and use hex eater shot at Brinescums or Mollusks. When
they're out of voodoo and can't fight back then we can
use skills mentioned in the guide to get big Rep.

Note: since August 14 update, acid poison is stronger now
so i don't recomend Adder.

icemage 08-20-2008 12:50 PM

Umm I didn't tell u but i'm only lvl 29. I don't think i'll have enough time to kill a mollusk before I lose all the rep.

Ironhawk 08-20-2008 01:35 PM

Ah if you are lvl 29 it's better to fight the Undead Gypsies
in the Catacomb (Padres). Use hex shot then skills from
other weapons mentioned in the guide.
In Tormenta you can take the Brinescums.

icemage 08-20-2008 05:55 PM

ok thanks a lot.

Ironhawk 08-21-2008 03:46 PM

Staff Reputation point already corrected.
Also deleted Adder from recommended skill for
dagger because the poison damage point per
second is much higher now after last update.

League 10-04-2008 04:29 PM

Very, very helpful guide, but I digress in one area: you have it written with the combinations to get 100 rep points with the most painstaking ways. I think we should do it so the end result is 100 rep. Hence, say for a living enemy, we don't load them full with ineffective shots till we know we got 100 rep; instead, we should do it to synergize time and end rep: once we get within range of 100 (but not 100), and once the rest of our skills can get us to 100 and kill in better time, we should do what we can.

Although I guess you can sync with rep for a different weapon, although I tend to rep with only one at a time..

Oh, and since we're gonna get redistribution, can you revise the damage chart to show damage at Noto 40?

Dr. Zeppers 10-04-2008 05:39 PM

Quote:

Originally Posted by League (Post 78060)
Oh, and since we're gonna get redistribution, can you revise the damage chart to show damage at Noto 40?


Quoted from the damage chart description:

"The numbers represented here is based on a pirate with Notoriety Level 40 and Weapon Level 25 (but with only one skill point applied) when facing a level 40 enemy."

Edward Edgemenace 10-06-2008 01:02 AM

Again today, someone asked me how I level up so quick. I wish I could cut-n-paste this URL, in-game.

Captain Seaford 10-06-2008 02:38 AM

this guide ROCKS!

DizzySkyJump 10-06-2008 04:26 AM

omg this is so helpful,
must be stickied Lol
Thanks for postin this
Diz

James tthe lighthearted 10-07-2008 06:48 PM

Great training for level 28-(33?)
 
Depending on how you have the skill points used (i have 4 skills on every first strike of a combo, which still hits low resulting in good rep if you keep mistiming, except poke and swarm, both should have only 1) and if you're doing your pirate the way I am (no questing outside of the weapons quests until you have maxed weapons, and start black pearl after) tormenta can give you amazing results.

Find a level 35-38 molusk

Use hexeater, and knock down 1/4 of its health with regular pistol shots, DO NOT CHARGE SHOTS.

Pull out the doll, attune (of course, lol), depending on your doll level (mine is 17, almost 18 atm on that pirate) if it is lower than 17, i suggest this:

Use curse everytime it charges back up, even if the molusk is still cursed. If you are 10 doll-13 doll, you can alternate between poke and swarm, but remember, the more curses (the spell it self) you use, the better rep than just using curse regularly like when you let it wear off your enemy and reuse it. If level 14-16, use poke and nothing else, besides curse, remember to use the curse spell as often as possible.

If 15-16:

Do not use swarm, only poke, and use curse the same way as stated above.

If 17+:

Stick with the poke spell only, not using curse. Use the grave chain (whatever its called, lol) often as possible. The curse spell is acceptable to use if the molusk is about to fall down to another fourth of health.

If you've done it in the order i have so far, the molusk should be 1/2 health by now! (shows the energy as being yellow)

Now, it doesn't really matter which weapon you use next or not. Lets just say it is the dagger:

Mistime strikes only (basically just keep click the attack button, not intending to do any combos, just using first strike over and over). Also, use throw dirt as often as possible (i have 3 skill points on it, but that doesn't matter, and long as you use it often as possible) and just keep repeating the first strikes.

After this, the molusk should have 1/4 health! (energy shown as red)

Next, the sword:

Do the same thing, just keep using the first strike. If you have brawl and taunt, use them as often as possible, repeating with the first strikes.

And voila, this results in a dead high level, with high rep for all weapons, and extremely high rep for notoriety!

I started trying this yesterday, and it was resulting in getting rep anywhere from 230 rep- 448 rep per molusk, and getting close to 100+ rep for each weapon, depending on if the molusk is level 35-38 (i also had a 20% crew bonus). The 448 rep is a new personal record from a single enemy for me. Before that it was 240, and it was from a ship. Who knows, you may get higher rep guys, either, I guarentee you will be happy with the results =)

If the molusk is level 34, I suggest just splitting it between 2 weapons, the notoriety won't be as high, but you still get good rep for the two weapons you used. I also suggest this for level 30+ pirates on level 35 molusks.

I hope this helps you guys!

Thanks for reading, and stay Lighthearted
-James

Edward Edgemenace 10-07-2008 09:15 PM

This sounds an awful lot like http://www.piratesonlineforums.com/f...ead.php?t=6926 to me. Great minds think alike, apparently.

Maximvs 10-07-2008 09:58 PM

Its good information though :) short to understand (for those who have a hard time understanding Irons calcultions) so let's shift the information to the other post :)

Edward Edgemenace 02-20-2009 04:13 AM

The voodoo doll section needs an update.

Not sure how long it has been this way, but healers no longer get ANY rep, unless they attune the enemy AND attack it (e.g. poke or swarm or curse) before switching to another weapon. If you attack during the same attunement, then the heals you do to your wounded allies will then count towards your rep. But if you only heal your allies when they are wounded, you get 0 reputation for doll...even if you switch weapons and attack with, say, cutlass sweep.

No clue what Disney was thinking on that change. Teamwork is supposed to be the backbone of the game...this completely stymies almost all teamwork strategies.

Nack 03-25-2009 12:16 AM

wow this is a good theing to think about next time i train my sword, dagger, pistol, or grenade.

Your Gladiator 04-04-2009 01:43 AM

wow thats great that is very very cool ty!

Jack Chainward 07-20-2009 11:17 PM

Wow thanks mate amazing guide

JM Ohara 07-26-2009 02:50 PM

Wow! Thanks for putting this up here! I think I might have to read it more than once and try in game a few times to fully understand it, but wow! This is gonna help a lot with my two pirates who are just now level 10 and starting the dagger quest. Thanks!

Bartholomew Foulsteel 07-26-2009 03:16 PM

This was the biggest help for me when I was mastering all my weapons. This guide and General Darkheart did the trick!

Dr. Zeppers 07-26-2009 05:31 PM

This is an excellent guide, helps if nothing more to explain the mechanics of the game, and how rep is calculated.

Quote:

Originally Posted by Edward Edgemenace (Post 117708)
The voodoo doll section needs an update.

Not sure how long it has been this way, but healers no longer get ANY rep, unless they attune the enemy AND attack it (e.g. poke or swarm or curse) before switching to another weapon.

Noted this comment now from a few months ago. This is no longer the case, and must have been a temporary oversight on POTCOs part, as I get rep for healing all the time now as we always had before.

JM Ohara 08-06-2009 04:59 PM

I'm a believer! I used this to great effect on Twisted Stumps on Outcast while making the final push to level 30. Much to my delight I spawned a level 38 stump. It's a very good thing I had 2 stellar healers. It took me, as a 29, somewhere between 5 and 10 minutes to kill. At the time I never paid attention to just how much rep I got. I only knew it was enough. Going back to crop the picture to post here I got a major shock.

http://www.piratesonlineforums.com/g...eenShot013.jpg

Not only did I hit level 30, but take a look at the rep on that thing! 615 after a 123 point crew bonus? Even without said bonus it was a shocking 492 rep. Can you imagine if I'd done that with a 50% crew bonus? It woulda been something like 748 rep!

Yes people, this method really does work! Thanks so much again for posting this. (Those two days I turned 30 and was working my staff quest? I plowed through an insane 40,000+ rep. Yes, I'm serious, and I did it using this.)



And yes, my healers did get rep too, in fact one of them mentioned getting well over 100 rep for just this one kill.

Dr. Zeppers 08-06-2009 05:24 PM

Quote:

Originally Posted by TheHawke (Post 157538)
Not only did I hit level 30, but take a look at the rep on that thing! 615 after a 123 point crew bonus? Even without said bonus it was a shocking 492 rep. Can you imagine if I'd done that with a 50% crew bonus? It woulda been something like 748 rep!

Yes, many have used these methods to score that much and more rep. With a 50% crew bonus you can earn up to 900 reps on one enemy (all weapons but cannon/sailing), if you can get in enough attacks. Seen many screens showing these huge rep rewards. Old tricks being learned by new pirates.. good stuff.

Shnoodell 08-09-2009 09:20 PM

Quote:

Originally Posted by TheHawke (Post 157538)
I'm a believer! I used this to great effect on Twisted Stumps on Outcast while making the final push to level 30. Much to my delight I spawned a level 38 stump. It's a very good thing I had 2 stellar healers. It took me, as a 29, somewhere between 5 and 10 minutes to kill. At the time I never paid attention to just how much rep I got. I only knew it was enough. Going back to crop the picture to post here I got a major shock.

http://www.piratesonlineforums.com/g...eenShot013.jpg

Not only did I hit level 30, but take a look at the rep on that thing! 615 after a 123 point crew bonus? Even without said bonus it was a shocking 492 rep. Can you imagine if I'd done that with a 50% crew bonus? It woulda been something like 748 rep!

Yes people, this method really does work! Thanks so much again for posting this. (Those two days I turned 30 and was working my staff quest? I plowed through an insane 40,000+ rep. Yes, I'm serious, and I did it using this.)



And yes, my healers did get rep too, in fact one of them mentioned getting well over 100 rep for just this one kill.

WOW nice, I remember how excited i was the first time i got a 300-400 rep off of one enemy, good times good times.

combatlizzy 08-29-2009 08:32 PM

I'm in awe at this thread...so informative. Thank you for taking the time to put it all together & post it. Now if I can just get me head to hold all this valuable information....

toanuju22 09-07-2009 10:00 PM

Well after the recent updates to POTCO , I noticed this rep guide hasn't been working.
I was in the catacombs grenading a yellow raider and killed him with 2 explosives ,
expecting tp get 7 rep , but instead I got 17 rep?
Some reason for this? I didn't have a double rep award just regular fighting.


http://www.piratesonlineforums.com/f...3&d=1250906683

Maximvs 09-07-2009 10:24 PM

Quote:

expecting tp get 7 rep , but instead I got 17 rep?
Some reason for this? I didn't have a double rep award just regular fighting.
I would expect the additional 15 REP / Weapon would have something to do with it - the cauculations would be just a tad off but the charts are still cose enough to make a close estimation on what you would receive (and the methods of course don't change to get them :) )


All times are GMT. The time now is 12:43 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.