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Lucrecia Merlose 05-22-2008 07:02 PM

Retraining Your Skills
 
I am not going to attempt to derive a method to go about this because nearly anything will suffice as long as it has the same outcome (going to an NPC, Interface function, paying gold and/or enforced timer limiting how often you can retrain).

I would just like to see the community feedback on this feature that I desire to see in game.

There are some pros and cons to enabling such a feature.

Pros:
  • Less stress on what skills to train and when to train them
  • Ability to fix previous mistakes
  • The chance to test different builds without the need to reroll
  • Possible money sink (even though this game does not have a standard MMO economy).

Cons:
  • Makes obtaining 'perfect builds' easy therefor limiting variety (everyone wants the best)
  • Will it make the game even easier?
  • Would it be anti-role play to just forget a previous skill to master a new one?
  • Less need for all character slots.

Discuss.

gun_viking 05-24-2008 12:52 AM

umm im not shure on the subject im shure i would have rather had a 4 doll attune limit but im happy with my choice

Bilgepump 05-27-2008 01:12 PM

Yes, but... (There's always a but)

The best way to do this, from a gameplay perspective, would be to reset the weapon in question back to skill level 1 and let you work your way back up. To be fair, you'd also have to lose the HP and voodoo you got from the old weapon level. As you worked your way back up, you'd then be free to redistribute the skill points.

Now some would say that you should just clear out the abilities and get your pile of 25 skill points immediately. I disagree. That's too easy.

Lucy 05-27-2008 01:31 PM

that seems excessive bilgepump, how about a long tough quest for the ability to redistrubute one point. If you had more than one point you wished to redistribute you would have to do more than one quest and the quests could vary based on the weapon.

Bilgepump 05-27-2008 02:25 PM

Well, yeah, it's not supposed to be something you do casually, you'll have to REALLY WANT it.

mongo 05-27-2008 03:17 PM

Lucy and Bilgepump both have an interesting take on this.

Maybe something in the middle. A quest to retrain a skill point that requires using the weapon involved (sort of like the new weapons quest where you had to kill using a particular weapon at times - or sailing and using broadsides/ or cannon shooting on someone else's crew). But also having a health/vodoo penalty as well. But it should be a health/vodoo penalty of 5 levels while working on the quest, to be restored when the quest is done.

It should be possible but discouraged. The best way to avoid it would still be to carefully consider where you are putting your points. And maybe a windows-esque "Are you sure" window before you assign the point to avoid mis-clicks.

Another thought would be the ability to use skill points from different weapons but at a 2 to 1 cost (e.g use 2 grenade points for a dagger skill)

Smoke Sarno 05-27-2008 08:22 PM

A respec option would be great. just pay the gold and change your skills. you allready worked for the points they are yours. mabey put a limit on how many times you can respec.

Angel 05-27-2008 08:35 PM

I wish I could change a few points around. My big pirate had some skill points saved up on staff and accidentally double clicked on a bad skill. I would have loved those elsewhere :( Also it would help out since my first build was for faster kills and not minimal attacks (what the game requires for more reps)

DarthChaosSky 05-28-2008 01:22 AM

They should have a quest for it, or possibly let it be something to do with Voodoo. It should be Gypsy related, e.g. you go to the Gypsies to change your skills around. I would say 1K per Skill Point is good enough. 1K puts stress on the player so they don't go changing EVERY skill, yet allows you to change a few skills depending on how much gold you have. When you pay the Gypsy 1K the Skill Point is removed and you can hold it until you decide to use it again on another skill.

Lucy 05-28-2008 01:33 PM

1k is nothing, I can make that in about 10 minutes sailing, my clothes cost more lol

Bilgepump 05-28-2008 02:19 PM

Quote:

Originally Posted by Lucy (Post 42703)
1k is nothing, I can make that in about 10 minutes sailing, my clothes cost more lol

Exactly. That's why I said it should wipe the whole skill clean and you have to rebuild.

That would prevent people from going "Oh, we're doing the boss battle, let me respec my cannons real quick".

Alternative: Only knock out one skill point, but reset your weapon skill level down by one. To regain the skill point, you'd have to put in the work and time to regain the weapon level.

This should not be something you do casually just by throwing money at it. There should be some real cost to it, and the only real cost in this game is time.

Lucy 05-28-2008 02:36 PM

I still like the idea of a time consuming quest per point you wish to redistribute, starting over is just to much, especially if you've already taken the time to do the lore quest for the weapon

Poison elf 05-28-2008 04:05 PM

I think this has some possibilities, but have always thought it more likely we would get the level cap popped up from 25 to higher. There is no doubt my first character has things all over the place I would take back.

I know of one person, that has been having to take things he wouldn't have to adjust for a bug he has on his cutlass. Each time he levels up he looses 7 points health, so he has been having to put a point here and there to health to keep his stats up to others.

DarthChaosSky 05-28-2008 07:59 PM

Do you mean reset as in one day just all skill points are removed from every player and they can redistribute them?

Lucrecia Merlose 05-28-2008 08:04 PM

Quote:

Originally Posted by DarthChaosSky (Post 42792)
Do you mean reset as in one day just all skill points are removed from every player and they can redistribute them?

Not at all. I mean some mechanic that everyone (at least unlimited members) can use individually, whether it be through the normal interface, purchased, or rewarded through a quest. Whatever the distribution method may be.

Having them simply removed for a day so we can distribute them again would be by far the worst method.

I too would love for the cap to be raised!

Mythic 05-29-2008 01:17 AM

Heres my suggestion. Its a one time deal. lets say for every skill you master you can redistribute 1 point anywhere, so lets say youve mastered Cutlass dagger doll and nades already, that would give you 4 points total to use in redistribution. If you had mastered everything you would have 8 points to redistribute wherever you like. even if say you just mastered your dagger, you could still use that 1 point distribution to change something on your cutlass. But the 1k per point and mob specific idea is perty good too. Just my opinion folks.

methadose 05-29-2008 01:14 PM

Another idea would be once u master a weapon, u can respec skills by pushing your weapon level back down, so, u push your weapon back to where the build went wrong and have to re level from there..... Or something to that effect. Another way would be if you have five cutlass points you want to respec, and your cutlass is lvl 25, then in order to respec those five points you have to lose five levels and retrain. You wouldnt lose the higher level abilities maybe but you erase five skill points of your choosing and work five levels to regain them. Just an idea.

I think respecing is possibly a good thing but then what fun would it be if everyone had the same build, certain skills never used, others over used. Then again, everyone likes different skills.

League 05-29-2008 11:30 PM

The way to do it is this: you can buy different, random brands of rum. When you buy a rum, whatever weapon that rum is allotted to will remove a skill point from each different skill, except the two instituted at the time you got the weapon if they are each at one, with you losing one level of that weapon for each point removed. You then get forced into grogginess, and stay there till you regain the levels.

After that, you just have a hard time remembering life before the hangover.

Lucrecia Merlose 06-02-2008 01:52 PM

Quote:

Originally Posted by League (Post 43222)
The way to do it is this: you can buy different, random brands of rum. When you buy a rum, whatever weapon that rum is allotted to will remove a skill point from each different skill, except the two instituted at the time you got the weapon if they are each at one, with you losing one level of that weapon for each point removed. You then get forced into grogginess, and stay there till you regain the levels.

After that, you just have a hard time remembering life before the hangover.

Aye tis the rum that makes us pirates such forgetful folk!

Great idea! Though, I do wonder if Disney would actually promote alcohol in such a useful manner. :laughks2:

The Shark 06-02-2008 07:21 PM

Just an extreme idea. Whats about losing one level of notoriety over all to gain a skill point. In other words, here I am a level 38 and "D'OH" I didn't want my staff point on banish. I can take a Notoriety penalty dropping me back to a level 37 but alas I can move that skill point to a new place. Too extreme? It would certainly make someone think about moving a skill point when the penalty is so steep.:bookishfj7:

Joseph 07-16-2008 07:04 PM

I dont know I would have to think about it for a while

CrimsonRabbit 07-16-2008 07:08 PM

Quote:

Originally Posted by Bilgepump (Post 42486)
Yes, but... (There's always a but)

The best way to do this, from a gameplay perspective, would be to reset the weapon in question back to skill level 1 and let you work your way back up. To be fair, you'd also have to lose the HP and voodoo you got from the old weapon level. As you worked your way back up, you'd then be free to redistribute the skill points.

Now some would say that you should just clear out the abilities and get your pile of 25 skill points immediately. I disagree. That's too easy.

I agree with this. This would also add some replayability to the game. You could go to an NPC and they would provide you with a 'special drink' and then you'd wake up in some random location on the island, without any knowledge of what happened, only to realize that the selective memory tonic has completely cleared your memory of how to use a cutlass or sail a ship or whatever.

That would be fun...

Glib 07-16-2008 07:36 PM

I think the way skill points are allotted it would be hard reset and rebuild. If you were a level 30 could you imagine trying to rebuild your cutlass from scratch? Finding yellow and reds that you could actually defeat?

I recommend that there be certain types of rare valuables (like say a 40 karat emerald or something) that when found allow you to reset 20 -25% of the skill points you currently have in the weapon of your choice by simply allowing you to select the points, which would change them to unallocated for that weapon.

Maybe the emerald could be found in a certain quest or maybe you would randomly come across it in plunder. If you really wanted to get wild maybe that gem could be bought and sold between pirates.

Just a thought.

If you really wanted to get

Dr. Zeppers 09-09-2008 07:13 PM

Really would like there to be someway worked into the game to reassign these points.

The idea of resetting a weapon back to the start though personally seems way to drastic.
As someone else mentioned the reputation system would make 'releveling' more difficult.
Might as well just start another pirate.

Perhaps they should just allow us like 3-5 save points for our pirates, and we can restore back to one, and start over from that point if we feel we screwed something up.

A quest, or some special reward to find allowing someone to undo a single skill point at a time seems to me to be the best way to go. Different quests/tasks for different weapons, etc.

greatertater 09-09-2008 07:56 PM

I know I wish I hadn't put five points in "blast" in my staff.
 
;0) I know it sounds crazy but I put five points in dodge and I find myself dodging a lot more often than I thought I would. Sometimes mistakes help uus uncover some unexpected surprises.

Edward Edgemenace 09-09-2008 08:38 PM

If there were a monthly quest that you could do (um, that would be, once a month) to get as many as ONE skill point reallocated, that might be OK. It certainly would be smart for Big D - keep a fishhook out there for people who have drifted away from POTCO.

But any wholesale reallocation of skill points would be an insult to anyone that played the game this past year.

Whenever the underlying mechanics of the game change to suit the whims of the programmers, this issue will resurface. The fundamental changes to sailing when they released ship-vs-ship (broadsides have new shorter ranges mugh less damage, open fire no longer does NOTHING, windcatcher now doesn't work at all, grape shot for the first time has a use, ramming speed is suddenly not only useful - but actually essential, fury and thunder now disable/lock up opponents, etc.) mean that any pirate "built" for pirates online prior to SvS now not only don't have their planned on abilities, but are also prevented from being built for the "new" pirates online.

If they did the same thing to cutlass (e.g. made "sweep" and "blade storm" suddenly do nothing at all, but made "taunt" suddenly multiply all subsequent damage by a factor of 8 or 16) people would have the same desire to reallocate skill points.


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