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Test Release Notes - April 18 2008
Release Notes - April 18 2008
Known Issues - April 18 2008
I'm glad to see so many updates to the game at one time. Shows that they really are seriously working at making it better. Well done, PotCO! |
Awesome, awesome, awesome. I cannot wait for this to hit the public servers. I get so tired of running to the weapon shop every time I come back on shore. And bless them for shortening the groggy penalty. LOL. Kani
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AWESOME awesome awesome!!!! now when are they comin to open!!!
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Thats awesome!!!!! I cant wait till it hits the public servers
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This is Ex-x-x-cellent News! And a great start to making major improvements in the game...
I look forward to seeing them - and I'm willing to wait until they get it right before Live Release :) |
Woot, sounds like some awesome updates! :dancetl6:
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I hope the enemy does 3 attacks then switches to the next person. That will make it good for training lower level pirates.
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some nice updates but where is trading... :p
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OMG Flippin sweet!!! I want to see some of these changes! The crew thing....purrrrrfect!
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I can't find a single thing wrong with anything on that list :) Rock On!
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Awesome. I want
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Awesome, this is the kind of stuff I like to see :)
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This is really encouraging! And what's nice to see is that Disney is actually listening to our suggestions regarding the stowaway issue. So everyone keep making your suggestions too and this way the Summer update is going to blow us away! Or, at least I hope. Great job to Disney for stepping it up with this update, can't wait for it to go live on public.:dancetl6:
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This is a good way to get rid of all of the lower level noobs. As long as they r attacking, that enemy will attack them.
Now, I will be killing only guys in Tormenta so that when noobs come, I will go to the level 32 Brinescums and Seabeards so that they will attack and die!!!!! Christopher Ironhawk Notoriety Lv. 31 Cutlass: 21 Pistol: 11 Voodoo: Maxxed Dagger: 10 Grenade: 7 Staff: 14 Sailing: 13 Cannon: 13 Officer of Serenity Now |
yes, awesome updates. anyone know dates of when it will hit the public? and you can still hex the brines and the lower levels and others will still come steal your reps and not listen when you tell them to stop
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Woot!
Pure awesome! I can't wait for the no stowaways update! Haha about time!
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Loot Hard! |
Well if he get to review the list :)
Well I wanna Critique The List too!!! :)
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OK mates! I've been playing on Test all morning and have a few thoughts about the update.
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:dancetl6: |
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Thanks for giving us the ammo limits as well. It is nice to see some figures on that. I'd rep this post, but it says I need to spread it around a little before I rep you again. :) Loot Hard! |
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But - if I now take into account that Lower Level Pirates will not be able to 'leech' (not a term I really want to use and don't want to get into a debate over in this discussion pleae :) ) as much as they risk dying all the time - I wonder if the scale is still required for them at their levels... I do like the concept, and hope the whole 'balence' can be worked out - oh how I wish I had a test account now - so many theroies to test... :) |
What will be nice is if the enemies' attacks work the same way for them as they do for players. I know its asking alot but still....
Exs: If an Urchinfist throws a 'nade at you, everyone close to you gets hit as well. A sweep attack from a sword swinger hits everyone in range around it Mollusks can attune anyone attacking them Enemy ships deck cannons can target different ships from those being hit by broadsides Dare I say, make a few Voodoo staff weilding enemies.... Things could get real hostile for the noobies. |
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Loot Hard! |
Happy Days are here again
This posting has totally made my day and just yesterday I started contemplating on canceling my account. Now Im totally going to stick it out through the summer at least. Please keep posting the Happy News!
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One thing I do not like is the attacking one. I mean if I'm attacking a brigand helping a lower level get their PR totem, I dont want to have to protect them too. I just want to do it and get it over with. Also, make it fair for both the NPC and us....if a doll wielder can cats hexes from a mile away we shouldnt have to be up in their grill to do it.
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Bigger picture (I think - only my 2 cents hehe) with correct balence in bonus REP working with the NPC Attack it will severly cut down on the 'taggers' problems (without having to do the REAL right thing and re-design the game engine correctly to balence Weapon Damage to REP instead of Hits to REP hehehe ;) ) As for the Voodoo NPC - really... the RANGE they get sometimes - I wish I could get that :) |
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Well, of course theres gonna be some up's and down's but at least we get something at all. We'll just have to live with it if we dont like it.
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Well looks like crewing is going to be a necessity for lower leveled players now and its not really a bad thing.
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Nice update, I noticed it beofre I went to sleep, ship joining was fixed and I got a few new Jewlery quests. Looks like they managed to pack a few updates into this Release..
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Fixed a bug that was allowing strangers on your ship. Only friends and crewmates of the ship's captain should now be able to board.
THAT IS AWESOME! I'm tired of the little noob stow-aways!:pirate6: |
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anybody else had problems with guns since the update? both my test server pirates cannot use guns now as when I switch to gun I cant shoot and cant even change weapons so end up having to run away to a doorway or something so that the gun is put awayand I can then switch back to sword or something
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While on the subject, I also sent in reports on the following bugs that I encountered this morning: 1. Crew Rep Bonus was not working. Despite showing up on the screen, it was not being added to either Notoriety or the weapon. 2. Cannonballs stopped having any effect in the midst of sinking a Phantom. Everything was fine until I got it down to about 25% of hull strength, then it suddenly stopped taking any damage. Tried Round Shot, Fire Brand and Thunderbolt to no avail. Finally had to retake the helm and broadside it. 3. I received my Voodoo Staff this morning (nice animation, btw, of Tia presenting it to me) to find that only Blast was unlocked. I got it up to Level 2 and Pestilence unlocked, skipping Soul Flay altogether. Same thing happened to a friend of mine yesterday, so this looks like it might be a real issue. |
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It always works, once I reload it and only about 4 times since the updates :) |
Love the updates on test so far. I've managed to work through 2 jewelery quests, and on tatoo quest. Not easy to whip through but most of us on live are done the main quests so nice to have something to work on.
What they didn't mention on this update is that they've decreased the healing of tonics. I don't like this and think they went to far. The top tonic now only does 500 healing!!!! yes 500 instead of the old 2000 and it still costs 100 gold. The now do 100, 200, 300 (old 1000), 400 (instead of 1500), and 500. Also not sure if this is a new thing to make it harder but my hex shot was not working on the gypsies. I think I may know what is happening now but not sure if this is a glitch or new difficulty. Seems to me that I hit them about 3 times once hexed and they wake up. Also it takes me about 3 times as many shots to get them hexed. Many of my shots where not showing any voodoo coming off the enemy. I'm going to test this again right now. Elizabeth O'hara -beta level 28 Elizabeth O'hara - live level 35 |
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:Pirate4: |
This update is made of pure awesome.
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/impatient
Just waiting for you guys to work the bugs out of it so we can play too :) |
Sounds like they may be trying to slow down the game. I still haven't gotten to the Boss Battle yet; but most people on here seem to be way beyond me and maxing everything out. These changes may be designed to make it harder to do that. I think it would be better if the game were more open ended.
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I cannot wait for these new updates, but I hope they come out this month because they said they were.
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i think they will raise noto cap to 50 and weap cap to 30 in the summer when the "big expansion" comes
as for it coming to open it looks like mid june from all the bug reports im reading about here |
The one thing i dont like is how they put so many updates into one huge one. they should do littler packs and not a huge one. It will take too long:sadmh9:
Davy Goldmenace-lvl 27 notoriety |
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yea but i think di$ney sees it as releasing lots of updates brings a BAM! to the game
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Smaller steps are better, at getting to the end result, but as a downside, keep them game down for a bit. I've played Everquest for years, and it's constant running jokes about patching after the patches to fix the fixes that the patch patched. If you did things one at a time, you can slip them in, and get the going the right way. It would be nice to see one MMO do things right.
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I found the new crewing system very confusing, but I like the new graphics and the crew notoriety updates, SWEET!
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I have been waiting a while for these updates but they never seem to be almost finished.:sadmh9:
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here are some questions and comments
Q1: Ok i hear since the last update the crew percents arent great bc u have to be in sight of you other crew mates to get the rep, which means you woulkd get the same rep by yourself? C1: These new weapon quests can anyone post what they unlock (like someone told me from the lvl 15 pistol u get a pistol with no reloads) C2: How are those pouches? Do they cost alot? if so how much? and what are their advantages? C3:how is the new tonic reloads? better? how much faster? C4: Is the whisper function alot easier to use now? C5: this new tonic stuff now only give 100 200 300 400 qnd 500 health?????????? is the price less??? ty for answering these questions and i do realize disney does not want pictures of the test servers released however if you can not release this info then just 1 person post saying that u cant disclose any info about the test servers. |
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ok thx :)
i still think the tonics update was a waste i mean faster recharge but less health the contradict each other and neutralize (ah! i told my friend not to hit me with a dictionary!) another question How many of each tonic are u now able to hold? |
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