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How many players total do you think are on each day?
Title says the question.
0-10,000? 50,000? 100,000? 250,000+? What's your guess to how much traffic Disney's Pirates Online servers get? If you ask me, I believe it rarely goes above 250,000 at one point during the day. Or maybe my estimate could be way off. I wouldn't know. This does not count what disney claims saying "These are how many players signed up to play our game". No, because they could just make the account and forget about it. That doesn't count if its the same person. |
100,000 more or less... I think it depends. On the season, time of day, what just came out, etc.
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Like if 2 story chapters were coming such as kraken story and latest Pirates Online film story line, all in one patch, then yes, the game would have 100,000+ or more just for the first week or two. |
i have no idea how many might be on any given day, but when there's something new and cool in Pixie Hollow, a certain guild is conspicuous by their absence - and yes, i'm guilty. :laughks2: :tinkerbell:
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You mean at once? Less then 10,000.
RuneScape has 200,000 players online a day and over 200 million players are registered on it. It has over 180 worlds (potco probably has 30 in my guess) and theres 1000-2000 players in each world on RuneScape. Now what makes anyone say that theres over 100,000 players on potco a day, every ocean would be ideal and busy. |
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1,000 x 30 for all full = 30,000 and seeing how most servers are labeled "Quiet", it explains why disney could be on edge with funds and hire people who aren't "top-of-the-line" at programming, or even near to compete with a retail product. So, just call this game a "community project" rather than a "big boy business" project. |
Well, I wasn't really comparing them that way, just showing the estimates and I didn't know the capacity.
My estimate would be around 4,000 playing a day. Maybe more at night. |
Last time the leader board was working. (it quit working about a week ago again)
I was ranked 3903 with 1 kill so 4000 doesn't seem to far off to me either. |
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I do not know the exact limit for these servers, but 1,000 seem to be around the reasonable about. I have one source: My experience on Toontown What year(s)? = 2003-2006 Toontown had a population count function in the game for the channels in the game, and it stated the exact # of players in a given channel. The most populated channel would always be near 1.3k each day. Big content weeks would have 3k+ at times, but that's when servers always crashed, and when developers were being more widely taught in colleges to always implement population limits for every channel they have on an MMO product. It was extremely laggy when the population was at 1k+, FPS and actions come late. 1k is enough load for a channel. |
There was a statistics last year, and POTCo mentioned that there are currently 5000 active players. So I'd say about 2000-3000 per day.
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On weekends there should be around 4,000 - 4,500 players online. Most of them are online at night, on other days I'd have to say only around 2,000. Most of these players are F2P and do not pay for membership.
If PotCo doesn't get big, they might shut it down before it even gets to the new chapters, just like Disney shut down VMK. So let's all hope to see more active players in the future. Hopefully the new updates (if they ever come) will bring more players. |
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Don't know, but I do know that more players used to play 2 years ago, then today. Everyday players are quitting and a lot of them stopped paying until the new updates come out, I really would like to see a major update happen. It will bring thousands of player back.
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They have "4,993" likes on their book that doesn't show their face. So I say atleast 4,992.
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The exact number on any given day is 260984. No more no less.
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I think POTCO probably gets a volume of only 5,000 on a week night in the fall, but if a huge update comes out and it is a night during a vacation, I think there may be up to 12,000 players online.
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The tricky thing about this daily stat is how many accounts (owning and using 1-4 pirates) are active from one household versus how many pirates logged in and done something to be recorded by the Leaderboard.
Last post was in November of last year one month before Ship Customization was released to live servers. After 7 months of players making the most of that and some quitting again until more content is released, what are the daily numbers today? I did some research on that. On average, according to the stats, some 9200-9400 pirates were actively playing from Monday to Friday. Sometimes it dips to 7800. On weekends though, some 10,000-11,000 pirates were actively playing. Sometimes it spikes up past 12,000. This holds true for holidays. Still, those are just pirates that logged in and did something, somewhere in those xx-# of oceans. And if Full servers are capped at 1000 pirates, Ideal at 750, and Quiet at 500 or less, then that would fairly be accurate. How many humans were actually playing would be fewer than those stats. Fewer still would be the number of players actually paying to keep on playing. Most people just check it out and then leave. Basics have a tendency to not play on a regular basis for obvious reasons. So how important is it for us to encourage people to have fun and keep playing? A lot. A happy experience will encourage players to stick around and pay eventually. That's a community-building measure that players are responsible for. POTCO can only do so much with their game, but without the people investing their fortunate and time to play it and energy to build on those friendships, everyone stands to lose in the end. :SkullBullet1: |
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