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Game Reforms!
GAME REFORMS REQUIRED TECHNICAL FIXES/CHANGES FOR POTCO THE FOLLOWING BELOW NEED TO BE FIXED. IT'S A PAY TO PLAY GAME FOR MANY THEREFORE THIS MANY TECHNICAL ISSUES IS UNACCEPTABLE! *Runtime Error - Usually comes up after playing a certain amount of time depending on your computer and shuts down the game. Same goes for disconnections from the game... *Lag - Every big event where players get together, Invasions, Fleets with many ship and SvS experience lag off charts as everything is skipping, jumping place to place, instead of smooth movement, etc. Sometimes i have see npc enemies and ships skipping and lagging. *Delays - Skills appear and work seconds after they are pressed sometimes causing the death of a pirate, the sink of a pirate ship and loss of a battle in SvS *Freezing - Game freezes while doing something with enormous amount of lag which sometimes result in a "Black-screen" or "Game Not Responding" or disconnection from servers. *Numerous Server Shutdowns - We all have seen POTCO go down at least 10 times with no prior notifications in the past 6 months sometimes lasting for more than a full day if not 3 or more days... *Players don't even see the same thing in their screens. For example in SvS, a war frigate fores broadsides at a war sloop. The war sloop sailor sees the broadsides as totally missing however the sailor in the war frigate saw the broadsides hit. Same thing with ramming speed. It knocks down players however the war sloop wasn't even infront the war frigate that rammed based on the war sloop sailor... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRED BUG/GLITCH FIXES THE FOLLOWING BELOW HAVE TO BE FIXED. IT'S A PAY TO PLAY GAME FOR MANY THEREFORE THIS MANY BUGS/GLITCHES IS UNACCEPTABLE! *Swift Foot Glitch/Potion Glitch- Pirates have the ability to drink many swift foot potions allowing them to run super fast and jump very high. Uncertain if this happens with other potions. In many cases this causes lag... *Leadership bug - Leadership is totally useless ad puts the black pearl quest award completely to the garbage as it it only makes your skills fizzle instead of helping skills recharge faster. *Enemies Disappear - If enemies are attacked with a doll, or or other long range weapons, they will follow you however sometimes they just disappear going inside walls, underground, etc. *Boarding Permission fail - Boarding permission is a total failure as players can can TP to other players on a ship even if ship is closed to friends, guilds, etc. *In-wall Movement - Players can find certain spots to go inside walls, isles for sometimes to level, go to places etc. I know a lot of players do like this however i believe that POTCO should be glitch free as the game it self would be better that way. *Front cannon fail - In war sloops, the front cannon hits its own ship when moving forward and aiming at a enemy ship on the rear. This has existed since the beginning of the game and i am unsure if other ships have the same problem. *Pirate ship bumping - It's simply annoying and sometimes even makes you quit sailing for the time. Pirate ships bump into other ships and push them sometimes far resulting in total mess(especially in svs). There should be some smooth movement when ships contact each other. *Going through pirates - The developers removed the coin flip due to the fact that it was being used for inappropriate actions however i find that very invalid for an excuse because it was the developers who opened the door for pirates to do that when pirates could go through pirates resulting in many inappropriate actions. These are not all the glitches, bugs and technical issues *I KNOW THAT I AM PROBABLY MISSING MANY BUGS HOWEVER ALL BUGS MEANING EVEN THOSE NOT MENTIONED ABOVE NEED TO BE FIXED! __________________________________________________ ________________________________________________ NECESSARY CHANGES/ADDITIONS OLD REMOVED CONTENT/CHANGES OR NEW CONTENT FOR THE BENEFIT OF THE GAME. 1. Bring back being able to see the opponents/friends on their ships. IT'S MORE FUN, MORE REALISTIC, AND BETTER GAME PLAY! 2. New skills - This should be required because there has been no new skills since the release of POTCO. It is not very hard to think of new skills because you can ask any player and they will give great ideas...shouldn't be hard for the developers. New skills could also be released to be gained after finishing quests for all weapons... 3. NEW STORY QUESTS - very necessary. It does not matter if it's with the Kraken, as along as it's a quests with a great ending event and the quest is as long OR longer than the first story with the Pearl. 4. Difficulty - The games level of difficulty overall should be higher. Rescuing the Black Pearl is now a joke because i have done it with just ONE other friend and i think if i tried again i can do it solo. Same goes for QAR and other parts of the game. 5. More Quests - Other Games(MMORPG) have many more quests and many of them come with great rewards such as rare/famed weapons, new skills, rare clothes, tattoos, etc... 6. Ship Customization - It's a pirate MMORPG! Not every pirate should have the same ship design with the same sails, figureheads, flag(not that we have one), deck, cannons, etc. Perhaps also adding new ships such as Schooner, Corvette, Brigantine, Barque, etc. which could be in light, normal or war based similar to the current ship levels now. This also should be required! 7. Basics limitations - Basics need to have more freedom to explore the game. Freedom such as 15 to 20 % on the First Chapter, Light Frigate, up to level 20 with weapons up to level 10. This will not just make it more fun for basics but also work as a strategy to encourage basics to pay for unlimited because they will be more interested in the game. 8. Guild Features - This includes a Guild Bank that the guild master and the officers buy. A guild message board. And a guild hall for guild meetings. 9. Infamy Should be harder to attain by getting less points from sinking ships/killing pirates or increasing the maximum number of points to get to the next infamy level. Example: from captain to commodore - 2000, from Commodore to vice Admiral - 3000, From Vice admiral to Admiral, 5000 points. (The numbers are just listing but the nothing is posted based on level of importance. Also ideas such as specifics are just ideas or examples to make a point...) __________________________________________________ ______________________________________________ ORGANIZING CONTENT CONTENT SHOULD BE ORGANIZED DEPENDING ON THE CONTENT IN DIFFERENT SERVERS. THIS COULD ALSO HELP REDUCE LAG/DELAYS... ~PRIVATEERING/SVS *Make 3-5 separate servers for SvS only. in these servers, everything would be there such as Port Royal, Padres, Tortuga, etc however no player can go to them and they would look foggy like Ravens Cove did in the beginning (this should take basic programming and graphics therefore result in less lag). When you teleport to these servers, you will arrive to French or Spanish Isle depending on which island you were last time. * Though the full map would be there, There should be some sort of boundaries such as you cannot go further than Padres, Cuba, Rumrunners, etc. The boundaries would completely stop you from moving any further OR the further you go from the isles after passing the boundaries, you slowly loose Hull on yer ship. *You can only port on your home island and not if you have more than 1000 bounty or only if you sink and are respawned back to your home island. * Also to Reduce Lag, Remove All NPC ships and Add Big Rocks( basic programming with basic graphics) like there is now in the battle area. There Shouldn't be to many rocks but enough to make it just a little annoying and more Challenging. *Because Lag should be greatly reduced or even removed in these servers due to no NPCs, other isles, and less pirates, More than 10 ships per side should be allowed to sail OR open the door for a new SvS isle. ~PVP *Make 3-5 servers with ONE BIG PVP island. Unlike in SvS, In these Servers, the entire Map should be gone with the other islands, No NPCs, etc. There Would be just ONE PVP island and pirates fighting for themselves and respawn after dying - simple. *Pirates can get in these servers only by logging in and can get out only by logging out. This is to reduce drama, no teleporting when in battle, and no interfering of friends/guildies when fighting. etc. *ONLY 40+ LEVELS CAN LOG INTO THESE SERVERS. This is for fairness in respect to the fights between pirates and to encourage players to level up. This would also encourage low levels to level up and be a reward to veteran player and pirates for achieving level 40+. *The regular PvP search for team or mayhem PvP would be open however only in regular servers. -NOTE: THE SVS ISLANDS AND THE PVP ISLAND WOULD NOT EXIST IN ANY OF THE REGULAR SERVERS.- There is a few necessary steps that players need to take to fix the game. Stop rushing the developers to throwing content in the test servers, then live which results into a boring thing after a week. And that is not mentioning the bugs/glitches that come with it. Instead, report a bug/ glitch, Technical issue(many mentioned above) and a solution to make the game better. The game needs big updates that take long testing that will be worth playing and fun. I'm kind of tired of typing right now however this was to show how the game can be improved if fixed, changed, and organized. I think organizing the content and servers can also play a major role in fixing technical issues such as lag/delays/freezing because taking off svs and putting it in specific servers would reduce lag in regular servers as well as in the SvS servers. Feel free to share Ideas how to improve the game whether by fixing, changing, adding, removing and organizing content. At all times, please stay on Topic! |
ignoring the bugs and glitches which most of us want fixed i being one of them i'll move on to section 3.
1. to much detail = lag good idea in theory but it would require having multiple npcs on board with total numbers of npcs at sea being greater than the total on land which means most of the servers processing power going to that. 2. good idea but disney couldn't please everyone with that and would have to keep it balanced (most people would want a super weapon but it won't happen as people would get board with the game soon after). 3. necessary but should be done at a slower pace then adding smaller content like new weapons and more ships as they would rush it because people would demand new content. they need a big thing fallowed by stock small things then story quest that way quality would be higher. 4. yes but more npcs would be needed and sand boxing it is a good idea and proves a pirate more then completing quest after quest after quest. 5. more types of ships might work but this game has millions of players and if everyone had a different ship it would take a lot of storage space on there servers. 6. disney has to walk a fine line when it comes to basic members giving them enough to get them to like potco enough to pay but not giving them to much so they have a good reason to fork over $10.00 a month 7. good idea on the bank and message board but thee guild hall would have to have only 5-10 variations on guild halls in the mean time semi hidden areas like the cellar on rum runners 8. infamy is just a way of making people feel good about them self honestly some people would pay to keep that infamy and keeps people active as you loose it if you don't play. it has to be easy to get but require work (and unlimited to keep) section 4 good idea but they svs and pvp servers should be combined with pvp being french vs spanish major islands should be kept on the server. You should be only able to land at an island suitable to your level (port royal 1-19 tortuga 18- 29 cuba 28- 39 padres 38+ ) the should be no npcs on these islands and when you should chose your side when you launch you ship or press a button before that no pvp or svs. also when you die you go to jail but the would be 2 jails instead of one no combat in jail. also you should be able to teleport to other servers but only after you die or voluntarily walking the jail requiring 2 minuets of no combat and then waiting 5 minutes in jail until you can teleport to another server pvp or otherwise. |
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since 08-09 also ravens cove is the second story quest enjoy. also the first lasted about three years at this rate chapter 3 will show up in 2012-2013.
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- Leadership is completely useless because of the enoumous LAG it causes to the people on board. This provides more drawbacks then benefits.
While they shouldn't rush content, I think it would be better if they released new staves and some form of dungeon/instance. If done properly, this will buy them sufficient time for them to fix these issues. I made a thread of my ideas for a POTCO instance, but the thread has disappeared. Players like to explore, its what keeps us in game. Instead of having lots of bugs in game for us to find and get to glitched areas, I think the game should create special areas on each island that are hard to get to, and have the entrance unlikely to be seen unless you were looking very hard, kind of like Rift's system. This will allow players to continue to enjoy exploring hidden areas, without having to use a glitch to accomplish it. Also, POTCO should have an official forum with Gm's that can contact in game devs, like other games. This allows devs to understand what players want most. Many posts have provided great ways to improve the game, but sadly, the devs will never see them, as only a thread's first post by the OP are mailed to the game. And I have my suspicions about whether the devs actually read our mails, as none of the great ideas that would vastly improve gameplay have been made, even if they do not take a lot of work. |
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Alright, let's see if I can get all my thoughts down together...
I think we all agree with the glitches section, though I did want to refer to this one. Below I have included my commentary in italicized form. Quote:
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Also, I'm not fond of the level 40+ idea. Yes, higher level players do need more for them, but that's why we have things like the Queen Anne's Revenge and the Bounty Hunters. I don't think it would provide a very high incentive for leveling up if players were able to search for PVP anyway. If there's going to be fairness in fights between levels, make certain servers level restricted. Server A would be for 1-20, B would be 20-40, and C 40+ (Just shooting out numbers here, not real giant ideas). And there's my very long, drawn out 2 (it might have made it all the way up to 10, actually) cents. Cheers! :buds: |
I agree with a new SvS server. But the server should only have 4 SvS islands. One where tortuga is, another where Port Royal is and One where Ravens Cove is. All wild islands will be PvP islands. Still same name but beside the name is PvP. For example:
Rumrunners Isle(PvP) In order to get there you must have hull at half health. New Islands There should be new islands, with new ships, with new enemies. And a couple of new ports. and add the old port royla back. Cuba needs redone! What it needs is a small town center like old tortuga had. There should also be a cave there for little pirates to go in and fight. The new wild islands! One wild island should be behind padres. It should have enemies lv20-30 outside on beach. Lv 30-40 enemies in a cave. Connected to it is a small little town that has a path from the beach. It should have a couple high rise apartments that we pirates can go in. A ship wright, 2 gunshops, 2 sword shop, a tailer, a barber shop and a office. Also there will be a place we pirates can work for gold. An auction place where we could trade items for gold like lets a pirat name mark wants to auction his cutlass. People bid thier gold for it. I bid 200. Another bids 250. Then I bid 400. And so on but you half to have a rare item to aucion. Then there should be a fort of lv40-55 Navy and EITC soldiers. It would look like old port royal too.(The town Center and the Fort that you dont half to go through door. And then a Port where you can work. Like jobs like these: 1.Bartender 2. Well i dont want to write anymore ill continue tonight |
i agree with you on cuba (not enough there) but port royal is fine. THe island you described could be fit into the current major islands (and tormenta). and its the 17th centary they didn't have high rise apartments. i believe kingshed has a few higher level enemies but any new high level enemies would have to would have to be out of the way or low level pirates would complain
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Let me start off saying that I agree with some (Example:Ship Customization) and disagree with others (Example:More Basic Acess), but will not write them all down. With alot of your points, you say, for example:
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Interesting!
Ah this is an interesting thread and I suspect that it will start a huge debate because pirates are an independent lot and each has their own ideas of how to improve our Caribbean experience. :Pirate7:
For myself, I agree with a lot of what you have posted, in particular the separate servers for svs and pvp islands, the greater challenges for master Pirates and the inclusion of more story type quests. Oh, and the disconnecting and lag are major concerns for me too. However, I like the glitches! I really enjoy being able to find those small 'faults' in the structure of the game and the amazing perspective it gives me into how the game is built. It also highlights for me the ingenuity and curiosity of the players here...they are a sort of 'reward' in and of themselves. I don't like that the brinescums can disappear into the walls and hex me but it's a minor annoyance. :psmiley27: Another point I think is important to remember is that we need a great deal of flexibility in the game in order to satisfy the majority of players. So it should be possible to sail your French war frigate to the other islands and sink the Navy or EITC without ending up in jail sometimes. If the game becomes too structured then it also becomes limiting to our imaginations. Now then, what I would like to see are these..... A new story type quest, or even more than one (very wishful thinking here) where you could acquire famed, legendary or unique items of all descriptions...perhaps medals or badges too. :pirate6: Harder bosses or perhaps a variety of harder challenges rather than just one boss, although I do still balk at trying to kill a rage ghost or Foulberto....:skull: I usually end up in jail. :skull: I would like to see some sort of ship customisation, perhaps an ability to design sails or flags would be sufficient. New skills would also be welcome, perhaps some trades or even trading? Ship repair is one that springs to mind immediately - its a job that no-one wants to do and is annoying for a captain if you're with a full crew who won't repair the ship. If you could have a master shipwright who perhaps gained gold for each repair that was done, it might add a little incentive. :12_1_138: Guilds do need some more expansion.......the facility to have a guild bank is a good one, plus more ranks or privileges for particular ranks. I see that there is a desperate need to be able to communicate with guild members offline, via some sort of noticeboard or wiki page. Co-ordinating events and meetings would be so much easier as well as building the team feeling for those of us in different time zones...:psmiley35: This is getting a little long winded now...:bookishfj7: so I'll draw it to a close. I understand that there are more improvements and additions on the way very soon and I am very happy with the Scoundrel of the Seas update. I hope that Disney will continue to listen to its players and bring further improvements on a regular basis. Those people who are paying for the game should be allowed to have far more access then those who do not. As has been said earlier...the free play should serve as a taster, to entice you in, not as a different way of playing, otherwise we'd all play for free. I do love this game and enjoy playing very much, however I am approaching Master Pirate level and my quest log is empty.........I need a few more rewards and challenges for pirates that are my level. SO keep up the good work and forgive our impatience!! :buds: Thanks for reading... |
The Way I'm gonna do this is by adding my writing in Red...
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All comments are welcomed and respected, Please continue sharing your opinions, ideas, solutions, etc.:12_1_138: |
Well, the devs actually fixed one major bug, which is the flagships flying off to the other side of the world. Since that took 3 years to fix, this might take 20.. lol
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My writing in green.
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Thats what I mean, you didn't say thats all you want, also that was just an example.
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Annnnnnd those are my thoughts. |
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2.) Once again, I agree. The more skills, the more fun and the more replayability. I think if Disney listened to players more often, we'd see much more with the combat system(while still keeping it simple). 3.) I don't know why it's taking so long for a second story quest to come out but if you look in the phase files, you'll notice that the original Kraken model was scrapped. Actually, the original model was given to Cannons of the Deep(I believe that's the name). However, there are two new pictures of some Kraken skin textures. If there's a second story quest, it most likely will revolve around the Kraken. http://www.piratesonlineforums.com/g...rakenSkin4.jpg 4.) I think the level of difficulty should increase the farther out you get from port royal and tortuga. This is already the case. The farther out at sea you go the higher level the ships and the more difficult the enemies are on the farther islands. I think this trend should continue. 5.) Again, I agree. This should be implemented just for the sake of diversity amoung the way ships look. 6.) Agreed. 7.) This is a must, IMO. There's actually a build in the phase files that's been there for some time now called guild hall. I think it should be put into the game just so guilds are more interactive. 8.) I don't know about that but I think PVP should be more open to players, such as a PVP island. Actually, there's an unfinished PVP_cove in the phase files... http://www.piratesonlineforums.com/g...-2011-1367.jpg |
I have been privateering for almost tow years, i have heard other players, and it's possibly the main and only thing keeping me to play POTCO. SvS in Andaba, Is so dramatic dues to bounty porting/running..., so much hatred goes on there which is sad considering a game and almost all want to see a change for the better there. Also please, when you quote, quote the entire line because posting small parts of a sentence could make it look that the whole thing means something else.
As for the Leadership, depends how you use the skill. Leadership is supposed to help make skills recharge faster when you need them quick, but if you use leadership and you use the skill instantly right after you get it, it fails...If a player uses Leadership to make their skills recharge faster then the sailing skills: full sail, ramming speed, take cover etc will FAIL if used directly after they recharge. This means Leadership does not work correctly and will also make other skills not work. Basics - IDK whats hard to understand. Maybe define the word discouragement. I leave my personal info out but i will say that i work in business and looking at Disneys strategy to lure basics into becoming unlimited is just not good enough and is currently failing. I have heard that they did fire a few workers in the POTCO staff... __________________________________________________ __________________________________________________ __________________________________________________ Like i have said, This came is currently in critical condition(not because of my post) and no one can argue that! Everyone can see it and by the look of it the game is headed downhill as of lately! A lot of info was posted from other players concerns and are not my personal issues. Same with the ideas. They are the main ideas that have heard others speak of but are put together with some edditin in them. In regard to the Post, The numbers are just listing but the nothing is posted based on level of importance. Also ideas such as specifics are just ideas or examples to make a point... All comments are welcomed and respected, Please continue sharing your opinions, ideas, solutions, etc.:12_1_138: |
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For svs, they could give a point multiplier that will never reset. For example, a ship that sinks another ship will get an increase in multiplier. So even when the ship sets sail (as svs) the next time with 0 points, if someone sinks that ship, they would get more points then a ship with less multiplier. Ex. Sinking a ship gives you an extra 0.005 multiplier. Every ship starts at 1 multiplier. So a ship who sank 20 ships in a row will have a multiplier of 1.1. So if another ship sinks that ship and gets 100 score, they would get 110 score instead. This way, ships with high bounty (from sinking tons of other ships) will give others extra bounty and score when it is sank even if it ldocks and launches again. To balance this, If you are sank, your multiplier decreases by 0.01 (lowest is 1) In summery, this is pretty much a permanent bonus to points and bounty a ship receives when it sinks another ship. This would solve the problem of people porting to clear their bounty. Also, I think each boss should drop a few certain sets of famed items that cannot be found anywhere else (since POTCO does not have enough weapons to have each enemy dropping completely different items like other games). These items will be a little more powerful then normal famed, and should stop the farming of a certain boss. |
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Along with your bounty idea infringing upon the right to control the ship - (Seriously, would you want to be told that you couldn't port YOUR ship? A ship that you dedicated money and time for?), what if you have to log off and you're over 1000? To add to this scenario, what if the rest of the crew wants to stop SvS'ing - No one wants to assume control of the ship in your absence? Are you saying that you're going to make every single person on that ship logout because bounty porting is so bad? Well, what if every single person on that ship has somewhere to be (i.e. a guild event) and wouldn't want to bother with the extra loading screens associated with logging out? It would double the time it takes to get where you need to be because of the lag that you already have from SvS. The bounty idea is an inappropriate fix to an issue that's being over-exaggerated. No one is going to want to stay on a ship forever or logout just because a few people can't tolerate a small number of "plunder and runs". As for Leadership: I'll take your word for it. You work hard to acquire that skill and if it's going to bust on you like that, it needs to be fixed. Quote:
Advertising success: Let's face it. How often do you see POTCO commercials? And for those of you who watch Cartoon Network or even more notably, Disney Channel, how often do you see POTCO commercials THERE where the desired audience is most likely to see them? The reason I include this is to point out the fact that I believe you're blaming the lack of business majorly on lack of freedom. Not very many people have knowledge of a game that's not advertised frequently. If it was, I could assure you that this game would rake in a lot more money and have it STAY that way than anything else. If you want to know why I believe Basic expansion is a bad idea, please read my primary post. Functionality: Lag. Crashes. Not very appealing, correct? Compared to other games, POTCO is a lag metropolis, and there are simple steps that Disney could take to relieve players of this issue. But back to my point, the game itself might be marvelous, but if you're going to freeze and crash on a normal basis (whereas more established games don't have this issue), how many people are going to stay loyal if they just started and are already overwhelmed by lag? Lag in itself is already frustrating for us veterans. My point is that you can't blame one factor alone for Basics being so turned off; it has nothing to do with Basic expansion. If you ask me, Basics get a lot now as opposed to 2008 when they didn't even have the doll. |
I want to contribute to this thread. :) Time to get my opinion out there! Beware: Long speech approaching.
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That's the end of my long message. I like your ideas, and most of them should be expanded and then hopefully put into the game. :) |
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This should reduce lag by a huge amount for svs, and make it easier to find a svs ship. While for normal sailing, the public ship finder don't have to get clogged up by svs ships. I agree for pvp. Again, if a player is afk for more then 10 minutes, he's kicked back to normal servers. They could also add the point and bounty system for pvp like svs. Another pvp idea would be a pvp would be a team pvp, pretty much a land version of svs. You get blue team and red team. When you join, you get to join one of them that you choose. Then you just start fighting the other team. There could also be large rocks to hide behind which ranged weapons cannot shoot through. |
My Response...
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__________________________________________________ __________________________________________________ _____________________________________________ The SvS and PVP ideas should be the last concern for everyone as they are just ideas and right now content changes or additions isn't the most expected thing from the developers. The whole SvS and PvP idea was an example to show how the game could be organized based on content to reduce LAG/DELAYS... on other servers as well as in those specific servers. That being said, Please do not take the last part(being Organizing content) so serious or argue it because they are not intended to be added to the game but make a point that the game needs a similar organization of content for it's benefit. Similar to how other games have their Own PVP servers...So please focus more on the first, second and third part than give your own idea of how Content should be Organized on different servers like shown on for the fourth part of the thread. Also if you want to know more detail about the games Ranking and how it compares to other games, Check this thread- http://www.piratesonlineforums.com/f...ad.php?t=26313 Again, All comments are welcomed and respected. Please continue sharing your opinions, ideas, solutions, etc.:12_1_138: |
My idea is that we should add new enemies and flagships.
In the days where you can see the person on thief ships when your on another ship. There was a lot of flagships. Also I'm tired of sitting in the swamp getting my pants wet in Cuba looking at the same boring shipwright and Alligaters. We pirates who stay on Cuba to go to tormenta should see more townfolks. Also wouldn't it be cool having quicksand. Let's say ur on tortuga talking. Well if you stay there for half a day, you would be going in the sand OR like if you go in certain sandy places, you would have 5 minutes calling for help. There would be an animation of a friendly pirate handing you one end of his belt. You have to click and hold for 10 seconds to get out. This is just an idea to make the game exciting. Cuba does need redone though. It needs to look a little more like old Port Royal. And lots of Flowers. That would make my satisfaction. |
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Well, to be honest, the quicksand thing might not be a good idea. There tend to be more rude pirates nowadays and that means if you're falling in, some of them will just laugh at you saying, "Noob." and let you go under. But, it would be funny if you saw them go under when they said that. :laughks2: |
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But again, i disagree. Cuba really isn't an important island. People go there to reduce sailing distance, not to actually stay there. Its like spending 2 weeks making an inch long mouse in game hidden in some remote area look so real it actually looks real. People aren't going to pay attention to it. Unless tons of quests and bosses are added to make it a central hub for leveling (which they did not do when they remade islands), it really isn't worth the time changing. I think POTCO should start moving forward, instead of changing the past. Did I want to play more and pay when they redesigned islands? No. They could have taken the chance and remade the main islands into central hubs for leveling, chatting, etc. But they did not. Which means hard work to waste. However, if they had made 3 entire new islands instead, with new items, would I play more and pay? Yes. |
I really believe that the devs of Pirates Online should be more focused on fixing bugs/glitches within the game often rather than continuing producing new content that is usually short and sometimes have "unplayable" settings (The lag).
I also think they should make new content have some kind of long grind to max out an activity such as PvP Infamy or SvS Infamy or fishing, etc. Players max it out the first day, and that's just not good. The new content they spent weeks creating is boring after the first day. They have to re-work their grind system for these activities. Bug fixes and performance issues should be addressed first before new content in my opinion. |
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Time for ol' Davy to say something to this thread! I've seen a lot of good points thrown around on this thread, from various perspectives. Before I go on, you should all take into account that there aren't very many situations that are one definite answer. Remember how many factors need to be taken into account for things, such as choosing whether or not to give basics more freedom or prioritizing bug fixes over new content. Anyway, onto some quoting. It isn't really in any particular order. Just picking some posts and quoting.
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As for running... honestly, it does get annoying, but I think that people should be able to run. Perhaps I could see some sort of boundary, but not a tiny one. It would probably stretch from Tortuga to Devil's to Kingshead or something. That way you don't have Privateer Battles at Raven's Cove. As for those that have all the hatred: its just immature on their part. Quote:
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Now onto things without quotes: Lag was brought up. I agree wholeheartedly when I say that the developers need to fix the lag. I know nothing about computer programming, but from what I have heard it is that they have very Out of Date hardware (software too, perhaps) and don't have their servers very "modernized" and whatnot to make them perform better. They are running the game on servers that are designed to run on computers that existed four years ago. I may be wrong. This is what I am assuming. I've seen a bit about how Cuba should be redone. I am neutral to this, but it wouldn't hurt. I at least would like them to add a minimap to Cuba and the other islands that don't have one. If they did redo Cuba, I could easily see it looking like a town that is a bit dumpy, with a nice and bad side, and then a part that's half submerged in the swamp. Again, I really could care less about what they did with Cuba. Back to some more quoting. I realize I haven't covered everything. ;) Quote:
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That is my two (hundred) cents on this thread. If you read the whole thing, I will buy you rum. |
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I like the pvp idea and the bounty idea passing to the next high scorer. Or maybe perhaps the last person they fought...and of course If svs got it's own servers, a new team or more ships on each side would be necessary. |
Here's what needs to be fixed.
-The phantom spirit glitch (where you drink phantom spirits, dance than walk off your ship. Although it is fun) -Swiftfoot glitch (drag swiftfoot to drink potion. Than quickly right click to drink another swiftfoot potion.) -tortuga flying and underground glitch. -port royal empty fort Charles glitch/ underground glitch. -tormenta rock glitch. -Padres shortcut to black hart. -jumping/PvP glitches (Potco tried to fix the PvP glitch but pirates keep finding another way. Sometimes it gets you to The island!!! -Ravens Cove shortcut to El Patrons Mine. (useful to people who don't have key). -Galleon/War Frigate inside glitch. -Not on public, but a person could get on your ship. -Staff glitches(fire skull is the only one I know) -Kingshead and fort Charles flying glitch. -disconnected glitch That's pretty much all bugs/glitches I know. I think theres more that needs added to this list. |
Jumping is high on the list for me. The squeaky wheel gets the oil. Keep submitting feedback in game and via Disney web site.
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NPC ships need to stop attacking SvS ships because it's just annoying. They should attack only if attack first... The whole SvS area needs to be cleared from any NPC ships. There is always a navy Man O'War by Spanish island and a couple of other ships that at random times appear between the islands. This also seems to just increase the lag more.
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I sent the link to this thread as feedback to make sure the development team can see what the community thinks about the game's current state and what needs to be improved on.
This game has a lot of potential, I believe that. |
I truly believe many of the new items in the game came from the end users asking for it. Some items are out of our control and some of the game changes could solely be based on the development team.
I remember all the complaints about inventory, gold cap, more islands, more quests, more weapons etc. Well we got all of the above. Some things obviously cause major glitches and take more time to be implemented. Some items may never come to the game. However, we.... as the paying users have to submit feedback. I even called support last night with questions and feedback. I am certain it is taken into account. Strength in numbers. |
I will be fearful of this game's survival until something as big as a second story quest along with a Kraken boss battle are delivered.
Minor updates are fine and ship customization would be great but we need something to keep us busy. More islands are useless without quests and new quests are useless without new islands. I'm sure the developers will come through eventually but I fear the game will go down hill unless a second story quest is released before or during the fifth year anniversary. |
I have to say, POTCO has always had very bad lag problems but tonight, it was just sad.
~About 5 second delay to get on cannon/wheel, or take out a weapon ~5 seconds until damage shows up ~Skills are full yet a red message says not ready yet ~Freezing and jumping ships everywhere, both pirates and NPC ships ~skills take about 5 secs to go in effect after pressed ~runtime error after about 90 minutes ~skills failing ~REPAIR GLITCHED NOT FIXED EVEN AFTER THEY ANNOUNCED IT FIXED Right now i think it's just ridiculous and disappointing the way the developers, Disney and whoever are in charge working on POTCO and the way its problems are being treated. You may call me a hard critic but when it comes to statistic with potco it is really just a sad story. It was released almost 4 years ago and yet 4 years of work, and still so many problems that have existed since the beginning...I think someone who has no experience in computers would of found a solution at most of these problems of just observing, learning and developing skill on the way for 4 YEARS. Or at least would of asked someone better skilled on game developing to help or work with it. They really need to step up their work in fixing first and adding later as the game is just plainly becoming a big disappointment and the developers work is becoming more problematic than fun to play. They have yet to completely fix ONE single bug or problem. In no other game, have i seen or heard history repeat so much as in POTCO regarding problems such as lag, delays, game closures(unannounced), unfixed bugs, etc.:sadmh9: Enough is enough and POTCO has over-passed the limit a long time ago and I am not sure why are so many bugs are not being treated when they are so clearly noticeable...and so many players(many being old loyal and veteran players) are reporting them, asking them to be fixed and telling hem that there needs to be more fixing than more content as of NOW! :SkullBullet1: Another thing that is sad about the POTCO workers is that every time you tell the the game is laggy, they always say it's your computer(which i see as an invalid excuse)...when clearly I know my computer is more than good for POTCO and it's everyone who is experiencing these problems...again, a big disspaointment from the developers also considering it's a P2P game. Problems above are not just in SvS but problems i continue to find everywhere but are really becoming a pain(for me) mainly in svs. This was yesterday after 100+ ships in a row and eventually lead to me sinking... http://i1141.photobucket.com/albums/...4_01-10-11.jpg |
I mailed them the link to this thread, got a copy and paste message (without the extra input they sometimes give about your idea).
Wouldn't be surprised if the gm back there just hit the "delete" button... |
I certainly hope that's not how they handle feedback. They know about this Forum.... and they also know a nice % of their paying members are registered users. Not to mention the non-forum members that view threads for info.
Without paying users the game would either go free with pay for items as others have or cease to exist. Unfortunately I think it would be the second of the two. They need all of our feedback..... Via email, chat, in game and phone. So long as we are paying, we have every right to tell them what we want and how we feel. Many new products and updates (regardless of what it is) are based on what the consumer wants. |
Disney did a server reset today( the 25th) which reduced lag a lot compared to yesterday and days before that. Though it did not fix any bugs and npc ships were still skipping in all servers(a little less now), it did help with lag a lot and i think they should do this regularly such as every 3 days or every week...since the developers don't seem to have any permanent solution as of now and this is a reoccurring problem in POTCO.
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Here is a visual message for players but mainly for the POTCO developers so they may fix as many bugs as possible ASAP.
http://www.piratesonlineforums.com/f...082#post346082 Bugs shown in the video LAG/DELAYS - #1 PRIORITY THAT NEEDS TO BE FIXED Boarding Permission Leadership Fail Swift Foot Glitch Player friend list bug Wild Enemies NPC ships in SvS Green announcements POTCO is a great game with a lot of potential however it is also full of bugs, glitches and other technical issues. The developers need to start hearing the players as we ask for these problems to be solved and then move onto new content. Every time some new content has been added, some new bug or glitch has been added with it as well. The developers also need to leave new content in test server for a longer time for a better result in live instead of rushing and creating buggy content. Players! You can also help in the game by avoiding the use of bugs/glitches/cheats/hacks completely or minimize their use as much as possible. This way the game may run more smoothly for all. It seems as lag and delays caused by POTCO and not by the players is the #1 priority in the game to fix followed by other bugs, technical issues, glitches and new content. I noticed in multiple threads and forums that whenever there is talk(between players) about some new content, lag(and other issues) worries the players because it might worsen(since it's already bad). That is just wrong and disappointing(on Disney) because players do not even have the power to fix lag and other problems because it's the developers job to produce and develop a good gaming environment. These are just a few of the bugs in POTCO shown in detail that need to be fixed by the developers. POTCO STAFF AND DEVELOPERS, PLEASE WORK IN FIXING WHATS IN THE GAME BEFORE ADDING NEW CONTENT OR PLEASE FIX AS MUCH AS POSSIBLE WHEN ADDING NEW CONTENT AND LEAVE NEW CONTENT LONGER IN TEST FOR A BETTER RESULT IN LIVE. |
Excellent video.
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just thought i would clear something up.....Jumping in pvp isnt a glitch. all your doing is jumping.
now SWIFT FOOT Glitch in pvp. yes that needs to be fixed. |
The game went through an unexpected maintenance last night. Not the first time we have seen that happen since ravens cove and other content after it. Lag has always been bad and has increased as time passed and more content was added. Now D is working on something that looks like a major update that we think is ship customization and a new ship.
What do you think of the side effects that this most recent update will have on POTCO's game play? Do you think their Servers will be able to continue without crashing? Or will D have a plan to solve their problems with this update? |
Am I right in thinking there are a few abandoned ships floating about again? A la that weekend of frozen pirates we had earlier in the year?
Kat Truewalker Grim Englishmen Guild 'Life's pretty good, and why wouldn't it be? I'm a pirate, after all.' Johnny Depp |
Aye...... It's back. Or it never quite left completely. I called support and they openly admitted it. They could not provide any time frame for a fix. I certainly hope it is resolved prior to the next update or the Caribbean will be full of abandoned Brigs. Lol
I started a thread about this issue a couple of weeks ago. If you can't find it PM me and I'll send it to you. |
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