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-   -   Take Cover (https://www.piratesonlineforums.com/forums/showthread.php?t=2080)

skelator 11-18-2007 06:08 AM

Take Cover
 
Has anyone figured out the effectiveness of this skill. I think it reduces cannon fire damage but not special (fire etc..) damage. Does anyone have a better explanation/description.

Jack I 11-18-2007 06:30 AM

According to what I read somewhere, it entirely deflects one attack. (only one cause it lasts 10 seconds) It's in this subsection, I'm almost certain it's in the part about "Open Fire!"

EDIT: Here it is, straight from Open Fire! (Battle Order) thread.
Quote:

Originally Posted by MariaSeaMorgan85
I rarely waste skill points on passive skills. One thing I would do is the Take Cover command. It is been so helpful! Every time you are in the heat of battle and you see a huge load of cannon fire coming your way you hit that button and it blocks it. Sure it only blocks it once until it reloads, but sometimes one hit makes the difference between plunder and jail!


Vangelis 11-18-2007 07:16 AM

I have that skill and have found it somewhat.... useless. Doesn't block anything in my opinion. Maybe reduces damage by -1, but that's about it...

Pirate Rose 11-18-2007 05:53 PM

Is it something useful when you're running?

Thalore 11-19-2007 02:37 AM

I don't notice any difference when I turn it on, even from 1 shot. But I've heard people who swear by it on here.

DrStinglock 11-19-2007 08:46 AM

Damn, for 10 seconds I was hoping it would be like a shield that stopped all damage.

Ohwell...

Vangelis 11-19-2007 11:14 AM

We should be so lucky....

Doesn't do anything worthwhile at all :-/

DrStinglock 11-21-2007 12:28 AM

It's gotta be about as usefully as 'open fire' then?

Thalore 11-21-2007 03:24 AM

It's sorta sad with all these useless skills around, and no way to respec out of them.

DrStinglock 11-21-2007 03:52 AM

Yeah, Kinda makes me wish I didn't waste those points on Grape Shot and Chain Shot.

I was always wanting to start another character though....

Vandelay 01-08-2008 05:21 AM

I'm reviving this thread because I'd like to hear more opinions on "Take Cover". Is it useful or not? I just reached Sailing level 19, and I'm thinking about saving the skill point so I can apply 2 points to Take Cover. But if it's useless, I'll spend it somewhere else.

Requiem 01-08-2008 09:48 AM

Jury's still out...
 
This one Im still not sure about as I have yet to use it effectively. However, I know others on here will tell you it works for them. I do know that as of now when I have used take cover I have not seen a difference in the damage taken/prevented, it seems to be about the same as not using it. However, I only have 1 on it, so that could have an affect as well.

Pirate Rose 01-08-2008 02:44 PM

I wonder if some of these skills we are finding currently ineffective, will become more effective as the game matures.

shadowypirate 01-08-2008 03:55 PM

If anyone is bored who has a high level character may want to start a new thread on skills not to invest points in, not just for sailing but for all useless skills.

Pirate Rose 01-08-2008 04:08 PM

Quote:

Originally Posted by shadowypirate (Post 18469)
If anyone is bored who has a high level character may want to start a new thread on skills not to invest points in, not just for sailing but for all useless skills.


That's a bit difficult unless there's a discussion for each skill, so people can make their own decision.

One person might find a skill useless, while another person might like the skill. For example, I like throw dirt, but I know others think it's useless. Or ramming, some people think it's a waste, while others like it. Same with this thread, some people find take cover helpful, while others don't.

It really depends on your own fighting/sailing style.

mrcharisma316 01-10-2008 02:07 PM

its good fighting from afar

Buccaneer_Lords 01-13-2008 12:03 PM

Went out today to test my newly 1 point in Take Cover. I found it blocks just cannonballs, not the Flaming or Lightning kind. Since that rouge 1 single (or triple shot) usually kills me when I am fleeing, it could work for me. I will have to test more.

Captain Windy 05-08-2008 04:07 PM

I think it is very helpfull. I just got the skill yesterday and saved up a point to increase it. I was facing a marauder and wondered how it worked. I went strait up to it and if fired a firebrand brodside i used take cover and about 90% of the damage was blocked. I have a war sloop and it should of been at half health after that but it was only 1/10 damaged taken. I love it!

Dr. Zeppers 05-08-2008 04:29 PM

Quote:

Originally Posted by Buccaneer_Lords (Post 18775)
Went out today to test my newly 1 point in Take Cover. I found it blocks just cannonballs, not the Flaming or Lightning kind.

I found it useful against all attacks when properly timed.

Zeppers lvl40
http://pirates.teamofx.us

Angel 05-08-2008 07:00 PM

Same here, like I said before about it. We had a war sloop race, my friend came up on a rev, he sunk by its lightning. I came up on the same ship and used take cover...I won the race :)

League 05-09-2008 12:37 AM

Is there any reason to invest more than one point though? One sounds like a really good investment actually, though I do need reasons to invest more.

Dr. Zeppers 05-09-2008 12:57 AM

Quote:

Originally Posted by League (Post 39164)
Is there any reason to invest more than one point though? One sounds like a really good investment actually, though I do need reasons to invest more.

I wouldnt put more than two on it. One is likely sufficient... Timing of its use will vary its effectiveness, the more points, the longer it stays in effect, and thereby more effective.
BUT, i would never put more than 2 on it myself, and only have 1 on my current pirate. I have started saving skill points and using them only as I see them required. I dont want to be hasty about what I assign them to.


Zeppers Lvl40
http://pirates.teamofx.us

Angel 05-09-2008 06:49 AM

I have 2. It lengthens it by 2 secs I think. Not worth more points IMO.

Lady Venus 07-14-2008 09:41 PM

Im unsure too.. but I thought I'd let you know that I recently added a second skill point to Take Cover. I was really disappointed when I saw all it did was add 2 seconds to the time!! So now, it lasts 12 seconds rather than 10. Anyone know what additional pts will add to it?

League 07-15-2008 02:34 AM

Add more seconds in measures of two or less.

nat sharkskull 07-15-2008 05:41 AM

I have two skill points in take cover and that is all I am going to put into it. It does work but timing is key and recharge takes to long.

Andrew 07-15-2008 05:56 AM

i really dont think it does anything, just kinda mimizes damage

Angel Daggerfury 07-25-2008 07:55 AM

Quote:

Originally Posted by Lady Venus (Post 54259)
Im unsure too.. but I thought I'd let you know that I recently added a second skill point to Take Cover. I was really disappointed when I saw all it did was add 2 seconds to the time!! So now, it lasts 12 seconds rather than 10. Anyone know what additional pts will add to it?

Rank 3 is 15 seconds which is what I got. Not sure what Rank 4 is, probably 17 seconds or something. My guildmaster has it maxed at 5, and its 20 secs.

Poison elf 07-25-2008 02:16 PM

I think I am going for the one point in this. Basically what you need to go through bb anyways. Now with pvp out we can start to really see maybe what some things do. Soon as they anounced ship pvp I went and mastered another character. Now sorta thinking maybe five points in ramming speed or something might be nice. I don't see much effect of slight longer take cover.

Kretzge 08-01-2008 09:57 PM

I was running away with 7 royals on board and practicall zero hulkl left when an ogre fired a broadside so just before they hit i activated take cover and i still sunk it does nothing totally useless......

Dr. Zeppers 08-01-2008 10:33 PM

Quote:

Originally Posted by Kretzge (Post 58432)
I was running away with 7 royals on board and practicall zero hulkl left when an ogre fired a broadside so just before they hit i activated take cover and i still sunk it does nothing totally useless......

Gee, that enemy ship's health was real low, ready to sink, and I shot a broadside, and it lowered his health but didnt sink it!!
Broadsides are useless!!!

This is what that comment sounds like... hehe

Unfortunately, your situation was NOT a situation for take cover.

Pirates who think its going to be this special shield to stop damage 100% are going to be unhappy with it all the time. It reduces damage, doesnt stop it. Your ship was already nearly sunk... take cover 'might' have saved it, but didnt. Doesnt mean it's useless.

CrimsonRabbit 08-01-2008 10:48 PM

Quote:

Originally Posted by OFxZeppers (Post 58444)
Gee, that enemy ship's health was real low, ready to sink, and I shot a broadside, and it lowered his health but didnt sink it!!
Broadsides are useless!!!

This is what that comment sounds like... hehe

Unfortunately, your situation was NOT a situation for take cover.

Pirates who think its going to be this special shield to stop damage 100% are going to be unhappy with it all the time. It reduces damage, doesnt stop it. Your ship was already nearly sunk... take cover 'might' have saved it, but didnt. Doesnt mean it's useless.

I skipped to the end of this convo, but I have to say I use Take Cover all the time in SvS. I can usually tell when the other player is going to fire off broadsides (especially if they're one of the ones who lowers their sail, then turns their boat a little, then fires). I'll use it when I'm shooting the gap between two enemy boats, full knowing I'll be blasted from both sides. Usually works amazing in that situation. Barely get hit compared to two full broadsides....and I end up on the tail end of my prey....

I'm all for Take Cover. Just my two cents.

Poison elf 08-01-2008 11:13 PM

Take cover doesn't stop all incoming damage, it makes it less. It will be useless for those that have already reached the point you are about to sink, you need to use it before that.

I can guarantee it does help, somewhere here I have pictures on the bb, and take cover was just enough to make it through. The time before completing it, I forgot to use take cover and sank.

Nautical Nattie 08-02-2008 07:45 PM

A lot of my friends have said Take Cover is a lifesaver and they never sink because of it, but to me it seems pretty useless. Like Open Fire, they could have something better or make it more effective, but maybe it's because i haven't upgraded them :p

Dr. Zeppers 08-02-2008 10:07 PM

Quote:

Originally Posted by CrimsonRabbit (Post 58447)
Usually works amazing in that situation.

Actually, that was my mistake, your right. I was considering it from the fact, that the ship was already apparently too far gone to be saved by Take Cover.


And I apologize for my bit of sarcasm in my previous response, I guess I grow weary of hearing the "Take Cover doesnt work" statement which we all know is a very common observation and inaccurate conclusion made by those not yet experienced with its use.

Now ill go take a grumpy pill and try to be a nice pirate the rest of the day.. hehe

Gabyta 08-03-2008 03:46 AM

I unlocked this skill today.. It totally works for me :) I use it every time that I see a great amount of cannon balls coming to my ship!

Bartholomew Foulsteel 08-03-2008 04:05 AM

I like it a LOT! It doesn't prevent damage, but it really minimizes it big time. Just have to hit it before you're geting pelted with a massive broadside. Also works best when you're not limping back to port.

Hint--if you're on fire and low in the red, try Ramming Speed and Full Sail to avoid getting hit. Save Take Cover for the big sea battles to minimize damage while fighting.


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