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-   -   TEST Release Notes - February 4, 2011 (https://www.piratesonlineforums.com/forums/showthread.php?t=19461)

Speedway Master 02-05-2011 04:47 AM

TEST Release Notes - February 4, 2011
 
Release Notes - February 4, 2011
  • Infamy Ranks and Badges can now be earned by defeating enemies in both Land PvP and Privateering
  • Badges can be worn by making selections in the Badge Menu ('B' key)
  • Infamy is lost over time (at a rate of 1 point per day) if a Pirate does not participate in Land PvP or Privateering
  • Newly spawned Pirates will now be briefly invincible in Land PvP
  • PvP Maps have been updated with new rock formations
  • Fast weapon reload glitch has been fixed
  • Land PvP spawn locations have been fixed
  • Enemy aggression level have been slightly increased
  • Added potion descriptions to Potion item cards
  • Most importantly - the dog has returned to Outcast Isle
Please report any issues you encounter using this feedback form.

Captain Sharktooth 02-05-2011 04:50 AM

Quote:

Most importantly - the dog has returned to Outcast Isle
Actually, I was thinking the most important is they put back the descriptions on the potions, I am glad they did :)

Tiberius Fireskull 02-05-2011 04:59 AM

Quote:

Most importantly - the dog has returned to Outcast Isle
Thank the heavens! I paid a visit to my favorite canine and he wasn't there! I started to cry! Thank goodness he is back.

Stephen O'Malley 02-05-2011 05:00 AM

Quote:

Originally Posted by speedway master (Post 294694)
  • fast weapon reload glitch has been fixed
  • added potion descriptions to potion item cards
  • most importantly - the dog has returned to outcast isle

Thank you disney!

pieisbetter2 02-05-2011 06:59 AM

Quote:

Originally Posted by Davy Fireskull (Post 294703)
Thank the heavens! I paid a visit to my favorite canine and he wasn't there! I started to cry! Thank goodness he is back.

Haha, I remember that xD

Miss Graywolf 02-05-2011 08:20 AM

Quote:

Originally Posted by Speedway Master (Post 294694)

Infamy is lost over time (at a rate of 1 point per day) if a Pirate does not participate in Land PvP or Privateering

wait what ?? so I have to play everyday so I can't lose my Infamy ??! :psmiley27:

Davy Bluekidd 02-05-2011 04:03 PM

Awesome! Also, founders can turn on and off their status. Also, running while attacking with a sword or any weapon now slows you down :-(

charles gunfury 02-05-2011 04:23 PM

Quote:

Originally Posted by Speedway Master (Post 294694)
Release Notes - February 4, 2011
[LIST]
[*]Fast weapon reload glitch has been fixed

Aww they fixed my favorite glitch o well THE BATTLE IS ON PEEPS :D

ex8404 02-05-2011 04:44 PM

Just left there. Almost, but not quite, entirely unplayable. That and people are already getting on chat and screaming, "Don't shoot us! We are trying to run up our OWN scores." And they were GUILD-MATES.

Lots of bugs right now but the potential is is obvious. Could be fun.

titanic95594 02-05-2011 05:05 PM

^ Well thats amusing. Bugs is bugs these seem minor.

Captain Del 02-05-2011 05:13 PM

Actually, there are plenty of bugs. A few I've already picked up on:
  • Some pirates are unable to access dinghies/launch ships.
  • Enemies become invincible and freeze after you send in an inital attack.
  • Shipwrights aren't working properly.
  • Slowing/Stun effects, once applied, are sometimes stuck until you log off and back on.
  • Player cards of newly logged-on pirates are slow to load, if at all.

I'll add more once I find 'em.

titanic95594 02-05-2011 05:21 PM

Ok Del sorry about that. Thanks for the update! I will send in some reports while the game loads.

ex8404 02-05-2011 06:24 PM

Quote:

Originally Posted by Captain Del (Post 294791)
Actually, there are plenty of bugs. A few I've already picked up on:
  • Some pirates are unable to access dinghies/launch ships.
  • Enemies become invincible and freeze after you send in an inital attack.
  • Shipwrights aren't working properly.
  • Slowing/Stun effects, once applied, are sometimes stuck until you log off and back on.
  • Player cards of newly logged-on pirates are slow to load, if at all.

I'll add more once I find 'em.

On top of what I experienced on Del's list, I can add:
  • Drop Anchor did not work at Ille D'Etable De Porc.
  • Teleporting from my SvS ship took the ship off my list and I couldn't board it anywhere.

I was on for 15 minutes and experienced all of the above. That being said, once the bugs are ironed out, this will be a lot of fun. Might get me to SvS again.

Davy Bluekidd 02-05-2011 06:35 PM

Quote:

Originally Posted by Captain Del (Post 294791)
Actually, there are plenty of bugs. A few I've already picked up on:
  • Some pirates are unable to access dinghies/launch ships.
  • Enemies become invincible and freeze after you send in an inital attack.
  • Shipwrights aren't working properly.
  • Slowing/Stun effects, once applied, are sometimes stuck until you log off and back on.
  • Player cards of newly logged-on pirates are slow to load, if at all.

I'll add more once I find 'em.

Also, female Players seem to have a tough time interacting with the new updates.

Chimera Doll 02-05-2011 07:29 PM

I'm very happy to hear that the dog has returned, as well as the descriptions on potions. Have yet to try out infamy, will be doing that soon. :D

Machazzard 02-05-2011 07:55 PM

Jumping in PvP is virtually ruined :(

Davy Bluekidd 02-05-2011 08:31 PM

Yep :/
It really stinks. Nothing was wrong with it.
It's just the chat barrier makes it difficult to teach others it...

SEAKING23 02-05-2011 08:31 PM

How come? i think i will love this update.

Jason Bilgemart 02-05-2011 10:08 PM

Woot can't wait!

charles gunfury 02-05-2011 10:54 PM

Quote:

Originally Posted by Captain Del (Post 294791)
Actually, there are plenty of bugs. A few I've already picked up on:
  • Some pirates are unable to access dinghies/launch ships.
  • Enemies become invincible and freeze after you send in an inital attack.
  • Shipwrights aren't working properly.
  • Slowing/Stun effects, once applied, are sometimes stuck until you log off and back on.
  • Player cards of newly logged-on pirates are slow to load, if at all.

I'll add more once I find 'em.

i got another one to add :

  • The pvp freezes when it reaches 20 sec. on the clock

Rannulf 02-06-2011 12:47 AM

Quote:

Originally Posted by Machazzard (Post 294833)
Jumping in PvP is virtually ruined :(

I for one am soooo glad to read this! To chicken to stand an fight? No matter Mouse says: DENIED!

Marry The Night 02-06-2011 12:56 AM

Quote:

Originally Posted by Rannulf (Post 294889)
I for one am soooo glad to read this!

I am, too. Jumping and spawn-killing have been keeping me away from PvP; thank god that these problems have been resolved. :D

Captain Del 02-06-2011 12:59 AM

Bah, no jumping?! What is this! Next yer gonna take away me shipping license, and after that, I'm going to the old pirates home! I'm not going back, I tell ya!

Jumping in PvP was killing my knees anyway - at least now I'm forcing myself to keep my head below the clouds ;)

Machazzard 02-06-2011 01:03 AM

You can still jump, but they made it so you go about that speed of charging a gun when you attack..... for ALL weapons and skills on land that i've tested. Even shooting your pistol and reloading slows you down now. You also slow down when attuning and throwing daggers.

IMO it completely throws off the flow of fighting that I was so used to. Oh well, I guess I'll just have to get used to it :D

benjamin_warmenace 02-06-2011 02:27 AM

this update is definitely a blow against jumpers. hehe, gues the slower people will be able to keep up in pvp now ^_^

Stephen O'Malley 02-06-2011 02:55 AM

I definitely like what I am hearing about PVP and jumpers. It always irked me that I could only use my keyboard in PVP (since my mouse is odd), and they were all over the place. And then when I try to compensate for that and take out my broadsword, I get "NOOB!!!"

MacIronhawk 02-06-2011 06:22 AM

Quote:

Originally Posted by Machazzard (Post 294833)
Jumping in PvP is virtually ruined :(

I hope this is true, because it will keep those pesky jumpers away from PVP. Jumping and slashing at people isn't skill, it's showing that you're good at using your fingers, and I hate it when people do it.

Machazzard 02-06-2011 06:27 AM

It actually takes a lot of skill to be a good jumper. Thats why most of the people who complain about it, aren't skilled enough to do it themselves. I'm not making a personal attack, just voicing my opinion.

Chimera Doll 02-06-2011 06:28 AM

I'm not much for PVP so I haven't tried the jumping but I do know it gets really annoying...so I am glad that the jumping is now limited. Makes it more fair, IMO.

Tiberius Fireskull 02-06-2011 06:44 AM

No more jumping? Meh... I dunno what to think of it. I jump in PvP, but I'm not one of those people that you can never hit. I'll jump a bit, stand and fight for a bit. Depends on my position. Part of me is glad that it is gone, because now PvP will have people actually fight each other head on, but since it is gone, it really just comes down to how powerful your weapon is, and what skills you have ranked up.

As for the bugs, well, looks like it won't be coming to live next week unless they really do A LOT.

On a completely random note, at the time of this post Del has 2012 posts. Gasp! Its the end of the world!

Stephen O'Malley 02-06-2011 07:05 AM

Quote:

Originally Posted by Machazzard (Post 294954)
It actually takes a lot of skill to be a good jumper. Thats why most of the people who complain about it, aren't skilled enough to do it themselves. I'm not making a personal attack, just voicing my opinion.

Indeed it does, but for people like me who only use the keyboard, well, it's an entirely different matter. Most jumpers I know utilize the right mouse click for fast turning, which isn't fair for people like me, and also defeats the point of the slow duration.

Solomon O 02-06-2011 07:43 AM

So I know the Infamy ranks is for everybody. I know that only unlimited can get the rewards. But what I do not know is whether basic access can customize their name tag with thee badges. Does anybody know this. If we cant I dont see the point of earning the ranks if we cant show off.

Tiberius Fireskull 02-06-2011 07:45 AM

I'm pretty sure that you can customize your name tag, you just can't get as many badges. So you are limited on how many you can get, but you can still show them off.

Speedway Master 02-06-2011 08:18 AM

Is it safe to log into Test yet? The server has been acting up before, and I'm not sure if it's still doing that. I sent all the feedback I could already.

Machazzard 02-06-2011 04:27 PM

Test is STILL down. Geez Disney must be going all out on the bug fixes. Maybe this will be going live for that February 7th maintenance :P

The Stealthy Pirate 02-06-2011 06:22 PM

So... the infamy gives us badges and new stuff? Cool.

here was another glitch but it only happened once

- I wasnt able to walk on land, just swam right under the surface of the island.

ruisen2000 02-06-2011 07:57 PM

does anyone have pics of new pvp course? I'm grounded from POTCO and test but I really want to see them! :sadmh9:

Tiberius Fireskull 02-06-2011 09:32 PM

Dang, I want to go on and check this out now, but test is down.

MacIronhawk 02-07-2011 02:25 AM

Quote:

Originally Posted by Machazzard (Post 294954)
It actually takes a lot of skill to be a good jumper. Thats why most of the people who complain about it, aren't skilled enough to do it themselves. I'm not making a personal attack, just voicing my opinion.

Actually, I can, and the majority of people I know can jump around an enemy and hack at them to win, but it's not fun.

Where's the fun in running around and hacking at an enemy, knowing you're going to win because they can't spin around fast enough to hit you? It's boring. Up close and personal is the way to go.

But honestly, after playing CODBO, POTCOs PVP is nothing. It's fun, but we need more environmental challenges to be put in our way, and a more advanced combat system, especially when it comes to shooting and the sword.

Captain Jason 02-07-2011 03:52 AM

Quote:

Originally Posted by Davy Fireskull (Post 294962)
No more jumping? Meh... I dunno what to think of it. I jump in PvP, but I'm not one of those people that you can never hit. I'll jump a bit, stand and fight for a bit. Depends on my position. Part of me is glad that it is gone, because now PvP will have people actually fight each other head on, but since it is gone, it really just comes down to how powerful your weapon is, and what skills you have ranked up.

As for the bugs, well, looks like it won't be coming to live next week unless they really do A LOT.

On a completely random note, at the time of this post Del has 2012 posts. Gasp! Its the end of the world!

Actually, just the end of Del land.

ruisen2000 02-07-2011 06:28 AM

Quote:

Originally Posted by MacIronhawk (Post 295138)
Actually, I can, and the majority of people I know can jump around an enemy and hack at them to win, but it's not fun.
But honestly, after playing CODBO, POTCOs PVP is nothing. It's fun, but we need more environmental challenges to be put in our way, and a more advanced combat system, especially when it comes to shooting and the sword.

lol, you can't really compare it to call of duty black Ops (at least... I think thats what you meant) because they get sniper rifles,rocket launchers and machine guns shooting 10 shots a second. A lot more intense then a primitive pistol. Although I would be surprised if you could shoot past the obstacles in the pvp map and hit the person behind it - logic part needs some makeover to make it more fun.

mikhailskills 02-07-2011 07:51 AM

think everyone is getting a little worked up a little soon. who said they removed jumping? i didnt see it in the release notes. idk if anyone else noticed but when u had a weapon out, u ran slow. didnt matter if u jumped or not. i would call that a bug.
I reported it using the bug report and sent in feedback. when test opens back up and its still like this. send in feedback. Can't say they don't listen. we saved the old body styles from being turned into the new style by sending in feedback.

Angel Daggerfury 02-07-2011 08:40 AM

Quote:

Originally Posted by MacIronhawk (Post 294953)
I hope this is true, because it will keep those pesky jumpers away from PVP. Jumping and slashing at people isn't skill, it's showing that you're good at using your fingers, and I hate it when people do it.

So, standing still & attacking is a skill?? O_o not a personal attack, just clarifying =) I personally think dodging is a skill imo.

Quote:

Originally Posted by MacIronhawk (Post 295138)
Where's the fun in running around and hacking at an enemy, knowing you're going to win because they can't spin around fast enough to hit you? It's boring. Up close and personal is the way to go.

Interesting to know that there are some who think up close & personal standing still attacking like a flytrap is funner tho.

Eliza Creststeel 02-07-2011 02:35 PM

Just be nice to actually try it.

Captain NightWolf 02-07-2011 05:38 PM

Quote:

Originally Posted by MacIronhawk (Post 295138)
Actually, I can, and the majority of people I know can jump around an enemy and hack at them to win, but it's not fun.

Where's the fun in running around and hacking at an enemy, knowing you're going to win because they can't spin around fast enough to hit you? It's boring. Up close and personal is the way to go.

But honestly, after playing CODBO, POTCOs PVP is nothing. It's fun, but we need more environmental challenges to be put in our way, and a more advanced combat system, especially when it comes to shooting and the sword.

While hard to really compare Black Ops with POTCO, at the same time a bunny hopper is a bunny hopper...to me and most others, they're annoying which is why on many FPS servers like Black Ops it's not allowed and anyone who does it is kicked/banned...mainly because it's no skill, just a cowards way to avoid being hit...and yes I said no skill...being a better shot, outflanking, outhinking takes more skill...tis why I love owning bunny hoppers, they're such children...

Think about it...if it were real life, people would look utterly silly wouldn't they?...heck you never saw Bruce Lee bunny hopping when he fought Chuck Norris in Rome...no, he adapted by shuffling his feet like a boxer to finally take out Norris, not hop around like a rabid rabbit...he adapted...

So if you're facing a difficult opponent, don't hop...adapt...try the age old mouse flick ie pick up your mouse and swipe it the other way for a quick flip round to help you spin around your opponent...circle strafe...just don't hop...it's annoying and most honorable warriors will simply leave...not because you're better...but because we duel/fight honorably...

Raikel 02-07-2011 07:53 PM

Quote:

Originally Posted by KyleFace (Post 294891)
I am, too. Jumping and spawn-killing have been keeping me away from PvP; thank god that these problems have been resolved. :D

I have never seen an issue with jumping at all, you guys are just a bit scared I reckon. Spawn killing was just dumb, but POTCO let the PvP stuff get out of hand way too much before. Not sure if I'll enjoy this enhancement all that much seeing as there are many other games with a much more polished and unique system, but I could try.

WitchdoctorDan 02-07-2011 09:55 PM

Quote:

Originally Posted by Machazzard (Post 294954)
It actually takes a lot of skill to be a good jumper. Thats why most of the people who complain about it, aren't skilled enough to do it themselves. I'm not making a personal attack, just voicing my opinion.

Like camping in Call of Duty? :P

Quote:

Originally Posted by Captain NightWolf (Post 295225)
Think about it...if it were real life, people would look utterly silly wouldn't they?...heck you never saw Bruce Lee bunny hopping when he fought Chuck Norris in Rome...no, he adapted by shuffling his feet like a boxer to finally take out Norris, not hop around like a rabid rabbit...he adapted...

And he beat CHUCK NORRIS, so that might be the way to go, right? :D

Back on topic: I'm not that big of a PvP fan, so this isn't huge news for me. However, SvSing with Jason usually turns out good, so this might not be too bad. :P

Machazzard 02-07-2011 10:48 PM

Quote:

Originally Posted by WitchdoctorDan
Like camping in Call of Duty? :P

No, not at all like camping in Call of Duty :) lol

Dog Firestack 02-07-2011 11:08 PM

I assume they are testing the one day lose points, to make sure that it is working as intended.

Captain Jason 02-07-2011 11:46 PM

That might make sense, but they wouldn't need to close it this long.

MacIronhawk 02-07-2011 11:48 PM

Well, I'm glad that jumping is harder for jumpers now. Jumping around an enemy and hacking at them randomly isn't fun, nor is it skill. Anyone can go up to an enemy, hold the Ctrl key and an arrow button, and click their mouse button to hit an enemy.

It makes me angry, and any time I play with a jumper I tend to use a broadsword, or silver freeze, and it makes them very angry and I usually get the response of "Noob". No, I'm not a noob, I'm using my skills to counter act your "skillz".

oathkeeper 02-08-2011 02:55 PM

what the heck i cant log onto test its aggravating but at least they are fixing those bugs you guys have been talking about i didnt get to log on and see the glitches so i dont know how it feels for you guys but it sounds terrible there now.

whiskey 02-09-2011 12:26 AM

I think the programming team has taken a holiday.

Jamesvsthekraken 02-09-2011 01:29 AM

A long... coffee break maybe :laughks2: Ok, ok in all seriousness hopefully the devs have fixed the bugs and they'll reopen test tonight or tomorrow :/ :bookishfj7: :piratewheelgo2:

Captain Jason 02-09-2011 04:37 AM

A week long coffee break? I doubt that...

Raikel 02-09-2011 01:51 PM

Quote:

Originally Posted by MacIronhawk (Post 295300)
Well, I'm glad that jumping is harder for jumpers now. Jumping around an enemy and hacking at them randomly isn't fun, nor is it skill. Anyone can go up to an enemy, hold the Ctrl key and an arrow button, and click their mouse button to hit an enemy.

It makes me angry, and any time I play with a jumper I tend to use a broadsword, or silver freeze, and it makes them very angry and I usually get the response of "Noob". No, I'm not a noob, I'm using my skills to counter act your "skillz".

Meh, there is nothing wrong with moving around to evade an enemies or attempt to keep yourself from dying at all costs. In all reality it is the only skill that isn't complete crud in the whole game. You see, it is not our fault the lag in the game ruins PvP even now. Jumping would have been fine for everybody if the PvP lag weren't so horribly.

Broadsword is a good weapon and all, but I feel as if in PvP it should be bumped down due to insta hit. If any enemy is around you you're going to hit them.

Dolls are complete maggots, you just run and press buttons. While with jumping you have to adjust your mouse and move around which takes a grand amount of skill.

SEAKING23 02-09-2011 06:06 PM

Dolls are very effective weapons, but they can easily be countered. throw your dagger and them.

Raikel 02-09-2011 06:45 PM

Quote:

Originally Posted by SEAKING23 (Post 295858)
Dolls are very effective weapons, but they can easily be countered. throw your dagger and them.

You act like throwing daggers always works. It doesn't break their attunement each time. I know the tricks to breaking the attunement. Yes it is effective, but as of the new weapon update when they added power to healing and even stronger dolls, they need to sort of adjust the power of such a weapon. It's no worse to jump around than run from your problems.

SEAKING23 02-09-2011 07:45 PM

Its really easy to break there attunes'. dolls are great weapons. nothing wrong with jumping, its just a strategy.

Stephen O'Malley 02-09-2011 09:09 PM

Quote:

Originally Posted by Raikel (Post 295836)
Meh, there is nothing wrong with moving around to evade an enemies or attempt to keep yourself from dying at all costs. In all reality it is the only skill that isn't complete crud in the whole game. You see, it is not our fault the lag in the game ruins PvP even now. Jumping would have been fine for everybody if the PvP lag weren't so horribly.

I would still like to know the justification for this however:

Quote:

Originally Posted by Stephen O'Malley (Post 294972)
Indeed it does, but for people like me who only use the keyboard, well, it's an entirely different matter. Most jumpers I know utilize the right mouse click for fast turning, which isn't fair for people like me, and also defeats the point of the slow duration.

Granted, I would not be complaining at all about that specifically if the slow duration applied to the right-click feature as well.

Quote:

Originally Posted by Raikel (Post 295836)
Broadsword is a good weapon and all, but I feel as if in PvP it should be bumped down due to insta hit. If any enemy is around you you're going to hit them.

Broadsword, I will agree with you on. I use only a keyboard, so therefore, I will be a broadsword person forever - it is nearly impossible for me to adapt. I will call you out on freeze though. It is a LEGENDARY item - What would make you think I WOULDN'T want to showcase its power? If a LEGENDARY cutlass had freeze sweep, I would more than bet that it'd be used and abused. Granted, I think that would be said about ANY legendary blade to begin with, regardless of freeze.

Allow me to go off on a tangent and put more emphasis on this - I get complaints all the time about being a freeze noob/broadsword noob - All I can say is that they are the noob for not being able to overcome it. Most of the jumpers I meet just whine because they don't know how to overcome a weapon. *Ohnoes, a <insert weapon that isn't sabre or cutlass here>, I stand no chance, I will never defeat him* "YOU'RE A NOOB IM LEAVING!!!!" *exits PvP*. Those are the people I think this update is for - They really only bring drama and misery to what is supposed to be a very fun part of this game, and then create an elitist sector of players, creating no leeway for anyone else in PvP. It really is discouraging to most other players. And yes, I've heard much worse than "YOURE A NOOB IM LEAVING!!!"

Granted, I am not going to discredit all PvP players with that - I have a tremendous amount of respect for quite a few, and I dare say, find them aspiring in the PvP sector. The ones who truly know how to overcome ALL weapons to me are the ones who make PvP fun. I remember playing against a basic-access person in Abassa who used nothing but cutlass. I was unlimited with freeze and broadsword. He didn't complain ONCE, and even ended up winning by one point (think it was 17-16). Afterwards we both complimented each other, good game, etc., etc. THAT kind of person, is the one I'll feel sorry for with this update. Sadly, I don't see those too often.

/end rant.

SEAKING23 02-09-2011 10:24 PM

I just try to use what ever i can to win. i'm not that type of person who cries becuase i can't fight back. i just find away to counter it and destroy them.

Roger Sharkshot 02-09-2011 11:16 PM

Aww Test is closed and my computer just got fixed after a week this stinks :zn3lhg:

Captain Jason 02-10-2011 12:18 AM

I always check to see if it's still closed. But of course, it is. What could they be doing that takes so long?

Roger Sharkshot 02-10-2011 12:29 AM

I went on live chat since i wasnt getting the closed message just loading and they said it will be closed unditerminably but open by the end of the week

MacIronhawk 02-10-2011 02:10 AM

Quote:

Originally Posted by Raikel (Post 295836)
Meh, there is nothing wrong with moving around to evade an enemies or attempt to keep yourself from dying at all costs. In all reality it is the only skill that isn't complete crud in the whole game. You see, it is not our fault the lag in the game ruins PvP even now. Jumping would have been fine for everybody if the PvP lag weren't so horribly.

Broadsword is a good weapon and all, but I feel as if in PvP it should be bumped down due to insta hit. If any enemy is around you you're going to hit them.

Dolls are complete maggots, you just run and press buttons. While with jumping you have to adjust your mouse and move around which takes a grand amount of skill.

From your post, it seems you only justify jumping around an enemy and hacking at them.

You don't like dolls, using a broadsword, or silver freeze to stop an enemy. Silver freeze is something you earn, so not using it in PVP seems... silly. If it took me two days worth of gameplay to earn, I'm going to use it on you.

Really, if all there is to PVP is jumping around an enemy and hacking at them, knowing very well they can't use a mouse to turn fast like you... then you shouldn't be surprised when they pull out a broadsword or blunder buss to own you.

Raikel 02-10-2011 04:58 AM

Quote:

Originally Posted by MacIronhawk (Post 295962)
From your post, it seems you only justify jumping around an enemy and hacking at them.

You don't like dolls, using a broadsword, or silver freeze to stop an enemy. Silver freeze is something you earn, so not using it in PVP seems... silly. If it took me two days worth of gameplay to earn, I'm going to use it on you.

Really, if all there is to PVP is jumping around an enemy and hacking at them, knowing very well they can't use a mouse to turn fast like you... then you shouldn't be surprised when they pull out a broadsword or blunder buss to own you.

Now don't get me wrong, I like that people can enjoy the Silver freeze and all, but it still seems cheap, and feel sort of like breaking a code. I dunno if you guys are like me, but I enjoy matches with good clean fighting and very little dolls and weapons like broadswords. i will admit I do use a doll, but I do not use the abilities such as life drain and grave shackles to get away from my enemies. I have friendly matches and keep my word.

Back before these weapons and the legendary skills I thought PvP had hope for this system. I had an idea where we could choose from a list of matches that were set up by other players based on whether they wanted Tonics. As well as what weapons could be used. I thought this up, and realized it would never happen so Mad V and myself made up our own PvP guild and decided to rank up based on pure rules without dolls and items such as tonics. We had a good time and enjoyed the clean fun. Sure I wanted to use the doll more than I did, but I knew it wouldn't be smiled upon, and thus I guess this is why I don't like dolls now.

Silver Freeze just seems like a cheap version of Grave shackles to me. You can't do anything, but I noticed that we pirates can reduce how long shrapnel keeps us stunned and how much damage it is. I just thought certain skills such as that could be added into the game to give us PvPer's more ways to fight and more of an upper hand in some area.

As for the jumping thing, I can justify that lag is the only true problem because I have played myself in PvP, and by monitoring both character multiple times at multiple angle I can easy tell the game is off by 3 seconds. For certain computers I also noticed a 5 second delay, so it is not at all good for PvP.

I guess what I really want will not be happening soon. What I vision are more and more types of PvP. I want to see a Classic PvP where you can only use up to the level 25 weapon quest weapons. I would love to choose which type of weapons were available(maybe choose certain skills to ban to keep things fair to where both people can enjoy their fight), or if we could use tonics. But I'm probably asking this just like I would be asking to allow my pirate to be drunk on rum and able to fall on my face every 5 feet I walked.

SEAKING23 02-10-2011 05:01 AM

I'm with rakeil, hosts should be able to have more influence on there games.

Raikel 02-10-2011 05:43 AM

Quote:

Originally Posted by SEAKING23 (Post 296037)
I'm with rakeil, hosts should be able to have more influence on there games.

I love how "this is the players game" seeing as how all I have seen that I requested were a few islands, 2 were the SvS islands, which I love SvS, but islands were practically useless. Then you have the Raven's cove filled with Ghosts.... Which aren't exactly my favorite enemy, seeing as ghosts were sort of a 50's thing that everybody thought was cool back then. Then it is time for the Badge system, a decent addition, sadly i have yet to test it more because POTCO is having their Christmas party or something. Then the weapons system, which really, I don't mind not having the legendaries, I just feel like their should be accomplishment weapons. Sure there aren't many thing to accomplish, or are there?

It would be easy to give weapon and XP rewards based on how man ships you sunk in a single outting, how many ships sunk total, what kind of ship sunk and how many you have sunk overall from that type of ship. How many times you went to jail, how many brigands you killed, how many skelly's you kill, how many overall enemies you have killed. How many time you have stunned an enemy, or maybe even how many kills you have earned with a doll. Hope you get my point. But I do wish there were more weapons with skills like Silver Freeze or captain's resolve. Maybe even an application gem. A single use gem that can add a certain skill based on what skill you earned through completing that trial(the skill would be a Rank 1 version of the skill if earned in an easy type or trial).

A system like this would take a bit of time to make, but let me be honest. it would definitely keep me in game, and it would give many founders/older players reason to come back and finally reach level 50.

Roger Sharkshot 02-11-2011 12:02 AM

God when will they open test

Captain Jason 02-11-2011 03:07 AM

Quote:

Originally Posted by Raikel (Post 296034)
Now don't get me wrong, I like that people can enjoy the Silver freeze and all, but it still seems cheap, and feel sort of like breaking a code. I dunno if you guys are like me, but I enjoy matches with good clean fighting and very little dolls and weapons like broadswords. i will admit I do use a doll, but I do not use the abilities such as life drain and grave shackles to get away from my enemies. I have friendly matches and keep my word.

Back before these weapons and the legendary skills I thought PvP had hope for this system. I had an idea where we could choose from a list of matches that were set up by other players based on whether they wanted Tonics. As well as what weapons could be used. I thought this up, and realized it would never happen so Mad V and myself made up our own PvP guild and decided to rank up based on pure rules without dolls and items such as tonics. We had a good time and enjoyed the clean fun. Sure I wanted to use the doll more than I did, but I knew it wouldn't be smiled upon, and thus I guess this is why I don't like dolls now.

Silver Freeze just seems like a cheap version of Grave shackles to me. You can't do anything, but I noticed that we pirates can reduce how long shrapnel keeps us stunned and how much damage it is. I just thought certain skills such as that could be added into the game to give us PvPer's more ways to fight and more of an upper hand in some area.

As for the jumping thing, I can justify that lag is the only true problem because I have played myself in PvP, and by monitoring both character multiple times at multiple angle I can easy tell the game is off by 3 seconds. For certain computers I also noticed a 5 second delay, so it is not at all good for PvP.

I guess what I really want will not be happening soon. What I vision are more and more types of PvP. I want to see a Classic PvP where you can only use up to the level 25 weapon quest weapons. I would love to choose which type of weapons were available(maybe choose certain skills to ban to keep things fair to where both people can enjoy their fight), or if we could use tonics. But I'm probably asking this just like I would be asking to allow my pirate to be drunk on rum and able to fall on my face every 5 feet I walked.

It's fine when people want to use blades only in PvP, but again, it's fair to use other weapons. That's just like using a different strategy in PvP, like you probably use jumping, maybe I want to get a shot off with my blunder, then attack up close with my dagger when they have reduced health.

Tiberius Fireskull 02-11-2011 03:11 AM

My comment for those who think something is "unfair" in PvP. Nothing is truly unfair. If you are so skilled and I am able to beat you because you can't counter it, then you are not skilled. If you are just that skilled, you should be able to beat me anyway. Honestly, I bet I could find a way to beat someone using a powerful broadsword if I practiced enough... although there is a point where something will become cowardly, mainly doll. That requires almost no skill to do, and is just irritating and cowardly.

SEAKING23 02-11-2011 03:30 AM

Its not cowardly when you have a way to counter it though.

Tiberius Fireskull 02-11-2011 04:23 AM

Its cowardly because they are too scared to get near you, and resort to hitting you from a distance. Its different with guns because they can get closer to you. With dolls, its almost impossible. If you have a jumper, you can beat them with a broadsword, but with doll cowards, you need to try to break their attunement, which isn't always too easy.

Roger Sharkshot 02-11-2011 10:56 PM

God still closed now it looks like they wont open until Monday or late tonight because Dev's don't work weekends man I wish they would just open it.

Captain Del 02-11-2011 11:07 PM

In my personal opinion is that Jumping is a strategy, more than anything.

Jumpers jump to prevent themselves from being hit by the enemy, while they are still able to damage their enemies. Sure, it may look ridiculous, but it does work - and it certainly can't be considered "cowardly." I mean, would you call avoiding a sword slash to the face cowardly? Unless you're Robocop, you would more than likely say "No, it isn't."

The general view towards jumpers by pirates is that all they do is gloat, cause drama, and sit around on Abassa, which is completely stereotypical. Jumping is simply a way to fight in PvP, not a lifestyle. I'm a jumper, after all, but would you consider me the type to run around on Abassa with the PvP glitch? I think not ;)

I'd also like to point out PvP requires no skill at all, period. Yes, you need coordination to know when to hit the right buttons, but thats it, really. I honestly don't consider anything that you might accomplish in a video game to require skill, but thats on a relative level. In the video game realm, however, what ever you can accomplish, you can accomplish with VIDEO GAME skill. It's still "skill," but it can't hold a candle to running a marathon, solving advanced math problems, or any of those real life challenges.

Now, let's all sit back, relax, and indulge our drinks with the little umbrellas as we wait :cool:

Roger Sharkshot 02-11-2011 11:20 PM

Exactly Del I hate it when I get called a noob when I use a broadsword or a doll. If I have the weapons and there and advantage to me why shouldn't I use them.

weather3472 02-12-2011 12:33 AM

The NEW Generation of Jumpers are the B.B. Jumpers (Blunder and Broad)
If you find me and your not annoying I might teach you a few tricks.
My name is Chase on POTC. Im mastered. (Level 50) Im some times in abassa pwning some eitc wannabes. Or I can be found on quiet servers (never ideal servers unless with friends) training at tormenta or outcast looking for black clothes.

Maria Goldcutter 02-12-2011 05:15 AM

Quote:

Originally Posted by Captain Del (Post 296404)
In my personal opinion is that Jumping is a strategy, more than anything.

Jumpers jump to prevent themselves from being hit by the enemy, while they are still able to damage their enemies. Sure, it may look ridiculous, but it does work - and it certainly can't be considered "cowardly." I mean, would you call avoiding a sword slash to the face cowardly? Unless you're Robocop, you would more than likely say "No, it isn't."

The general view towards jumpers by pirates is that all they do is gloat, cause drama, and sit around on Abassa, which is completely stereotypical. Jumping is simply a way to fight in PvP, not a lifestyle. I'm a jumper, after all, but would you consider me the type to run around on Abassa with the PvP glitch? I think not ;)

I'd also like to point out PvP requires no skill at all, period. Yes, you need coordination to know when to hit the right buttons, but thats it, really. I honestly don't consider anything that you might accomplish in a video game to require skill, but thats on a relative level. In the video game realm, however, what ever you can accomplish, you can accomplish with VIDEO GAME skill. It's still "skill," but it can't hold a candle to running a marathon, solving advanced math problems, or any of those real life challenges.

Now, let's all sit back, relax, and indulge our drinks with the little umbrellas as we wait :cool:

I suppose you use what you can to not get damage.. I have a friend who I refuse to PVP because he is impossible to hit, he jumps and runs around like a maniac...it's a little annoying. At the same time I can understand you do what you can to win.

Kaionai 02-12-2011 08:28 AM

Quote:

Originally Posted by weather3472 (Post 296432)
The NEW Generation of Jumpers are the B.B. Jumpers (Blunder and Broad)
If you find me and your not annoying I might teach you a few tricks.
My name is Chase on POTC. Im mastered. (Level 50) Im some times in abassa pwning some eitc wannabes. Or I can be found on quiet servers (never ideal servers unless with friends) training at tormenta or outcast looking for black clothes.

Funny you use the word "pwning" in a game like POTC :laughks2:

Dog Firestack 02-12-2011 12:23 PM

On the other hand, test is back up.

whiskey 02-12-2011 01:21 PM

I just logged in, but again could not fix my ship.

Then I lost my internet connection to the server.

swashbuckler1 02-12-2011 09:44 PM

i cant wait for it to come out live!:)
its gonna be so so so exciting when the all the bugs have been fixed :)

i cant wait for it to come up on live though it may take some time bc of all the bugs i have heard of...

:P bring it out live!!!!

Meg McBones 02-12-2011 10:56 PM

I cant wait for that update to come on life! Hopefully if will be as short as it was with the fishing! :D

Captain Jason 02-13-2011 12:52 AM

Fishing took forever.... Anyway, it's not that cool to me, mostly because my tester is onlt level 26.

Bubba Bunny x 02-13-2011 03:11 AM

Am I the only person that completely HATES the fact that they slowed us down? Yeah its true that people used it to jump in PvP, but you know what, I never saw anybody ever complain about it. SECOND, now that we slow down, not only do we slow down in PvP, but in all-time game play. I can't run around with my voodoo doll anymore. I can't run away fast enough from the enemies that all came to me because their enemy aggression is very high. I am very upset with this added feature and will send feedback about this.:degen:

Marry The Night 02-13-2011 03:20 AM

Quote:

Originally Posted by Bubba Bunny x (Post 297079)
Yeah its true that people used it to jump in PvP, but you know what, I never saw anybody ever complain about it.

Well, that's probably because if we were to stop and complain in the middle of a PvP match, we'd get killed. Also, look through some of the older posts in this thread. There are a lot of people who despise jumping.

Quote:

I can't run around with my voodoo doll anymore.
Even though I often use my voodoo doll in PvP, I'm sure a lot of people will like this. Even myself, because now I can use my doll without being called a "coward" or "noob." ;)

Bubba Bunny x 02-13-2011 03:22 AM

Quote:

Even though I often use my voodoo doll in PvP, I'm sure a lot of people will like this. Even myself, because now I can use my doll without being called a "coward" or "noob." ;)
I meant as in trying to level up doll with more than 1 enemy on attunement

Davey 02-13-2011 07:22 PM

I've seen the undead walk into and through rocks and I have to wait for them to strike me to find where they actuslly are... Has anyone else had this happen to them?

Roger Sharkshot 02-15-2011 12:38 AM

Yeah I hate that they slowed us down at everything (mumble, mumble, mumble) when will Disney learn

ruisen2000 02-16-2011 10:16 PM

It turns out losing 1 infamy per day is not that bad. Since even at infamy rank 2, you need 750 infamy.At 1/day, unless you quit svs for 2 years, otherwise it shouldn't be a problem.

Angel Daggerfury 02-18-2011 10:28 AM

Quote:

Originally Posted by Raikel (Post 295241)
I have never seen an issue with jumping at all, you guys are just a bit scared I reckon. Spawn killing was just dumb, but POTCO let the PvP stuff get out of hand way too much before. Not sure if I'll enjoy this enhancement all that much seeing as there are many other games with a much more polished and unique system, but I could try.

Quote:

Originally Posted by Speedway Master (Post 294694)
Release Notes - February 4, 2011
  • Newly spawned Pirates will now be briefly invincible in Land PvP
  • Land PvP spawn locations have been fixed

Guess Disney got too many complaints about ppl who pvped against ppl who remembered all the spawn locations lolololol. I could remember like the first 2 spawn pts but nothing after that, idk how ppl could remember more than the first 5 spawn pts. One of my friends who doesn't play potco anymore remembered the first 34 spawn pts & he took me to pvp to show himself throwing grenades at his lvl 1 pirate, the lvl 1 pirate wouldn't spawn until his grenades were already halfway in the air towards the empty spot & I was like geeeeeezzzz lolol


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