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Some ideas...
I am making a big list of what I really think potco needs. Post if you agree or disagree with some of these ideas.
1. Ghost ships - similar looking to skeleton ships, orange and red glows, lvls 30-50 2. King sloop, galleon, and frigates - bigger and stronger than war ships |
I like it a lot, lot!
As for the ghost ships, they should only come out at night, similar to Rage Ghosts, and they should be around Raven's Cove... as for Broadsides, they should have a new one. Maybe something like glowing red orbs that do massive damage. As for King ships, they should be similar to the old Goliath from the BP Boss Battle, maybe a bit smaller. Really powerful too. |
Davy I'm liking the buil-ons the red orb thingies wud be cool along with night only!
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I love your ideas! how ever, I'd rather have new ships the new classes. but the idea of elite ships that only appear at night with broad sides that could sink war galleons in three broad sides is to awesome to put in words. the only problem is who they'd belong to. the ghost on ravens cove have no ships!
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Good idea.
I'd personally like it if there was a lot more flagships out there. They rock. |
3. Guild Islands - Just small islands that are guild only, buyable monsters and bosses if you want, that only GMs and Co-GMs are able to buy.
4. New Guild Ranks - Grunt, Member(starting rank), Cadet, Veteran, Junior Officer, Officer, Senior Officer, Captain, Pioneer Co-GM, GM. Up to 2 Co-GMs allowed, grunts are members who have a strike against them and such. 5. New Enemies - Need higher leveled Navy, such as a General lvl 40-46 or so, new undead that are higher levels, and EITC 6. New Wild Island - A small island with tough enemies (45+) 7. Kraken - We need this! 8. A More Civilized Cuba - A few more shops and a map in the compass |
I hope your suggestions come true mate.
Also, can you explain each of your guild ranks? |
I have an idea to add to yours chalupa.
1. The curse of invasions. Jolly Roger curses a certain weapon/item/class for a wave making you unable to use it. 2. Generals inside invasions. A general is a super boss inside a certain wave. They have 75% defense and have two per wave. If you repel them the wave enemies will decrease. If you defeat both then the wave will be shorter, but will still be continuing. 3. Powder Kegs or Generals or enemies with Jolly! Follow me now! Means NOTHING! I agree with you on every idea but the guild island. There would be too many islands and PRIVATE servers invented, it just WOULDN'T work unless you teleport to that guild server by a certain feature. |
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9. New weapons with new skills. Some of my ideas were a club and maybe a trident an possibly a whip. I can easily imagine a pirate with a club. For trident, I can kind of picture pirates with them. They could make tridents voodoo and melée at same time. For whip, I can kind of picture pirates whipping enemies. Also they could add fists but those woulnt have levels, they would just correspond to your notoriety level.
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First I love these ideas. For the fists idea I have thought about this alot and here's what I have come up with:
Level 1 fist unlocks Right Jab Level 3 fist unlocks strike ( A skill that is a striking motion ) Level 5 fist unlocks Left Jab Level 8 Down-strike ( A motion where you bring down both fists on the enemy ) Level 12 fist unlocks Upper Cut Level 13 fist unlocks Spin Stirke ( A motion where you spin in a circle with fists out [Like a sweep] ) Level 15 fist unlocks Fist O' Fury Level 17 fist unlocks Smashing Stike ( A motion that smash's the enemy for alot of damage These are just ideas tell me what you think! |
I dont no why someone would pay money to put mobsters on there islands!
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10. Notoriety cap increase - maybe to 60 and weapons are moved to anywhere inbetween 32-35. This would also be a good time to add in Club which could be unlocked at maybe lv15 and Trident which could be unlocked at either lv40 or lv50. But I am aware of notoriety cap increases should probably be held off until either around peoples April breaks or in late June to get people addicted for the summer :D |
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so here are my thoughts in depth: A) First off, you need somewhere to put enemies because having enemies on the main part of island wouldn't be the best. Extra Small Cave / Jungle / Swamp...5,000 Small Cave / Jungle / Swamp............15,000 Cave / Jungle / Swamp......................25,000 Large Cave / Jungle / Swamp............50,000 Jumbo Cave / Jungle / Swamp...........100,000 B) Now you will need enemies to fill the caves. The format I am using is because there arent enemies with just random levels. They all have a certain range along with other enemies. I mean this by Sand Crabs are the same levels as Gravediggers, Mercenaries are the same levels as Gypsies and so on. Lv1-3.....................10 *Lv2-5...................15 Lv6-10...................25 Lv9-14...................50 Lv13-19.................100 Lv18-25.................250 Lv23-30.................500 Lv28-35.................1,000 **Lv35-40.............1,500 **Lv40+................2,500 Mutineer Ghost......1,500 Devious Ghost.......2,000 Traitor Ghost.........3,000 Rage Ghost...........1,500 CUSTOM- calculated with formula: 2.5x BOSS- calculated with formula: 5x CUSTOM BOSS- calculated with formula: 12.5x * Cadets are 2-4 ** Ghosts are highly priced because of cursed loot drops C) Now to some NPCs, Non Player Characters. These are like bartenders, healers, music players and such. Here is when the Guildmaster gets to have some fun. He/she can appoint Quest Collaborators to help him with what I am about to say (not a guild rank). He/she can make NPCs on his island be involved in custom quests. Also, he/she can make a tattoo quest for a guild tattoo, and a clothing quest for exclusive guild clothes. ***Story Quest...1,000 Tattoo.................5,000 Clothing..............25,000 25 Rep................500 100 Rep..............5,000 500 Rep.............10,000 *1,000 Rep........25,000 **2,000 Rep......1,000 25 Gold..............250 50 Gold..............500 100 Gold............1,000 500 Gold............10,000 1,000 Gold.........20,000 *5,000 Gold.......100,000 *10,000 Gold.....200,000 1 Card...............25 5 Cards.............100 *must be accepted by staff **only at end of story quest ***2 allowed annually, must contain at least 10 quests ONCE THESE CUSTOM QUESTS ARE DONE THEY ARE FINAL D) Now you need buildings on the main land: Shipwright............200 Shack...................750 Weaponsmith.......1,200 Tavern..................2,000 Clothing................2,250 Tattoo...................1,800 Barber...................2,000 Fort.......................50,000 Also, each member gets a house too! House...............5,000 Upgrade 1........10,000 Upgrade 2........25,000 Upgrade 3........100,000 Upgrade V........0 Upgrade O........0 Upgrace GM......0 The house concept i am still a little shaky on though. I don't think it will fit in with game very well, but I would not be mad if it did come in! Also, you can set your house on entering options kind on like boarding options on boats. That is all I have in my head for now on this topic! |
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First of all, you start out as a member. :beer: Grunt - Being a grunt is not a good thing. Grunts can not chat in guild chat. It is like a temporary ban in a guild if you did something against the rules, but it will only last for a few days depending on when your guildmaster wants to let you back into chat. :beer: Member - this is the base of it all, the starting point. When you are a member, all you can do is chat pretty much. :beer: Cadet - this is basically the same as a member, accept you can invite people to guild. The catch is, the GM must approve. Cannot create invitations. :beer: Veteran - Veterans can invite others to guild without higher ranking approval. Can create invitations with GM's approval. :beer: Junior Officer - Junior Officers can invite and create invitations without GM's approval. Cannot give the boot. :beer: Officer - Officers can invite and create invitations. They can also boot and demote members from guild with GMs approval. :beer: Senior Officer - Senior Officers can invite, create invitations, boot members, and set cadets and lower ranks to grunt status, can contribute to guild island with GM approval. :beer: Captain - Captains can invite, create invitations, boot cadets, demote veterans, promote grunts with GM approval, accept cadet invites with GM approval, contribute to guild island. :beer: Pioneer - Pioneers can invite, create invitations, boot veterans, demote veterans, promote members, accept cadet invites, accept veteran invitations, contribute to guild island. :beer: Co-GM - Co-GMs can invite, create invitations, boot junior officers, demote officers, promote veterans, accept cadet invites, accept veteran invitations, contribute to guild island. :beer: GM - GMs can invite, create invitations, boot senior officers, demote pioneers, promote everyone, accept cadet invites, accept veteran invitations, contribute to guild island, appoint people to quest board, can transfer GM, owns guild. |
Thanks mate, there are great guild ranks, I really hope the POTCo staff look here!
And as for the paying real money for the monsters, i meant in-game gold. Put it this way: would you pay to put a robber in your house? probably not. its the same concept. i think what should happen is that jolly/navy/eitc might occupy try to take your guild island by force. |
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I really like all these ideas. The two that I really like are the options for guild islands and all the ranks. I would LOVE to see these. I doubt POTCO would put them in though, knowing them. Also, to make a little adjustment to your idea for new guild ranks, they should put limits on how many people ranks lower than GM can boot/promote/demote every day, just to keep order in the guild. As you go up in rank, you can do more and more.
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I think the GM should decide all of that :) and you are probably right about POTCO not adding these but what if we got enough people to send them messages about this topic? I am going to wait on sending it until i get an approval or two more :D
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A guild island should be a place to relax, and if you wanna level your pirate you could go to tormenta on a quiet server.
Or, what they could do is add hundreds of different islands and enemies. I made an idea called messengers witch allowed the enemy to bunch up on you, because i noticed POTCO was lacking in epic battles. also, i think that enemy's should attack once they see you. its really lame when you go into the middle of Dundee and tap dance, I've tried it. |
well if you are in a guild, you could easily tp to the island under maybe guild options, where as to get to tormenta, that is I'd say a 2 minute sail from Cuba, 2.5 from Port Royal, then to get to a good spot to level, you have to run through the cave which could take up to 2 madditional minutes, not including the time to fight the annoying enemies that chase you down. And if you could make custom enemies, i personally think that would be really cool. And by custom, i mean they would have a screen like the pirate creator thing at beginning, just o people dont just make random stuff.
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The 2 minute sail to tormenta isn't very much.
Put it this way: if you where a cop, would you pay to put robbers in your house just to get experience? nope. same concept mate. What would coll if jolly/navy/eitc attacked you and you had to defend your guild island. |
Seaking, the enemies are only in the caves. They don't roam the main island.
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Great ideas chalupa! However the guild islands are a little too much. But as for the moment, disney should be focusing on fixing the graphics bugs (-_-) then get to work on your excellent ideas.
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Disney would half to fix their memory leak. Also how about a guild ship. Only ranks higher then members can get on the ship. Quote:
Some fishing stuff? Ok Fishing place(1 spot each)......2,500 Fishmaster..............................3,000 Fishing building.......................5,500 Cannon defense??? The Cannon defense course will be different. CannonMaster.........................6,200 (comes with four cannons) Each additional cannon...........2,300 Also something like a guild bank. Bank building...........................5,450 Banker.....................................1,200 Can only be used to only take gold out and reward members, and buy stuff for the island. PvP caves A(Kind of like thives den).............................................. ...............800 PvP caves B(A place like Ravens Cove underground, that leads to foul)...7,500 PvP caves C(The place like Padres Del Fuego cave that has 2 bosses).....8,250 PvP caves D(Murkey Hollow)........................................... ...........................3,750 Ok and last but not least. Island explansion........................................ .................................................4 00xHow many members in guild |
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Maybe even an Admiral boss. I like the custom quests and bosses idea on the Guild Island. Bosses could protect the island from non-guild members. But it probably won't come out. |
Recap of all Ten Ideas
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1) High probability of Ghost Ships being another Special Event whereby they spawn around Raven Cove. Very difficult to sink. Some new story line would be created explaining why this is occurring. Reward could be ship materials. 2) Done! War Brig and Ship Customization 3) Unlikely. 4) Not necessary. POTCO fixed it. Too managerial what you were suggesting. 5) Done! With more to come. 6) Unlikely. Davy Jones won't have it! 7) No kidding. Would work as a Boss Battle for the elusive Chapter Two. 8) This is possible. Tia Dalma has her reasons. Her magic must be one with the elements. 9) Done! A slew of them were introduced. With more to come. 10) Not gonna happen. Too WoW-like. POTCO is more inclined to increase default health/ voodoo points through new features like Bodybuilding. Basically more quality over quantity sort of thing. I have always found that appealing about this game. My pirate masters all weapons and not just certain weapons based on a certain class of species like in WoW. |
There should be a new quest that you can complete during the late level 30's and through the 40's that gives a lot of notoriety.
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Makes sense to implement the elusive Chapter Two at Notoriety 30 along with Raven Cove's. It would also unlock after the pirate completes Chapter One. I don't think they'll increase the standard rep rewards for completing quests though. Much of them can be gotten by merely killing and sinking every enemy one encounters from point A to point B. :psmiley35: That's why they designed those quests like that from the beginning and the longest of these, namely, The Black Pearl [ aka Chapter One ] served as a guide for newcomers on how to basically play the game. Every pirate had to sink and slay all enemies as specified. Some were captured and then dropped off at a wild island. Pirates had to play Blackjack and Poker. Pirates had to search for dig spots. Pirates had to explore the inward parts of these islands that had them. None of them were that hard and they were not meant to since it was, and is after all, a Basic Course. That would lead to what we need most, Chapter Two, which is an Advance Course. New enemies [or tougher ones] to slay/sink and new islands to explore or rediscover as new caves, hidden passages, swamps, jungles, deserts, towns, fortresses, etc., are unveiled before our eyes. The quests involved will be more challenging and will require pirates to even get Infamy Points and Rare Ship materials! :psmiley27: Hopefully the story explaining Davy Jones involvement will make it more entertaining as we inch our way to finally slaying that Kraken of his!!! There's another thing I'd like to point out that I noticed since my return to the game. For some reason though, these older quests were shortened tremendously between 2010 and 2011. And one thing I also noticed is how our pirates continue to earn reps after they mastered their weapon skills. Wasn't like that at all before. They even took away those 25 reps every one earned when they won treasure. That really hurt Basics big time. Hurt Unlimiteds too if you think about it. Those treasures only give gold now. tsk tsk, PiratesOnline is a war game primarily meant to eliminate enemies, not a carnival cruise to safely play dolly with. :laughks2: |
Chapters
To get it straight, This is how chapters are (I think)
CHPTR.1=Rambleshack (Tutorial) CHPTR.2=Black Pearl Story Quest CHPTR.3=Ravens Cove Story Quest Quick suggestion: Make El Patron a Treasure Map! (he will drop random loot when defeated after the first time) :th_captain: EDIT: Maybe El Patron could only drop cursed swords, like foulberto only drops knives. |
# Tavern Fights, go into a tavern, and buy drinks, and fight, with bottles and fists don't leave negative comments, don't like it, do go in Taverns. I like buying drinks, because that is what a lot of pirates did when they ported and got a lot of money.:buds:
# More real looking Ship of the Lines. Like more rows of cannons, less powerful maybe, but rows. :sailr: # Pets, not complicated like on some games, but getting them from shops.:00001927: # Two weapons at a time.:Pirate4: # More real sea battling, holes in the sails, hull, and deck :Pirate4::sailr: # Going under deck, but only for ships with gate - things on the decks, and seeing your loot. :12_1_138: # Seeing the weapons you have equipped on your pirate, muskets, bayonets, and blunderbusses on your back, swords on your side, and pistols and repeaters on strapped on the front of you.:knife: # Not Banana Tacos:rumgt7: * I know the Game Masters call the War Sloop the Interceptor, but just like the original Interceptor, and no light, regular or war Interceptors, just how the original Interceptor looked.:sailr: # Guild Wars. Private matches where guilds bring in their voluntary soldiers and tell them to fight the others ( Everyone has the same skills, and there are no levels, so it takes equal amount of time to kill a lv 50 as it does a lv 1. :Pirate4::knife::icon_psmiley12::dancetl6::degen: That's it. |
Fisticuffs Skill idea
I had seen another person make a hand-to-hand combat suggestion, but I've also been refining my own concept called Fisticuffs - effectively 17th Century martial arts. I think any time any new skill is introduced it deserves its own quest and should fit the environment. I tried to select concepts that would not be out of place in the 16-1700's.
Fisticuffs Description: A pirate's life be pretty rough and tumble. Being able to protect yourself with or without a weapon can mean the difference between life and death. You need skill to hold your own in a pub brawl or the streets of Tortuga, let alone in the wilds or during a ship boarding. This skill teaches the pirate how to engage in hand-to-hand combat. Quest: There is more than one way to be adept with your fists and feet. Indeed, among the many styles of martial arts, each can be quite effective when someone is well-trained. To hone your skill, you will learn techniques from some of the best brawlers in the Caribbean. Your basic attack is a punch and kick combo, but as your skill improves, you can learn special attack abilities. To learn these moves and be guided to expanding your experise means working with a master: Sao Feng* (Kung Fu): Teaches basic Combo Moves - Tiger Punch (1), Palm Strike (2), Back Fist (8), Spin Kick (12), Jump Kick (20) Just like learning sword and dagger combinations, these abilities can be mixed and matched to create a furious assault on one's enemy. Skills Beyond Kung Fu, Sao Feng will tell you to seek out other masters of Fisticuffs including: (1) Patrick O'Toole (Boxing) - Former Irish Champion who teaches the Hook/Uppercut (1) (2) Michiko Tanaka (Jiu-jitsu) - A Japanese housemaid who teaches a Grab / Throw technique (4) (3) Haji Rama (Pencak Silat) - A wise Indian mahaguru who teaches a Block/Counter Strike Ability (10) (4) Mestra Julissa (Capoeira) : A lovely mandingueira (or skilled woman fighter) who teaches a Parafuso (Spin Kick) - (Level 17) Passive Skills During the training journey, the pirate can also hone additional skills which can enhance their ability. (1) Reflexes: +4% Melee Dodge Each Level (4) (2) Second Wind: -5% Faster Skill reset per level (6) (3) Ki Focus - +4% Melee Damage per Level (Level 14) |
I think a lot of ideas get thrown away because of it being rated E10 so they want to keep it friendly though i think they can add new combat things since we already slash and shoot things in the game which is worse than fist fighting or hand to hand combat in my opinion.
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I gotta pretty good idea. You start a match with some guild mate on a stage, where other guild mates can watch it. Only melee, fists if they come out, sword, daggers, bayonets, only exception I'd have is like blunderbuss or pistol for ranged. Must have same exact weapon, like both have Rusty Cutlass or something so one cannot use weaponry to overpower the other person. I think it'd be cool if on the stage you could parry and block enemy attacks. This could be a guild pvp thing, yet not the only choice for pvp with guild mates.:dancetl6::degen:
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