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New Ships Screenshots
New Ships went on Test Server a few days ago. Did anyone manage to get some screenshots of the new ships? If so, please post them here. :piratewheelgo2:
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Sven O'Smythe has a picture of the Ship Of The Line somewhere - I don't think there are any for the other 5, though...
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the new ships are no longer there on test they have been takin of Disney says it is not ready and still needs further devolpment.
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ya, especially the Ship of the Line deck guns. you can only use half of them and there's only 12 total. So, you pay 200k for 2 less guns than a frigate? Ummm... what?
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Though the Ship of the Line has 2 guns less than the normal War Frigate, it does hold more cargo than the War Galleon, War Frigate, and Black Pearl. The new ships should return in November. The Fishing game was first shown in May (3 Months ago), so three months from now, they should return to test.
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The ships are still in the game, the option to buy them has been removed. They forgot to take them from people that bought them.. hopefully this doesn't mean reset.
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Oh, I see why they took the ships out, now. They need to fix the sails so that it will look like a regular player vessel instead of an actually enemy vessel. We can't go about looking like the navy like that, now can we?
I'm assuming the fixes to the wall that isn't solid and the cannons that you can't use will be easily fixed. Then again, unless you actually are a developer, you have no idea how easy something like that is to fix. |
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http://i327.photobucket.com/albums/k...4_01-06-50.jpg |
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I guess before the Ship of the Line was released, they pulled it out so they can make options of choosing it to look like an EITC, Navy, or Pirate Ship of the Line.
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Best way to get quick gold is to do almost endless plundering on the sea, and killing Darkhart. But when the Calling All Testers goes out for the new ships, and you have three ships, get rid of the ship you don't use most.
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Cool yea I like how they are using the ships from the fleets but forgot to change the colors oopsies :P
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But maybe it was for blending in with the enemy and sneak attack them.
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HOLY STEERABLE SOL
I LOVE YOU PIRATES ONLINE ...for now.. |
If anybody has any videos, PLEASE share.
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Sadly the mods never allow vids for some reason.. -_- they take the link off the second they see it.
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They only do that when people don't follow the rules and post in the appropriate part of the forum..
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I got two new pictures of the Ship Of The Line.
From my understanding, or from what it looks like to me, the Ship Of The Line gives you a MUCH faster Broadside Recharge Rate. I fired about 3-4 Broadsides with one Leadership up ( And I only have 3 in Taskmaster ). It felt great to be sailing such a large ship that just about resembles the Goliath ( Which I've always wanted to steer ), with the exception of the dinghys not being there on the Goliath, as well as the symbols on the sails. Though I can say this: she can take a beating, but the hull health goes down a bit faster than the hull panels do. Here are the pictures, though there was no way for me to prove the rapid-fire Broadsides.... Credits to Mikhail Skulls for letting me steer his ship. |
I got to sail a SOTL, too, for a brief time. It feels huge, and I loved the broadsides. I just hope that once it's released it feels the same, only those other cannons can be used with visibility. An easy fix for that, without ruining the ship itself, is to just give it a longer cannon view.
I really I would have had the money to buy one, although I would have bought another ship, probably a phantom. I think that the phantom will be totally remastered, though, into a player version. It's an undead ship, but imagine what a phantom would look like without the torn sails, and the missing wooden parts. It would be pretty cool looking. Anyways, it was a nice sneak peek, I can't wait. |
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A Phantom ship in one piece is interesting, but if that happens, "Phantom/Revenant" won't match. That's my opinion, at least.... |
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I would love the SotL to be fully explorable and customizable, as in the inside parts. It shouldn't be looking like the enemy ships, ever. I frankly somewhat disagree with buying enemy ships. Instead we should be able to "pirate" them.
Let's go down to the basics now. Enemy ships should be moving in huge fleets, surrounding Treasure/Merchant ships. The Shipwrights must give maps for which these fleets are travelling so that we can assault them. ALL ships should have their HP increased massively. In other words, ships should not be sunk based on hull health, but based on various panels. The panels should break one by one, reducing the support of the ship. The ship can be reduced thus to a huge floating rubble. At this rate battles would go on for long minutes (or even an hour), for which reward I will discuss soon enough. An alternative method should be to board the ship and destroy the crew completely. All enemy ships should be made board able. Now, you should kill all the enemies within the hull. The rewards now... Rewards should be HIGH - Gold, weapons, etc. If the ship isn't destroyed to flotsam and captured by killing all crew, then we should be able to take the ship wherever we like. All crew has to be killed. Ship damage should not be high if you want to take it. Now with this, even player ships should be constructed in the same way. The ship doesn't sink completely if defeated, but should remain either broken or flotsam. We have to take the ship back to port where the shipwright should repair it in no time (on sea ship repair should not happen with extreme damage) and get the ship ready to battle. The repair money should cost alot this time, as ship defeats should be rare. Now ships should be able to be pirated, and thus I'd like to stress my main point that I kept hidden from y'all. We should get all NEW classes of ships in the Shipwright. There should be Brigs, Vasas, Schooners, Xebecs, SotLs... all CUSTOMIZABLE. The captured enemy ship will have the same stats as the enemy, but should be allowed to be customized. What do you think? It is an updated version of my "Drastic Changes to Ship Combat" thread. I'd like to add that smoke and other earlier effects that were removed should be re-introduced. This may cause lag, but there is a very effective way they haven't realized, that will remove lag completely. |
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We should also get to see our enemies who are shooting at us from enemy cannons. That way we can kill them, and keep them from adding more damage to our ships. This is where Grape Shot could be more effective as well. So that you can ether hit multiple enemies on their ship, or to make them flee from their cannon. That is where the enemy personality system would be involved. You should be able to scare them, or take them out by choice. I also wish for some merchant sloops that can be boarded at sea without a hassle. You offer them gold for their loot, or can attack them, for a cost. This cost could be something that changes the game forever, and be similar to the SvS 'Bounty' system. An Enemy AI Ship system that sends Medium-sized Navy Ships to come to your location and try to sink your ship. After you sink that wave, they could add a few EITC light ships, and eventually add in 3 or 4 Ship of the Lines when you gain enough of a 'Bounty'. For this type of sailing, I could hope for a new loot system add in that doesn't take up cargo space, but gives you weapons directly. This way you get credit for what level ships you ended up facing. |
i cant wait to use the ships in thosed screen shots
why do they have the navy sails? |
i'm definatley not paying 200k for something as slow as a galleon,2 less cannons than a frigate,and this is a ship of the line we're talking about they were known for their large number of broadsides it should have at least 15 on each side.As for cargo room,well that doesn't really matter i make just as much money with a war sloop...porting takes about 2 minutes.from what i see it's nothing more than a lightly armed oil tanker
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We should be allowed to work for EITC, Navy, Undead, Spanish, French, Dutch, Portuguese, The Shadow Lord (from PotC prequels), Merchants, etc. Basically Privateering and Hunting. It can come in the form of random quests, GM events or absolute affiliation to the factions. I can be tasked to protect a British Merchant Fleet from Port Royal to Tortuga with the help of Royal Navy NPCs. I can face attacks from pirates and enemy privateers. I should be asked to unload cargo from a Merchant ship at an island, and I can be hired by the EITC to steal the cargo, thus double-crossing them. The game should follow the basis of Armada of the Damned, where players can choose whether they want to be Dreaded or Legendary. In this game I can be privateered by the Dutch Trading Co. to hunt down a pirate crew that are looking for a Treasure for the Shadow Lord on a mysterious uncharted island. Rewards should differ from time to time. Basic Character Classes would be nice. Actually random PvP should be allowed between crews on Wild islands. Maybe even Ships in the Uncharted Waters Quote:
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i think that scince there navy ship versions they have fewer on deack cannons as i hve seen on enamie ships. so pirate versions f the sotl will have more cannons on deack then the navy counter part.
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Wow Mid! You sure have a lot of ideas! This is Sas from the *****.
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Sasank! NICE to see you here. So you think you're too cool eh? LOL.
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Keep in mind, this is a game for aimed towards 7-12yrs. I don't really think 7 or 8yr olds would be able to follow that complicate interface.
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P.S- It's just an alias! lol (2Cool) |
Actually Sasank it's 10+ which is why I joined in the first place.
On what you're saying that Affiliation can be changed.. Let me tell you again. Privateering might include just for a single task, based on which reputation builds up and tasks are made again. When in Affiliation people look at you as "a member of the Black Guard" or "Ah! A skeleton!" But if we betray our overlords, we leave the affiliation and get hunted down. Therefore we can change colours. That may be their "Long-standing policy" but through e-mails players have changed many things. When user:Toanuju's pirate ID was banned, complaints were lambasting the Disney Interactive HQ. This was only evident when they removed his ban by saying that the removal was done because many people asked for it to be so. |
"It is the long-standing policy of The Walt Disney Company not to accept unsolicited submissions of creative material. This is to avoid any misunderstandings if your ideas are similar to those we have developed independently." -POTCO
That's my point! Because we send in so many ideas and by some astronomical coincidence, one of your ideas is utilized in some way in the game, we might think,"That was my idea! POTCO listened to me!", when they throw out your emails like trash without even looking at it! Before the Invasions, I suggested an Undead Captain many times. Then the Invasions came and so did the Undead Captain. I actually thought that they listened to me! But then I found out they had Undead Captains tested already in the Beta Testing in '07. I love the ideas that you posted above and I really hope they incorporate some of them in the game, but joining the Black Guard or the Navy or even the Undead goes against what Pirates Online is really about which is "No Oppression!", at least in a crude sense. |
I would like to sail a SoTL. Although I don't want it costing something like 200K Maybe something like 80K, more than a War Frigate, but more than the current money cap.
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If people have videos of the SoL, PLEEASEE pm me, or say that you've uploaded some.
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I was just curious, does anybody have any screenshots or videos of any of the new ships other than the ship of the line?
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I do not like how enemies just appear on an enemy ship, and would enjoy for them to at least come out from below the deck, or come off of their cannons to battle you. They should also fix ship boundaries so that enemies do not disappear into a part of their ship that forces you to pull out a ranged weapon. All of these are simple fixes, and really are not back breaking ideas. I really think small update at a time like adding enemies to a deck one week, and then adding the effect of enemies comiong out of the deck the next would be reasonable. Something like adding an island, and something like adding a new ship sinking/boarding system could take weeks, but they do not exactly have to leave us without some steady updates. You may think, they are doing the best they can, and that they are trying their best. Well, to be honest, I have seen many games update with new maps and areas within their game every week. It is probably not too hard to at least make a weapon a day and change the color of the blade or change some effects so that they can have a small little update the next week with something for us to venture out for. I truly expected them to add more and more into this inventory system, and though a good idea, it is coming up short with its variety and originality. We need something to spice it up, or something else to search for and test out for ourselves. |
The game could be more realistic, but have you ever seen POTCO go that extra mile for authenticity?
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ship of the line
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Ship Of The Line.
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Nice to see you around here Skulls... that was me last night Navy Hunter and dog Firestack :)
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I knopw about your other screens sails, you have the ship yourself.
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Prepare to get ultiment money guys its time. Anyways I wonder if you can make your hip a flag ship. wouldnt that be awesome in pvp. I wonder wat would happen for the ship of the line to go on pvp.
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with the current stats it has,it probably wouldn't well in pvp at all especially since it's huge and easy to hit
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The panels are really hard to break though, so you have to sit there and try to break it while you have a weaker panel.
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Sadly, the health goes down way faster than the Hull Panels.... |
The health going down way faster than the Hull Panels is reflective of ridiculously strong Hull Panels, not extra damage to the health. Speaking from recent experience, I can say that the amount of firepower that could easily sink a War Frigate barely scratches a Ship of the Line. The reason is that since the Hull Panels are so strong, none of the enemy shots do much damage. For instance, the one I was on was hit with probably two dozen explosives from Behemoths. Maybe wiped out 2000-3000 out of 20,000 health.
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The only issues with the Ship of the Line that I see are the lack of repair spots, the wall blocking the back four cannons on each side, and the Navy coloring. When did Disney remove the sails blocking the top War Frigate bow chasers? I never used those cannons because I thought the sails would get in the way. Also, does anybody know the stats of the five other ships that were briefly released? Personally, I hope that Disney just fixes those problems and releases it without weakening it.
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The five other ships were called Phantom, Revenant, Cerberus, Kingfisher, and Warlord.
I dont remember all their stats, but I remember they all had absurdly low health, less than a light sloop if my memory is right. The Kingfisher would be a step up from a war sloop, as it is extremely fast. The Warlord would be a step up from a war frigate because it has 20 broadsides. Im hoping that they will increase their health greatly and also rename them. Except for Ship of the Line, I dont want a ship that's name copies off an enemy's. |
all i have to say is get ready and plunder your gold for the BIG, BAD, and POWERFUL ship. its most likely gonna be 200,000 gold
:12_1_138: |
I found a video where all of the stats were displayed for the new ships. Here are the hull points:
Phantom: 2500 Revenant: 2500 Cerberus: 3000 Kingfisher: 1200 Warlord: 2100 Yeah, definitely weak. |
That's probably why they took it out but it could be more than that.
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You think they raise the gold cap a little because if you have the max gold your broke when you buy it!
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well the Ship Of the Line could possibly be a navy pirate owned ship. Back in the Day Pirates sailed under false colors and pirates could be taking this into effect in their game. Oh and thanks Skulls for letting me have ride on yer ship of the line haha
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I personally think this should not come out for awhile until we have much bigger enemy ships like roaming enemy SotL, or a new powerful ship type!
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Back on topic, I have to say I'm absolutely psyched about this. I would love to replace my war galleon with something slightly more bulky. If someone gets a good crew together, this ship will be a monster in SVS. I doubt it will come out for a while though. They still have many bugs to fix with the Raven's Cove quest. |
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Now, against sloops specifically, war sloops and sloops will not be that huge of an issue in my opinion. Light sloops will be if your cannoneers aren't so good. |
What?!?! You can drive navy ships!?!?!?! Buy them or hijack them?
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i'm not worried because i already made my 200k,100k of it came from blackjack lol i'm just so sick and tired of waiting for them to release it,3 months is long enough to fix some colors,repair slots and cannons
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Like Davy said, I don't see them coming out so soon.
Maybe in a few months. I'm super excited for them but it's gonna be a huge change! |
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What I mean is that it doesn't really fit in with the story line of what they are releasing. They are focusing on El Patron, Raven's Cove, new weapons, etc. New ships would be totally random, and would not make much sense to add in..... yet.
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If they were planning to release them soon, the absolute earliest they could would be the 21st because they don't generally update during an event like Savvy Swashbucklers. However, they'll need to build up the storyline. I see this coming out in November.
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I went and drove one on test. The broadsides have poor aiming cannon balls go every instead together. Needing repair spots. I hope they fix that glitch where health goes down faster then hull panels. Since I didnt unlock the tacking skill its going to be some LONG turning.
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1. No repair spots 2. Glitched back wall 3. The icon that appears on maps, the boarding screen, and presumably the health screen is messed up. It just looks like a war frigate with a sail stuck in the middle. And seriously, the ship of the line is as slow and bad at maneuvering as a war galleon. |
^ Broadsides are still poor next to a ememy ship and they just go everywhere.
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Man! I'm really missing out! I can't get test server access!
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Here is one picture of the layout.
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I'm wondering what they are going to do about the deck with holes in the wall but no longer any cannons.
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Here is some more pics for the super fans of the SOTL.
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well we've had the same ships since 2007,i'm not saying i just can't wait any longer but any longer than a month from now would just be unreasonable
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Great pics Titanic! Dang it! Now I want it to come out even more!
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^ Not sure the pics sending out was a good idea!
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To be honest, I'd really like to see screenshots of the Kingfisher in action. And I'll be sending in a bug report about the back wall.
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I can't wait to see the Pirate Ship Of The Line, and maybe steer it. I got to steer the old navy one.
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If they release new ships, as you said Mason, then I hope that it'll be new classes of ships rather than owning enemy ships (I'd like to PIRATE them, not buy them!). And well, the SotL, would be nice if we could customize it...
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I though the SOTL would have alot more cargo space.
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I agree with Mason, it's 6 more then a war galleon cargo, and holds upto 14 people I believe.
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From a War Frigate to a SOTL you think it would have a little more cargo space like 30.
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Aye, i agree with mason. It has way too little cannons. Broadside and the ones on deck. when i got to drive one on test I was dissapointed by the lack off cannons.
The speed could also be imporved |
It would have more cannons if the 4 on the higher deck worked....
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they do? cool! if anyone owns one could they please go set it to public? TO TEST SERVER!!!
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u have to talk to mikhail on test rotfl
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