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2Cool 08-04-2010 01:25 PM

New Ships Screenshots
 
New Ships went on Test Server a few days ago. Did anyone manage to get some screenshots of the new ships? If so, please post them here. :piratewheelgo2:

CarribeanThunder 08-04-2010 01:30 PM

Sven O'Smythe has a picture of the Ship Of The Line somewhere - I don't think there are any for the other 5, though...

Ofury/ Tom 08-04-2010 02:02 PM

the new ships are no longer there on test they have been takin of Disney says it is not ready and still needs further devolpment.

Eliza Creststeel 08-04-2010 02:08 PM

ya, especially the Ship of the Line deck guns. you can only use half of them and there's only 12 total. So, you pay 200k for 2 less guns than a frigate? Ummm... what?

Matthew Sternrage 08-04-2010 02:20 PM

Though the Ship of the Line has 2 guns less than the normal War Frigate, it does hold more cargo than the War Galleon, War Frigate, and Black Pearl. The new ships should return in November. The Fishing game was first shown in May (3 Months ago), so three months from now, they should return to test.

Dog Firestack 08-04-2010 02:34 PM

Here's the ship of the line.

Attachment 3130

Attachment 3131

Sven Osymthe 08-04-2010 02:42 PM

The ships are still in the game, the option to buy them has been removed. They forgot to take them from people that bought them.. hopefully this doesn't mean reset.

Raikel 08-04-2010 03:38 PM

Quote:

Originally Posted by Sven Osymthe (Post 240572)
The ships are still in the game, the option to buy them has been removed. They forgot to take them from people that bought them.. hopefully this doesn't mean reset.

They took my Lost Blade before, you all be cast down into the shadows... They will probably reset and you all have to restart fishing and wait for new ships.

MacIronhawk 08-04-2010 06:03 PM

Oh, I see why they took the ships out, now. They need to fix the sails so that it will look like a regular player vessel instead of an actually enemy vessel. We can't go about looking like the navy like that, now can we?

I'm assuming the fixes to the wall that isn't solid and the cannons that you can't use will be easily fixed. Then again, unless you actually are a developer, you have no idea how easy something like that is to fix.

Sven Osymthe 08-04-2010 06:11 PM

Quote:

I'm assuming the fixes to the wall that isn't solid and the cannons that you can't use will be easily fixed.
They should be. You could walk straight through one wall, and it placed you below the ship. Another issue I noticed with them, when you stand on certain areas of the ship, your pirate would sometimes jump up (as if the game didn't think you were on a flat surface). As for the cannons, the issue was this (the wall appeared when firing):

http://i327.photobucket.com/albums/k...4_01-06-50.jpg

titanic95594 08-04-2010 07:14 PM

Quote:

Originally Posted by Dog Firestack (Post 240563)
Here's the ship of the line.

Attachment 3130

Attachment 3131

Wow thats very cool! Talk about some glitches it got.

Matthew Sternrage 08-04-2010 10:24 PM

I guess before the Ship of the Line was released, they pulled it out so they can make options of choosing it to look like an EITC, Navy, or Pirate Ship of the Line.

William ORoberts 08-04-2010 11:27 PM

Quote:

Originally Posted by Matthew Sternrage (Post 240620)
I guess before the Ship of the Line was released, they pulled it out so they can make options of choosing it to look like an EITC, Navy, or Pirate Ship of the Line.

That would be nice, I know what I would choose to go along with my Warlord..... Can't wait for this update, I've been killing darkhart since Monday, trying to get enough gold for it.

titanic95594 08-04-2010 11:30 PM

Quote:

Originally Posted by William ORoberts (Post 240625)
That would be nice, I know what I would choose to go along with my Warlord..... Can't wait for this update, I've been killing darkhart since Monday, trying to get enough gold for it.

Aye same with me I want a ship of the line, blackjack tables for me!

Matthew Sternrage 08-04-2010 11:32 PM

Best way to get quick gold is to do almost endless plundering on the sea, and killing Darkhart. But when the Calling All Testers goes out for the new ships, and you have three ships, get rid of the ship you don't use most.

Chris 08-05-2010 01:15 AM

Cool yea I like how they are using the ships from the fleets but forgot to change the colors oopsies :P

Matthew Sternrage 08-05-2010 01:20 AM

But maybe it was for blending in with the enemy and sneak attack them.

titanic95594 08-05-2010 01:56 AM

Quote:

Originally Posted by Matthew Sternrage (Post 240647)
But maybe it was for blending in with the enemy and sneak attack them.

That does make a little sense why but if it comes on live some low lvl peep might attack it without knowing its a pirate.

Raikel 08-05-2010 01:59 AM

Quote:

Originally Posted by Matthew Sternrage (Post 240647)
But maybe it was for blending in with the enemy and sneak attack them.

I could see much more than just sails. I could see a Steel Frame being added for under the ship to increase damage resistance. Maybe a skull Statue at the front of the ship that grants your ship the ability to heal itself. A Steel replacement ram that can increase ramming damge to enemies. Lot of possible stuff, but it clearly isn't ready yet.

tayseth 08-05-2010 03:58 PM

HOLY STEERABLE SOL

I LOVE YOU PIRATES ONLINE

...for now..

tayseth 08-05-2010 08:33 PM

If anybody has any videos, PLEASE share.

ruisen2000 08-06-2010 02:14 AM

Sadly the mods never allow vids for some reason.. -_- they take the link off the second they see it.

Sven Osymthe 08-06-2010 02:17 AM

They only do that when people don't follow the rules and post in the appropriate part of the forum..

CarribeanThunder 08-06-2010 05:40 AM

I got two new pictures of the Ship Of The Line.

From my understanding, or from what it looks like to me, the Ship Of The Line gives you a MUCH faster Broadside Recharge Rate. I fired about 3-4 Broadsides with one Leadership up ( And I only have 3 in Taskmaster ).
It felt great to be sailing such a large ship that just about resembles the Goliath ( Which I've always wanted to steer ), with the exception of the dinghys not being there on the Goliath, as well as the symbols on the sails. Though I can say this: she can take a beating, but the hull health goes down a bit faster than the hull panels do.

Here are the pictures, though there was no way for me to prove the rapid-fire Broadsides....
Credits to Mikhail Skulls for letting me steer his ship.

MacIronhawk 08-06-2010 05:58 AM

I got to sail a SOTL, too, for a brief time. It feels huge, and I loved the broadsides. I just hope that once it's released it feels the same, only those other cannons can be used with visibility. An easy fix for that, without ruining the ship itself, is to just give it a longer cannon view.

I really I would have had the money to buy one, although I would have bought another ship, probably a phantom.

I think that the phantom will be totally remastered, though, into a player version. It's an undead ship, but imagine what a phantom would look like without the torn sails, and the missing wooden parts. It would be pretty cool looking.

Anyways, it was a nice sneak peek, I can't wait.

CarribeanThunder 08-06-2010 06:28 AM

Quote:

Originally Posted by MacIronhawk (Post 241041)
...but imagine what a phantom would look like without the torn sails, and the missing wooden parts. It would be pretty cool looking.

I could imagine it, but I don't like it...
A Phantom ship in one piece is interesting, but if that happens, "Phantom/Revenant" won't match.

That's my opinion, at least....

titanic95594 08-06-2010 06:58 AM

Quote:

Originally Posted by CarribeanThunder (Post 241039)
I got two new pictures of the Ship Of The Line.

From my understanding, or from what it looks like to me, the Ship Of The Line gives you a MUCH faster Broadside Recharge Rate. I fired about 3-4 Broadsides with one Leadership up ( And I only have 3 in Taskmaster ).
It felt great to be sailing such a large ship that just about resembles the Goliath ( Which I've always wanted to steer ), with the exception of the dinghys not being there on the Goliath, as well as the symbols on the sails. Though I can say this: she can take a beating, but the hull health goes down a bit faster than the hull panels do.

Here are the pictures, though there was no way for me to prove the rapid-fire Broadsides....
Credits to Mikhail Skulls for letting me steer his ship.

Wow! Aye with a taskmaster and those many broadsides you can take a ship down in a jiffy!

Midhav 08-06-2010 01:00 PM

I would love the SotL to be fully explorable and customizable, as in the inside parts. It shouldn't be looking like the enemy ships, ever. I frankly somewhat disagree with buying enemy ships. Instead we should be able to "pirate" them.

Let's go down to the basics now. Enemy ships should be moving in huge fleets, surrounding Treasure/Merchant ships. The Shipwrights must give maps for which these fleets are travelling so that we can assault them.

ALL ships should have their HP increased massively. In other words, ships should not be sunk based on hull health, but based on various panels. The panels should break one by one, reducing the support of the ship. The ship can be reduced thus to a huge floating rubble.
At this rate battles would go on for long minutes (or even an hour), for which reward I will discuss soon enough.

An alternative method should be to board the ship and destroy the crew completely. All enemy ships should be made board able. Now, you should kill all the enemies within the hull.

The rewards now... Rewards should be HIGH - Gold, weapons, etc. If the ship isn't destroyed to flotsam and captured by killing all crew, then we should be able to take the ship wherever we like. All crew has to be killed. Ship damage should not be high if you want to take it.

Now with this, even player ships should be constructed in the same way. The ship doesn't sink completely if defeated, but should remain either broken or flotsam. We have to take the ship back to port where the shipwright should repair it in no time (on sea ship repair should not happen with extreme damage) and get the ship ready to battle. The repair money should cost alot this time, as ship defeats should be rare.

Now ships should be able to be pirated, and thus I'd like to stress my main point that I kept hidden from y'all. We should get all NEW classes of ships in the Shipwright. There should be Brigs, Vasas, Schooners, Xebecs, SotLs... all CUSTOMIZABLE.

The captured enemy ship will have the same stats as the enemy, but should be allowed to be customized.

What do you think? It is an updated version of my "Drastic Changes to Ship Combat" thread. I'd like to add that smoke and other earlier effects that were removed should be re-introduced. This may cause lag, but there is a very effective way they haven't realized, that will remove lag completely.

Raikel 08-06-2010 03:40 PM

Quote:

Originally Posted by Midhav (Post 241051)
I would love the SotL to be fully explorable and customizable, as in the inside parts. It shouldn't be looking like the enemy ships, ever. I frankly somewhat disagree with buying enemy ships. Instead we should be able to "pirate" them.

Let's go down to the basics now. Enemy ships should be moving in huge fleets, surrounding Treasure/Merchant ships. The Shipwrights must give maps for which these fleets are travelling so that we can assault them.

ALL ships should have their HP increased massively. In other words, ships should not be sunk based on hull health, but based on various panels. The panels should break one by one, reducing the support of the ship. The ship can be reduced thus to a huge floating rubble.
At this rate battles would go on for long minutes (or even an hour), for which reward I will discuss soon enough.

An alternative method should be to board the ship and destroy the crew completely. All enemy ships should be made board able. Now, you should kill all the enemies within the hull.

The rewards now... Rewards should be HIGH - Gold, weapons, etc. If the ship isn't destroyed to flotsam and captured by killing all crew, then we should be able to take the ship wherever we like. All crew has to be killed. Ship damage should not be high if you want to take it.

Now with this, even player ships should be constructed in the same way. The ship doesn't sink completely if defeated, but should remain either broken or flotsam. We have to take the ship back to port where the shipwright should repair it in no time (on sea ship repair should not happen with extreme damage) and get the ship ready to battle. The repair money should cost alot this time, as ship defeats should be rare.

Now ships should be able to be pirated, and thus I'd like to stress my main point that I kept hidden from y'all. We should get all NEW classes of ships in the Shipwright. There should be Brigs, Vasas, Schooners, Xebecs, SotLs... all CUSTOMIZABLE.

The captured enemy ship will have the same stats as the enemy, but should be allowed to be customized.

What do you think? It is an updated version of my "Drastic Changes to Ship Combat" thread. I'd like to add that smoke and other earlier effects that were removed should be re-introduced. This may cause lag, but there is a very effective way they haven't realized, that will remove lag completely.

Yeah, you have many points. We should work together to make some ideas. I could see merchants wanting your help to fight off the Undead, Navy, and EITC for a price and certain other loot based on how much damage is done to the merchants ship. This would give you the chance to get both loot from sinking ships, and a bonus for keeping the cargo you were told to ship in good shape. The ship can be repaired, but the cargo should not be anything you can simply repair.

We should also get to see our enemies who are shooting at us from enemy cannons. That way we can kill them, and keep them from adding more damage to our ships. This is where Grape Shot could be more effective as well. So that you can ether hit multiple enemies on their ship, or to make them flee from their cannon. That is where the enemy personality system would be involved. You should be able to scare them, or take them out by choice. I also wish for some merchant sloops that can be boarded at sea without a hassle. You offer them gold for their loot, or can attack them, for a cost.

This cost could be something that changes the game forever, and be similar to the SvS 'Bounty' system. An Enemy AI Ship system that sends Medium-sized Navy Ships to come to your location and try to sink your ship. After you sink that wave, they could add a few EITC light ships, and eventually add in 3 or 4 Ship of the Lines when you gain enough of a 'Bounty'. For this type of sailing, I could hope for a new loot system add in that doesn't take up cargo space, but gives you weapons directly. This way you get credit for what level ships you ended up facing.

mikey925 08-06-2010 06:47 PM

i cant wait to use the ships in thosed screen shots

why do they have the navy sails?

jolly richard 08-08-2010 03:12 PM

i'm definatley not paying 200k for something as slow as a galleon,2 less cannons than a frigate,and this is a ship of the line we're talking about they were known for their large number of broadsides it should have at least 15 on each side.As for cargo room,well that doesn't really matter i make just as much money with a war sloop...porting takes about 2 minutes.from what i see it's nothing more than a lightly armed oil tanker

Midhav 08-09-2010 12:29 PM

Quote:

Originally Posted by Raikel (Post 241068)
Yeah, you have many points. We should work together to make some ideas. I could see merchants wanting your help to fight off the Undead, Navy, and EITC for a price and certain other loot based on how much damage is done to the merchants ship. This would give you the chance to get both loot from sinking ships, and a bonus for keeping the cargo you were told to ship in good shape. The ship can be repaired, but the cargo should not be anything you can simply repair.

Yes I'm glad we think alike. We should bombard PotCo with these written suggestions of ours through e-mail. We should urge everyone to join us in doing so. Can you ask a mod to bring these to comments to the New Ship Ideas articles mate, I'm a lil' busy.

We should be allowed to work for EITC, Navy, Undead, Spanish, French, Dutch, Portuguese, The Shadow Lord (from PotC prequels), Merchants, etc. Basically Privateering and Hunting. It can come in the form of random quests, GM events or absolute affiliation to the factions. I can be tasked to protect a British Merchant Fleet from Port Royal to Tortuga with the help of Royal Navy NPCs. I can face attacks from pirates and enemy privateers. I should be asked to unload cargo from a Merchant ship at an island, and I can be hired by the EITC to steal the cargo, thus double-crossing them. The game should follow the basis of Armada of the Damned, where players can choose whether they want to be Dreaded or Legendary. In this game I can be privateered by the Dutch Trading Co. to hunt down a pirate crew that are looking for a Treasure for the Shadow Lord on a mysterious uncharted island. Rewards should differ from time to time. Basic Character Classes would be nice. Actually random PvP should be allowed between crews on Wild islands. Maybe even Ships in the Uncharted Waters

Quote:

Originally Posted by Raikel (Post 241068)
We should also get to see our enemies who are shooting at us from enemy cannons. That way we can kill them, and keep them from adding more damage to our ships. This is where Grape Shot could be more effective as well. So that you can ether hit multiple enemies on their ship, or to make them flee from their cannon. That is where the enemy personality system would be involved. You should be able to scare them, or take them out by choice. I also wish for some merchant sloops that can be boarded at sea without a hassle. You offer them gold for their loot, or can attack them, for a cost.

We definitely should be allowed to see enemies on enemy ships. For this they have to find the easy way that many people know about, to remove lag. Enemy ships should be boarded using planks or something (ships' speeds can be slowed) The Cannons on their ships should fly back when we blast them with our cannon ammo. The Cannons can be fixed back with some mini game of some sort. I like your idea of enemy personalities, and bribery like in Cannons of the Deep game sounds nice.
Quote:

Originally Posted by Raikel (Post 241068)
This cost could be something that changes the game forever, and be similar to the SvS 'Bounty' system. An Enemy AI Ship system that sends Medium-sized Navy Ships to come to your location and try to sink your ship. After you sink that wave, they could add a few EITC light ships, and eventually add in 3 or 4 Ship of the Lines when you gain enough of a 'Bounty'. For this type of sailing, I could hope for a new loot system add in that doesn't take up cargo space, but gives you weapons directly. This way you get credit for what level ships you ended up facing.

Just like the random Privateering, affiliation and quests as I mentioned before, even enemy retorts can be added. Many Ships of the Line sounds too far fetched. Probably along with the Player privateers being sent to hunt fugitives down, even NPCs should be sent. If a player is affiliated with one side, he can rise up in their ranks and even command their soldiers. This affiliation is permanent unlike Privateering. Not thoroughly though. If you betray the faction you are affiliated even once you should not even be allowed to help or join them. In these severe cases (Affiliation breaking, massive damage to factions' property) they should sent their troops to hunt you down. When my crew and I are in Ratskellar gambling, a Royal Navy troop could barge in to hunt us down. If it's an entire Guild that is being faced with such flak, then the enemies can even land up in ships to attack the Guild Island where Cannon Defenses can be used to sink the enemy ships.

Countainer7b 08-09-2010 04:40 PM

i think that scince there navy ship versions they have fewer on deack cannons as i hve seen on enamie ships. so pirate versions f the sotl will have more cannons on deack then the navy counter part.

2Cool 08-09-2010 04:50 PM

Wow Mid! You sure have a lot of ideas! This is Sas from the *****.

Midhav 08-09-2010 05:03 PM

Sasank! NICE to see you here. So you think you're too cool eh? LOL.

2Cool 08-09-2010 06:05 PM

Keep in mind, this is a game for aimed towards 7-12yrs. I don't really think 7 or 8yr olds would be able to follow that complicate interface.

Quote:

This affiliation is permanent unlike Privateering. Not thoroughly though. If you betray the faction you are affiliated even once you should not even be allowed to help or join them. In these severe cases (Affiliation breaking, massive damage to factions' property) they should sent their troops to hunt you down.
A true Pirate never remains in one side. People should be allowed to change their colours.

Quote:

We should bombard PotCo with these written suggestions of ours through e-mail.
"It is the long-standing policy of The Walt Disney Company not to accept unsolicited submissions of creative material. This is to avoid any misunderstandings if your ideas are similar to those we have developed independently. We must therefore request that you do not send to us any original creative materials such as screenplays, stories, song lyrics, limericks, voodoo curses, etc."-- Pirates Online Member Services

P.S- It's just an alias! lol (2Cool)

Midhav 08-09-2010 06:24 PM

Actually Sasank it's 10+ which is why I joined in the first place.
On what you're saying that Affiliation can be changed.. Let me tell you again. Privateering might include just for a single task, based on which reputation builds up and tasks are made again. When in Affiliation people look at you as "a member of the Black Guard" or "Ah! A skeleton!" But if we betray our overlords, we leave the affiliation and get hunted down. Therefore we can change colours.

That may be their "Long-standing policy" but through e-mails players have changed many things. When user:Toanuju's pirate ID was banned, complaints were lambasting the Disney Interactive HQ. This was only evident when they removed his ban by saying that the removal was done because many people asked for it to be so.

2Cool 08-09-2010 07:01 PM

"It is the long-standing policy of The Walt Disney Company not to accept unsolicited submissions of creative material. This is to avoid any misunderstandings if your ideas are similar to those we have developed independently." -POTCO

That's my point! Because we send in so many ideas and by some astronomical coincidence, one of your ideas is utilized in some way in the game, we might think,"That was my idea! POTCO listened to me!", when they throw out your emails like trash without even looking at it! Before the Invasions, I suggested an Undead Captain many times. Then the Invasions came and so did the Undead Captain. I actually thought that they listened to me! But then I found out they had Undead Captains tested already in the Beta Testing in '07.

I love the ideas that you posted above and I really hope they incorporate some of them in the game, but joining the Black Guard or the Navy or even the Undead goes against what Pirates Online is really about which is "No Oppression!", at least in a crude sense.

Davy Keelhawk 08-09-2010 08:15 PM

I would like to sail a SoTL. Although I don't want it costing something like 200K Maybe something like 80K, more than a War Frigate, but more than the current money cap.

tayseth 08-10-2010 02:35 AM

If people have videos of the SoL, PLEEASEE pm me, or say that you've uploaded some.

Mason 08-10-2010 06:03 AM

I was just curious, does anybody have any screenshots or videos of any of the new ships other than the ship of the line?

Raikel 08-10-2010 06:11 AM

Quote:

Originally Posted by 2Cool (Post 241640)
"It is the long-standing policy of The Walt Disney Company not to accept unsolicited submissions of creative material. This is to avoid any misunderstandings if your ideas are similar to those we have developed independently." -POTCO

That's my point! Because we send in so many ideas and by some astronomical coincidence, one of your ideas is utilized in some way in the game, we might think,"That was my idea! POTCO listened to me!", when they throw out your emails like trash without even looking at it! Before the Invasions, I suggested an Undead Captain many times. Then the Invasions came and so did the Undead Captain. I actually thought that they listened to me! But then I found out they had Undead Captains tested already in the Beta Testing in '07.

I love the ideas that you posted above and I really hope they incorporate some of them in the game, but joining the Black Guard or the Navy or even the Undead goes against what Pirates Online is really about which is "No Oppression!", at least in a crude sense.

We avoided the simplicity for kids when we added boarding permissions, and we all figured out how to go into the speed glitch. There is also the fact that the POTCO that was grand and golden and all for kids is in the past. What I cannot see is why we even bother with continuing onward. All that ever was has either been remodeled or defeated in the fun department at a cost. I used to enjoy killing enemies on an enemy ship, and would love to see a more dynamic and realistic AI. Nothing that will make enemies swarm at you 4 on 1 if you go after one enemy, but something that seems more realistic.

I do not like how enemies just appear on an enemy ship, and would enjoy for them to at least come out from below the deck, or come off of their cannons to battle you. They should also fix ship boundaries so that enemies do not disappear into a part of their ship that forces you to pull out a ranged weapon. All of these are simple fixes, and really are not back breaking ideas. I really think small update at a time like adding enemies to a deck one week, and then adding the effect of enemies comiong out of the deck the next would be reasonable. Something like adding an island, and something like adding a new ship sinking/boarding system could take weeks, but they do not exactly have to leave us without some steady updates.

You may think, they are doing the best they can, and that they are trying their best. Well, to be honest, I have seen many games update with new maps and areas within their game every week. It is probably not too hard to at least make a weapon a day and change the color of the blade or change some effects so that they can have a small little update the next week with something for us to venture out for. I truly expected them to add more and more into this inventory system, and though a good idea, it is coming up short with its variety and originality. We need something to spice it up, or something else to search for and test out for ourselves.

2Cool 08-10-2010 08:42 AM

The game could be more realistic, but have you ever seen POTCO go that extra mile for authenticity?

mikhailskills 08-10-2010 09:39 AM

ship of the line
 
1 Attachment(s)
Ship Of The Line.

Dog Firestack 08-10-2010 02:32 PM

Nice to see you around here Skulls... that was me last night Navy Hunter and dog Firestack :)

Raikel 08-11-2010 05:05 PM

I knopw about your other screens sails, you have the ship yourself.

Captain Jorden 08-12-2010 12:04 PM

Prepare to get ultiment money guys its time. Anyways I wonder if you can make your hip a flag ship. wouldnt that be awesome in pvp. I wonder wat would happen for the ship of the line to go on pvp.

Raikel 08-12-2010 12:23 PM

Quote:

Originally Posted by jorden98 (Post 242439)
Prepare to get ultiment money guys its time. Anyways I wonder if you can make your hip a flag ship. wouldnt that be awesome in pvp. I wonder wat would happen for the ship of the line to go on pvp.

Mik actually went into PvP with his, not sure how it went, but I seen some pics of it.

jolly richard 08-12-2010 06:10 PM

with the current stats it has,it probably wouldn't well in pvp at all especially since it's huge and easy to hit

Dog Firestack 08-13-2010 12:06 PM

The panels are really hard to break though, so you have to sit there and try to break it while you have a weaker panel.

CarribeanThunder 08-13-2010 01:43 PM

Quote:

Originally Posted by Dog Firestack (Post 242844)
The panels are really hard to break though, so you have to sit there and try to break it while you have a weaker panel.

Yep - you would be unable to land a powerful Explosive due to the Hull Panels being about the same as the actual Fleet Ship Of The Line's Hull Panels...
Sadly, the health goes down way faster than the Hull Panels....

Mason 08-14-2010 07:11 AM

The health going down way faster than the Hull Panels is reflective of ridiculously strong Hull Panels, not extra damage to the health. Speaking from recent experience, I can say that the amount of firepower that could easily sink a War Frigate barely scratches a Ship of the Line. The reason is that since the Hull Panels are so strong, none of the enemy shots do much damage. For instance, the one I was on was hit with probably two dozen explosives from Behemoths. Maybe wiped out 2000-3000 out of 20,000 health.

Raikel 08-14-2010 08:57 PM

Quote:

Originally Posted by Mason (Post 243141)
The health going down way faster than the Hull Panels is reflective of ridiculously strong Hull Panels, not extra damage to the health. Speaking from recent experience, I can say that the amount of firepower that could easily sink a War Frigate barely scratches a Ship of the Line. The reason is that since the Hull Panels are so strong, none of the enemy shots do much damage. For instance, the one I was on was hit with probably two dozen explosives from Behemoths. Maybe wiped out 2000-3000 out of 20,000 health.

It should be very strong at 200,000Gold, but I'm betting they will lower that price, and even the health a power of the ship before its true release. They'll also have to remove the railing on the ship the way Disney finally moved the sails blocking the cannons up front on the war frigate.

Mason 08-14-2010 10:44 PM

The only issues with the Ship of the Line that I see are the lack of repair spots, the wall blocking the back four cannons on each side, and the Navy coloring. When did Disney remove the sails blocking the top War Frigate bow chasers? I never used those cannons because I thought the sails would get in the way. Also, does anybody know the stats of the five other ships that were briefly released? Personally, I hope that Disney just fixes those problems and releases it without weakening it.

Tiberius Fireskull 08-15-2010 05:54 AM

The five other ships were called Phantom, Revenant, Cerberus, Kingfisher, and Warlord.
I dont remember all their stats, but I remember they all had absurdly low health, less than a light sloop if my memory is right. The Kingfisher would be a step up from a war sloop, as it is extremely fast. The Warlord would be a step up from a war frigate because it has 20 broadsides.

Im hoping that they will increase their health greatly and also rename them. Except for Ship of the Line, I dont want a ship that's name copies off an enemy's.

Sven The Barren 08-20-2010 08:33 PM

all i have to say is get ready and plunder your gold for the BIG, BAD, and POWERFUL ship. its most likely gonna be 200,000 gold
:12_1_138:

Mason 08-26-2010 03:18 AM

I found a video where all of the stats were displayed for the new ships. Here are the hull points:
Phantom: 2500
Revenant: 2500
Cerberus: 3000
Kingfisher: 1200
Warlord: 2100
Yeah, definitely weak.

Captain Jorden 08-28-2010 04:32 PM

That's probably why they took it out but it could be more than that.

titanic95594 08-28-2010 05:09 PM

You think they raise the gold cap a little because if you have the max gold your broke when you buy it!

Ofury/ Tom 08-28-2010 06:25 PM

well the Ship Of the Line could possibly be a navy pirate owned ship. Back in the Day Pirates sailed under false colors and pirates could be taking this into effect in their game. Oh and thanks Skulls for letting me have ride on yer ship of the line haha

Mason 09-20-2010 05:11 AM

Quote:

Originally Posted by Ofury/ Tom (Post 247550)
well the Ship Of the Line could possibly be a navy pirate owned ship. Back in the Day Pirates sailed under false colors and pirates could be taking this into effect in their game. Oh and thanks Skulls for letting me have ride on yer ship of the line haha

No, that won't be the case. They recently updated the ships of the line on test. The player ships of the line are now pirate versions, though they still lack repair spots and have a glitched back wall. The 4 cannons in the back have been moved to the back and front of the ship.

Sven The Barren 10-06-2010 02:56 AM

I personally think this should not come out for awhile until we have much bigger enemy ships like roaming enemy SotL, or a new powerful ship type!

Stephen O'Malley 10-06-2010 04:35 AM

Quote:

Originally Posted by Sven The Barren (Post 261201)
I personally think this should not come out for awhile until we have much bigger enemy ships like roaming enemy SotL, or a new powerful ship type!

If you ever go against the EITC fleets, you'll see Lv. 72 EITC Tyrants and a Lv. 80 SOTL.

Back on topic, I have to say I'm absolutely psyched about this. I would love to replace my war galleon with something slightly more bulky. If someone gets a good crew together, this ship will be a monster in SVS.

I doubt it will come out for a while though. They still have many bugs to fix with the Raven's Cove quest.

Mason 10-06-2010 05:05 AM

Quote:

Originally Posted by Stephen O'Malley (Post 261231)
If you ever go against the EITC fleets, you'll see Lv. 72 EITC Tyrants and a Lv. 80 SOTL.

Back on topic, I have to say I'm absolutely psyched about this. I would love to replace my war galleon with something slightly more bulky. If someone gets a good crew together, this ship will be a monster in SVS.

I doubt it will come out for a while though. They still have many bugs to fix with the Raven's Cove quest.

I don't see it being a monster in SVS. It is slow, easy to hit, and would not be able to catch all those sloops. However, its really strong hull panels would make it extremely difficult to sink. The Cerberus will probably become the new king of SVS.

Stephen O'Malley 10-07-2010 09:33 PM

Quote:

Originally Posted by Mason (Post 261239)
I don't see it being a monster in SVS. It is slow, easy to hit, and would not be able to catch all those sloops. However, its really strong hull panels would make it extremely difficult to sink.

That's why I said if you have a good crew, it would be a monster at SVS. I will admit, it does have its flaws, like the size, and from looking at the pictures, it looks like it has no front cannons. Regardless, getting a good crew together will still make it the top against the bigger ships due to its superior bulkiness.

Now, against sloops specifically, war sloops and sloops will not be that huge of an issue in my opinion. Light sloops will be if your cannoneers aren't so good.

swordshot 10-07-2010 10:27 PM

What?!?! You can drive navy ships!?!?!?! Buy them or hijack them?

Mason 10-08-2010 03:22 AM

Quote:

Originally Posted by swordshot (Post 262079)
What?!?! You can drive navy ships!?!?!?! Buy them or hijack them?

No, you cannot drive Navy ships. But the new ships were ones you purchased.

jolly richard 10-12-2010 11:40 PM

i'm not worried because i already made my 200k,100k of it came from blackjack lol i'm just so sick and tired of waiting for them to release it,3 months is long enough to fix some colors,repair slots and cannons

Tiberius Fireskull 10-12-2010 11:43 PM

Quote:

Originally Posted by jolly richard (Post 264343)
i'm not worried because i already made my 200k,100k of it came from blackjack lol i'm just so sick and tired of waiting for them to release it,3 months is long enough to fix some colors,repair slots and cannons

Perhaps, however it won't fit in if they just pop some new ships in right now. Its not the right time. I could afford to wait a little longer for these ships. They are following a plan, and I don't see new ships fitting into it just yet.

Chimera Doll 10-13-2010 12:29 AM

Like Davy said, I don't see them coming out so soon.
Maybe in a few months.
I'm super excited for them but it's gonna be a huge change!

Stephen O'Malley 10-13-2010 12:34 AM

Quote:

Originally Posted by Davy Fireskull (Post 264345)
Perhaps, however it won't fit in if they just pop some new ships in right now. Its not the right time. I could afford to wait a little longer for these ships. They are following a plan, and I don't see new ships fitting into it just yet.

Quote:

Originally Posted by Chimera Doll (Post 264366)
Like Davy said, I don't see them coming out so soon.
Maybe in a few months.
I'm super excited for them but it's gonna be a huge change!

I concur with both of you. We just got Raven's Cove not too long ago - I would think that there'd be a steady stream of new content coming out so that everything isn't just dumped on us and we all get bored.

Tiberius Fireskull 10-13-2010 12:47 AM

What I mean is that it doesn't really fit in with the story line of what they are releasing. They are focusing on El Patron, Raven's Cove, new weapons, etc. New ships would be totally random, and would not make much sense to add in..... yet.

Mason 10-13-2010 01:46 AM

If they were planning to release them soon, the absolute earliest they could would be the 21st because they don't generally update during an event like Savvy Swashbucklers. However, they'll need to build up the storyline. I see this coming out in November.

titanic95594 10-13-2010 02:07 AM

I went and drove one on test. The broadsides have poor aiming cannon balls go every instead together. Needing repair spots. I hope they fix that glitch where health goes down faster then hull panels. Since I didnt unlock the tacking skill its going to be some LONG turning.

Mason 10-13-2010 02:54 AM

Quote:

Originally Posted by titanic95594 (Post 264480)
I went and drove one on test. The broadsides have poor aiming cannon balls go every instead together. Needing repair spots. I hope they fix that glitch where health goes down faster then hull panels. Since I didnt unlock the tacking skill its going to be some LONG turning.

If the broadsides didn't aim properly, then you weren't within range when you hit the button. It has nothing to do with the ship. And the thing with the health is not a glitch. It just means the hull panels are really strong. Here are the problems right now:
1. No repair spots
2. Glitched back wall
3. The icon that appears on maps, the boarding screen, and presumably the health screen is messed up. It just looks like a war frigate with a sail stuck in the middle.
And seriously, the ship of the line is as slow and bad at maneuvering as a war galleon.

titanic95594 10-13-2010 11:36 PM

^ Broadsides are still poor next to a ememy ship and they just go everywhere.

James Badwalker 10-13-2010 11:38 PM

Man! I'm really missing out! I can't get test server access!

Mason 10-13-2010 11:41 PM

Quote:

Originally Posted by titanic95594 (Post 264829)
^ Broadsides are still poor next to a ememy ship and they just go everywhere.

No, you are just not pointing the broadsides right. And it is possible you are lining up as they fire, rather than when you give the command. Trust me, if you are within range, pointed in the right direction, and the ships aren't moving too quickly, you should have no trouble hitting.

titanic95594 10-13-2010 11:53 PM

Here is one picture of the layout.

Mason 10-15-2010 02:30 AM

I'm wondering what they are going to do about the deck with holes in the wall but no longer any cannons.

titanic95594 10-15-2010 03:09 AM

Here is some more pics for the super fans of the SOTL.

jolly richard 10-15-2010 03:14 AM

well we've had the same ships since 2007,i'm not saying i just can't wait any longer but any longer than a month from now would just be unreasonable

Tiberius Fireskull 10-15-2010 03:36 AM

Great pics Titanic! Dang it! Now I want it to come out even more!

titanic95594 10-15-2010 03:41 AM

^ Not sure the pics sending out was a good idea!

Mason 10-15-2010 04:45 AM

To be honest, I'd really like to see screenshots of the Kingfisher in action. And I'll be sending in a bug report about the back wall.

Captain Jason 10-16-2010 05:18 AM

I can't wait to see the Pirate Ship Of The Line, and maybe steer it. I got to steer the old navy one.

Mason 10-16-2010 05:25 AM

Quote:

Originally Posted by Captain Jason (Post 265779)
I can't wait to see the Pirate Ship Of The Line, and maybe steer it. I got to steer the old navy one.

I'm of the opinion that it looks less impressive in pirate form, to be honest.

Midhav 10-16-2010 05:56 AM

If they release new ships, as you said Mason, then I hope that it'll be new classes of ships rather than owning enemy ships (I'd like to PIRATE them, not buy them!). And well, the SotL, would be nice if we could customize it...

Mason 10-16-2010 06:10 AM

Quote:

Originally Posted by Midhav (Post 265797)
If they release new ships, as you said Mason, then I hope that it'll be new classes of ships rather than owning enemy ships (I'd like to PIRATE them, not buy them!). And well, the SotL, would be nice if we could customize it...

I'd like enemy ships, because it would be cool to sail undead ships. However, some new types other than the ship of the line would be nice.

titanic95594 10-16-2010 06:54 AM

I though the SOTL would have alot more cargo space.

Mason 10-16-2010 07:12 AM

Quote:

Originally Posted by titanic95594 (Post 265824)
I though the SOTL would have alot more cargo space.

You don't think 24 is a lot of cargo space? It seems like plenty to me.

Captain Jason 10-16-2010 03:31 PM

I agree with Mason, it's 6 more then a war galleon cargo, and holds upto 14 people I believe.

Mason 10-16-2010 08:26 PM

Quote:

Originally Posted by Captain Jason (Post 265854)
I agree with Mason, it's 6 more then a war galleon cargo, and holds upto 14 people I believe.

It actually holds up to 12 people. Enough to man the 7 deck canons (though they've proven there is room for 11) and the wheel, as well as those repair spots they'll probably add.

titanic95594 10-16-2010 10:35 PM

From a War Frigate to a SOTL you think it would have a little more cargo space like 30.

Mason 10-17-2010 12:46 AM

Quote:

Originally Posted by titanic95594 (Post 265974)
From a War Frigate to a SOTL you think it would have a little more cargo space like 30.

Why? An increase of 50% is quite substantial. The bigger issue is how few cannons the SOTL has.

Solomon O 10-17-2010 12:48 AM

Aye, i agree with mason. It has way too little cannons. Broadside and the ones on deck. when i got to drive one on test I was dissapointed by the lack off cannons.

The speed could also be imporved

Captain Jason 10-17-2010 01:49 AM

It would have more cannons if the 4 on the higher deck worked....

charles gunfury 10-17-2010 02:13 AM

Quote:

Originally Posted by Captain Jason (Post 266050)
It would have more cannons if the 4 on the higher deck worked....

they do now

Captain Jason 10-17-2010 02:16 AM

they do? cool! if anyone owns one could they please go set it to public? TO TEST SERVER!!!

charles gunfury 10-17-2010 02:18 AM

u have to talk to mikhail on test rotfl


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