Pirates of the Caribbean Online Fansite & Forums

Pirates of the Caribbean Online Fansite & Forums (https://www.piratesonlineforums.com/forums/index.php)
-   The Rusty Cutlass (https://www.piratesonlineforums.com/forums/forumdisplay.php?f=88)
-   -   Another bad thing about weapons drops (https://www.piratesonlineforums.com/forums/showthread.php?t=15846)

Basil Dreadflint 05-28-2010 03:59 PM

Another bad thing about weapons drops
 
Has anyone tried working nades at the fence in KH lately?

I hate the fact that the "DROP" system has removed the old standard of getting gold from EVERY single enemy you defeat. On my first 5 pirates, working the nades fence in KH would not only earn me about 4 levels of Noto, take me from level 4 nades to level 20+, but would also get me about 35K in gold.

Now, if you work the fence, you can still get the Noto and nade rep, but the gold becomes almost impossible. AT MOST, you will get a loot drop from 2 out of the 7 each time you beat them. Sometimes, none at all. But then, you have to leave your spot, run around the fence, risking getting attacked by other enemies, in order to pick up the loot. Then, you get about 1/4 the amount of gold that we used to get per round of nades. After you fill your chest with junk weapons and clothes, you either can't pick up anymore, or you have to go somewhere else in order to sell it all, giving up your spot, and having to sail back.

All of you who think this drop system is so great, you must have forgotten already that we used to get gold from EVERY SINGLE ENEMY!

Drops were rare! Too rare, I will admit. But to turn the entire system into nothing but drops, Disney "dropped" the ball on this!

The old system was better! All they should have done was made drops less rare.

gingeeann 05-28-2010 04:16 PM

:cat-ani: My baby pirate on one of my accounts just turned 20. I do miss the gold from grenades at Kingshead. It is a pain running around the fence for drops and asking a guildmate to tp to be a placeholder when you need to sell stuff. One good thing though you do not need to run to the weapon shop for ammo now.

Bella 05-28-2010 05:02 PM

Yea Bas, I tried grinding nades on KH the other night on charlie. It was such a pain that I just gave up. I also remember using the gold there to get the first war ship I bought. Guess I will have to do a gold transfer from Jezz to Charlie now.

Maggie13 05-28-2010 05:42 PM

I so agree, it's a pain. Adding drops ( seeing as I never saw one before ) was a good thing but to take away getting gold from ALL enemies you defeat? simply irritating. Would be less so if I could actually find some clothing NOT sold in a store.

Bubba Bunny x 05-28-2010 05:48 PM

I havent tried this yet at KH (grenades are mastered), but I do sure heck remember that I use to get atmost 1K gold by grinding them there before these new updates. I understand completely how you have to run out to check the loots and it gets a little annoying running back and forth, PLUS when you dont find anything great after the 10th trip. Kinda just like when beating Dark Hart alone; run out of that spot where he doesnt attack you, check the loot drop, then run back.

Nate Swordwalker 05-28-2010 07:33 PM

I haven't done that yet, but yes , it is annoying! Gold gold gold gold is all you used to get. Now... NOTHING almost every time.

Rannulf 05-28-2010 11:04 PM

Quote:

Originally Posted by Basil Dreadflint (Post 217877)
Has anyone tried working nades at the fence in KH lately?

I too have been working the fence with me two newly minted level 20's. I agree with ye assesment on the gold issue. I like the drops, they are nice, but I also noticed that it is near impossible to get treasure collection items. I have not recieved a Navy award at all on two pirates.

On all my pirates prior to the update I nearly completed the navy medal collection, minus the pirate slayers mark. I did this by grenade level 17+. So this is frustrating. Heck all treasure collection drops are rare now except invasions.

I may never complete my collections on my two pirate masters, and now even my new pirates! AAAAARRRRGGGGG!

seafox 05-28-2010 11:43 PM

....aye,,,had to pull out another game with the Italian brothers to get my gold fix..:)

I did pick up some long awaited gold chess pces during an invasion off of maitres and the other french skel last weekend...but none after that...

Mebbe Dis thinks new players won't know what they are missing?

Captain Del 05-29-2010 12:12 AM

What ever happened to "This game is too easy!"?

Back before this update, if you kept at it for a while, you could get thousands upon thousands of gold in a day. If you did this for long enough, you would get in range of the previous gold cap of 65,000 gold. Also, you would probably get at LEAST one treasure piece each round of Navy at Kingshead. Long story short, pirates would buy everything they wanted/needed, and still have surplus.

Now, gold is harder to find, and the gold cap was over tripled. You actually have to WORK to get that next piece of clothing, or that new shiny ship, or weapon, or this, or that. Completing is a treasure set is like treasure hunting - you never know when you get it, but when you do, its exciting, its worthwhile.

The game we once saw as "too easy" has just gotten a step towards "a little harder." And honestly, any type of challenge is welcome :)

Big Bad Wolf 05-29-2010 12:47 AM

I dont like the fact that we have to press shift for loot pouches that contains nothing but only 5 to 10 piece of gold. Well if it's just gold why not drop the gold normally cuz noo i dont wanna press shift a hundred times per day. Or drag and drop a hundred weapons to the sell/trash box.

seafox 05-29-2010 01:08 AM

...Some of us never wanted to play all day and all night...I easily spent my gold when capped just on re-training, experimentally...lol...

..Im not against the improvements at all...but when you don't even get a dirty sock from an enemy, after say a quest that has you kill twenty and you get mebbe one loot pouch,....theres something wrong with it..that doesn't happen every time....but a lot....

After all, a pirate would get 'something'...right?...Its not realistic..

As for the challenging part....I think there need to be harder/higher level enemies and a few more bosses in out of the way places....and some quests that rouse ones curiosity...mebbe with an educational twist...historically speaking mebbe....

I keep finding rare jewels....would love to be able to do anything with those...turn in to a jeweler to make a necklace or ring...whatever if not selling or trading them...:)

Edward Edgemenace 05-29-2010 06:06 AM

The problem identified here, is that gold is STILL far too easy for high level pirates to max out, and still too impossible to get when you need it (i.e. around level twenty-something, sailing 15.)

The loot drop system has indeed exacerbated the problem. Gold and treasures shouldn't be found in a "loot pouch" - they should be given just as they still are from the stump boss on Outcast Isle.

A minor point of correction, Basil: clothing drops (before the loot system) were no longer "very rare" - they were turned off or broken for almost a year. I agree it would have been much better to reinstate those drops instead.

Customers screamed for more inventory space. Instead of giving any more space, the system was changed around to be "more traditional" - which in hindsight, is the antithesis of what any player actually wanted or needed in this game.

In response to any sycophantic comments in Disney's defense about this being harder (at the wrong level) somehow being a good thing, I will say one thing. This same team changed the boss battle, to what it is now. (Yes, those panthers came the same month as the new loot system update. Yes, the Black Pearl is effectively invincible to the first three and last two forts now. Goliath itself, is simply not worth discussing.)

Captain Del 05-29-2010 12:26 PM

Quote:

Originally Posted by Edward Edgemenace (Post 218180)

In response to any sycophantic comments in Disney's defense about this being harder (at the wrong level) somehow being a good thing, I will say one thing.

I'm sorry, but I was not self seeking, NOR was I defending Disney. I was expressing my opinion, on how everybody complains "meehh, I have so much gold." If anything, I'm ruining whatever reputation I have here, unless you see fit as otherwise.

Quote:

This same team changed the boss battle, to what it is now.
So? Are you trying to compare how Disney making the Boss Battle easier is a way to show how Disney failed in the gold department?

The Boss Battle will always be "too easy" for those who have seen it before. For those who haven't, it'll be one of the most difficult, awe-inspiring events the game has to offer (at that present time and level.) The difference between us, who have seen it before in different stages, and the new kids, is that we have something to compare it to.

And the same goes for gold. Nobody's argument would be valid here if they didnt have anything to compare it to. Now, am I saying your argument isn't valid? No. But what I'm saying is, before you assume how hard it is to find gold, take it from a basic level 1's perspective, those who don't have any previous stance on how the gold system previously functioned.

Edward Edgemenace 05-30-2010 08:47 PM

My apologies if you took that a personal slant - I thought my comment was general enough; perhaps not. Your comment is by far not the only one that might meet that description.

Thank you for the interesting perspective. I'm not sure new players to the game agree with you, though. People I have met in-game recently, are incessantly starved of gold at the lower levels (i.e. under 30) when they need it the most. As old-timers of the game, it seems obvious to me (and probably others here) that the new loot system has caused the problem.

I very strongly disagree with your assessment about the boss battle. Perhaps you haven't done it recently, nor seen that the Black Pearl is essentially invincible for major portions of the battle? People are easily able to complete their boss battle now, driving it themselves without only one other person with them...even if that other person isn't shooting at all. Walking up to Jack Sparrow and pressing the shift key, is more daunting a task.

So, I stand by my assertion; the current team is not focused on making any aspect of the game more challenging. The loot system problem with gold is an oversight, not intentional. Perhaps they meant to adjust it as they go? But it is causing problems, particularly for new players.

kangura1 05-30-2010 09:41 PM

bare gold hey

CarribeanThunder 05-30-2010 10:44 PM

It's really annoying, I agree. When ships used to drop gold, that was nice. The occasional gold drop helped much. But when Disney fixed that, I thought "Well, what's the point? Aren't we supposed to be looting the ships?"

Having the loot container system, seems a little pointless to me now. It makes things longer, and things are harder to get. Getting stuff from the enemy like we always used to would be much better than making your way to a Loot Skull Chest that has a Rusty Cutlass in it.

The fact that it slows down the process of earning easy gold in Kingshead just annoys me. The fact that you rarely get anything good from Loot Skull Chests shows that this Loot System is a waste of our time, the slowing of the gold earnings in Kingshead adds to the lowered rating of this all. I'm seriously doubting this is all that's cracked up to be...

I'm sorry for everyone's loss of the great Kingshead Grenade Training/Gold Earning spot - truly.

Maggie13 05-31-2010 01:22 PM

Harder?
 
The game we once saw as "too easy" has just gotten a step towards "a little harder." And honestly, any type of challenge is welcome

I remember back when Naben and Remington required a crew to defeat. Now that could be you and 1 healer , yet still a crew. I remember when 5 to 6 pirates would attack Naben and three of them would still be going to jail. I remember going to tormenta where is you did not have a crew, you were going to jail. I remember the Pearl battle actually meaning something hence the 'Teleport for Boss Battle" requests daily.

I took my lvl 30 and beat Naben, and then Remington. Never used a potion or a healer. I loaded a lvl 3 pirate ( need a crew afterall ) and completed the Boss Battle alone while my lvl 3 continually filled my rum mug. Took the Pearl on a 30 minute cruise I did. fast ship. Spent a hour in Tormenta just shooting spineskulls and flotsams because I KNEW they could not hurt me seriously.

I have 4 pirates with 200k gold. My lvl 30 has 35k gold, and a war frigate, large cannon barrel, large nade sack, you get the picture.

I dont like not getting gold for defeating enemies and I hate the drops for not at least providing something more than a rusty cutless. But to say that makes the game harder when Disney has gone overboard with making it super easy , just does not make sense imho. I'm all for making it harder again ( EITC and Navy Fleets as an example ) as long as the rewards are substantially increased.

Crazypirate 05-31-2010 01:53 PM

I have to agree with Mags on this one I like the drops. Yea you dont get gold little by little any more but you can get it in bunches. I usually do not have to walk around the fence on KH most of the time just walking up to it is close enough and the few times I do is it really that long of a walk. We do need higher lvl enemies now with the new weapons it is easy to kill Dark heart in 2 shots or a lvl 50 Thrall in one. A nice real challenge would be welcome in the game.

CarribeanThunder 06-02-2010 11:41 PM

Quote:

Originally Posted by Maggie13 (Post 218499)
The game we once saw as "too easy" has just gotten a step towards "a little harder." And honestly, any type of challenge is welcome

I saw it as once being "quite challenging" and going down to "too easy."

I remember back when Naben and Remington required a crew to defeat. Now that could be you and 1 healer , yet still a crew. I remember when 5 to 6 pirates would attack Naben and three of them would still be going to jail. I remember going to tormenta where is you did not have a crew, you were going to jail. I remember the Pearl battle actually meaning something hence the 'Teleport for Boss Battle" requests daily.

I once dared myself to go at Neban/Remington alone - when I was Lv40. It took a lot of rapid weapon switching, but I did it. Now he's a push over at Lv50 ( Not hating on the Level Cap boost ).
Tormenta wasn't hard for me for the most part.
The Boss Battle back then was pretty tough in my opinion. The forts took a while to bust down, and they did some decent damage to us ( ESPECIALLY the last fort ). The Goliath's HUGE War Frigate frame made it very defensive, plus it did a TON of damage - especially since by the time you got there, you were most likely in red or low yellow.
Now I can solo it with my eyes closed. And pretty much EVERYONE can at some point.

Some comments in bold/italics/underlined within quote.

The very last bit about making Navy/EITC Fleets harder and making the rare item drop rates a tad bit higher, but in my opinion, I thought Pirates Online became EASIER over the years. I'd have to disagree with the fact that POTCO seems to be getting harder. I believe that it's gotten easier - but that's just me. I mean, we all have opinions.

However, I CAN say that the fact that getting 800+ gold occasionally from some containers is a bit dumb considering that along with that much gold, you get crude weapons, and that's where I have to partly agree with you. I don't want gold to be stopped from being dropped, but I DO want the amounts being dropped to be slightly lowered.

Kat Five Knives 06-02-2010 11:51 PM

Quote:

Originally Posted by Basil Dreadflint (Post 217877)
Has anyone tried working nades at the fence in KH lately?

Fire Tigress just turned 30 the other day and completed her staff quest. After getting wither, I brought Jag on as a healer and sailed straight to Kings. I had read this post and decided to pay attention to the gold drops. Yes, there were times when she didn't get a dime. However, about every 4 to 5 sets she got a gold skull chest and most of the time it was full of gold, sometimes as much as 700 pieces. This more than made up for the occasional drought. Most of the time, she did get gold drops. It was easy to pick up, as she was using staff and was right beside the drops (as opposed to leveling nades and having to run around the fence )

Machazzard 06-03-2010 01:40 AM

I'd just like to add in, that with your statements of the lack of gold, remember that the lower levels are getting tons of new weapons that are worth 20 or so gold a piece. If you think about it, 1 out of every 5 or so enemies, at the start, drop either gold or a weapon. I'd also like to point out that the lower level enemies that used to drop gold everytime only dropped around 5-10 gold. Therefore, though it is a little more work, in the end they're getting almost (perhaps a little lower) the exact same amount of gold in a days plunder.

I'd also like to agree that, yes, more challenge is needed.
Disney has (id like to imagine) a plan for our future. These strong weapons, and being able to defeat high level bosses with a single healer, must be leading up to higher level/more challenging enemies. At least thats what I'd like to believe.

That "new island" stuff that everyone was buzzing about for a while seems to have gone down. I want to assume that these islands were going to have some great new challenges. Seeing as the NPC's stopped talking about them, we may have to wait a little longer, but for now, im really enjoying the potion brewing and new loot system.

Edit: I also would like to recommend that Disney make the rarest weapons a little bit harder to find. The reason I say this is because I'd also like to see player auctioning/trading in-game. This would bring another new perspective to the game. Again, it's probably a long ways coming, but id really like to see it in the nearest future possible

Mathboy2009 06-04-2010 09:19 PM

But what do we o with the gold?!?!?! The ammo drop was a mistake to add cuz now we don't really need gold

Edward Edgemenace 06-04-2010 10:32 PM

Quote:

Originally Posted by Maggie13 (Post 218499)
The game we once saw as "too easy" has just gotten a step towards "a little harder." And honestly, any type of challenge is welcome

Maggie, I know you were quoting Captain Del's final line of his post there, but something in the software messed up - it currently looks like you are making that statement! Since the rest of your post says EXACTLY the opposite, it looks rather confusing.

Raikel 06-05-2010 04:29 AM

Quote:

Originally Posted by gingeeann (Post 217884)
:cat-ani: My baby pirate on one of my accounts just turned 20. I do miss the gold from grenades at Kingshead. It is a pain running around the fence for drops and asking a guildmate to tp to be a placeholder when you need to sell stuff. One good thing though you do not need to run to the weapon shop for ammo now.

Aye, I could never understand why you had unlimited lead shot, and round shot. Yet you could not have unlimited explosives. I am very glad to see the explosives symbol with no number below it.


All times are GMT. The time now is 03:43 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.