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-   -   Drastic Changes to Ship Combat! (https://www.piratesonlineforums.com/forums/showthread.php?t=15648)

Midhav 05-10-2010 08:51 AM

Drastic Changes to Ship Combat!
 
Okay I'm making this thread, after I saw what ex8404 said about SvS.

Now, we all know that the current ship combat system is nothing realistic, and nothing like what it used to be right?
Lets start off with speeds. Have you ever seen the Pearl or the Dutchman move like motorboats in the movies? Everytime in SvS, there are always these petit light sloops moving like speed boats against war sloops moving like motor boats.

First of all, the purpose of Light Sloops was to carry players from one island to another. The Devs might have been thinking "Lets give even the weak players a chance". What they didn't know was that these ships are always manned by lvl 40+ which rain Fury upon all enemies.

Immense speed + Bringing islands closer has made the game less fun and easier to explore. I understand that some people want to get around faster, but then there's the Stowaway system and Teleporting....

I always hated the way enemy ships have moved in mere geometric circles in order to "Patrol" for pirates. This is the most unrealistic part of the game.
Apart from these, several nice features have also been removed from ship battles

So here are some suggestions for change:

1) Reduce the speeds of Light ships by alot. Decrease the speed of warships as well. Since this game has the element of magic in it, they should allow pirates to collect items which enable speeding up of the ship. The ULTIMATE speed cap to be achieved should only be 15.

2) Bring the islands back to its original positions, i.e, far away from each other. Also add hundreds of more islands to the game

3) Enemy ships should move on the basis of Expedition Fleets. It was never so common on the High seas that there were HUNDREDS of ships patrolling at once. The ships movement should be listed in a special feature at shipwrights, so we can intercept them. These ships guard merchant ships. Protection ships can also be hired privateers, but thats a different thing. Also Undead ships should remain only in a certain sea, moving from one island to another (patrolling, protecting isles of that sea), while EITC and Navy move in Fleets, and fire at Undead when seen. Also in between can be creatures of the sea.

4) Old sailing features - Several panels on the hull. Smoke. Sails having holes and catching fire. Grape shots doing damage. Masts breaking only when the mast is hit, not the sails.

5) All the many new sailing features we've been asking for. We should be able to explore the ship fully. Total customization of the ship. New ship types. New enemy ship types. New battling off features, like against creatures of the sea. Taking ships out of the harbour (It would be nice to see the harbour crowded with ships, full of merchant activity). Ships remaining only in the island you left them. When ship panels break, in high graphics we should see splinters coming out. New interactive physics, such as Gunpowder, which can be kept in Gunpowder barrels

Also, since they believe some of these would cause lag, I suggest they add a new feature called HD. In HD, polygon count should be tripled, sea graphics smoke, etc. should be higher.
Also, tell them to change the design of the game's engine. Lag is caused because of memory conservation of previous scenes... I think someone else on this site has a full explanation... Edward Edgemenace
Regards,
Midhav

Dog Firestack 05-10-2010 11:49 AM

I agree with ALL of these. They're making the game unrealistic with the sailing. Masts should be put back to the new ways,

MacIronhawk 05-10-2010 02:27 PM

I completely agree, especially with the sails and masts part.

Why did they take away the holes in the sails? Why can we now take masts out by hitting sails? I don't care if they're doing this to make it easier for little kids, it wasn't that hard before, and NEEDS to be changed back for sailing to be more realistic again.

Once again potential for this game is going down because they're worried about it being easy for little kids. That's too bad. They'll learn eventually and then realize what a great game it is when they get older.

7seconds 05-10-2010 03:09 PM

"It was never so common on the High seas that there were HUNDREDS of ships patrolling at once" maybe it was but maybe it wasnt.

but if they remove a lot of enemy ships from the game and make less floating around on the seas, becuase there wanst that many in real life" that would create a problem. there wouldnt be enough enemy ships around to shoot, people would be fighting over ships, it would be more harder to get quest ships, there would possibly be hoards of players ships surronding the enemy ships. then the seas would get congested and cramed in the certian parts that the enemy ships where only "allowed" to patrol.

that would cause trouble.

Crestshot 05-10-2010 04:10 PM

Quote:

Originally Posted by 7seconds (Post 212403)
"It was never so common on the High seas that there were HUNDREDS of ships patrolling at once" maybe it was but maybe it wasnt.

but if they remove a lot of enemy ships from the game and make less floating around on the seas, becuase there wanst that many in real life" that would create a problem. there wouldnt be enough enemy ships around to shoot, people would be fighting over ships, it would be more harder to get quest ships, there would possibly be hoards of players ships surronding the enemy ships. then the seas would get congested and cramed in the certian parts that the enemy ships where only "allowed" to patrol.

that would cause trouble.

I agree with this as well. While the way the ships move now is not necessarily realistic, it works well for the game. For instance, right now, I have a quest requiring me to sink 20 Navy ships. If they were to put the ships in the way you are suggesting, who knows how long it would take me to get ships, and I would probably lose a lot of rep doing it as well, because everyone would be going after them.

I do like the creatures of the sea part, but I believe that (imagining this situation is real) they shouldn't appear just in between those areas. If we're going to go for realistic, then sea creatures would appear randomly throughout the ocean because...well, they're creatures. They wouldn't limit themselves to a specific specific part of the Caribbean.

I agree with everything else. Why did they get rid of the mast stuff in the first place? For the little kiddies? Look, the game is supposed to be difficult- that's what makes it interesting. If they keep simplifying things, it's going to make more people leave the game, not come to it. I think an HD feature would be awesome, but my computer already has lag issues on High a lot of the time, and it really isn't old. How many computers would be able to handle that? Would it be worth the money they would spend upgrading the game to HD?

And....that's it. Thanks for listening.

7seconds 05-10-2010 04:44 PM

I agree its dumb making it easy to shot the mast off now. If its not a challange then it will get boring.

Im happy with the games graphics as the are now, all that little extra stuff like wood splinters would just lag it even more, now maybe some large wooden chunks to fall off when the ship is damaged heavily would be cool.

and same thing with the sea monsters. They should pop up ramdonly and mostly in deep waters away from the main islands. If the sea monsters came only in certain spots people would learn to avoid them and people would crowd over it when they want to fight it, and cause traffic problems.

Midhav 05-10-2010 05:39 PM

I have a long list of replies for both of you. wait till tomorrow.

The Evil Will Mcbain 05-10-2010 05:46 PM

pirates mostly used ships like the light sloop for the same reason they use them in the game: they're fast and hard to hit. and believe me, you don't want the sea battles to be realistic.

Eliza Creststeel 05-10-2010 05:59 PM

I love when people say Pirates is unrealistic and refer to just one aspect. This WHOLE game is unrealistic, that's why we play it.

LET'S GET THE GLITCHING FIXED FIRST!

Midhav 05-10-2010 06:02 PM

I'm referring to unrealistic as in an opposition to fun game play. I'm just saying that the current form of ship combat is not only just different to the original FUN ways of playing built in the starting, but also that the change in both speed and graphics are thoroughly unn=acceptable. I will give a full reply to YOUR oppositions, tomorrow.

seafox 05-10-2010 06:06 PM

..one thing you said...using cheat engines is detectable btw...and mebbe why large numbers of us...non-cheating members...get booted at one time , and think we 'crashed'....stop using the cheat engines and use your imagination and gaming skills a lil bit...:) Dis will keep streamlining it to the bare walls to protect their servers, their name, etc....

Captain Sureshot 05-10-2010 08:45 PM

Quote:

Originally Posted by Eliza Creststeel (Post 212425)
I love when people say Pirates is unrealistic and refer to just one aspect. This WHOLE game is unrealistic, that's why we play it.
LET'S GET THE GLITCHING FIXED FIRST!

Exactly right Eliza.
Repairing a sunk ship in the 18th century? Unrealistic.
Voodoo? Unrealistic.
Unlimited ammo? Unrealistic.
Carrying hundreds of grenades, daggers, plus other weapons? Unrealistic.
Undead? Unrealistic.
Teleporting? Unrealistic.
Weapon usage on humans without blood? Unrealistic.
Geographic layout of Caribbean in POTCO? Unrealistic.
Physics and time within game? Unrealistic.
People playing a Disney GAME based on the D's romanticized take of what a pirate's life was like and expecting realism? Priceless.

People still "testing" third-party programs that give an unfair advantage and violate POTCO Terms of use? Way too realistic for me. For crying out loud, I really wish POTCO would focus their energy to put a stop in allowing this.

Midhav 05-11-2010 09:14 AM

Quote:

Originally Posted by 7seconds (Post 212416)
Im happy with the games graphics as the are now, all that little extra stuff like wood splinters would just lag it even more, now maybe some large wooden chunks to fall off when the ship is damaged heavily would be cool.

You know, even I like the High Graphics for the game now. I'm just saying that I'm unhappy that they reduced polygon count as well as removed the "Smoke" feature all because of the fear of lag. They should take the idea mentioned at the end of my first post, about reducing lag. At the same time, if we want the BIG graphics that I mentioned, they should put it for a NEW special HD, for Graphic card computers

Quote:

Originally Posted by 7seconds (Post 212403)
but if they remove a lot of enemy ships from the game and make less floating around on the seas, becuase there wanst that many in real life" that would create a problem. there wouldnt be enough enemy ships around to shoot, people would be fighting over ships, it would be more harder to get quest ships, there would possibly be hoards of players ships surronding the enemy ships. then the seas would get congested and cramed in the certian parts that the enemy ships where only "allowed" to patrol

Here's my idea to that. While making ships rare on the high seas (by implementing the Fleets idea) they should also reduced immense involvement of ships in quests as well as increase EVERY ships powers, and decrease ship speed. Instead of "sink 20 warships" they should make it sink 1 warship. BUT, at the same time, they should increase the power and HP of every ship in the game, making it that we have to get involved in HEAVY battles with them, instead of making it that pirates can kill them so easilly with 5 rounds of fury. Imagine it... A war sloop battling a war galleon, and then so much cannon firing and actual implementation of tactics?
Quote:

Originally Posted by MacIronhawk (Post 212400)
Once again potential for this game is going down because they're worried about it being easy for little kids. That's too bad. They'll learn eventually and then realize what a great game it is when they get older.

Very well said Mac. I just hate it when POTCO and certain players say, "Awww, this game was targetted for kids!". I said that they should make a complex economic system (if thats the case, the fun of the game will NEVER die), but someone said "This game was meant for kids, they won't understand a complex economic system''. For crying out loud, the kids who play this game are not some silly FOUR YEAR OLDS! My brother, 4 years younger than me, finds POTCO to be too simple. Isn't that the audience they're targetting? When I was younger, everyone in my class was playing Runescape (the game with the "complex" economic system). That was enough said. Kids would like the same thing as adults do, despite the fact that MOST of the players are adults. Why do so many kids join and then quit? Because the game lacks unlimited fun, i.e, a long and complex economy and map of area.
Quote:

Originally Posted by The Evil Will Mcbain (Post 212420)
pirates mostly used ships like the light sloop for the same reason they use them in the game: they're fast and hard to hit. and believe me, you don't want the sea battles to be realistic.

I'd like to see battles being realistic. I bet they'll be fun. So, you're saying that oversized dinghies can hit hard at war frigates? Thats why I said, reduce the speed of Light ships, and make them easy to sink, and increase the health of all ships (war and medium), so that they don't get sunk by some light ship
Quote:

Originally Posted by Eliza Creststeel (Post 212425)
I love when people say Pirates is unrealistic and refer to just one aspect. This WHOLE game is unrealistic, that's why we play it.

Like how you referred to only one aspect of my post?

Quote:

Originally Posted by Captain Sureshot (Post 212478)
Exactly right Eliza.
Repairing a sunk ship in the 18th century? Unrealistic.
Voodoo? Unrealistic.
Unlimited ammo? Unrealistic.
Carrying hundreds of grenades, daggers, plus other weapons? Unrealistic.
Undead? Unrealistic.
Teleporting? Unrealistic.
Weapon usage on humans without blood? Unrealistic.
Geographic layout of Caribbean in POTCO? Unrealistic.
Physics and time within game? Unrealistic.
People playing a Disney GAME based on the D's romanticized take of what a pirate's life was like and expecting realism? Priceless.

Now, some elements that you mentioned (Repairing a sunk ship, Hundreds of grendades, guns, etc., Weapons on humans without blood) are elements of basically any online game, and these should not be changed.
Teleporting is just a representation of the story of the pirate, instead of saying that he travelled all the way to another island.
The Geographical layout of the Caribbean currently CAN be changed and made real. Now, you're saying that Voodoo, Undead, etc are unrealistic? Mind you this is the game of Pirates of the caribbean, in which universe there is Calypso, magic, etc. That cannot be debated. At this rate, you're telling me that because you think that the theme of this game is unrealistic, so should be the Game Play? I say not. Its like saying that if POTCO puts Light Sabers from Star Wars into this game you say "Ah this game is anyway unrealistic, adding Light Sabers wouldn't matter!". I'm just saying that Game Play of ships has been reduced from what it was before, thus making it less fun, and only a few lines in my post was about the game's something being unrealistic. If the game did have physics and interactivity don't you think the game would be unlimitedly fun, instead of continuously asking for more updates? Same applies for a complex economy. Please, next time read my whole post, though still I would be saying unrealism (which again, is that which is opposite to the original FUN game play built)
Midhav

7seconds 05-11-2010 10:37 AM

Quote:

Originally Posted by Roger Dreadrage (Post 212610)
You know, even I like the High Graphics for the game now. I'm just saying that I'm unhappy that they reduced polygon count as well as removed the "Smoke" feature all because of the fear of lag. They should take the idea mentioned at the end of my first post, about reducing lag. At the same time, if we want the BIG graphics that I mentioned, they should put it for a NEW special HD, for Graphic card computers

I agree with the smoke stuff, but still for a game like this, it would be difficult to get a HD option even if it was for people with high end computers.

Quote:

Here's my idea to that. While making ships rare on the high seas (by implementing the Fleets idea) they should also reduced immense involvement of ships in quests as well as increase EVERY ships powers, and decrease ship speed. Instead of "sink 20 warships" they should make it sink 1 warship. BUT, at the same time, they should increase the power and HP of every ship in the game, making it that we have to get involved in HEAVY battles with them, instead of making it that pirates can kill them so easilly with 5 rounds of fury. Imagine it... A war sloop battling a war galleon, and then so much cannon firing and actual implementation of tactics?
But think, even if the quest required "sink one ship" how do you think a lot of people get gold? by going out a sailing and sinking enemy ships. people make huge amounts of gold this way. its a mian prites "income" and people needing gold would fight and hoard enemy ships for the gold. less=lees gold. People also have fun just going out and shooting/ lvling there skills, it would get boring without a lot of ships.


Quote:

Like how you referred to only one aspect of my post?
it sounds like your whole idea is to make it more real.

Quote:

Now, some elements that you mentioned (Repairing a sunk ship, Hundreds of grendades, guns, etc., Weapons on humans without blood) are elements of basically any online game, and these should not be changed.
Teleporting is just a representation of the story of the pirate, instead of saying that he travelled all the way to another island.
The Geographical layout of the Caribbean currently CAN be changed and made real. Now, you're saying that Voodoo, Undead, etc are unrealistic? Mind you this is the game of Pirates of the caribbean, in which universe there is Calypso, magic, etc. That cannot be debated. At this rate, you're telling me that because you think that the theme of this game is unrealistic, so should be the Game Play? I say not. Its like saying that if POTCO puts Light Sabers from Star Wars into this game you say "Ah this game is anyway unrealistic, adding Light Sabers wouldn't matter!". I'm just saying that Game Play of ships has been reduced from what it was before, thus making it less fun, and only a few lines in my post was about the game's something being unrealistic. If the game did have physics and interactivity don't you think the game would be unlimitedly fun, instead of continuously asking for more updates? Same applies for a complex economy. Please, next time read my whole post, though still I would be saying unrealism (which again, is that which is opposite to the original FUN game play built)
I can anwser this too. Yes this is a game based off of a UNREALISTIC movie. so why drive the game away from the movie where its based from? in the movie the pirates could always find a ship fight, so why shouldnt we be able too? Of course it would stay in the pirate themed universe so your light saber theroy dosent work out. and if the map was goegraphicly correct it would take us weeks to go from tortuga (by spain) to cuba (underneath FL)

lets just say if want this game to get realistic it would suck. A real pirates life sucked, they where dirty, flea ritten, scurvy mouthed, b.o. smelling, scumbag outcast that nobody cared for. they were poor, didnt eat well. Disney makes the pirate life seem glamorus and lets keep it that way.

Dog Firestack 05-11-2010 11:19 AM

The game is off an unrealistic movie but this game is lacking everythin! The sails are UNREALISTIC as they are knocked down by hitting th esails, no holes or anything. If they thought it was too hard then what's up? This is targetted for 10 year olds.

With the patrolling I agree also, there shouldn't be millions of ships out there, this wouldn't happen like this. there should be specific ships doing certain ROUTES from island to island, from time to time. This makes watching the sea more exciting and actually fun!

MOre islands OF OCURSE. Stronger enemies, so much can be done with new islands, more gpysies, more possibilities with the potion tables, more new features, like cutting trees for wood and stuff.

7seconds 05-11-2010 12:19 PM

think about the situation. let me give you an example of why it would not work out having ships stay in one place.

"Patrolling/less ships idea"
Phere are 10 pirates, 5 go sailing for a quest, 5 go sailing for gold.

There are two eitc ships patrolling.

3 of the ships get there first (they 3 want gold/lvl up)

The three ships swarm the two eitc ships and beat them easily therefore getting less gold and rep becuase there where less ships. They argue over who was there first aswell.

After two more eitc ships spawn the three jump on them again same thing happens, the other 7 ships sailing see the eitc in the distance, they go for it.

After the 7 ships get there, there are three ships already battleing the two eitc, know there are 10 going after 2 ships, therefore getting even less gold, even less rep and some people not getting there quest item. people are argueing over who needs what and who was there first and telling people going away. causing a amongst fellow pirates.

Now you have 10 ships all circling the same spot ready to punce on the first ship that come thru, when one eitc ( or any enemy) ship pops up all the pirate ships(10) get a few hits on the enemy ship then its sunk. then wait again and repeat untill they get desired results.

"How the game already is"
There are 10 priates, 5 wanting quest, 5 wanting gold,

There are about 30 ships floating around.

Each pirate goes out and finds a lonesome enemy and attacks it, another pirate comes to the battle, then in the distance he sees another ship he can shot at. He steers away from the other pirate and happily goes to another ship, becuase there is enough for everybody.

The enemy ship to player ship ratio has to be more enemys to pirates so there is enough for everbody so we all dont have to hoard around two ships.

do I have to draw a diagram for you to understand this? Or hopefully what I wrote helped out

Dog Firestack 05-11-2010 12:21 PM

Well, there's different servers for a reason, pick a quiet server and this won't be a problem with this difficulty of pirates. Abassa yes, I understand, andaba yesm all the a's YES! But if you want questing or level ups do quiet servers.

7seconds 05-11-2010 12:44 PM

dude I just explained it and with only 10 pirate ships and 2 enemys would cause truoble! if people started switching servers, since there are so many servers and alot of people playing the game it would happen no matter what, everybody would switch servers to avoid people only to find that other players did the same thing, and then it would be a battle of who can find a queit server and get to the enemys the fastest. the game would then have to called "pirates of the servers"

in the end everybody would be jumping around servers just to get a little quest done, which you could of done the same quest (with the game at how it os now) in shorter time and funner)


as long as the ship ratio is less players to enemys there wont be problems, and I think Disney knows what there doing.

Midhav 05-11-2010 02:33 PM

Lets get this straight, Mr. 7 seconds. See, even if many pirates went to many servers, its not like if there were MANY people entering a quiet server, they would all go after one fleet? There would be many fleets in the game, and pirates would find it adventurous to go hunting them down. Even if it WERE hard to go individually for the enemy ships, this would obviously eventually force the pirates to start crews, like they USED to. They hardly form crews now. However, on Ideal/Full servers, the Fleets should be numerous in numbers, and it is easy to devise a way of preventing fleet collision.
Then you bring the matter of gold into this. See as I explained in my thread, What the New Loot and Inventory System lacks, there is a need for Trading and Jobs. Now, if both were to come, there would be innumerable easy ways to reach the Gold cap. How to prevent endless extension of Economy? Keep the current Loot drop rate, introduce more and more things for pirates to buy, and mostly, keep the rarity of ships (Fleets idea).
See, if Trading and Jobs were to come, the cap would be reached immediately and there would be no fun in an economy
Now what you said about the theme of Pirates being unrealistic. I said it and will say it again. Voodoo, Calypso, etc are a part of this world's mythology and real in that world's mythology. Therefore considering anything magical in that world, would be dumb. Now, keeping that in mind, I really don't see your need in supporting POTCO's "measures" in making the game unrealistic. I'm not saying the game has to be fully realistic (we should be allowed to hold many weapons, no need blood when we use weapons, etc), but that the various points of realism that I pointed out, are to make the game more complex and thus more fun.
The increasing simplicity of the game, as Crestshot has pointed out, has resulted in the loss of SEVERAL players. If the game didn't have a complex economy, complex game fighting, etc. then there is no fun in it. If the game becomes simple (like they did for ship battles and the BB) there is no endless fun in it. Kids and adults both agree that there is a need for such a complexity. If you and they think that because the game is targetted for kids there is no need for complexity, then I believe that you are targeting FOUR YEAR OLDS. Please, 10 year olds are as smart as 14 year olds. And if they didn't know, 65% of its players are adults, which makes even more a need for complexity. I really don't see whats wrong in making some Fun, realistic ship fleet battles. Even the privateering ideas (fugitive, mercenary, protection) should be implemented
Midhav

Eliza Creststeel 05-11-2010 02:53 PM

Roger,

We have this discussion EVERY month. I get you want them to have more realistic ships. Heck, MORE ships would be great.

Several folks have recommended other games where the sailing and sea combat are more realistic. Not sure what else can be said.

Disney is not gonna' radically change the combat system.

7seconds 05-11-2010 03:23 PM

As for a complex economy maybe more people like it simple becuase when they get home to relax from work, why would they want to work hard for money in a game? Its a game not real life so it will never be realistic. let me ask you have you ever seen kracken? have you ever seen real voodoo stuff work, thats why its called mythology, its unrealistic aswell. who would control the economy? an A.I. goverment? money dosent circulate around thru just civlians.

im just saying theres still aaaa loooot of players out there disney must be doing something right eh?

The Evil Will Mcbain 05-11-2010 03:30 PM

no, light ships would not damage big ships, that's the point. In "reality" pirates were not attacking Navy ships, they were attacking lightly armed merchants. small ships were ideal for getting away fast. and sea battles between war ships were incredibly slow processes. Unlike in the movies, you could never take out a ship in 2 broadsides. By realistic, do you mean more like the movies, or more like real life? Do you want us to have to spread sand on the deck so we can keep our footing when the blood starts running? Enjoy the game, and be thankful that you live in the 21st century.

7seconds 05-11-2010 05:05 PM

bump.

@ The Evil will Mcbain ,yeah I think thats what most kids dont get, though I have said before in this thread how bad pirate life was. but movies can make anything look cool.

The Evil Will Mcbain 05-11-2010 06:37 PM

exactly. the movies are funny and cool, and I enjoy the game, but the last thing I want in the game is realism, because it's ugly.

Captain Sureshot 05-11-2010 07:32 PM

Quote:

Originally Posted by Roger Dreadrage (Post 212610)
Please, next time read my whole post, though still I would be saying unrealism (which again, is that which is opposite to the original FUN game play built)

whoa matey, I did read your "whole post".

Dog Firestack 05-11-2010 08:58 PM

The should be SO STRICT with CE. As in BAN FEATURES. i COMPLETELY HATE how they don't have a CE ban feature. So I CAN'T ban him! If caught this should be auto permanent ban.

And with the ship fleets, when one ship sinks or a fleet, a new fleet comes immediately after that but at a random island, and it continues so forth and so forth, so you have to find them , makes it more exciting, so it's not going to be a race , because fleets will be oing from different islands at the same time, in different locations and more than one at the same time.

7seconds 05-12-2010 08:33 AM

Quote:

Originally Posted by Dog Firestack (Post 212711)
The should be SO STRICT with CE. As in BAN FEATURES. i COMPLETELY HATE how they don't have a CE ban feature. So I CAN'T ban him! If caught this should be auto permanent ban.

And with the ship fleets, when one ship sinks or a fleet, a new fleet comes immediately after that but at a random island, and it continues so forth and so forth, so you have to find them , makes it more exciting, so it's not going to be a race , because fleets will be oing from different islands at the same time, in different locations and more than one at the same time.

oh man this will be never ending, lets say (from my first ideas) all those 10 ships destroy the first fleet, then the all head out to search ofr the next fleet staying together incase somebody else see it, one person spots it and everybody notices it, they all go for it.

im mean if there are 30 player ships in the game and only 3 to 5 npc ..use logic... it just wont work out.

im finished here, I think im beating a dead horse.

Midhav 05-12-2010 08:46 AM

Quote:

Originally Posted by 7seconds (Post 212636)
as for a complex economy maybe more people like it simple becuase when they get home to relax from work, why would they want to work hard for money in a game? Its a game not real life so it will never be realistic.

By complex I mean jobs, trading and random collectible objects. Please, it is never a must to get up and high in the game to the top. Furthermore, this is a video game. You're telling me that people will get tired and stressed by doing some extra fun work in the game? All complex need not be tiring. It will work more in a psychological way as a de-stresser. Its sounds like you're saying that after getting back from work and playing chess, I'm gonna become stressed.
Quote:

Originally Posted by 7seconds (Post 212636)
let me ask you have you ever seen kracken? have you ever seen real voodoo stuff work, thats why its called mythology, its unrealistic aswell. who would control the economy? an A.I. goverment? money dosent circulate around thru just civlians.

So if the theme is unrealistic the Game Play should become even more with every update? Dang it, don't you know what I mean by a complex economy? They add features, many, but there should be other measures from making sure that it doesn't go out of control. Like preventing real world trading, Runescape introduced Grand Exchange. THAT is one minor example of an element of a "complex" economy. Its not like they put all the features to earn money, and at the same time they put nothing to buy. Then its called a complete economy. And no, its not for an AI government to control. Players will trade out of free will, yet still they can limit trading, like Runescape. Monetary gains have to be basically earned from AI or NPCs. Then players can get into the element of trading and make many changes to their Inventory and Money holding. Only to end up spending money on many more things to buy.

Quote:

Originally Posted by The Evil Will Mcbain (Post 212639)
no, light ships would not damage big ships, that's the point. In "reality" pirates were not attacking Navy ships, they were attacking lightly armed merchants. small ships were ideal for getting away fast. and sea battles between war ships were incredibly slow processes. Unlike in the movies, you could never take out a ship in 2 broadsides. By realistic, do you mean more like the movies, or more like real life?

Thanks for the info there. What do you mean by the 2 broadsides thing? I never saw any powerful ship take out another in two broadsides. Seriously, I can remember every ship battle in the movies and there was no such thing.

Quote:

Originally Posted by Captain Sureshot (Post 212677)
whoa matey, I did read your "whole post". The point I was making, in the part of my post that you quoted, was that any argument for realism in a game, most especially referring to Disney's Pirates of the Caribbean massive multi-player online game, ultimately fails. Talk about fun, talk about the POTC universe, but if you want realism use a simulator. Or take to the high seas and I'll catch up with you on CNN lol.
While changes to the game have made some things more realistic and some things less realistic, that really is just a by-product of the changes, which were all made for reasons other than realism.

Hmm... you're making a valid point here. Well, all I wanted to do was suggest some more things to make the game fun, and the Ship battles fun as they used to. No I mean really, I HATE the way my ship moves too fast, and how they brought the islands so close. That can be changed easilly you know. Other thins less important like ships moving in circles can be made as the "Fleets" thing just to make it more fun. Also, battles with enemies have become less challenging, and I don't like it how I take out Dreadnoughts with my Round shots SO easilly. The bad part also is, that for challenging ship battles, we must round up all the ships around the epicenter. And then because of our fast speed and immense fury bearers, enemy ships can get easily destroyed... Sigh... Also, you know, the Light sloop hit and run thing? That I hate.... But what I hate even more is PEOPLE complaining how ship combat and SvS has died (though it may be the truth). That's why I was thinking, make the game more "realistic"

Quote:

Originally Posted by 7seconds (Post 212921)
oh man this will be never ending, lets say (from my first ideas) all those 10 ships destroy the first fleet, then the all head out to search ofr the next fleet staying together incase somebody else see it, one person spots it and everybody notices it, they all go for it.

im mean if there are 30 player ships in the game and only 3 to 5 npc ..use logic... it just wont work out. .

Don't you know how POTCO currently works with NPCs? The number of NPCs on a server is determined by the number of players, IT DOESNT have to be one fleet at a time. Say, a Panther leading Fleet. Panthers, Bulwarks, Ferrets in it. See, instead of going in circles let them move from island to island. So that means there will be many fleets. I only meant they will be rare, because the players will have to follow the fleets. They DO NOT have to necessarilly be like Treasure Fleets, though they can have the element of Merchant ships in it, like McBain said.

The Evil Will Mcbain 05-12-2010 02:52 PM

when the Lord Beckett's ship was taken down by the Pearl and the Dutchman in Worlds End. they passed it on either side and each ship fired one broadside. There's no way that big of a ship would not have survived that.

Captain Celtics 05-12-2010 11:42 PM

Well I wouldn't mind if they just kept it simple and added something like flying a personalized flag from your ship, kind of like all the different flags towards the end of the third movie. Well with me being Captain Celtics, I think it would cool for me to fly a flag why a shamrock with crossed swords under it, kind of like the traditional Jolly Roger. Anyways just a thought.

MacIronhawk 05-13-2010 12:35 AM

Quote:

Originally Posted by The Evil Will Mcbain (Post 212949)
when the Lord Beckett's ship was taken down by the Pearl and the Dutchman in Worlds End. they passed it on either side and each ship fired one broadside. There's no way that big of a ship would not have survived that.

You're over estimating the power of one ship.

First, the size is only around 1/3 of a size bigger than the Pearl and the Dutchman(not combined) and Beckett hesitated. The amount of guns being fired by the Pearl and the Dutchman was more than enough to take down the ship.

And it wasn't one broadside. At least each cannon from both ships was fired once, but if you look carefully during the movie, you'll see that some cannons fire twice.

I'm just saying, the amount of cannons hitting the ship was more than enough to take it down, especially with the amount of power the dutchman and pearl have combined.

Midhav 05-13-2010 06:59 AM

And, the Flying Dutchman is technicaly a god ship. Its cannons are god cannons. You saw what it did to a whole fleet? You saw what just one of its cannon shots did to the rear of the Pearl. This proves its a god ship. Whereas, the Pearl when escaping from the Endeavour along with the Empress, it didn't do any damage to it except the mast which it brought down with a chain shot. Th Pearl also didn't do any much damage to the Interceptor. It only depended on the crew to blow the ship to smithereens lol.

Dog Firestack 05-13-2010 11:17 AM

The Dutchman is indeed a god ship. Where the Pearl has speed, power is taken, that's the only problem.

The Evil Will Mcbain 05-13-2010 03:00 PM

Well, the Dutchman is a god ship, I guess you have me there, lol. Still, though, I think the effect of cannons was exagerated in the movies. Back in the day, ships used to smash away at eachother for hours.

Midhav 05-13-2010 04:25 PM

No but one more thing. the Endeavour's destruction was not caused just by cannon smashing lol. The cannon fire hit the powder magazines of the ship, thats why it blew to bits.... I can't believe Beckett didn't order his ship to fight back. Furthermore, he should have not been so overconfident keeping it all the way in the front.

The Evil Will Mcbain 05-13-2010 05:40 PM

And that was the biggest mistake by Beckett, the pwoder magazine shouldn't have been that easy to hit.

Midhav 05-13-2010 06:36 PM

Maybe like the Island destructions initial plan, Beckett had something else up his sleeve... Explosives to throw? Well, we may never know, and one thing we definitely will not is, what would have happened IF he won.... What would he do with Jones? Will power have taken over him to make him overthrow the world power of Britain, or would he have destroyed Jones and kept his deal with his king. One feature I'd like for this game is definitely gunpowder. You know, ship chases happen so u throw explosive barrels into the water? Or how about taking over an enemy ship and stashing barrels of it in the base of the hull? Or there is a fight chase in the jungles between privateers and pirates.... The pirate turns around and hits a gunpowder battle which kills his enemy... lots of stuff like that

7seconds 05-14-2010 07:36 AM

id think beckett would rule the world therefore leading to his own destruction by his gain of power and not knowing when to stop... but you never know

throwing barrels into the water and shoting it/ putting a fuse in it sounds cool, kinda of like a early crude depth charge thing or like a big water grenade.

Edward Edgemenace 05-14-2010 10:19 AM

Quote:

Originally Posted by The Evil Will Mcbain (Post 213326)
Well, the Dutchman is a god ship, I guess you have me there, lol. Still, though, I think the effect of cannons was exagerated in the movies. Back in the day, ships used to smash away at eachother for hours.

I'm sorry, but movie sensationalism aside, what is your source for that assertion? I can't think of a single ship in all naval history that could survive a single full broadsides hit (all cannons firing once) from a warship.

Dan_OB 05-14-2010 12:03 PM

Quote:

Originally Posted by Edward Edgemenace (Post 213564)
I'm sorry, but movie sensationalism aside, what is your source for that assertion? I can't think of a single ship in all naval history that could survive a single full broadsides hit (all cannons firing once) from a warship.

I might ask you the same question. While I certainly am not an expert, I have read that war ships where very hard to sink with cannon fire. people would get killed and cannons disabled, but the ship would stay afloat. And if memory serves, accounts of famous sea battles record ships that took several broadsides without sinking.

Dog Firestack 05-14-2010 12:08 PM

Ships will sink if you get that one lucky shot in. Getting that one lucky magazine shot or a gunpowder shot will doom the ship probably. Or if you start flooding the hull as well. It is in aim and luck too.

Benjamin Prowash 07-30-2010 11:08 PM

As much I agree with some things, I'd still have to go with quantity over quality. Sinking 1 warship might be nice, but there would be people looting. And I think the graphics are fine.

titanic95594 07-31-2010 05:50 AM

Aye the game is not like it was in the past the holes in the sails the sailing music, most of the flag ships are gone. First why are the skull head on front of the ships gone? Because of little kids? There not scary at all! The graphics are bad now. They failed to add the kraken way back. The disconnection problems got to stop I can't even get in becketts quarry! It's like there just using your money to block you from stuff instead of enjoying plus i can't do the boss battle because of the connection problems. Some live chat person gave me a updated graphic card link to fix it but I still get disconnected and the game is slower and messing with my PC resolution screen size and crashed it so I had to unistall it. Sometimes I have downsides of the game.

MacIronhawk 07-31-2010 06:55 PM

The holes in the ship being gone upsets me the most.

What I don't understand is why? Why take the realism from the game? I could sit there for ten minutes shooting holes in enemy sails just for fun and they took that away.

Ship combat is too easy now, it's pathetic. You shouldn't be able to do damage to a ship by shooting it's sails. Damage to a ship is delt when you hit it! If you knock its sails off it can still turn and shoot at you.

The graphic and ship changes have never been for performance, IMO. I've never experienced huge lag in the game, and the changes didn't affect me at all. The guys down at Disney shouldn't downgrade things for people using windows 98.

One of the reasons people play WOW is because of the graphics. Downgrading the graphics and taking away holes from sails just ruined some of the gameplay.

Jibby 08-14-2010 03:39 PM

Alrighty, you wanna reduce light ship speed? And then make the islands geographically correct? That means in PVP, at full speed you'd probably be to Le Porc in about twenty minutes, using the games unrealism so it doesn't actually take a few days, as it would if you're sailing from spain to france. And if the other team is huddling at home base? You just wasted twenty minutes of your time to get viciously attacked by war frigates. Or you go from isla cangrejos to Isla Tormenta, which is already one of the longest trips in the game, and maybe you'll be there in a half-hour, using one of your legendary speed charms, and having the full sail and the ramming speed endless glitch. That's what i think.

Tiberius Fireskull 08-27-2010 03:34 AM

The game should not be made so that there are only a few ships in the sea. That would not suit the game well. Having many ships out in the sea allows players to fight alone, and not have 10 ships swarming after a warship.

I do however, miss the holes in the sails... I remember porting my war frigate after a heavy battle, and having all those holes in the sails... I miss the old pirates online sometimes... I dont know why they would make this game easy. "For the kids!" Seriously, my brother, who is 3 and 1/2 years younger than me wants more challenge in the game. Imagine them adding back smoke, and holes in the sails, and all that. Now imagine an epic battle between two war ships privateering, at the end, one sinks, and the remaining one is left filled with smoke, and tattered sails. We cant have that anymore.

If POTCO is gonna downgrade all the graphics just for people using old computers, then I'm unhappy. I never had horrible lag on this game after I replaced my old and virus infected computer. Most people who had a descent computer never did.

Graphics should be set back to the way they were in the beginning, but I like the ship combat style as it is. It suits the game well. However I would like it if they added a few more ships into the game, as enemies. And lets expand the oceans! Perhaps move the islands a little farther apart, and add more tiny wild islands! There is a lot that they can do with ship combat at this point, but it can wait.... except for the old graphics, I want those back.w

Captain Jason 09-03-2010 12:28 AM

I say bring back the old stuff, I liked being able to see other players on other ships and being able to fire at islands without the shots going right through them. Rocks used to come out, even sand, plus the old sail stuff.

Tiberius Fireskull 09-03-2010 01:06 AM

I do miss being able to see people on other ships... I remember privateering and shooting thunderbolts at the enemy crew...

Isaiah Ropeswine 09-03-2010 02:20 AM

Quote:

Originally Posted by Midhav (Post 212384)
Okay I'm making this thread, after I saw what ex8404 said about SvS.

Now, we all know that the current ship combat system is nothing realistic, and nothing like what it used to be right?
Lets start off with speeds. Have you ever seen the Pearl or the Dutchman move like motorboats in the movies? Everytime in SvS, there are always these petit light sloops moving like speed boats against war sloops moving like motor boats.

First of all, the purpose of Light Sloops was to carry players from one island to another. The Devs might have been thinking "Lets give even the weak players a chance". What they didn't know was that these ships are always manned by lvl 40+ which rain Fury upon all enemies.

Immense speed + Bringing islands closer has made the game less fun and easier to explore. I understand that some people want to get around faster, but then there's the Stowaway system and Teleporting....

I always hated the way enemy ships have moved in mere geometric circles in order to "Patrol" for pirates. This is the most unrealistic part of the game.
Apart from these, several nice features have also been removed from ship battles

So here are some suggestions for change:

1) Reduce the speeds of Light ships by alot. Decrease the speed of warships as well. Since this game has the element of magic in it, they should allow pirates to collect items which enable speeding up of the ship. The ULTIMATE speed cap to be achieved should only be 15.

2) Bring the islands back to its original positions, i.e, far away from each other. Also add hundreds of more islands to the game

3) Enemy ships should move on the basis of Expedition Fleets. It was never so common on the High seas that there were HUNDREDS of ships patrolling at once. The ships movement should be listed in a special feature at shipwrights, so we can intercept them. These ships guard merchant ships. Protection ships can also be hired privateers, but thats a different thing. Also Undead ships should remain only in a certain sea, moving from one island to another (patrolling, protecting isles of that sea), while EITC and Navy move in Fleets, and fire at Undead when seen. Also in between can be creatures of the sea.

4) Old sailing features - Several panels on the hull. Smoke. Sails having holes and catching fire. Grape shots doing damage. Masts breaking only when the mast is hit, not the sails.

5) All the many new sailing features we've been asking for. We should be able to explore the ship fully. Total customization of the ship. New ship types. New enemy ship types. New battling off features, like against creatures of the sea. Taking ships out of the harbour (It would be nice to see the harbour crowded with ships, full of merchant activity). Ships remaining only in the island you left them. When ship panels break, in high graphics we should see splinters coming out. New interactive physics, such as Gunpowder, which can be kept in Gunpowder barrels

Also, since they believe some of these would cause lag, I suggest they add a new feature called HD. In HD, polygon count should be tripled, sea graphics smoke, etc. should be higher.
Also, tell them to change the design of the game's engine. Lag is caused because of memory conservation of previous scenes... I think someone else on this site has a full explanation... Edward Edgemenace
Regards,
Midhav

Lol, Ilike how you said add 100s more islands to the game... Now we ALL know that won't happen .

Tiberius Fireskull 09-03-2010 03:06 AM

As for hundreds.... not gonna happen. However, they could release a large amount of islands with a similar design to outcast isle. Basically, a bunch of sand dunes with some enemies on them. Heck! They dont even need names! Just a bunch of sand dunes with a few trees (walking and stationary if you know what I mean.), animals, and sometimes skellies.

metal1081 09-23-2010 04:55 AM

they should just keep the ammount of ship as they are, but add some more events ( such as fleets, merchant caravans, etc)
realistic wise, i'd like them to bring back how we could see the crew of a ship if we were close, but take away the part that we could kill the crew of the flag ships and be done with it that fast
this game was originally for kids their trying to make both sides happy adults and some kids want challenges other are going for quick easy sinking of ships hard to find a middle with all the ideas and conflicts floatins around

Jack Firehawk 09-23-2010 12:34 PM

Heck no i have my windcatcher maxed out i hit 17 knots REGULAR on my warsloop and then im getting bandits sea globe and ill go EVEN FASTER MUAHAHAHAHAHA


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