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-   -   Good Vs. Evil (A Story Game) (https://www.piratesonlineforums.com/forums/showthread.php?t=15015)

Basil Dreadflint 03-11-2010 07:01 PM

Good Vs. Evil (A Story Game)
 
How to play:

Each person, the very first time they post in the thread, has to declare if they are good, or if they are evil. Once you declare a side, you stay with that side the entire time. No changing sides.

Each time you post, you add at least a line or two to the story, but not more than a few lines or a short paragraph. Then you say what the result of your post is.

Each post is worth one point. If you are on the side of good, you add one point to the total. If you are on the side of evil, you subtract one point.

The game begins with a score of 50. If the good side gets the score to 75, they win (the ship reaches port) , and the game is over. If the bad side gets the score to 25, they win ( the ship sinks) and the game is over.

If there are any questions in the ruling of the posts, I will (as the OP) make the final decision.

Keep your posts within the guidelines of the forum rules. I.E. no trolling, flaming, double-posting, and only PG rated.




EXAMPLE HOW TO PLAY:

The first person who posts declares themself as "Good". They post something like this:

"I find them floundering. I can't help much, but give them a spare bilge pump to help them keep the water out of the ship."
Plus one to the score.
Score is now 51.

The next person also declares themself as "Good" and posts:

"Following behind (Whoever just posted) I give the Newlife 5 yards of sailcloth, and point them in the direction of the nearest island that has fresh water supply."
Plus one to the score.
Score is now 52.

Another poster comes in and declares themself as "Evil" and posts:
" My ship is moored at the island and refuses them passage or even allow them to land for the water. I send them packing."
Minus one to the score.
Score is now 51.




The Story to start with:

The Colony ship, Newlife, bound to the Americas with a full crew of 17 hands and 91 colonists is caught in a hurricane and driven way off course to the south. It ends up lost somewhere in the Caribbean, badly damaged. The sails are torn, one mast is totally destroyed and a second one is damaged. Food and water are running low.

The colonists are relatively poor folks who have spent most of their life savings on outfitting the ship for the voyage, and the few tools and other supplies that they could bring with them in order to establish a foothold colony and a new life.

The ship, Newlife, is only lightly armed, and is privately owned. It's apparent that the ship was over burdened and carries too much weight.

The Current score is 50!


I declare myself as "Good"!

The Skirata Clan 03-11-2010 07:06 PM

Evil Shall Conquer.

I throw some of the tools and supplies overboard. To "lightened the weight".

Minus 1.

Score is 49.


*Something like that?

Basil Dreadflint 03-11-2010 07:12 PM

The lighter weight makes the ship more bouyant, and some of the weakspots in the hull are no longer under water. The leaking slows, and now they can keep up with it. Keeping the seawater off of the remaining few supplies.

Add one to the score.
Score is now 50.


*Exactly, TSC.

seafox 03-11-2010 07:13 PM

Imma good.

I caught an evil varmit throwin some of our precious tools and supplies overboard...he was thrown in the brig...while I fished some rum and supplies outta the sea.


score 51

Basil Dreadflint 03-11-2010 09:20 PM

Me crew and meself are about to attack the Newlife, when we notice the white flag flying form their single remaining mast. We grapple alongside and behold the wretched mass that is her crew and passengers.

Me crew turns and says, "Pirates we may be, but if we spare these wretches, they may remember our deeds in the future and aid us when we need it." I figures that may be wise counsel, and offer to trade them meat, fruit and water. In return they offer up almost all thier remaining powder and shot. It is a fair and equitable trade.

We part ways with them vowing to aid us, should the opportunity ever arise, and a few extra barrels of gunpowder in our hold.

Score is now 52.

The Skirata Clan 03-12-2010 12:23 AM

My ship approaches the Newlife and before we could attack I decided to trade with them instead. Since they had so little I offered to give them a crate that contained old fruit with insects among which it had termites and a keg of rum with the remaining rats of our ship.

The rats scattered in their supplies room.

-1

Score back to 51

Basil Dreadflint 03-12-2010 05:00 PM

A gentle ocean breeze pushes the crippled ship to a very small island. The crew finds a few tall pines, a water source, and some coconut and other assorted fruits. Iguanas and birds can be found, also.

The passengers are set about to gather fruits and coconuts, catch birds and lizards for meat, and bring in water. They also emtpy the ship of all the contaminated food and catch all the rats.
The crew uses some of the tools brought aboard by the colonists and cuts 2 of the largest pines to fashion makeshift masts.

This process takes a months.

Score is 52.

The Skirata Clan 03-12-2010 08:22 PM

Natives attack the colonists of the Newlife while they are fixing the masts. They are forced to leave the fruit and animals from the animals. They couldn't finish the repairs and were forced to leave the island before they could finish.

-1

Score 51

swordshot 03-12-2010 09:36 PM

EVIL!!!!!
*Sits and watches untill my turn* ... *Looks at flying pizza*

The Skirata Clan 03-12-2010 09:43 PM

I talk the women of the Newlife into believing that their dresses were looking raggedy. Then they decided to make new dresses with the materials that were destined to make the new sails.

-1

Score 50

swordshot 03-12-2010 10:08 PM

Field Trip??? YAY *Runs to TSC's ship* *gets on Cannon*
-1
Score 49

william kid 03-12-2010 10:17 PM

Because lifes to short to be good- EVIL

The new dresses being made of heavy sail cloth has worn upon the dear ladies legs and they must sit and rest. Men be fixing dinner tonight leaving no one to sail the ship
-1
score 48

Captain Del 03-12-2010 10:24 PM

Well, if everybody is evil, then that would be no fun, so I choose "Good!"

I supply the crew of the Newlife with cloth necessary for sail repairs, from the tailors of the Caribbean, free of charge.

+1
Scored 49

swordshot 03-12-2010 10:25 PM

*Sinks th island del is on* MUHAHAHA

-1
score 48

Captain Del 03-12-2010 10:28 PM

(Using his magical sea turtle as a floating device) I send aboard a few of me own crew mates to aid in the daily chores of the Newlife... mind the smell.

+1
Score 49

swordshot 03-12-2010 10:33 PM

Noooooooooo...oooo *tell TSC to get to the deck and help cannon*

Captain Del 03-12-2010 10:37 PM

I find the Newlife sailing in the direction of a quite sizable storm. I turn them in a different direction, where there is plenty calm waters.

+1
Score 50

swordshot 03-12-2010 10:40 PM

*Steals the wheel from TSC because hes AFK and pushes dels boat into the storm*
-2
total 48

ps i had 2 for the one down below. i forgot it
Quote:

Originally Posted by swordshot (Post 200306)
Noooooooooo...oooo *tell TSC to get to the deck and help cannon*


Captain Del 03-12-2010 10:44 PM

Ahem... why are you being mean to me, its the Newlife yer supposed to be after! Hmpf!

I instruct my crew to guide the Newlife through usually unfriendly waters. My ship takes quite a beating and needs to stop for repairs, yet the Newlife remains perfectly unharmed.

+1
Score 49

Captain Whale 03-12-2010 10:45 PM

I declare meself to be "Good"

The Whale sees the Newlife floundering. He calls upon his brother whales and they rise up under and besides the ship and move it to a quiet uninhabited island so they may make repairs and take on supplies.

+1
total 50

Edit: correction after Del's post

swordshot 03-12-2010 10:48 PM

RATS!!! Ummmm..... now....... TSC??!??!!??!?!?!?? *finds the whales* *hangs them from the back of the boat*

-1
total 48

Captain Del 03-12-2010 10:51 PM

After the Newlife sails from the uninhabited island, I decide to board the ship for a small amount of time, in order to defend the ship from any dangers until we find our way back on course.

+1
Score 50

Captain Whale 03-12-2010 11:12 PM

Whale thinks *Swordshot needs to go back and read the first post again as he doesn't quite have the hang of this yet.* Close mate!

Captain Whale scouts ahead to guide the Newlife around any dangers.

+1
Score 51

Basil Dreadflint 03-12-2010 11:32 PM

With a couple of guide ships to convoy with them, a possible attack by evil pirates is twarted. It's obvious that there are a few out there that are trying to destroy the Newlife, but good wins out.

The convoy points the Newlife in the general direction of their destination.

+1
Score is now 52

The Skirata Clan 03-12-2010 11:34 PM

The men I payed to sabotage the Newlife have messed with the helm.

-1

Score 51

Captain Del 03-12-2010 11:39 PM

The traitors who misguided the ship are thrown overboard, and, with the help of the convoy, the Newlife begins its way back to course.

+1
Score 52

The Skirata Clan 03-12-2010 11:44 PM

A heavy storms cause havoc and sets the Newlife adrift, and because of the storm they lost track of the convoy that was escorting them.

- 1

Score 51

Captain Del 03-13-2010 01:22 AM

I decided its best for me to scout ahead in search of any sign of civilization. I gather up my crew, and take off far ahead of the Newlife.

+1
Score 52

Dockwrecker The Privateer 03-13-2010 01:48 AM

The Privateer is good....now declared so!

A natorious Antilles pirate heavy sloop called Deathsong is watching the Newlife from a distance behind,ever since the convoy pulled ahead that sloop has been closing slowly in on the Newlife.However in another odd twist of fate the French Naval vessel Gerone has spotted the pirate,and is on its way to assist the Newlife by attempting to take the Deathsong as a prize.

+1
The Score now stands at 53

Captain Del 03-13-2010 02:07 AM

After scouting ahead, and ridding of the unfriendly, wandering pirate ships, word is sent back to the Newlife and its new defender that the coast is clear. Along with the news, a bundle of food salvaged from the pirate vessels is sent with it.

+1
Score 54

swordshot 03-13-2010 03:57 AM

*scouts ahead and sees the newlife* *figures out away to sink the newlife*


-1
total 53

random but.... *unties the whale*

The Skirata Clan 03-13-2010 04:52 AM

I seek assistance from the EITC and Navy telling them that the Newlife has been receiving and even being escorted by pirates.

-1

Score 52

Basil Dreadflint 03-13-2010 04:56 AM

Quote:

Originally Posted by swordshot (Post 200366)
*scouts ahead and sees the newlife* *figures out away to sink the newlife*


-1
total 53

random but.... *unties the whale*



No sinking! The only way it sinks is if evil can get the score to 25. The only way it reaches it's destination is if the score gets to 75. The way to win is for one side or the other to keep posting, without anyone double posting, to sway the score in their sides favor.


The Navy and EITC recognize TSC as an evil pirate and attack him instead of going after the Newlife. They know that Newlife is a colony ship, and don't believe TSC. They think he is trying to lead them on a wild goose chase so that he can raid Port Royal.

Score 53

The Skirata Clan 03-13-2010 09:07 AM

I strike a deal with Captain Rott and his men attack the Newlife.

-1

Score 52

Captain Whale 03-13-2010 01:46 PM

Whale does a cannonball next to Capt. Rott's ship swamping it. They spend the day bailing and the Newlife sails on by.

+1
Score 53

Captain Del 03-13-2010 02:44 PM

A few rogue pirates teach the crew of the Newlife how to fish, in exchange for a share of gold, so that the crew has the ability to feed itself along the journey.

+1
Score 54

The Evil Will Mcbain 03-13-2010 06:12 PM

But the fish were all poisened by the green dye in the water.
-1 score 53
Btw, I'm evil. duh.

The Skirata Clan 03-13-2010 06:56 PM

A group of pirates teach the Newlife a little bit about greed.

-1

Score 52

seafox 03-13-2010 07:09 PM

A Spanish privateer carrying missionaries intercept the Newlife...they are not surprised to hear that pirates have brain-washed the weak passengers and quickly minister to their physical and spiritual needs....the Newlife takes on "New Life" and the crew and passengers are filled with renewed determination and hope...
score 53S

The Skirata Clan 03-13-2010 09:12 PM

The Newlife gets stuck in a coral reef after talking to the spanish vessel. They blame them for that misfortune.

-1

Score 52

Dockwrecker The Privateer 03-14-2010 02:46 AM

The French Naval Gerone friendly meets with the Newlife at late afternoon and readys to set the ship free from the reef without damaging it.Thus the crews triumph with fresh motivation.

+1
The Score now stands at 53

James Bladefury 03-14-2010 03:00 AM

I declare myself as good!

My crew of the Shadow Raven comes aboard Gerone and helps them back to France with their new cutlasses, fine clothing, and fresh water, which was supplied by The Raven.

+1
The Score is now at 54!

The Evil Will Mcbain 03-14-2010 03:32 AM

I call the Kraken.
-1
53

The Skirata Clan 03-14-2010 04:11 AM

The crew of The Dutchman has also joined the efforts to stop the Newlife.

-1

Score 52

Swash 03-14-2010 05:46 AM

I declare myself as evil!!!!!

I use my fleet to blockade entrance to the nearest port.
-1 point, 51 left to go!!!

The Skirata Clan 03-14-2010 09:49 AM

Jolly Roger has decided to aid Captain Rott with the destruction of The Newlife.

-1

Score 50.

Basil Dreadflint 03-14-2010 09:54 AM

As proven during all the invasions, Jolly Roger is a pushover. A group of the children on the Newlife, together with the ships dog, drive JR off, and as he leaves, he is heard to mutter that he has enough to deal with. Beckett, the pirates, Jack Sparrow, etc. Jolly decides that one single colony ship just isn't worth the effort.

+1
Score 51

william kid 03-14-2010 10:12 AM

The kids in the joy of the victory knock a lantern off its perch which sets fire to the deck.

marshmellows? -1

score 50

James Bladefury 03-14-2010 12:39 PM

The Raven comes by and sprays water on the deck to quench the fires.

+1
Score 51

seafox 03-14-2010 03:25 PM

The people of the Newlife hail the Raven who supply a dinghy of crew to aid in repairs of the Newlife....during which time they decide to loan some of the Ravens crew to the Newlife including an officer and four crewman who would also help man the two four-pounder cannons(along with adequate shot) that the Raven so generously donated to thwart any furthur evil misdeeds.....

+1
Score 52

Captain Del 03-14-2010 03:30 PM

Me crew and I manage to hold off Captain Rott's ship long enough to allow the Newlife to get a far enough distance, so much that it would take days for Captain Rott to gain sight.

+1
Score 53

James Bladefury 03-14-2010 03:31 PM

The Captain of The Raven (me) teaches the crew of the Newlife how to scare enemies away with cannonfire.

+1
Score 54

Captain Del 03-14-2010 03:39 PM

The current convoy that guides the Newlife steers their course out of the direction of an East India Trading Co. Fleet.

+1
Score 54

James Bladefury 03-14-2010 03:44 PM

The Raven helps the Newlife install another cabin with confortable beds so the crew can have better rest.

+1
Score 55

Captain Del 03-14-2010 03:55 PM

The Newlife takes a pit stop at the swamp island of Cuba, where the crew and the colonists are taught how to skin alligators for the use of sturdy clothing. This also gives them a chance to stretch out and breathe fresh air.

+1
Score 56

James Bladefury 03-14-2010 03:58 PM

The Newlife make fine clothing and use it as bandages for the wounded!

+1
Score 57

Captain Del 03-14-2010 04:02 PM

With their clothes and bodies fresh, the crew and colonists of the Newlife return to the ship, which immediately leaves port and heads for the next friendly location - Port Royal.

+1
Score 58

James Bladefury 03-14-2010 04:05 PM

The Newlife reaches Port Royal and the locals give them free food and water!

+1
Score 59

Captain Del 03-14-2010 04:10 PM

While the crew and colonists enjoy themselves a night out on the town, a few stowaway pirates, hired by Captain Rott to sabatoge the Newlife's course, are found plotting their scheme in the cargo bay. The pirates are handed over to the Royal Navy, and thrown in the brig.

+1
Score 60

James Bladefury 03-14-2010 04:33 PM

After Captain Rott's pirates are captured, Captain James Bladefury interrogates them. He finds out that Rott is planning an invasion.

+1
Score 61

Captain Del 03-14-2010 04:35 PM

With Rott's plans discovered, the crew and colonists of the Newlife are quickly rounded up, and leave Port Royal in a dash, seeking a nearby deserted island as refuge.

+1
Score 62

James Bladefury 03-14-2010 04:50 PM

The crew of the Raven and the Newlife head to the island of Tortuga to seek Jack Sparrow's help.

+1
Score 63

The Evil Will Mcbain 03-14-2010 05:16 PM

I see this and tell Jolly Roger, the EITC, Davy Jones, the Royal Navy, and anyone else I can think of that's evil.
-1
score 62

Captain Del 03-14-2010 05:20 PM

A large pirate fleet is raised, of pirates from all across the Caribbean, to fight back the evil do-ers as the Newlife manages to sneak its way towards Tortuga.

+1
Score 63

James Bladefury 03-14-2010 05:21 PM

The Raven helps the Newlife to safety by hiding them in a spare shack on Tortuga Island.

+1
Score 64

Captain Del 03-14-2010 05:28 PM

After intense negotiations, a deal is struck with Lord Cutler Beckett to call off all East India Trading Co. attacks on the Newlife, in the exchange that the pirates will stop their attacks on the Company's Fleets... fortunately enough, as soon as the Newlife was out of sight and back on course, the deal was "called off."

+1
Score 65

James Bladefury 03-14-2010 05:34 PM

After the deal was called off, Captain Bladefury came aboard the Newlife and gave them ammo for their cannons.

+1
Score 66

Captain Del 03-14-2010 05:38 PM

Fair weather and clear skies promises easy travel for the Newlife over the next few days. With this in mind, they should reach the final destination well ahead of thought :)

+1
Score 67

James Bladefury 03-14-2010 05:43 PM

The Newlife gains to 8 knots, and the ship goes faster.

+1
Score 68

Captain Del 03-14-2010 05:47 PM

A few Spanish trade ships pull up, and willingly give the crew of the Newlife fresh meats and salts to keep them fed for the time being, in exchange for a few of their alligator skins.

+1
Score 69

James Bladefury 03-14-2010 05:58 PM

The Spanish trade ships allow the Newlife to fly Spanish Colors and a flag to pass EITC, Navy, and Skeleton Ships.

+1
Score 70

Captain Del 03-14-2010 06:02 PM

The Newlife makes its final pitstop at a small island graced with only a few trees. The crew manages to use these trees to fashion any repairs needed to the hull of the Newlife.

+1
Score 71
(Don't stop now, almost there!)

James Bladefury 03-14-2010 06:40 PM

The Newlife Repairs the right side of the hull, and recieves help from a local indian tribe.

+1
Score 72

swordshot 03-14-2010 06:40 PM

The indians betray you
-1
scored 71

James Bladefury 03-14-2010 06:42 PM

We trap the indians and continue repairing.

+1
Score 72

Captain Del 03-14-2010 09:40 PM

After days of toil, the Newlife is now fully repaired. The colonists then embark on the final leg of their voyage on a gust of strong wind.

+1
Score 73

The Skirata Clan 03-14-2010 09:49 PM

Due to poor sailing skills the Newlife sails into a storm.

-1

Score 72

*It should be -2 for the Evil posts. There is a 5-2 ratio between evil and good.

Captain Del 03-14-2010 09:53 PM

After managing to fight its way out of the storm, the Newlife finds it necessary to make a quick stop to repair its sails. At this time, the rest of the previous convoy finds the Newlife squabbling, and makes a generous donation of sail cloth for repairs.

+1
Score 73

The Skirata Clan 03-14-2010 09:56 PM

Some of the convoy ships begin to argue with each other. Slowing everyone down.

-1

Score 72

Captain Del 03-14-2010 09:57 PM

The decision is made that those ships that are not arguing amongst each other shall continue to guide the Newlife. The others shall "settle their differences."

+1
Score 73

The Skirata Clan 03-14-2010 09:59 PM

The others felt betrayed by the rest of the convoy and decide to attack the convoy.

-1

Score 72

Sven Osymthe 03-14-2010 10:01 PM

I wanna be evil...

The others end up damaging the convoy's sails, slowing down the movement.

-1

Score 71

Captain Del 03-14-2010 10:02 PM

While a battle rages on between the convoy, I and a few of me loyal crew mates take hold of the helm of the Newlife, and steer her away from the raging battle.

+1
Score 72

James Bladefury 03-14-2010 10:03 PM

The Newlife, The Raven, and the true crewman escape.

+1
Score 73

The Skirata Clan 03-14-2010 10:03 PM

The Newlife has to sail away from the fight.

-1

Score 71

Sven Osymthe 03-14-2010 10:05 PM

Sailing away has thrown the Newlife off course from its destination.

-1

70

Captain Del 03-14-2010 10:05 PM

The Newlike catches a strong wind and propels them foward in, towards their final destination.

+1
Score 72

*Evil guys skipped 72, so it would be 72, then 71, then back to 72

The Skirata Clan 03-14-2010 10:05 PM

A pirate ship attacks the Newlife.

- 1

score 71

James Bladefury 03-14-2010 10:06 PM

James comes aboard the Newlife and locks Skirata in the brig!

+1
Score 72

Captain Del 03-14-2010 10:06 PM

The crew of the Raven, my crew and I manage to shoot down the pirate ship.

+1
Score 73

The Skirata Clan 03-14-2010 10:07 PM

The rest of Skiratas crew board the Newlife.

-1

Score 71

No saves!

Captain Del 03-14-2010 10:09 PM

Hehehe

The crew of the Newlife and the good pirates overpower Skirata's crew and throw em' overboard.

+1
Score 73

James Bladefury 03-14-2010 10:09 PM

The Raven makes sure the crew is ok, and steers the Newlife to port.
+1
Score 74!

Captain Del 03-14-2010 10:10 PM

The Newlife finally reaches port, liberated from the dastardly evil pirates.

+1
Score 75 - good wins!

*Skirata went straight to 71, so when I posted it became 73 again. Then James posted, and I followed up to secure 75

The Skirata Clan 03-14-2010 10:10 PM

Skirata stole the maps and other sailing apparatus.

-1

Score back to 74.

from 71 to 73?

The Good guys cheating?

James Bladefury 03-14-2010 10:11 PM

James takes the map back and does a jig!

+1
Score 75

GOOD WINS!

The Skirata Clan 03-14-2010 10:12 PM

You posted a "save" spot. That is cheating.

Captain Del 03-14-2010 10:14 PM

We must consult the squirrel mod! Besides, you kept skipping 72 :p

The Skirata Clan 03-14-2010 10:15 PM

Yes, good riddance to those colonists.

Evil will prevail!

Captain Del 03-14-2010 10:16 PM

So... what do we do now? Create a new story? Restart?


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